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Kadazer
GAZNOROCK Inc. GANOR INC.
27
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Posted - 2013.12.18 12:42:00 -
[1] - Quote
Why not allow a reload while a module is active? The module could stop after the next cycle, reload and then continue. That would greatly reduce needed clicks for example for changing tracking computer scripts. |

Kadazer
GAZNOROCK Inc. GANOR INC.
31
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Posted - 2013.12.19 22:37:00 -
[2] - Quote
Nobody has a statement for this? |

Xe'Cara'eos
A Big Enough Lever
35
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Posted - 2013.12.20 00:36:00 -
[3] - Quote
yes - I have a statement : have you noticed that certain modules have a longer reload time than others - scripts and lasers can be reloaded instantly, hybrids take 5s, normal missiles and projectiles take 10s, rapid missiles take 40s - your idea completely breaks this that said - being able to 'queue up' a reload mid-cycle's not a bad idea |

Daenika
MMO-Mechanics.com
14
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Posted - 2013.12.20 05:55:00 -
[4] - Quote
Quote:that said - being able to 'queue up' a reload mid-cycle's not a bad idea
That's what he was asking for...
Right click on a module that is currently active, select reload or change the script/ammo or whatever, the module finishes the current cycle, automatically deactivates, and reloads/changes ammo/script.
Having it auto-continue probably wouldn't be allowed, though I don't necessarily see what it would be problem. Still have to have a keypress on the module at least once per cycle, and right click -> reload is more presses than simply clicking the turret after it does it on it's own.
Still, being able to queue up a reload or ammo change would definitely be a QoL improvement, particularly when in TiDi. |

Kadazer
GAZNOROCK Inc. GANOR INC.
32
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Posted - 2013.12.20 13:28:00 -
[5] - Quote
So currently it is:
(Module is running) -> click to stop -> wait until finished cycle -> change ammo/script -> click to start again
And it should be:
(Module is running) -> change ammo/script (module changes ammo after cycle and continue running)
this is "click, wait, click, click, click" vs "click, click" |

Bischopt
Arbitrary Repossession
411
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Posted - 2013.12.20 14:26:00 -
[6] - Quote
Sounds good to me.
This is one of those cases where the UI is needlessly complicated. Complicated isn't even the right word. It's just clunky. |

Kate stark
998
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Posted - 2013.12.20 14:48:00 -
[7] - Quote
not to mention server ticks make "instant swapping scripts/crystals" take like 2-3 seconds rather than actually being instant. Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

Kadazer
GAZNOROCK Inc. GANOR INC.
35
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Posted - 2013.12.27 20:05:00 -
[8] - Quote
Bump |

Onslaughtor
Alexylva Paradox
67
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Posted - 2013.12.28 02:36:00 -
[9] - Quote
+1, |

Kadazer
GAZNOROCK Inc. GANOR INC.
45
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Posted - 2014.01.19 00:27:00 -
[10] - Quote
Would really like to see this implemented as it seems not very hard to do to me. Anybody any concern about this? |
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