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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Selinate
100
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Posted - 2011.11.06 18:16:00 -
[1] - Quote
As subject says. First they do a ninja patch on it to make it harder to scan, just because one dev over there thought it was a good idea for extra probes past 4 probes to make a difference, even though all it does is make the screen EVEN MORE CLUTTERED and a pain in the ass to use.
Now I come back after a hiatus, and I can't get a mag site above 65% with 4 sisters core probes in a rigged cov ops ship, with 4/5 level skills?
This is annoying. QUIT NINJA PATCHING A PERFECTLY GOOD SYSTEM. |

Messoroz
AQUILA INC
50
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Posted - 2011.11.06 18:18:00 -
[2] - Quote
Quote: Now I come back after a hiatus, and I can't get a mag site above 65% with 4 sisters core probes in a rigged cov ops ship, with 4/5 level skills?
No issue here and most of my scan skills are at 3.
There was no ninja patches since the patch that made it use more than 4 probes. |

Friedrich von Steiner
Royal Amarr Institute Amarr Empire
1
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Posted - 2011.11.06 18:20:00 -
[3] - Quote
"Adapt, or die ..." - old eve truth |

Pinaculus
Aliastra Gallente Federation
4
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Posted - 2011.11.06 18:21:00 -
[4] - Quote
Same here. Scanning is way easier now with the Alt-button auto-mover thing. I just have to mash the Launch Probe button 7 times instead of 4. Whatever. |

Gogela
Freeport Exploration
103
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Posted - 2011.11.06 18:22:00 -
[5] - Quote
Friedrich von Steiner wrote:"Adapt, or die ..." - old eve truth ^ this
"Adapt or perish, now as ever, is nature's inexorable imperative." ~H.G. Wells All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Kitty McKitty
In Praise Of Shadows
571
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Posted - 2011.11.06 18:42:00 -
[6] - Quote
You are just bad at scanning. GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

DarkAegix
Blue Republic RvB - BLUE Republic
242
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Posted - 2011.11.06 19:17:00 -
[7] - Quote
You are bad at scanning. You now need 6 probes to get the same strength as 4 probes, previously. If you use 7 or 8 probes, scanning is easier than before.
Also, use the alt-key. Finally, stop posting.
Thank you. |

David Grogan
The Motley Crew Reborn
186
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Posted - 2011.11.06 19:51:00 -
[8] - Quote
Selinate wrote:As subject says. First they do a ninja patch on it to make it harder to scan, just because one dev over there thought it was a good idea for extra probes past 4 probes to make a difference, even though all it does is make the screen EVEN MORE CLUTTERED and a pain in the ass to use.
Now I come back after a hiatus, and I can't get a mag site above 65% with 4 sisters core probes in a rigged cov ops ship, with 4/5 level skills?
This is annoying. QUIT NINJA PATCHING A PERFECTLY GOOD SYSTEM.
i have no problem getting sites to 100% with 5 ordinary probes in a t1 frig
you just suck at probing.
also my skill is only at astrometrics 2... thats all Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Alyssa Yotosala
School of Applied Knowledge Caldari State
9
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Posted - 2011.11.06 21:58:00 -
[9] - Quote
Netcraft confirms it...OP fails at scanning. |

Trainwreck McGee
Ghost Ship Inc.
99
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Posted - 2011.11.06 22:07:00 -
[10] - Quote
scanning is easier if you bothered to learn how the new system works
think before you post CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |
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Shian Yang
2
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Posted - 2011.11.06 22:14:00 -
[11] - Quote
Greetings capsuleer,
It depends on how long you have been in suspension; but there have been several enhancements in probing. Concord has published this, simplified guide to assist you in the conversion process. I believe there is also an audio/visual guide that will show you how it is done now.
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Esperio Ferver
PhantomRebels
14
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Posted - 2011.11.06 23:22:00 -
[12] - Quote
it used to be that a tetrahedron was the perfect probe layout, but with the new system i haven't been able to find if the geometry makes a difference.
if it does: what is the best shape to put 6 probes in? 7? |

Xavier Quo
Ministry of War Amarr Empire
9
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Posted - 2011.11.06 23:34:00 -
[13] - Quote
well at least it means I didn't waste all that time training astrometrics V, stupidly thinking there were things to find beyond the outer planets of the solar system. |

non judgement
Without Fear Flying Burning Ships Alliance
143
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Posted - 2011.11.06 23:39:00 -
[14] - Quote
Four in a square, one in the centre, all on the same level and then one above and one below. I usually just go the five probes, four in a square and one in the centre. |

Pinaculus
Aliastra Gallente Federation
11
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Posted - 2011.11.06 23:47:00 -
[15] - Quote
non judgement wrote:Four in a square, one in the centre, all on the same level and then one above and one below. I usually just go the five probes, four in a square and one in the centre.
Above approach works very well, and is easy to implement. I've been trying to figure out an 8-probe config that works better, but haven't yet. |

Fabster
Spacerats
0
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Posted - 2011.11.07 00:17:00 -
[16] - Quote
non judgement wrote:Four in a square, one in the centre, all on the same level and then one above and one below. I usually just go the five probes, four in a square and one in the centre.
This.
5 probes is enough for me to find anything.
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CCP Veritas
C C P C C P Alliance
113

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Posted - 2011.11.07 00:54:00 -
[17] - Quote
Selinate wrote:As subject says. First they do a ninja patch on it to make it harder to scan, just because one dev over there thought it was a good idea for extra probes past 4 probes to make a difference, even though all it does is make the screen EVEN MORE CLUTTERED and a pain in the ass to use.
Now I come back after a hiatus, and I can't get a mag site above 65% with 4 sisters core probes in a rigged cov ops ship, with 4/5 level skills?
This is annoying. QUIT NINJA PATCHING A PERFECTLY GOOD SYSTEM.
Hi there. I'm the dev you're talking about. I don't think I've made much of a secret that I changed the formulas, but allow me to hit the motivations more for ya.
The scanning system was not a perfectly good system. When scanning in a highly populated system, the request would take many seconds of execution time due to poor scaling of the calculations backing it. In a world when we usually talk about things in thousandths of a second, a system eating up many seconds is a severe problem.
Allowing more than four probes to count solved one of the scaling problems. In the previous system, the "best four" probes for any given scan result were used, and due to some of the intricacies involved that meant calculating everything out for every combination of four probes. With all 8 probes in range, that's 1680 combinations. If some day the fine folks over in design ever think allowing a 9th would be a good idea, that would have taken the worse case up to 15,120. Scaling with the factorial like that is plainly not acceptable.
So, I redid the formulas. They scale a ton better now and are loosely balanced to have 6 probes give about the same result as 4 used to, given reasonable geometric layout, as observed by posters above. Probe 7 and 8 are gravy. CCP Veritas - Senior Programmer - EVE Software |
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Serene Repose
Perkone Caldari State
13
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Posted - 2011.11.07 01:52:00 -
[18] - Quote
DarkAegix wrote:You are bad at scanning. You now need 6 probes to get the same strength as 4 probes, previously. If you use 7 or 8 probes, scanning is easier than before.
Also, use the alt-key. Finally, stop posting.
Thank you. How much do you charge per session?
Smokestack lightnin' shinin' just like gold. |

Sassums
Wormhole Exploration Crew Transmission Lost
19
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Posted - 2011.11.07 01:56:00 -
[19] - Quote
So what is the best method to scan with?
I currently, and have been in the past using 5 probes. I have all scanning skills at V, using a Sisters Expanded Probe Launcher and a Covert Ops at V.
I put 1 probe in the middle (on the red circle) and then 4 around it, generally one on each side. (top, bottom, left and right)
Adding 2 more (above and below) sounds like it would take more time to scan something down, because not only do I have to move the 5 I start with up and down, I have to change camera views to move the other 2. (hopefully this makes sense)
Or by adding 2 more probes does this mean I don't have to narrow the scan results down as low as before?
A good example is I have to narrow the 5 probes down to 1.0 AU before I get a 100% lock on a wormhole. |

Foofad
Yulai Guard 1st Fleet Yulai Federation
9
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Posted - 2011.11.07 02:16:00 -
[20] - Quote
It takes no more time than moving one probe. Select all probes, hold... shift I think? It's so reflexive now I don't even rememeber. Anyway, shift-dragging moves all probes at once. Then alt-dragging moves all probes around the center probe outward or inward from the center probe. It's freaking easy. |
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Soldarius
Peek-A-Boo Bombers
66
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Posted - 2011.11.07 02:22:00 -
[21] - Quote
No ninja patches. OP just sucks at scanning. Astrometrics 5 (for survey probes), rangefinding 3, pinpointing 4 (only because I hate having the sigs jump around) on an unbonuses ship and using only 4 sister's core probes, I have no problem finding any signature. In fact, I lock most sigs at 0.5 AU. Only the really small stuff or best sites do I ahve to reduce range to 0.25. Practice moar instead of crying to CCP to make it easier. Probing is already very easy.
"How do you kill that which has no life?" |

Selinate
100
|
Posted - 2011.11.07 02:41:00 -
[22] - Quote
Soldarius wrote:No ninja patches. OP just sucks at scanning. Astrometrics 5 (for survey probes), rangefinding 3, pinpointing 4 (only because I hate having the sigs jump around) on an unbonuses ship and using only 4 sister's core probes, I have no problem finding any signature. In fact, I lock most sigs at 0.5 AU. Only the really small stuff or best sites do I ahve to reduce range to 0.25. Practice moar instead of crying to CCP to make it easier. Probing is already very easy.
a CCP dev has already admitted on the old forums to ninja patching the system with Incarna. Try again. |

Scrapyard Bob
EVE University Ivy League
283
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Posted - 2011.11.07 02:44:00 -
[23] - Quote
Pinaculus wrote:non judgement wrote:Four in a square, one in the centre, all on the same level and then one above and one below. I usually just go the five probes, four in a square and one in the centre. Above approach works very well, and is easy to implement. I've been trying to figure out an 8-probe config that works better, but haven't yet.
For 8 probes, I would probably go with either:
- 1 high, 1 low, 6 in a circle
- 4 high at N/S/E/W points and 4 low at NE / SE / SW / NW points
Personally, I just use 7 (1 high, 1 low, 1 on the NSEW points and 1 in the middle).
Now if we could just save our preferred pattern and have the probes automatically form up in that pattern... |

Caldain Morrow
The Reavers Externus Hostis
4
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Posted - 2011.11.07 03:17:00 -
[24] - Quote
Foofad wrote:It takes no more time than moving one probe. Select all probes, hold... shift I think? It's so reflexive now I don't even rememeber. Anyway, shift-dragging moves all probes at once. Then alt-dragging moves all probes around the center probe outward or inward from the center probe. It's freaking easy.
didn't know about the alt key scaling the pattern. sweet! scanning just went from damn nifty with e shift key(which I knew) to freaking sweet!
also: SILENCE!!!!! I probe you! |

Messoroz
AQUILA INC
53
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Posted - 2011.11.07 04:02:00 -
[25] - Quote
CCP Veritas wrote:Selinate wrote:As subject says. First they do a ninja patch on it to make it harder to scan, just because one dev over there thought it was a good idea for extra probes past 4 probes to make a difference, even though all it does is make the screen EVEN MORE CLUTTERED and a pain in the ass to use.
Now I come back after a hiatus, and I can't get a mag site above 65% with 4 sisters core probes in a rigged cov ops ship, with 4/5 level skills?
This is annoying. QUIT NINJA PATCHING A PERFECTLY GOOD SYSTEM. Hi there. I'm the dev you're talking about. I don't think I've made much of a secret that I changed the formulas, but allow me to hit the motivations more for ya. The scanning system was not a perfectly good system. When scanning in a highly populated system, the request would take many seconds of execution time due to poor scaling of the calculations backing it. In a world when we usually talk about things in thousandths of a second, a system eating up many seconds is a severe problem. Allowing more than four probes to count solved one of the scaling problems. In the previous system, the "best four" probes for any given scan result were used, and due to some of the intricacies involved that meant calculating everything out for every combination of four probes. With all 8 probes in range, that's 70 combinations to compute for every result. If some day the fine folks over in design ever think allowing a 9th would be a good idea, that would have taken the worse case up to 126. Scaling with the factorial like that is plainly not acceptable. So, I redid the formulas. They scale a ton better now and are loosely balanced to have 6 probes give about the same result as 4 used to, given reasonable geometric layout, as observed by posters above. Probe 7 and 8 are gravy.
Actually I have no issue getting the same speed with scanning with 4 probes even now. Once I hit 6 probes I literally spaz the **** out because there is no option to turn off ALL THE MOTHERFUCKING LINES AND GLOW EFFECTS from the stupid probe bubbles.
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Tromin
Blind Faith Reborn
0
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Posted - 2011.11.07 04:08:00 -
[26] - Quote
Max Skills, Rigged ship, 4 probes works 95% of the time, 5 probes works 100% of the time. I have even got some of the easier sites to100% at 2 AU like that. |

Cpt Fina
The Tuskers
79
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Posted - 2011.11.07 04:37:00 -
[27] - Quote
CCP Veritas wrote: So, I redid the formulas. They scale a ton better now and are loosely balanced to have 6 probes give about the same result as 4 used to, given reasonable geometric layout, as observed by posters above. Probe 7 and 8 are gravy.
Does this apply to combat probes too?
In that case it's a nerf to combat probing and you should consider decreasing the deploytime of of combatprobes. |

Raid'En
Apprentice Innovations
99
|
Posted - 2011.11.07 04:42:00 -
[28] - Quote
CCP Veritas wrote: The scanning system was not a perfectly good system. When scanning in a highly populated system, the request would take many seconds of execution time due to poor scaling of the calculations backing it. In a world when we usually talk about things in thousandths of a second, a system eating up many seconds is a severe problem.
that's not the issue here. he was saying that with the new system, it often take more time to do things than before. and i share his opinion ; when you want to do multiple scanning, like searching which one is the wormhole on a system with dozen of signatures, it takes way more time, given we need more probes or more pass to attain the 25% on one. |

Not-Apsalar
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.07 06:24:00 -
[29] - Quote
Cpt Fina wrote:CCP Veritas wrote: So, I redid the formulas. They scale a ton better now and are loosely balanced to have 6 probes give about the same result as 4 used to, given reasonable geometric layout, as observed by posters above. Probe 7 and 8 are gravy.
Does this apply to combat probes too? In that case it's a nerf to combat probing and you should consider decreasing the deploytime of of combatprobes.
Err, isn't the scan time improved now? That would mean that combat probes were buffed, when they really didn't need to be. |

Sri Nova
Sebiestor Tribe Minmatar Republic
16
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Posted - 2011.11.07 08:07:00 -
[30] - Quote
dont take these detrimental comments to heart op...
there is something funky with the probing system .
i have seen it personally .
its complicated to explain i tried to explain it before but failed miserably .
and was greeted with the same response as you .
but basically 9 out 10 times your probing will work fine .
but there will be one that for some reasons gets goofy . i dont know why, there is no explanation for it. and i dont care how many probes you have or if your 5 5 5 5 + 5 and cov-oped and sistered the damn result will not probe.
usually if im in isk making mode i can come across a few examples a week . but like i said its hard to explain .
the only thing i have found that helps is to recall the probes and restart from scratch but try placing the pattern either higher or lower than before .
then you will get your result .
if you keep trying to scan down the result with out recalling your probes you will get disappearing results or < 99% results and you will never be able to probe it down .
just think of it as space time anomalies or something .. maybe one day it will happen to somebody who actually knows enough about probing and they can document the bug. but until then were just stuck with being called sucky probers and every thing is working fine .
when in reality it works mostly fine . but every now and then it will aggravate the living crap out of ya. |
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