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TuRtLe HeAd
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Posted - 2006.03.18 10:21:00 -
[31]
If they brought it in I'd use it. Its a pain in the ass taking my laptop to work and hijacking the internet just to change a skill, when I oculd just simply change it with a couple clicks. |
Sharp82
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Posted - 2006.03.18 11:42:00 -
[32]
ok, This game is a role playing game yuh? Meaning everything has a reason, every feature is backed up with answers that dont sway out of the role playing experience. How exactly are they going to explain a web-based skill traininer? Some sort of wireless communications terminal that your charector uses whilst out of ship? jaz it up a bit by making the site look like a palm pc? Skill queueing can give a reason which is very simple! one that we use in real life learning. You have 3 tests coming up, you study 1 subject, finsih, start another.. and you do this by planning what you need to study.. its a very very very simple concept Skill queueing - good Web-based skill trainer - bad
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sharp77
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Posted - 2006.03.18 12:34:00 -
[33]
Originally by: Kaeus Edited by: Kaeus on 15/03/2006 18:04:37 Sharp, I think you should get more creative with naming your alts. The odds of different people with sharp## as a name posting in the same thread with the same opinion is infantessimal.
Im not hidding behind differant names, i like my sharp names.. the numbers are merely clones of the same person, the number following indicates the sequence in which they were cloned.. and? replying by those charectors saying they agree was a slight joke
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TuRtLe HeAd
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Posted - 2006.03.18 13:08:00 -
[34]
it represents people being able to swap a skill when they dont have computer access.
I dont care whether it comes in or not. But it would be nice.
For example. Alot of players are students, Students like travelling the world. From that aspect it would be nice for them to monitor their characters from the website.
I Gladly get up for training changes etc... But this is about making things easier for people on the whole.
To be fair you don't really have an objective approach to the issue nor do you have a constructive one.
I dont care if it gets implemented or not, it would certainly mean that more veteraned players (RL Age not EvE Age) that have complex lives could manage their accounts alot easier. |
sharp77
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Posted - 2006.03.18 14:12:00 -
[35]
Originally by: TuRtLe HeAd To be fair you don't really have an objective approach to the issue nor do you have a constructive one.
my objective approach is to ensure this game doesnt introduce a feature that would ultimately turn it into a text-based-web-browser game... ive already talked about this my constructive approach was also suggesting we introduce skill queuing?
read the thread first.. ta
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TuRtLe HeAd
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Posted - 2006.03.18 14:22:00 -
[36]
I did read through it.
More people are opposed to skill queing than a web based aid to skill management.
Skill queing means that you'll never have to log into the game until you can fly the ship you've set you self for.
You just did the stereotypical thing of. "THIS IS GOSPEL" Throughout your entire post, without taking into account other peoples opinions or suggestions. You even neglected the fact That I initially agreed with you before you went on your rant.
My rants over now, and Im done. Sorry for the inconvenience. Have a nice life !
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Kaeus
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Posted - 2006.03.18 14:31:00 -
[37]
Edited by: Kaeus on 18/03/2006 14:35:47 Not everything needs a storyline explanation. The web-based manager would have essentially the same interface as the in-game manager, so it would be as if you changed your skill in-game. If it would make players happy, though, perhaps to be able to use the web-based skill manager, you'd need to be docked. The storyline explanation would be that you're up and about at that station.
Personally, I believe a web-based manager would work nicely, whereas a skill queue would make things easier for regular players and character farmers without changing much for everyone else in the long run.
After reading Gordon861's suggestion, I can see why some of you believe adding a web skill manager would ultimately degrade EVE, but as long as the line is drawn exclusively at skill management, I don't see a problem.
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Ayla Vanir
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Posted - 2006.03.18 15:13:00 -
[38]
The "On the Drawing Board" section of the site has a reference to skill queuing (of one skill) and a concurrent long/short skill idea.
For me (and probably a lot of people) either of these ideas would go a long way towards minimizing time lost due to being unable to get into the game (or just forgetting) when a skill has completed. I've lost about a week of training every 3 months so far (about 3 weeks total, a few hours here, a day or two there), so I'd like to see the skill queue implemented.
Escrow Market Revamp
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Sharp82
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Posted - 2006.03.18 15:52:00 -
[39]
lol why is everyone taking everything personally.. Ive even thought how nice a web skill trainer would be, but then ive thought again.. meh, i dont care any more, just let this thread move through the pages.. 1/2 people want it, 1/2 dont. who cares
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TheBelgarion
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Posted - 2006.03.18 18:46:00 -
[40]
Edited by: TheBelgarion on 18/03/2006 18:47:55
Originally by: Ayla Vanir The "On the Drawing Board" section of the site has a reference to skill queuing (of one skill) and a concurrent long/short skill idea.
For me (and probably a lot of people) either of these ideas would go a long way towards minimizing time lost due to being unable to get into the game (or just forgetting) when a skill has completed. I've lost about a week of training every 3 months so far (about 3 weeks total, a few hours here, a day or two there), so I'd like to see the skill queue iiplemented.
so whats is the difference !?
having 1 skill train x time or training 2 skills x+y! So!? what difference does it make to you if u forget to login after x hour or after x+y hour !?
SKILL TRAINING should be kept as it is - people standing up in the night or have their skills in mind and watch em closely should have the little advantage over the others ...
If u forget that ur skill will fin during downtime is NO DIFFERENCE to if ur 2. skill is finishing during DT .. its almost the same Problem!!
so let the people who care about their skill training have something from that and dont complain .. be lucky that the skill training is not USED based as in so many other games!!
NO SKILL QUEUE!!! NO WEB-BASED SKILL CHANGE!!!
and i lost more than a week allready coz i forgot to change skill - but that`s life .... take it or leave it!
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Kaeus
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Posted - 2006.03.18 18:47:00 -
[41]
Originally by: Ayla Vanir The "On the Drawing Board" section of the site has a reference to skill queuing (of one skill) and a concurrent long/short skill idea.
That doesn't mean it'll ever be implemented.
I wouldn't mind a skill queue, as it would indeed simplify training and minimize wasted time, but I believe a web-based skill manager should have a higher priority than a skill queue for the reasons I mentioned before.
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Ayla Vanir
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Posted - 2006.03.18 20:14:00 -
[42]
Originally by: TheBelgarion <snip>
so whats is the difference !?
Settle down, Bel. It's not like I killed your cat or anything. The difference is that there would be fewer instances where you have to switch training, which means that there are fewer instances where you can miss the switch. Pretty clear that it would minimize the issue of lost training times.
For Kraus: I didn't say it would be implemented - but making it to the drawing board indicates that it (one skill queued or long/short concurrent training) is more likely to happen than a web based (or other out-of-game) interface. It's a middle-of-the-road solution that balances the desire to maximize training times for legitimate players, while not unduly supporting "professional" character builders that sell accounts on ebay. Either solution would be fine by me.
Escrow Market Revamp
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Gareth Mythros
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Posted - 2006.03.18 21:39:00 -
[43]
Alright, I've only been playing this for a few days, but one thing is very obvious to me. This game is all about strategy, long-term planning. Therefore it is obvious that the most truly successful players will be the ones who take the longest view on things and play accordingly. Those players will be the ones willing to wake up at 3am to change a skill. Now, assuming that most everyone who takes they're gameplay seriously will be willing to do that to get ahead, there is no difference between them hopping on their eve client to do it and them hopping on their character screen on this site. The screen already shows how much time is left on the skill you're currently training, so it's not far-fetched to say that that same screen should give an option as to what to train next. As for queuing, there's your solution right there. The page should offer a radio button for what skill you wish to begin training once the current one is finished. The logic behind why this should be considered is that if most truly dedicated players are willing to inconvenience themselves to get ahead, then it is not wrong for the administration to relieve them of that inconvenience, but rather correct.
Sharp, it seems that your sole argument against a web-based skill planner would be that you wish the players who are willing to be inconvenienced should be the one who get ahead in the game. While that may be the universal rule in most online games, it shouldn't be the case in a game that emphasizes long-term planning and strategy.
What I'm really getting at is that the fact is that if the game is set up to reward those who have good planning skills, then it makes no sense not to provide the proper tools to achieve that. I don't believe long-term skill queuing is a good solution, it's enough that the skills progress when you're not logged on, but it would be useful, convenient, and not really unbalancing to enable the player to at least change the skills currently being trained from your character screen.
And if this post is too long for you to read, you're probably not suited for this game anyway.
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TheBelgarion
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Posted - 2006.03.19 00:45:00 -
[44]
Originally by: Ayla Vanir
Originally by: TheBelgarion <snip>
so whats is the difference !?
Settle down, Bel. It's not like I killed your cat or anything. The difference is that there would be fewer instances where you have to switch training, which means that there are fewer instances where you can miss the switch. Pretty clear that it would minimize the issue of lost training times.
:-) im settled.. I just wanted to point out that it does not really fix anything and it doesnt matter if some one complains cries coz is 1. skill comes in DT or his second ...
and thats just my 2 cent .. or maybe 3 *fg*
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