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RaYmOnD
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Posted - 2003.09.08 07:06:00 -
[61]
Quote: Edited by: Sabercat on 07/09/2003 23:06:01 Exactly. We tried to tell them not to jump to that A1 system but they didn't listen. So we deserved what we got.
I agree, but we had fun A shame they wouldn't listen.
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Leshiy
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Posted - 2003.09.08 07:31:00 -
[62]
Edited by: Leshiy on 08/09/2003 07:31:20 Heh I want to sum up the things about our mining drones. Yes one of our guys(Mad Den) use 3 or 4 mining drones because he haven't battle drones.Later when we take some loot from destroyed BS he use only combat drones.Thats all. No one else dont using mining drones.
____________ MiD officer RUS Corp |

SlightlyMad
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Posted - 2003.09.08 08:05:00 -
[63]
Edited by: SlightlyMad on 08/09/2003 08:08:49 Well.. blowing up people jumping that are lagged for a minute isn't that much of an impressive thing. Is it? Your trap was nice though. But this game makes it impossibe to fight and have fun
Its too bad that this game actually makes it impossible to fight in big fleets
You either defend, giving you a minute of free shots to slaughter enemies warping in. Or.. you warp in yourself, attacking, and sit a minute and patiently wait to see what happened. There usually a good chance that you are a pod :/
imo There exist no "fair" fights in EVE when attacking. You either go there with enough force to crush the opponent or you don't go at all.
I am truly bothered by the lag in battles.. it must be fixed or I will give up this game. Because big fleet battles is what I want to do in this game and if I can't do that, I might as well find something else to occupy myself with * -"You know, we play the "good guys" right? We kill pirates, griefers, retards and general subversive elements in the EVE-Community. To the rest, we are friendly and always prepared to help out. Peo |

Da'Tol
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Posted - 2003.09.08 09:47:00 -
[64]
Nice to hear they got spanked.
so what he had some harvestors out, if he would have had Combat Drones out instead it would have hurt a whole lot more - so don't ***** about the lag the drones create. There is no law against drones in combat even if harvestors seems to be ranking in pretty low on the "best drones to use in combat"-scale :)
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Leyla
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Posted - 2003.09.08 10:02:00 -
[65]
We wanted to buy their 1 million isk day pass, but they wouldn't sell to us... Guess we took a tour of Fountain anyways ;)
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Kashej
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Posted - 2003.09.08 10:06:00 -
[66]
Quote: We wanted to buy their 1 million isk day pass, but they wouldn't sell to us... Guess we took a tour of Fountain anyways ;)
hahaha
Good Luck
O(o_o)O - y kotorogo net dryzei.
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Coffee Girl
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Posted - 2003.09.08 11:24:00 -
[67]
The only reason why it looks so bad is due to the retarded FA Tactics. "Yes, lets wap to them while they are camped out waiting with drones etc. We won't lag, no 1 can lag in Eve". I can't help be feel disapointed to be part of FA if they make clearly stupid moves like that. Not supposed non of the big corps where there as they prob know what was gonna happen ;). I bet if all EVOL/Xan/CNX where there, the ybe the only corps with no losess as those corps about use there loaf
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SlightlyMad
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Posted - 2003.09.08 11:52:00 -
[68]
I agree with former poster
It was in fact the unorganised and irrational part of the FA that got "spanked". People not paying attention to the security channel etc
AND
Fact stands still that many people actually participating in the first hour of battle was either miners with guns, or just unlucky people not knowing what was going on.
You have yet to take care of the FA part that actually have trained a lot of combat skills.
You can't expect much resistance from people with refining efficieny lvl 5 and mining lvl 5, even if they do have a BS 
sin/m0o/rus started to log off when we actually managed to scramble a fleet with fighters that could rival yours. What would have happened then we will never know. But maybe we will find out in due time. 
I don't deny sin/m0o/rus having excellent fighters and tactics. Because they do. But fact still stands that most of the initial resistance was made up of farmers with pitchforks trying to defend
And they got owned 
* -"You know, we play the "good guys" right? We kill pirates, griefers, retards and general subversive elements in the EVE-Community. To the rest, we are friendly and always prepared to help out. Peo |

KIPPAN
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Posted - 2003.09.08 11:54:00 -
[69]
Just so other people know. The drone lag was incredible. I warped in to YZ Moon 1 and thought the game froze or something. Was just about to reboot my computer when suddenly it unfroze and I had a (friendly :) lock on me. I can't understand why CCP can't make vessles invisible until the client is loaded, by making the client signal the server when it is.
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Daesdemona
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Posted - 2003.09.08 12:02:00 -
[70]
hmmm.... interesting idea, the problem is that since the client is lagged to ****e, then you would have the people entering seeing the people camping before the campers have a chance to attack and ambush their prey.
A better idea would be to buy a server in the US where we can have people play games (even from europe) and not die a slow death from overeating while waiting for the game to work. 
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |
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KIPPAN
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Posted - 2003.09.08 12:14:00 -
[71]
Edited by: KIPPAN on 08/09/2003 12:23:44 No, I didn't see **** while the client was frozen (loading all the drones). When all data is loaded in the client it starts to render it. That will also take time on slower computers. That's not what I'm taking about though.
Possible solution:
1. Client loads data 2. Client sends load data complete 3. Server makes you visible to other clients 4. Server tells client to render 5. Client renders environment 6. Game continues
I'm not sure how the game works but some variant of this procedure should take care of the lag problem. Fix this, NOW!
So what, if the warp-ins can see the gate campers before they do? They still have to wait before they are able to issue a new warp command. Warp-ins will have very little time to react (a fighting chance though) but you think thats enough to justify the campers advantage of 45 seconds lock and destroy...
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The Wretch
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Posted - 2003.09.08 12:43:00 -
[72]
I don't get it. Why would an entire fleet of ships warp into a drone lagged position of ships - suicide. Did someone not get with in scanner range and check for large sums of drones first?
I would hope FA would have strategic bookmarks setup through out their systems to scan from.
17 battle ships is a huge loss.
The Wretch Cyberdyne Systems CEO
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Mitchman
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Posted - 2003.09.08 13:30:00 -
[73]
It wasn't warp-in, it was jump-in thru a stargate. A bit harder to control where you end up.
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The Wretch
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Posted - 2003.09.08 13:37:00 -
[74]
"It wasn't warp-in, it was jump-in thru a stargate. A bit harder to control where you end up."
Okay, that explains a ton. A foul but clever tactic. I say tactic because GMs have officially stated having combat drones deployed in mass is not an exploit. Now if it was mass harvestor drones .....
CCP needs to give the option to turn of drone/ship rendering with the ability to keep just the tracking cursors on them.
But still, I thought it was common practice to have just one ship jump into a system first to make sure the jump in point was clear.
Live and learn. I hope you all recover from the loss quickly.
The Wretch Cyberdyne Systems CEO
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DREAMWORKS
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Posted - 2003.09.08 14:04:00 -
[75]
I highly doubt that the server in Iceland is the problem, the coding is, according to CCP we will see improve next patch
__________________________
http://www.nin.com/visuals/thtf_hi.html |

Tristan
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Posted - 2003.09.08 14:11:00 -
[76]
The server is in london, in Londons docklands, sat on a backbone.
it would not matter if the server cluster was in space, this issue affects EVERYONE. i live in England, i still get it. So move the server cluster why not, and it would still behave the same. i suggest you try tracert your connection to the cluster and see just how many hops it is, it might suprise you.
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toccz
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Posted - 2003.09.08 19:28:00 -
[77]
Quote: But still, I thought it was common practice to have just one ship jump into a system first to make sure the jump in point was clear.
Live and learn. I hope you all recover from the loss quickly.
Wretch, when you jump gates you can land on different spawnpoints. We sended a scout, he landed safe, then others jumped the gate to him, but landed on another spawnpoint where RUS/m0o/Sinister were...
But I landed safe, I was lucky that time :D
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