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Lifewire
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Posted - 2006.03.09 14:39:00 -
[1]
Edited by: Lifewire on 09/03/2006 14:43:04
Quote: Checking whether a system is stuck/loaded prior to your being allowed to undock or jump into it (if it is, then your autopilot will deactivate and leave you at the gate).
I just read this patch note and i guess this will not be good for the game.
-> blobs can cause other players to be unable to jump into a system. This means this can be misused for easy ganks or in alliance warfare to secure an area by getting a full system with hunderets of players that cannot be attacked anymore. It¦s the option to close a gate for an alliance - cannot be ok that a blob can close a system and all systems behind it.
-> a -10.0 player travelling in a shuttle in highsec will get killed by Concord if he is not able to jump due to a crowded system. This nearly makes it impossible for -10.0 pirates to change their location. Cannot be right that a -10.0 player is totally stuck in a low-sec-system he cannot leave anymore or at least not leave without a really big risk to get killed by instalocking and cheating Concord ships.
-> gates to stuck systems will be heavily camped because people with instas will warp to the gate, then they cannot jump and can easily be killed even if they had an insta. Pirates could use this to their advantadge.
DEVs should re-check what they did here. But as usual i promise that TDG will adapt to this. If it stays we¦ll use it to our advantadge. But don¦t blame it on us pirates if this will cause a lot of carebear-crying-topics.
My opinion is that there is only one way to solve blob- and hub-problems: being in an area with many other players must have disadvantadges. This means big gangs need disadvantadges and not gang bonuses. And factory or lab prices of hubs must really go extremly high with open end, up to millions and billions of ISK to get crowded hubs emptied. Only my 5 cent.
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Lifewire
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Posted - 2006.03.09 14:47:00 -
[2]
Quote: You are an idiot. Only the autopilot refuses the jump, you can still jump manually.
I am not an idiot - and you should learn to watch your language. It allready happened that we could not jump or undock and got the message that the system is crowded or stuck. I don¦t know exactly how it will work after the newest patch, but i guess if the autopilot disables you also wont be allowed to jump. Even if you are allowed to jump - if you relly on your autopilot and you¦ll see after 3-4 seconds that it wont jump because the system has become crowded meanwhile, you will allready be killed before you can click "jump".
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Lifewire
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Posted - 2006.03.09 15:35:00 -
[3]
Quote: Or they could use those hundreds of players to do something useful instead of lagging themselves into uselessness
It¦s a fact that alliances use blob-warfare. They will also use this to close systems.
Quote: Concord dont podkill and a shuttle is hardly a big loss. Also broke systems dont stay broken forever, you can just come back and try again later
You were never -10.0 so you have no clue about how it looks when Concord attacks: lag lag lag. It¦s nearly a 100% podkill if you crash or cannot jump in a highsec-system because any traveller will pod you, not Concord.
Quote: Traffic advisorys only really occur in high sec hub systems.
You should start to think big. EVE will grow. And there are hubs/stuck systems close to low sec systems. Hubs can also be "created" with a bob. It also does not only have effects on piracy - corpware camps would be close to these stuck systems...easy kills.
Quote: Get out
Nice argue 
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Lifewire
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Posted - 2006.03.09 16:12:00 -
[4]
Edited by: Lifewire on 09/03/2006 16:12:49 I simply think it¦s better to get stuck than to get killed by blobbers that close a system with their blob and have a gankteam at the warpin-gate. And i guess, no i know, that aliances will use this feature to defend their territory. All they need to do is to create a corwded hub with their alts somewhere in 0.0. This system and all behind will be absolutly secured and closed for neutral travellers. This cannot be ok.
But lets see first if a jump can be done manually if the autopilot disables - don¦t know this yet. Maybe a DEV can answer if the manual jump would still work or not.
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Lifewire
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Posted - 2006.03.09 16:31:00 -
[5]
Quote: Hubs can also be "created" with a bob
Just read what i wrote lol - i meant can be created with a blob... No offense to BOB here 
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Lifewire
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Posted - 2006.03.09 17:04:00 -
[6]
Edited by: Lifewire on 09/03/2006 17:11:16 @ponieus:
Unfortunatly you are right and EVE tends to be a blob-warfare-game more and more. But to show you what i meant i made a little grafic. See link/pic below:
Sorry forum-admins, pic is slightly too big, reduced size, but still little to big - don¦t baaaaaaaaaaaan me .
However - this will make EVE absolutly stupid. An area like Fountain can be secured with 3 of these stuck-defences. Only capital ships would be able to jump in. This is the death to all smaller groups in 0.0 and maybe the end of good PVP at all. Blobwarfare and boredome - if we want this future for EVE, ok go on.
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Lifewire
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Posted - 2006.03.09 17:34:00 -
[7]
Quote: I understand what you're saying but I believe that would be using game mechanics wrongly and (im 99% sure of this) be considered an exploit resulting in warnings/bannings galore.
Blobbing was never considered as ¦sploit. It was done often before and destroys good PVP, boredooming all involved players in both fleets. CCP might solve this with calling it an exploit - they should! But in the end the real solution is to make blobbing useless and to spread out the players among the galaxy with a good balancing.
At the moment player numbers decide who wins and who looses in alliance warfare. Sooner or later even smaller alliances will have problems to defend their player owned station against bigger alliances that simply have more capital ships and a bigger fleet. The end is that only big alliances will survive. I am pretty sure that this is not wanted by CCP and also not wanted by the player-comunity.
We talk here about territory. A skirmish warfare corp like us does not own territory. We infiltrate it and terrorize it and that¦s ok how it is. But now consider what happens to smaller alliances (100-200 members) that setup their first POS in 0.0. There is no way for these people to get their own territory. The big fishes will eat the small fishes and the end is mega-mega-alliances or maybe one 1 alliance lol.
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Lifewire
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Posted - 2006.03.09 17:43:00 -
[8]
Edited by: Lifewire on 09/03/2006 17:45:07
Quote: but pirates with -10 deserve to be shot at wherever they go in my opinion
I know, we shouldnt be allowed to play EVE and Concord should instantly kill us when we log on until we create a new nice mining carebear character.
Quote: After seeing above post - the carebears (as you call them) aren't making a conserted (sp) effort to close the system
And this would be exactly the answer an alliance could give to a GM: "we dont want to shut down the system, it¦s our alliance hub where we trade and mine ore "
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Lifewire
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Posted - 2006.03.09 18:05:00 -
[9]
Homishoo7, GMs never banned people for blobbing - that¦s a fact. And they will never ban a blob of 500 players because 500 x 10 $ per month is a lot of cash.
I did not demand anything that makes travel for a -10.0 character easier in high sec. But i demand that the gates work when i try to jump because Concord gives you 0,5 seconds - the time a shuttle needs to warp or to jump with autopilot enabled. Any other ship will be tackled - including ceptors with nannos fitted. If you think that -10.0 characters should not be allowed to travel freely anymore, then you want that pirates are nailed somewhere and are imobilized and this shows your true carebear-nature. Sorry, but you demand of CCP that pirates cannot leave a low sec sector like Aunenen anymore and are nailed there for ever. You are a carebear and a big one!
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Lifewire
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Posted - 2006.03.09 18:17:00 -
[10]
Quote: It's about intention, if you fill up the system just to make it crash it's bannable but if you fill it up for some other reason and it has the side effect of crashing the system it's not.
How do you prove "intention"? You understand? You cannot prove an aliance that they want to shutdown a system. And: GMs will never ban an alliance...think real: 2000 players banned x 10 $ per month. Come one, lol. I want to see this GM.
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Lifewire
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Posted - 2006.03.09 19:55:00 -
[11]
I don¦t even think it¦s that lame...i think it¦s a strategy to secure an area of space. There are more ways to lock down a sytem, for example place not 1, not 2, not 10, place 50 medium bubbles arround a gate and have a titan with doomsday device. One pilot would be enough to guard an huge area of space and make it impossible to enter it.
The question is: Is this what we want? Do we want that the big alliances "eat" all the smaller ones? At the moment alliances have no clue about what they do. They attack there and here, kill a POS there and here. Once alliance leaders understand what power they have with 1000-2000 members, titans, fleets and nearly unlimited ressources, they might find out what they can do. 1 titan = 1 closed gate - nobody can pass it anymore. And per 300 members, maybe per 500 an alliance hub can be created with is also nearly unattackable. I ask seriuosly: is this what we want?
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Lifewire
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Posted - 2006.03.10 11:55:00 -
[12]
Guess only the DEVs know the answer - but i wonder how long it takes to see the first 0.0 hub. And i dont see any way how CCP bans an alliance for building their own hub where they can run their logistic without pirates or war-enemys in local. The EULA does not help here and i know that CCP would never ban an alliance. They can also not ban the alliance leader. He might simply say:"i didnt give the order, all alliance players wanted to be in our hub, they just all came!"
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Lifewire
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Posted - 2006.03.10 12:31:00 -
[13]
Quote: Up to now though, I have only experienced one instance of this gate stalling, and that was entering Jita...stay away from high population areas, and you should get through ok.
Don¦t worry, we can handle it. I don¦t see that much problem for us when we want to move from one spot to the other. Sad is what could happen to 0.0 PVP once 0.0 hubs are created.
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Lifewire
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Posted - 2006.03.10 15:25:00 -
[14]
So if i got this right only the autopilot will disable when you want to jump into a stuck system. You are able to jump manually. Blobs/hubs do not close a system. This would be - acceptable. Lets hope players don¦t find out how to get a system stuck.
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