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Thread Statistics | Show CCP posts - 3 post(s) |

Emeline Cabernet
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Posted - 2006.03.11 05:07:00 -
[31]
Would be nice to have some more random spawn time on the final lvl boss in complex's rather than just "FIRST 1 ON AFTER DOWNTIME GETS IT!!LOLZZ" + etc retard jibberizh. Also, like others have pointed out some complex's are missing. Give them all full set from 1 through to 10.
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Panshin Bolo
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Posted - 2006.03.11 11:47:00 -
[32]
ETA on Sisi to test this? Been 3 days now Mr Kieron

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Ravenal
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Posted - 2006.03.11 11:53:00 -
[33]
change 1: reintroduce timers between missions (read on please) change 2: add an option to select missions from three difficulty categories (easy, moderate, hard). The difficulty categories give you a "sense" of the time it takes to complete the mission and the number of lps/isk reward you are likely to get from them.
The timer essentially controls the mission progress, there should be no way you could just grind the easy missions and get the same number of lps and rewards as for doing a hard mission. Essentially the agent is ALWAYS offering you three missions and ONLY the mission from the category you accept mission from updates to a new mission once you finish. That is you get mission1, mission2 and mission3 when you ask for a job. You accept mission2 and when you finish and check for another job you get an offer for mission1, mission4 and mission3 where the "new" mission is a mission of the same difficulty category as you just finished IF and only if the timer for that category has expired...
thus if you finish the mission before the timer expires you only get an offer for mission1, no mission available yet, mission3.
you would thus have to do a mission in a different difficulty category or wait till the timer runs out.
another note... you could perhaps always do and easy, medium, easy, medium... etc missions and always have the timer ready when your cycle is done... this should still not give you more lps and isk than doing a hard mission (thats what i mean by the exponential stuff)...
taking for example the lvl4 missions, most of them are easy and medium (some are darned tough - but with proper tactics = easy) The real deciding factor in this is the time. Currently time is also a deciding factor in missions for rewards and stuff... so it should be easy to use that as a factor for difficulty, like for the ski jumping acrobatic stuff... you do a jump of a certain difficulty which is used as a multiplier for your "efforts"... so if you take an extra long time doing the mission (from the norm) you get less isk and lps... but the mission norm is adjusted.
... . -Fate is what you make of it. -Make your own fate using T2 items produced by The Fated
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Par'Gellen
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Posted - 2006.03.11 15:44:00 -
[34]
Originally by: Ravenal taking for example the lvl4 missions, most of them are easy and medium (some are darned tough - but with proper tactics = easy)
What exactly are the proper tactics for: 1. Warp in. 2. Instantly get webbed and scrambled by multiple frigs. 3. Stare as the entire area suddenly goes agro on you even though you haven't fired a shot. 4. Die.
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mrg29
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Posted - 2006.03.11 15:55:00 -
[35]
proper tactics are;
- make sure u have a setup that can tank lvl4s - wait a minute to see what does auto-aggro before shooting as u may aggro wrong group first(i know u said whole area aggros u without u firing a shot but thats not true of any DS mission i have ever done and i've done them all) - make sure u r using the right hardeners for the damage types the rats are doing - make sure u have some capability to kill frigs - if u cant handle the tough missions solo then dont do them or get someone to help u
every single lvl4 mission is solo-able although as ravenal said some do need a bit more effort.
-
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Maya Rkell
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Posted - 2006.03.11 16:42:00 -
[36]
Making the COSMOS complexes less insane would be GOOD. 4-damage angels HURT
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Par'Gellen
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Posted - 2006.03.11 17:01:00 -
[37]
Originally by: mrg29 - make sure u have a setup that can tank lvl4s
Apoc with 2 Tech 2 Large Armor Repairers, whatever armor hardeners are required for 75% to 80%+ against the damage types the NPC's are dealing. Can run the tank with both reps going forever. This is the best Apoc tank that can be resonably expected of the majority of EVE players. I'm pretty sure most of us don't have the billions required for Centus X-Type setups. If that's what you mean then... jeez... c'mon man...
Originally by: mrg29 - wait a minute to see what does auto-aggro before shooting as u may aggro wrong group first(i know u said whole area aggros u without u firing a shot but thats not true of any DS mission i have ever done and i've done them all)
I wasn't talking about deadspace. Yeah I know I implied it by saying I never fired a shot before they go agro. My bad... Fingers were typing faster than my brain was watching what they were doing. Sorry for the confusion. I meant some Encounters and straight multi-wave Kill missions. Impossible to tank in the setup I described above.
Originally by: mrg29
- make sure u r using the right hardeners for the damage types the rats are doing
That's kind of a given...
Originally by: mrg29
- make sure u have some capability to kill frigs
Drones and a couple of Heavy Beams 2's.
Originally by: mrg29
- if u cant handle the tough missions solo then dont do them or get someone to help u
Thought we were talking about doing them solo...
Originally by: mrg29
every single lvl4 mission is solo-able although as ravenal said some do need a bit more effort.
One with a stargate comes to mind that requires you to kill the stargate while wave after wave of huge NPC's are warping in. If you fall behind on the NPC's they overwhelm you and you can't kill the stargate unless you focus on it. Mission was built for a gang it seems. There are a few others too. One has a giant starbase thing in it that fills the whole screen and everything agro's you as soon as you exit warp and there is a LOT of them. There are some more but I don't remember their specifics...
What would you recommend?
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Sadist
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Posted - 2006.03.12 02:13:00 -
[38]
Stay on topic. We're not discussing "how to beat lvl 4" in this topic as there have already been multiple threads on it.
The only changes that are going to be introduces is frigs changed to destroyers and cruisers changed to battlecruisers, proportionally increasing their bounty.
If you could beat the complex before the changes, you would also be able to after. The main damage dealers in the complex are BS and the overseer (also a BS usually) anyway.
Read the blog first before starting irrelevant debate in a topic. --------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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Lord Krell
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Posted - 2006.03.12 20:49:00 -
[39]
Originally by: Sadist The only changes that are going to be introduces is frigs changed to destroyers and cruisers changed to battlecruisers, proportionally increasing their bounty.
And lsat time I looked destroyers were tougher than frigd and Battlecruisers were tougher than cruisers. if the missions are nearly impossible now, then after the changes they should be completely impossible. llooks like he's on topic to me |

Ravenal
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Posted - 2006.03.13 00:59:00 -
[40]
Originally by: Par'Gellen What would you recommend?
warping out every now and then when things get tough.
thats assuming you have managed to kill all scrambling frigs of course...
then do a bit of refitting for crowd control management depending on situation - armor plates or shield extenders to survive warp in and have time to do some damage before having to warp out and repeat... (remember smartbombs if situation allows for it)
hell... there are "millions" of ways to beat the system - sometimes you just gotta think outside your "normal" setup...
there sometimes are more effective ways than a straight up tank - ...see suggestions elsewhere.
back to topic please . -Fate is what you make of it. -Make your own fate using T2 items produced by The Fated
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Sadist
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Posted - 2006.03.13 01:09:00 -
[41]
Originally by: Lord Krell
Originally by: Sadist The only changes that are going to be introduces is frigs changed to destroyers and cruisers changed to battlecruisers, proportionally increasing their bounty.
And lsat time I looked destroyers were tougher than frigd and Battlecruisers were tougher than cruisers. if the missions are nearly impossible now, then after the changes they should be completely impossible. llooks like he's on topic to me
The point was that if you can do these missions _now_ you'll still be able to do them later, and if you can't, then you wont. Why? Because the DPS increase from changing 4 cruisers to BCs and 4 frigs to destroyers is marginal at best compared to the DPS coming from battleships, which are also tanked by the mission runner.
What does this do? Adds more time to grind through more hit points on rats, BUT also adds more bounty <=> reward for missions.
--------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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Leandro Salazar
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Posted - 2006.03.13 03:15:00 -
[42]
Originally by: Par'Gellen
Originally by: mrg29 - wait a minute to see what does auto-aggro before shooting as u may aggro wrong group first(i know u said whole area aggros u without u firing a shot but thats not true of any DS mission i have ever done and i've done them all)
I wasn't talking about deadspace. Yeah I know I implied it by saying I never fired a shot before they go agro. My bad... Fingers were typing faster than my brain was watching what they were doing. Sorry for the confusion. I meant some Encounters and straight multi-wave Kill missions. Impossible to tank in the setup I described above.
How about trying to SNIPE the non deadspace groups then if you cannot tank them? And no, this is not exactly off topic, just trying to prevent unneeded nerfing of lvl4 missions that are perfectly soloable for a lowly 6 mil SP character in a Megathron or Tempest. I can actually solo pretty much every lvl4 even in my Typhoon, the only things I never bothered with are Angel Extravaganza (pretty sure I could do it but the ISK/time just sucks) and Enemies abound 5/5 (After reading forums I am pretty sure my DPS are not good enough for that, but please keep it, it is something different and I can always decline it until I feel ready)
___________________________________
Evacuate? In our moment of triumph? |

j0sephine
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Posted - 2006.03.13 16:28:00 -
[43]
Edited by: j0sephine on 13/03/2006 16:28:26
"And lsat time I looked destroyers were tougher than frigd and Battlecruisers were tougher than cruisers."
Looking is not enough; try to actually kill them and you will discover destroyers die much faster than frigates, and battlecuisers die faster than cruisers, due to much higher signature radius and thus more damage they take with each shot ^^
to put it in numbers:
* torpedo salvos to kill NPC battlecruiser: 2 * torpedo salvos to kill NPC cruiser: 3-5, 15-20 if it's a HAC * torpedo salvos to kill NPC destroyer: 1 * torpedo salvos to kill NPC frigate: need light drones or you'll sit there all day shooting at them while they tank the damage.
works in similar manner with guns.
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Leandro Salazar
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Posted - 2006.03.13 21:51:00 -
[44]
Actually, for NPCs Battlecruisers are way INFERIOR to cruisers. For example here are the high end Blood Battlecruiser and cruiser:
Cruiser: Blood Dark Priest:
DPS: 44hp/s (EM: 24hp/s, Expl: 0hp/s, Kin: 0hp/s, Therm: 20hp/s)
Shield: 1,200hp, Resistances: EM: 29%, Expl: 59%, Kin: 49%, Therm: 39%
Armour: 1,800hp, Resistances: EM: 29%, Expl: 59%, Kin: 49%, Therm: 39% Armour Repair Chance: 49%, Amount: 210hp, Duration: 10 second(s)
Hull: 1,500hp
Signature Radius: 145m
Battlecruiser: Blood Exorcist
DPS: 60.50hp/s (EM: 33hp/s, Expl: 0hp/s, Kin: 0hp/s, Therm: 27.50hp/s)
Shield: 1,000hp, Resistances: EM: 30%, Expl: 60%, Kin: 50%, Therm: 40%
Armour: 1,250hp, Resistances: EM: 30%, Expl: 60%, Kin: 50%, Therm: 40% Armour Repair Chance: 65%, Amount: 300hp, Duration: 10 second(s)
Hull: 1,100hp
Signature Radius: 255m
I have no clue what CCP was thinking when they made up those battlecruiser stats. Tripled HPs and +5% resists accross the board might make them real Battlecruisers. As is they are just jokes.
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Evacuate? In our moment of triumph? |

Rocius
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Posted - 2006.03.14 22:55:00 -
[45]
This seems like a moot point now 
I went to the eve-chaos on coldfront and was told that sisi is down and being converted to chinese. And that we will have a test server when we do....
I dont understand the point of Tomb asking for us to go to test these new changes out, then less then a week later, we lose the test server anyway?
Cool, they are getting Serenity ready... great!! But at our expense... I hope this is not a sign of things to come 
Dont take your gaming too serious ! |
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TomB

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Posted - 2006.03.15 07:50:00 -
[46]
Originally by: Leandro Salazar Actually, for NPCs Battlecruisers are way INFERIOR to cruisers. For example here are the high end Blood Battlecruiser and cruiser:
Cruiser: Blood Dark Priest:
DPS: 44hp/s (EM: 24hp/s, Expl: 0hp/s, Kin: 0hp/s, Therm: 20hp/s)
Shield: 1,200hp, Resistances: EM: 29%, Expl: 59%, Kin: 49%, Therm: 39%
Armour: 1,800hp, Resistances: EM: 29%, Expl: 59%, Kin: 49%, Therm: 39% Armour Repair Chance: 49%, Amount: 210hp, Duration: 10 second(s)
Hull: 1,500hp
Signature Radius: 145m
Battlecruiser: Blood Exorcist
DPS: 60.50hp/s (EM: 33hp/s, Expl: 0hp/s, Kin: 0hp/s, Therm: 27.50hp/s)
Shield: 1,000hp, Resistances: EM: 30%, Expl: 60%, Kin: 50%, Therm: 40%
Armour: 1,250hp, Resistances: EM: 30%, Expl: 60%, Kin: 50%, Therm: 40% Armour Repair Chance: 65%, Amount: 300hp, Duration: 10 second(s)
Hull: 1,100hp
Signature Radius: 255m
I have no clue what CCP was thinking when they made up those battlecruiser stats. Tripled HPs and +5% resists accross the board might make them real Battlecruisers. As is they are just jokes.
Me neither if these stats are true 
I'll check it out thanks for the feedback.
. |
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elFarto
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Posted - 2006.03.16 17:32:00 -
[47]
Originally by: TomB
Originally by: Leandro Salazar Actually, for NPCs Battlecruisers are way INFERIOR to cruisers. For example here are the high end Blood Battlecruiser and cruiser:
<snip>
I have no clue what CCP was thinking when they made up those battlecruiser stats. Tripled HPs and +5% resists accross the board might make them real Battlecruisers. As is they are just jokes.
Me neither if these stats are true 
I'll check it out thanks for the feedback.
These stats come from my website, which gets the data from t20's data export, so if they're wrong, go beat him up.
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: Just get us on the ground! Wash: That part will happen pretty definitely. |

Alacor
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Posted - 2006.03.17 08:27:00 -
[48]
is the change out on sisi ?
If so why can't i patch my client (...3900) to latest test build 3927, the only test patches is 3922-3927 :( |

j0sephine
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Posted - 2006.03.17 15:01:00 -
[49]
"is the change out on sisi ?"
"A part of Sisi's server hardware is currently used for the closed china alpha test. Therefore, Sisi is unavailable anyway. As soon as Sisi comes back, the correct patches will be uploaded."
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Kalette
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Posted - 2006.03.17 19:00:00 -
[50]
The two changes I'd like to see made to missions and complexes:
1) Vary the spawn times somewhat on complexes, or increase frequency of spawns. I'll almost certainly never get to run a 10/10 complex because they either spawn at six in the morning my local time, right after downtime, or they spawn so late at night that I'd have to stay up till 3 AM to run them.
2) It would be really nice if level 4's were a time-efficient improvement over level III's. I can do them fine, but it's much faster and more efficient to run level 3's than to spend hours working on a level IV for half the reward.
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A Brr
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Posted - 2006.03.18 08:40:00 -
[51]
No comment about that. Seems CCP has grown too fast, so the right hand does't know what the left hand is doing...
Originally by: j0sephine "is the change out on sisi ?"
"A part of Sisi's server hardware is currently used for the closed china alpha test. Therefore, Sisi is unavailable anyway. As soon as Sisi comes back, the correct patches will be uploaded."
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Tachy
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Posted - 2006.03.20 06:42:00 -
[52]
Originally by: TomB stuff
Sir, we pointed these discrepancies out when we were allowed to test our ships against the new ship types for the first time.
If this is the first time that you hear about it then there is something wrong with the bugreport feature ... for ages.
If that should be the case I will take back a few things I said about ccp's QA team. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

smr 1965
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Posted - 2006.03.20 12:22:00 -
[53]
Originally by: kieron TomB has proposed some changes to NPCs in missions and complexes in his new Dev Blog. He is asking for assistance in testing, balancing and general feedback on these changes while they are on Singularity. Give the blog a read, play around with the changes and leave your comments here.
If I could get onto Singularity I would be happy to have a play around. Problem I'm having is I'm running build 3900 and test patches only upgrade from version 3922 slight CCP screwup there? 
selling all Minmatar, Caldari and Gallente T2 Components |

Elve Sorrow
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Posted - 2006.03.21 17:11:00 -
[54]
Originally by: smr 1965 If I could get onto Singularity I would be happy to have a play around. Problem I'm having is I'm running build 3900 and test patches only upgrade from version 3922. Slight CCP screwup there? 
Originally by: j0sephine "is the change out on sisi ?"
"A part of Sisi's server hardware is currently used for the closed china alpha test. Therefore, Sisi is unavailable anyway. As soon as Sisi comes back, the correct patches will be uploaded."
Yours,
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Cpt Akat
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Posted - 2006.03.21 22:53:00 -
[55]
So devs are asking us to test stuff on the test server but it seems like they keep forgetting the china server is running on it now. I wonder when we can get back on the test server. --------------- Main accaunt disabled atm so main character is CptEagle... |

Toy
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Posted - 2006.03.22 00:36:00 -
[56]
Please fix the agent offerings! Fixing the rats and not fixing the offerings isnt good! |

tbow10
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Posted - 2006.03.22 05:47:00 -
[57]
cool i hope the total isk value goes up for the complexes and agents now. Mabey a bs boost sence they will be harder now. I don't mean like belt rats eather just a little bit of a boost.
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Sandokan
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Posted - 2006.03.22 11:14:00 -
[58]
About Missions:
I have some idea on how missions could look in the future, atm missions are pretty boring, its like farming them!
My suggestion: Lets start from lvl5 agents. I like to see more adventurous missions. Resuslts and rewards would be unknow. Suppose your a good mission runner, high faction to a corp. (9.5) Now you get a offer from your agent that gives you a report and send you to a other agent for your next level. You accept and fly to the new agent and suddenly a other agent ask you to give him the report and work for him.
From here you have 2 choises, to different direction and both are unknow. Depending on your choise, your career takes a unknow future, as you work up your standing toward the new agent, a new offer will be given with a choise of directions. This way not everyone will have the same agents and same rewards anymore.
Lets say that after some months you get from a agent a secret location with maybe a hidden belt that only you and your corp can enter with a BM. Or you find a kind of supplement BPO, this BPO could be uniek in different ways. Not a BS or item BPO, but a BPO that could be add-on to a BPO and make a ship a bit different, or weapons, or modules.
Ofcourse thoos missions would not be easy, you need friends (your corp) to help you.
Make missions a adventure, unknow rewards, unknow direction.
Cheers
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Lord WarATron
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Posted - 2006.03.22 15:54:00 -
[59]
How will these changes effect Smartbombs?
Currently, you can half the amount of time on average on lvl4's if you carry some faction smartbombs. New rat types means they orbit you at a longer range, which may mean that newer smartbombs are as useless as the normal ones you buy in the market. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Fatimah Ardishapur
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Posted - 2006.03.22 20:51:00 -
[60]
There is a serious issue about Rats being easy to kill. Interceptors/ Assault Frigate easily destroying Battleships w/o any risk because they cannot track or lack point defense. The Battle Cruisers are very easy to hit and they just cannot Tank very well. Please make these dungeons group oriented based on (SP) of character and make so it takes a group of them to successfully complete one. The higher SP characters should not be able to farm the easy complexes in their Battleships & HAC/ AF's. This can leave the low sections to the newer players and the rewards would be comparable to skill.
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