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Thread Statistics | Show CCP posts - 1 post(s) |

Katrina Bekers
Fighters Squadron
32
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Posted - 2011.11.07 10:00:00 -
[31] - Quote
Scrapyard Bob wrote:Now if we could just save our preferred pattern and have the probes automatically form up in that pattern... Oh, please CCP Veritas, very much this!
Also:
- Shift-drag drags only the selected probes; you may want to keep a probe on a sig while moving the rest of probes onto another.
- Same with alt-drag.
- Being able to toggle scanning alignment lines/range circles/textured spheres/effects. Mostly for clarity when many probes at different ranges overlap.
- Allow the Probe Launchers to auto-repeat the launch of probes till the probe magazine is empty, like other missile launchers. << THE RABBLE BRIGADE >> |

BeanBagKing
Terra Incognita Intrepid Crossing
13
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Posted - 2011.11.07 10:32:00 -
[32] - Quote
Confirming that OP just sucks at scanning. That's not to say that some of the people here saying that it's tricky to use aren't right as well. There are some "tricks" to learn. For starters, stop looking at all the spheres and lines and whatnot. Arrange the probes so that there is some overlap in the middle. You can use four probes 95% of the time (as mentioned), or use the 4 with one in the middle, or 4+1 and then 2 more above and below to really get results. In the end it doesn't matter, the ONLY shaded region you have to worry about is the darkest one where they ALL overlap. You want the signature you're trying to scan down in the middle of that. Use ALT + drag to keep the arrangement perfect (in other words, you only have to arrange them once, and then it's just scaling, which is infinitely easier and again, you don't have to worry about the lines and spheres).
If you are having trouble with the new probing system, watch some guides and read about it. The result is on the user end, sorry folks, but it's true, scanning with the new system using ATL+drag is so much easier than the old system, nothing has been made harder. It's true there's a certain finesse to the system, practice more and you'll get it down. |

Soldarius
Peek-A-Boo Bombers
66
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Posted - 2011.11.07 10:33:00 -
[33] - Quote
Selinate wrote:Soldarius wrote:No ninja patches. OP just sucks at scanning. Astrometrics 5 (for survey probes), rangefinding 3, pinpointing 4 (only because I hate having the sigs jump around) on an unbonuses ship and using only 4 sister's core probes, I have no problem finding any signature. In fact, I lock most sigs at 0.5 AU. Only the really small stuff or best sites do I ahve to reduce range to 0.25. Practice moar instead of crying to CCP to make it easier. Probing is already very easy.
a CCP dev has already admitted on the old forums to ninja patching the system with Incarna. Try again.
I don't need to try again. I already hit the nail on the head. You are not good at probing. If you were, you wouldn't be here crying for yet another boost to probing. Let me quote myself: "No ninja patches."
Bolded the important part. It was a publicly advertised change with intentional results, as the dev said. And that doesn't change the fact that you still can't probe well. Either skill-up some or follow the advice that has been provided. Now in order to get best results, you use 6 probes forming a tetrahedron or 8-sided geometric figure with the sig result at the center.
Or you can train a bit more and use only 4 probes so that you can more easily see your probe result on the system map. Works for me. But back a couple years ago, you actually needed to train those skills up to 4 or 5 to find those valuable DED, radar, and mag sites.
"How do you kill that which has no life?" |

War Kitten
Panda McLegion
196
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Posted - 2011.11.07 10:37:00 -
[34] - Quote
CCP Veritas Omnia Vincit
This is my signature.-á There are many others like it, but this one is mine. |

Sephira Galamore
0
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Posted - 2011.11.07 11:30:00 -
[35] - Quote
Scrapyard Bob wrote: Now if we could just save our preferred pattern and have the probes automatically form up in that pattern...
This. Please :D |

Cpt Fina
The Tuskers
80
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Posted - 2011.11.07 23:34:00 -
[36] - Quote
Not-Apsalar wrote: Err, isn't the scan time improved now? That would mean that combat probes were buffed, when they really didn't need to be.
They did?
I'm not telling I'm asking since I haven't followed the evolution of probes that closely. All I'm saying is that while launching time and scanningtime may not be very important when probing for sites, it does make a difference when probing for people. |

Anaesthera
EVE University Ivy League
2
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Posted - 2011.11.08 00:23:00 -
[37] - Quote
I find the best formation of probes is 5 probes- 4 in a triangle and one above, and place them with the middle probe on top of the beacon. Need to have one on a different altitude than the other 4 to prevent duplicate or reflection signals.
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Abdiel Kavash
Paladin Order Fidelas Constans
118
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Posted - 2011.11.08 00:38:00 -
[38] - Quote
3/3/3 skills, scanning in a battlecruiser using a regular launcher and sisters' probes. Never had any problems pinpointing down anything other than 10/10 plexes and gravimetric sites (which I don't care about anyway). PEBKAC. |

Scrapyard Bob
EVE University Ivy League
306
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Posted - 2011.11.08 00:40:00 -
[39] - Quote
Sri Nova wrote:dont take these detrimental comments to heart op...
there is something funky with the probing system .
i have seen it personally .
its complicated to explain i tried to explain it before but failed miserably .
and was greeted with the same response as you .
but basically 9 out 10 times your probing will work fine .
but there will be one that for some reasons gets goofy . i dont know why, there is no explanation for it. and i dont care how many probes you have or if your 5 5 5 5 + 5 and cov-oped and sistered the damn result will not probe.
Under the old system - you could run into trouble if:
- Your probes were too close together - They were on the same XYZ plane as another probe
(Think "interference patterns".)
So when we'd run into trouble in the old days, we'd wiggle a few of the probes up/down to get them off the same exactly Z level as the other probes. Which generally fixed the interference issues. But I'm not sure whether that game mechanic still exists.
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Saru Koji
University of Caille Gallente Federation
0
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Posted - 2011.11.08 02:01:00 -
[40] - Quote
CCP Veritas wrote: So, I redid the formulas. They scale a ton better now and are loosely balanced to have 6 probes give about the same result as 4 used to, given reasonable geometric layout, as observed by posters above. Probe 7 and 8 are gravy.
Must have been a really tricky work. Props from a fellow (but not related to CCP) developper :)
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Kern Hotha
9
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Posted - 2011.11.08 02:01:00 -
[41] - Quote
Scanning is so easy and quick now compared to what it used to be that I don't understand the original poster's complaint. |

Aggressive Nutmeg
29
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Posted - 2011.11.08 02:19:00 -
[42] - Quote
I think the OP needs a probing.
Get your technique right and practice. Soon you''ll be doing it without even thinking. Like riding a bike. |

Aargolos
Estrale Frontiers Project Wildfire
5
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Posted - 2011.11.08 02:24:00 -
[43] - Quote
I probe almost daily with 5 probes and decent skills, no problem whatsoever. It USED to be rather ****, now it's almost convenient. |

Sri Nova
Sebiestor Tribe Minmatar Republic
17
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Posted - 2011.11.08 03:29:00 -
[44] - Quote
Scrapyard Bob wrote:
Under the old system - you could run into trouble if:
- Your probes were too close together - They were on the same XYZ plane as another probe
(Think "interference patterns".)
So when we'd run into trouble in the old days, we'd wiggle a few of the probes up/down to get them off the same exactly Z level as the other probes. Which generally fixed the interference issues. But I'm not sure whether that game mechanic still exists.
im not sure . i have yet to seen a explanation for disappearing results . scan something down to 4 au its still there
scan down to 2 au its still there, drop down to .5 ... gone , come back to 1, gone ... come back to 2, gone ... wtf ..
go back to 4 there it is .. reposition there it is . repeat and watch it disappear again . recall probes go back to approximate area and scan down the result with no problem ..
as for the <99% results i see few peeps a month in exploration channel beating their heads aginst a wall trying to scan down what ever to no avail . its rare and it maybe PEBKAC but its something in the way the user is utilizing the probing system thats causing the issue .
align the probes in tetrahedron, octagon, irregular object, or the big dipper. i have seen enough weirdness to know that sometimes centering the probes around the object does not always give you 100% . i especially love how the irregular objects at certain times and alignments will give 100% at 4 au . but the same object will need to be scanned all the way down to .5 au if you use a popular pattern .
but regardless you have to really be spamming down sites/objects to come across this . the scan do a mission scan do a mission probably wont turn it up .
if you really want to see weirdness try and scan down all the pos in a system you will then see a great deal of flakiness . |
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