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Nevyn Auscent
Broke Sauce
597
|
Posted - 2013.12.19 08:27:00 -
[31] - Quote
The problem here is not strip miners. It is the archaic down time based asteroid respawn system. Change All asteroid belts over to 3-5 respawning 'Asteroid Clusters' that work similar to the null sec industry anomalies, except obviously contain only appropriate materials for the system the same as the belts do. This then solves the 'stripped out because the newbie logged on near downtime' issue, while also making the 'belts' more logical. |

Iria Ahrens
Space Perverts and Forum Pirates
127
|
Posted - 2013.12.19 11:18:00 -
[32] - Quote
Kerrec Snowmane
[u wrote:Because, in what game EVER, has a tutorial sent you to an area where the thing you need to find is not actually there?[/u] .
I've had it happen in plenty of games. Sad, but after it happens a few times you either adapt or leave. A lot of games will greatly increase the spawn rate of quest items to counter this, but in this case, it isn't just some newbie quest item that is useless elsewhere, the asteroids you mine are useful anywhere, so greatly increasing the spawn rate is a bad response.
Maybe a comment in the tutorial info window that people don't read anyway. Heck, even without it, resources get mined out in any game I've played, it should be something you already expect, not a surprise at all.
Because you disdained all my counsel, and my reproof you ignoredGÇö I, in my turn, will laugh at your doom; will mock when terror overtakes you; -- Ultimate Griefer's Handbook |

Luscius Uta
Unleashed' Fury Forsaken Federation
60
|
Posted - 2013.12.19 12:06:00 -
[33] - Quote
Batelle wrote:easy solution, make strip miners not work in 1.0 systems. Easy to implement too, and would hardly hurt anyone.
If rookies are warping to belts in their starting systems and finding no ore, thats a problem.
Why not just reduce their yield based on system's security status? So they would be only 50% effective in 0.9 and 1.0 systems, maybe 60% in 0.8 and so on (so that they wouldn't be 100% effective in any of the highsec). Of course, there will be people using Ventures to deplete belts, but since Venture has much lower bay than Retriever or Mackinaw, in reality it won't be much better. |

Kate stark
993
|
Posted - 2013.12.19 12:26:00 -
[34] - Quote
in that case, i want guns banned in all systems lower than 1.0 so i don't have to worry about being shot at. Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

Kerrec Snowmane
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.12.19 13:33:00 -
[35] - Quote
It's not about breaking your sandbox. No one is asking for 100% immunity as a rookie. I also don't advocate having the rookie areas have different rules, like strip mining not working.
What I want to see, is an Aura pop up (only once!) when you enter your first asteroid belt when you have the mining mission, that says, "If there are no asteroids left, you may have to go to another belt. You may also need to travel to another solar system to find asteroids to mine."
If that is too "hand holding", then at the very least, change the wording of the mission itself to INSTRUCT a rookie to the fact that asteroid belts may be depleted and it may be required to travel to other solar systems to find some. If a rookie doesn't read the mission, then it's their fault. |

SKINE DMZ
Stay Frosty.
274
|
Posted - 2013.12.19 17:35:00 -
[36] - Quote
-1, seriously, try a jumpgate... then mine over there. I disagree |

Batelle
Komm susser Tod
677
|
Posted - 2013.12.19 18:40:00 -
[37] - Quote
Luscius Uta wrote:Batelle wrote:easy solution, make strip miners not work in 1.0 systems. Easy to implement too, and would hardly hurt anyone.
If rookies are warping to belts in their starting systems and finding no ore, thats a problem. Why not just reduce their yield based on system's security status? So they would be only 50% effective in 0.9 and 1.0 systems, maybe 60% in 0.8 and so on (so that they wouldn't be 100% effective in any of the highsec). Of course, there will be people using Ventures to deplete belts, but since Venture has much lower bay than Retriever or Mackinaw, in reality it won't be much better.
Because that's a stupid idea you came up with to spite miners, not something aimed at keeping rookie systems usable. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

J'Poll
CDG Playgrounds
2637
|
Posted - 2013.12.19 19:30:00 -
[38] - Quote
Kerrec Snowmane wrote:It's not about breaking your sandbox. No one is asking for 100% immunity as a rookie. I also don't advocate having the rookie areas have different rules, like strip mining not working.
What I want to see, is an Aura pop up (only once!) when you enter your first asteroid belt when you have the mining mission, that says, "If there are no asteroids left, you may have to go to another belt. You may also need to travel to another solar system to find asteroids to mine."
If that is too "hand holding", then at the very least, change the wording of the mission itself to INSTRUCT a rookie to the fact that asteroid belts may be depleted and it may be required to travel to other solar systems to find some. If a rookie doesn't read the mission, then it's their fault.
As you keep asking for your handholding pop ups....
I keep reminding you that EVE is a MMO.
MMO stands for Massive Multiplayer Online.
Play it with other people (even if that just means chatting with them) and you can find out 99.9% of the stuff because you just asked it. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Xe'Cara'eos
A Big Enough Lever
33
|
Posted - 2013.12.19 21:16:00 -
[39] - Quote
I haven't read the whole thing - however, I would say ban STRIP miners in starter systems - you can even fly your fancy barge/exhumer there - just not activate the strips...... and/or newbies are always offered a mission belt in the noob system.....
my 2 cents |

Radius Prime
Tax Evading Ass.
143
|
Posted - 2013.12.19 21:32:00 -
[40] - Quote
Kerrec Snowmane wrote:It's not about breaking your sandbox. No one is asking for 100% immunity as a rookie. I also don't advocate having the rookie areas have different rules, like strip mining not working.
What I want to see, is an Aura pop up (only once!) when you enter your first asteroid belt when you have the mining mission, that says, "If there are no asteroids left, you may have to go to another belt. You may also need to travel to another solar system to find asteroids to mine."
If that is too "hand holding", then at the very least, change the wording of the mission itself to INSTRUCT a rookie to the fact that asteroid belts may be depleted and it may be required to travel to other solar systems to find some. If a rookie doesn't read the mission, then it's their fault.
Popupz are the most annoying thing since the interwebz was created and you would want to add more of them? You simply cannot add a popup for every contingency that might occur in EVE. No one would read them cause there would be hundreds. That is why channels like rookie help have been created and as a new player you automatically land in that channel when you open the game. Hell, as an older player I cant even enter the channel to have a laugh or bust some balls, only dedicated help personnel are there to hold your hand and get even the most mentally challenged pilots through their trial.
You said earlier you only made it through because you are an older player with a lot of patience. Well, welcome, we are all older players with a ton of patience. Maybe you read that EVE has the highest average age of any MMO? Why? Because the game is demanding enough to attract that audience. The tutorial thus reflects well what the actual game is like and we like that it filters out the teenage scum that has ruined and dumbed down other games. And don't worry, those older players revert to their inner child so much so that it feels like you are being harassed by 12 year olds any way if you stick around long enough. Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
140
|
Posted - 2013.12.20 00:16:00 -
[41] - Quote
Strip miners and starter systems need a divorce, call it irreconcilable differences. If a player can afford a strip miner and a barge they are no longer a beginner, they may not know much but enough to leave the kiddie pool. The things we do today we must live with forever.... Think about it |

J'Poll
CDG Playgrounds
2639
|
Posted - 2013.12.20 05:57:00 -
[42] - Quote
Then also ban any person who is trying go fly a BC / BS from rookie systems.
As for same logic as above. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Kate stark
998
|
Posted - 2013.12.20 14:41:00 -
[43] - Quote
Khoul Ay'd wrote:Strip miners and starter systems need a divorce, call it irreconcilable differences. If a player can afford a strip miner and a barge they are no longer a beginner, they may not know much but enough to leave the kiddie pool.
so week old players, that are still forced in to the rookie help chat thing, have no place in starter zones? takes a week of training, and somewhere just over about 20 hours of mining to get yourself in a retriever with strip miners. Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

commander aze
Sub--Zero Catastrophic Uprising
39
|
Posted - 2013.12.20 18:11:00 -
[44] - Quote
so 2 systems out there are rocks... fly there and set up shop.... lazyness is no excuss. |

Sabriz Adoudel
Mission BLITZ
1355
|
Posted - 2013.12.22 22:09:00 -
[45] - Quote
Just make CONCORD not respond to illegal aggression in rookie systems, unless the target is a frigate (including the Venture), a destroyer, a shuttle or a pod.
Problem solved. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Barbara Nichole
Cryogenic Consultancy
459
|
Posted - 2013.12.23 00:20:00 -
[46] - Quote
The last thing we need is yet something else to be banned from high sec. There are other ways to get ore to mine than static belts.. part of the noobish learning process is discovering these. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Coyote Laughing
13
|
Posted - 2013.12.23 03:53:00 -
[47] - Quote
I'm only asking for a ban on 24 systems total, out of all of high security space. They could be made illegal goods, but that is unnecessarily punitive.
While most miners I know could adapt to a "environmental ban in highly populated" 0.9 and 1.0 systems, the career and tutorial systems would need to be upgraded to 0.9 and 1.0 respectively for this idea to work (not that I have a problem with that).
However, many players I know travelling from nullsec and wormhole space are looking for skill books, which is a problem if their security and/or faction standings is marginal.
If CCP was to make such a blanket change to security status, they at least need to add some more NPC career corporation stations in the same security status nearby.
Now going off topic.
Also, could we see the exploration tutorial changed for a celestial agent of the NPC career corporation - Rulie Isoryn sure gets around and some people think they have to go and visit her in person at her home station.
What we could do is move the exploration agent out of the station and have aura direct the new players to scan for the celestial agent and then hand the courier package over in "moving onwards", the 4th Aura tutorial.
I'd also like to see a gas mining tutorial with a civilian gas miner (it only needs to be some inert and worthless gas), as well as a civilian water ice miner to get people familiar with the concepts (both which can fit in the venture).
There are only 6 exploration tutorials, so perhaps a static wormhole should be placed in there leading to a nearby hisec system with an objective to be found on the other side.
The final tutorial should possibly lead into NPC nullsec space and use deep core mining, or at least supplying morphite (which can bought from the markets) - so long as it has plenty of warnings and no deadline on completion.
l8r \o/ |

Coyote Laughing
13
|
Posted - 2013.12.23 04:00:00 -
[48] - Quote
Also continuing off-topic.
Anchoring a container is another skill that the exploration tutorial could cover - although that would be tricky in 0.9 space, so it would have to merely direct the character to probe down and find a secure can belonging to the career corporation in question (with a unique password supplied by the agent so as not to flag themselves as suspects when they take stuff out), containing a proof of discovery document.
If you make the 9th mission scanning down a particular NPC enemy hiding out in system (perhaps in an industrial with one medium gun), this would be about 10 meaningful tutorials with a modest difficulty level. l8r \o/ |

Coyote Laughing
13
|
Posted - 2013.12.23 04:07:00 -
[49] - Quote
Again, off topic.
On reflection, it would probably be pushing the new player too much to system scan - just have the celestial agent sitting on grid just inside the system (via the nearest gate).
This would mean the first exploration tutorial would mean something still (as much as a career tutorial can mean anything).
Also, the exploration tutorials hands out two ships - directing the player to go collect them from the station would encourage continuity with the other career agents (as a rookie ship wouldn't have the capacity to take it). l8r \o/ |
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