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sinsivire
Caldari Provisions Caldari State
0
|
Posted - 2011.11.07 13:03:00 -
[31] - Quote
all these discussions are not needed as long as the insurance system is not being fixed.
If the insurance would be more realistic, there would not be so many useless (for the fun of it) high sec kills.
In real life if you buy a car. and you crash it while it is insured completely you get most of your money back unless the police tells the insurance company that you used your car for killing other cars. in that scenario, you don't get any money from the insurance company and you need to go to prison.
If you use your car and some pirate hits you but you can't find the pirate that hit your car you get money from a generic government insurance fund.
If you are just too stupid that you bump your car into wall now and then, you might end up with some very high insurance costs.
In the current scenario, there is no real financial penalty for aggressive behavior in areas where you should not have that aggressive behavior.
Once this is fixed, there are no real problems anymore. Gankers can still kill ships in high sec, but now they really need to keep in mind if the gank is worth the money and the hastle (insurance papers/police work). |

Robert Caldera
Caldera Trading and Investment
57
|
Posted - 2011.11.07 13:06:00 -
[32] - Quote
tanking your industrial ship is your task, not CCPs - you have all tools at your disposal to do this. |

seany1212
Mind Games. 0ccupational Hazzard
22
|
Posted - 2011.11.07 13:07:00 -
[33] - Quote
sinsivire wrote:all these discussions are not needed as long as the insurance system is not being fixed.
If the insurance would be more realistic, there would not be so many useless (for the fun of it) high sec kills.
In real life if you buy a car. and you crash it while it is insured completely you get most of your money back unless the police tells the insurance company that you used your car for killing other cars. in that scenario, you don't get any money from the insurance company and you need to go to prison.
If you use your car and some pirate hits you but you can't find the pirate that hit your car you get money from a generic government insurance fund.
If you are just too stupid that you bump your car into wall now and then, you might end up with some very high insurance costs.
In the current scenario, there is no real financial penalty for aggressive behavior in areas where you should not have that aggressive behavior.
Once this is fixed, there are no real problems anymore. Gankers can still kill ships in high sec, but now they really need to keep in mind if the gank is worth the money and the hastle (insurance papers/police work).
Have you not checked out the test server? Gankers now get no insurance payout and still gain sec hit, dont know how close you want it  |

Minta Contha
Emergent Entity KONZERN
11
|
Posted - 2011.11.07 13:14:00 -
[34] - Quote
Jenshae Chiroptera wrote:Quote:If you Nerf Concord, Tank up the HULK barges and industrials
Keep it so that sacrifices have to be made to make a tank but it would benefit all space for it to be possible to fend off a ganker long enough for Concord to arrive, for help in null sec, low sec or worm hole space to arrive from your corp / alliance.
That's what transport ships like the Mastodon are for. No need to beef up the lower end industrials.
I'm pretty much a hardcore miner and I am quite happy to say that I don't think any mining ships need to be changed. Your fitting options are limited, but you do have options, and if you are flying a hulk, then it should be a given that you can afford to replace it. Or as the other guy said, do it in a covetor, they are cheap as chips. |

sYnc Vir
Wolfsbrigade
22
|
Posted - 2011.11.07 13:16:00 -
[35] - Quote
seany1212 wrote:Hulks dont need a buff to there tank, its just everyone who flys them is too stupid to fit a Damage Control II, they'd rather use there precious low slots for mining upgrades or expanded cargoholds. Fools and there isk are easily parted and need to stop QQing on the forums about it 
I fit a DC II, SSE II, Invul II, Mag II. I wont die to the 2 arty thrasher like the shield boosting idiots, I will die to the hurricanes. I get 20K EHP. I could improve that with a Bulk head II but yeild is yield.
Easier think is wait for the first volley then store vessal in your orca and warp your pod out. Or better yet is Dscan alot and warp out the moment those thrasher gangs come a looking.
As for in general, the hulk does need a powergrid buff. However I said it before in other threads. That if hulks were to change they should be made into armor tankers with 4 highs 1 mid 4 lows. Forcing the miners to choose between Space, yield and tank. That way, a miner that complains he got ganked can be told, "Slap a 1600 plate on and you live" thus ending the forever spawning "I got ganked in high sec" threads. The extra high is for either a fourth mining lazor to help close the gap between L4 missions and Mining isk per hour, or a salvage for thos belt rats.
plus it would close the gap on the cost to gank isk level that eve currenly has. At the minute the cost of ganking a 200m Shield boosting hulk is around 2m isk. 1% of the the kill, that yields nice salvage. This is somewhat of an issue the increase in powergrid would end. |

seany1212
Mind Games. 0ccupational Hazzard
22
|
Posted - 2011.11.07 13:23:00 -
[36] - Quote
sYnc Vir wrote:seany1212 wrote:Hulks dont need a buff to there tank, its just everyone who flys them is too stupid to fit a Damage Control II, they'd rather use there precious low slots for mining upgrades or expanded cargoholds. Fools and there isk are easily parted and need to stop QQing on the forums about it  I fit a DC II, SSE II, Invul II, Mag II. I wont die to the 2 arty thrasher like the shield boosting idiots, I will die to the hurricanes. I get 20K EHP. I could improve that with a Bulk head II but yeild is yield.
Easier thing is wait for the first volley then store vessal in your orca and warp your pod out. Or better yet is Dscan alot and warp out the moment those thrasher gangs come a looking.
As for in general, the hulk does need a powergrid buff. However I said it before in other threads. That if hulks were to change they should be made into armor tankers with 4 highs 1 mid 4 lows. Forcing the miners to choose between Space, yield and tank. That way, a miner that complains he got ganked can be told, "Slap a 1600 plate on and you live" thus ending the forever spawning "I got ganked in high sec" threads. The extra high is for either a fourth mining lazor to help close the gap between L4 missions and Mining isk per hour, or a salvage for thos belt rats.
plus it would close the gap on the cost to gank isk level that eve currenly has. At the minute the cost of ganking a 200m Shield boosting hulk is around 2m isk. 1% of the the kill, that yields nice salvage. This is somewhat of an issue the increase in powergrid would end.
You just said yourself that you can tank against arty thrashers, so how does the cost of ganking to the ganker cost 2m isk? It comes down to how the pilot tanks it, if there foolish and in it for isk then yes, they can lose it at that cost, but if they're smart about it they can drive up the risk for the ganker. And of course you'll lose it to hurricanes, it comes down to whether one on one you'd be able to tank a single hurricane, because at the end of the day, you can tank more, but gankers will just bring more  |

sYnc Vir
Wolfsbrigade
23
|
Posted - 2011.11.07 13:43:00 -
[37] - Quote
seany1212 wrote:sYnc Vir wrote:seany1212 wrote:Hulks dont need a buff to there tank, its just everyone who flys them is too stupid to fit a Damage Control II, they'd rather use there precious low slots for mining upgrades or expanded cargoholds. Fools and there isk are easily parted and need to stop QQing on the forums about it  I fit a DC II, SSE II, Invul II, Mag II. I wont die to the 2 arty thrasher like the shield boosting idiots, I will die to the hurricanes. I get 20K EHP. I could improve that with a Bulk head II but yeild is yield.
Easier thing is wait for the first volley then store vessal in your orca and warp your pod out. Or better yet is Dscan alot and warp out the moment those thrasher gangs come a looking.
As for in general, the hulk does need a powergrid buff. However I said it before in other threads. That if hulks were to change they should be made into armor tankers with 4 highs 1 mid 4 lows. Forcing the miners to choose between Space, yield and tank. That way, a miner that complains he got ganked can be told, "Slap a 1600 plate on and you live" thus ending the forever spawning "I got ganked in high sec" threads. The extra high is for either a fourth mining lazor to help close the gap between L4 missions and Mining isk per hour, or a salvage for thos belt rats.
plus it would close the gap on the cost to gank isk level that eve currenly has. At the minute the cost of ganking a 200m Shield boosting hulk is around 2m isk. 1% of the the kill, that yields nice salvage. This is somewhat of an issue the increase in powergrid would end. You just said yourself that you can tank against arty thrashers, so how does the cost of ganking to the ganker cost 2m isk? It comes down to how the pilot tanks it, if there foolish and in it for isk then yes, they can lose it at that cost, but if they're smart about it they can drive up the risk for the ganker. And of course you'll lose it to hurricanes, it comes down to whether one on one you'd be able to tank a single hurricane, because at the end of the day, you can tank more, but gankers will just bring more 
No, means they just need 4
|

Akrasjel Lanate
Naquatech Conglomerate
160
|
Posted - 2011.11.07 13:57:00 -
[38] - Quote
Obsidian Hawk wrote:Dont believe everything you read on the forums. at least 75% of the forums is bullshit of wild speculation and rumors.
Things to remember.
1. most posters are trolls and rumor mills 2. WHAT is on the test server IS NOT guarenteed to be in game. IT's a test server. CCP RESERVES the right to make changes at the last minute based on player feed back or other issues.
3. just put some shield extenders or some invuln fields on the hulk and you are fine or maybe put on a shield gang link the orca for more resists and ehp.
4. rigs are there for a reason. if you put on a em shield rig and explosive armor rig most gankers will be deterred.
This
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Jaroslav Unwanted
Brutor Tribe Minmatar Republic
44
|
Posted - 2011.11.07 14:19:00 -
[39] - Quote
anyway mining vessel should be "mammoths" of spaceships .. huge ehp.. something like mining carriers 
Altho it will never happen cause of "bots" |

Kitty McKitty
In Praise Of Shadows
577
|
Posted - 2011.11.07 15:15:00 -
[40] - Quote
There is already a hulk buff on TQ, it's called mining in a battleship.
#1, You don't lose that much income per hour. #2. Less ganks will come your way since it takes more ships and expense for a less desirable killboard blip or isk return. GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

Lexmana
Imperial Stout
43
|
Posted - 2011.11.07 15:21:00 -
[41] - Quote
Kitty McKitty wrote:There is already a hulk buff on TQ, it's called mining in a battleship.
#1, You don't lose that much income per hour. #2. Less ganks will come your way since it takes more ships and expense for a less desirable killboard blip or isk return.
This ^^
If you fly and fit for max yield you take a risk that can be mitigated. It is all about risk and reward and you do have a choice. |

Tippia
Sunshine and Lollipops
1278
|
Posted - 2011.11.07 15:29:00 -
[42] - Quote
sYnc Vir wrote:All the hulk needs is another buff in PG and CPU for the pilot to choose between either a LSE, Mining upgrade and DCII or, Two Mining upgrades.
It will still get ganked, just by ships that actually cost the same as it, not 2 million isk in the form or Arty Thrashers. Being able to fit an LSE would not even double its tanking ability, so it would not require ships of a similar cost to gank itGǪ You simply raised the price from 2M ISK to 4M ISK (and made it more likely that you drop something valuable to make up for that difference).
sinsivire wrote:If the insurance would be more realistic, there would not be so many useless (for the fun of it) high sec kills. A couple of things. Insurance isn't meant to be realistic GÇö it's the notion of game mechanics having to be realistic that has spawned this idea that CONCORD should be nerfed. In fact, insurance in EVE has pretty much the exact opposite purpose of real-life insurance. More importantly, though: why should there be fewer for-fun kills? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

sYnc Vir
Wolfsbrigade
24
|
Posted - 2011.11.07 15:46:00 -
[43] - Quote
Tippia wrote:sYnc Vir wrote:All the hulk needs is another buff in PG and CPU for the pilot to choose between either a LSE, Mining upgrade and DCII or, Two Mining upgrades.
It will still get ganked, just by ships that actually cost the same as it, not 2 million isk in the form or Arty Thrashers. Being able to fit an LSE would not even double its tanking ability, so it would not require ships of a similar cost to gank itGǪ You simply raised the price from 2M ISK to 4M ISK (and made it more likely that you drop something valuable to make up for that difference). sinsivire wrote:If the insurance would be more realistic, there would not be so many useless (for the fun of it) high sec kills. A couple of things. Insurance isn't meant to be realistic GÇö it's the notion of game mechanics having to be realistic that has spawned this idea that CONCORD should be nerfed, so that's a particularly dangerous train of thought to follow. In fact, insurance in EVE has pretty much the exact opposite purpose of real-life insurance. More importantly, though: why should there be fewer for-fun kills?
Adding 2500 shield hit points with 80% resist will do alot. Im not trying to make them ungankable. Anyway As I've said given the choice I would actually change them to armor tanking ships and force miners to either tank them, get a great yield or alot of space. I would also remove local repping mods of hulks. Not needed by anyone other then botters, at lease in highsec, Never mined in null so should they need to be active repped I will withhold that idea. |

Henry Haphorn
Aliastra Gallente Federation
70
|
Posted - 2011.11.07 15:51:00 -
[44] - Quote
There use to be a time in Eve in which Hulks were actually battle fitted to combat can flippers. Here's an example.
Of course, this was during a time in which a single NOS behaved like a NEUT with NOS benefits (to paraphrase the daring carebear who is in the video). Of course, no amount of NOS or NEUT could ever hope to counter projectile guns or missile launchers that don't require capacitor.
To be honest, I would prefer to see a buff in the PG/CPU of the Hulk. That would allow for more variety in the fits. |

Tippia
Sunshine and Lollipops
1278
|
Posted - 2011.11.07 16:08:00 -
[45] - Quote
sYnc Vir wrote:Adding 2500 shield hit points with 80% resist will do alot. Im not trying to make them ungankable. I know. I ran the numbers. I'm just pointing out that your claim that they'll only be gankable by GÇ£ships that actually cost the same as it, not 2 million isk in the form or Arty ThrashersGÇ¥ doesn't really hold up. It's a fairly simple numbers game: double the EHP, and you at most double the cost of the gank. In order to have a situation (with the costs you quoted GÇö whether they're real or not is somewhat besides the point) where the gank costs the same as the Hulk, you'd have to increase the tank by two orders of magnitudeGǪ
Quote:Anyway As I've said given the choice I would actually change them to armor tanking ships and force miners to either tank them, get a great yield or alot of space. I don't knowGǪ they already do that to some extent. MLUs compete over slots for space and over CPU with the tank. A full tank already takes up pretty much every last slot except the highslots, and adding space seriously weakens the ship. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Aqriue
Center for Advanced Studies Gallente Federation
26
|
Posted - 2011.11.07 16:13:00 -
[46] - Quote
Tippia wrote: More importantly, though: why should there be fewer for-fun kills? Question for Tippia : Why should there not be fewer for-fun kills? Once you fully have it down to a science how to gank a hulk, its no longer a challenge and just riskless combat to make your epeen get a little more girth and length. Heck, its as challenging as running level 4. You just cannot loose against a Hulk or Retty, just as much as a mission runner popping Serps or Angels.
Going to date myself, but Tippia is like Elmira from Tiny Tunes. Only response is to counter a question with a question. Once an answer has been supplied, she further responds "Why?" with your response "Because!" and she responds "Why?" over and over again. Yeah, just had a child hood flash back of one of the better cartoons I remember watching after getting home from school. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
510
|
Posted - 2011.11.07 16:15:00 -
[47] - Quote
Nerfing Concord would be stupid, period. Yes, yes, Eve's not meant to be safe. Yes, some people need to HTFU and other memes. But let's interdict a little reality.
There are people that play that, by their very nature, like as much safety as they can get. Nerfing Concord completely craps on the playstyle of these people and actually risks a subscription drop, which Eve doesn't need. Everyone that wants Concord nerfed for their own hopes of easier ganks in high sec... too bad. You don't count. You don't matter. You're a vast minority in the greater scheme of the Eve universe... HTFU and accept that fact. Many people simply NEED a degree of safety simply to maintain their interest in Eve. They like internet spaceships, and they like keeping them. You like blowing them up. Well, you're doing well enough at it under the current model, have at it. You're not worth crapping on the game for a vastly larger number of paying customers. Six months in the hole... it changes a man. |

Tippia
Sunshine and Lollipops
1278
|
Posted - 2011.11.07 16:23:00 -
[48] - Quote
Aqriue wrote:Question for Tippia : Why should there not be fewer for-fun kills? Ah, the classic onus probandi fallacy. Answer: because you haven't explained why there should be fewer for-fun kills.
Quote:Once you fully have it down to a science how to gank a hulk, its no longer a challenge and just riskless combat to make your epeen get a little more girth and length. Heck, its as challenging as running level 4. You just cannot loose against a Hulk or Retty, just as much as a mission runner popping Serps or Angels. Yes? So why is that a problem? It doesn't quite follow that just because something is easy, it should be more rare.
Quote:Once an answer has been supplied, she further responds "Why?" with your response "Because!" and she responds "Why?" over and over again. GǪand, as has been explained so many times now, it's because the GǣbecauseGǥ provided is almost always built on even deeper layers of assumption and assertion, and their existence means the question still remain:
GǣI want A to happen!Gǥ GǣWhy should A happen?Gǥ GǣBecause then B will happen!Gǥ GǣOkGǪ so why should B happen?Gǥ GǣBecause then C will happen!Gǥ GǣOookGǪ so why should C happen?Gǥ GǣGǪdunnoGǪGǥ (alternatively Gǣomgz, troll!!Gǥ).
See? There might be some particularly brilliant reason for having more of C, but we'll never know, because people can't be bothered to explain it. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
46
|
Posted - 2011.11.07 16:28:00 -
[49] - Quote
to answer the question why is that a problem ?
Its not... Its just boring and predictable. If people have fun counting 1+1 again and again and again.. well fine .. but they could play the windows calculator .. and dont have to bother with EVE |

Dinsdale Pirannha
Pirannha Corp
38
|
Posted - 2011.11.07 16:28:00 -
[50] - Quote
Attention, Miners and Haulers and all other people who keep the supply side of the Eve economy going.
Give up trying to talk sense to the asshats that get their jollies blowing up ships in high sec. The bulk of them can't cut it in null sec PvP, or low sec, and blowing up haulers and barges is the best they will ever do in-game.
The kind of person who enjoys blowing up a mining vessel is the same kind of person who enjoys inflicting pain and suffering on humans and creatures outside of the game: basically losers in real life = suicide gankers in game.
Granted, there are some that do for economic reasons. Goons seem to do it to corner the market on a product. Hulkageddon is usually supported by the Hulk manufacturers. These ones I have no problem with.
But discussing suicide ganking with the majority of these idiots is pointless. They will give you the tired crap about how "Eve is a dangerous place", or "no one should be able to afk anything in game", or "fly what you only afford to lose", etc, etc. (BTW, not that I spelled it LOSE, not loose, people. Dictionaries, get one.)
So high sec industrialists, who are the engine of the Eve economy, ignore these "elite players" and talk to CCP about your concerns with suicide ganking. Don't waste time and keyboard strokes replying to the trolls in threads like this. |

Nalia White
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.07 17:16:00 -
[51] - Quote
what really should happen is blacklists for miners and industrials where they can enter some players and if they set up buy order said players can't buy from them. you know, actions should have consequences 
how happy they would be when they/their corp had to mine themself because no one would sell them their gankerships hehe |

Mina Sebiestar
Mactabilis Simplex Cursus
17
|
Posted - 2011.11.07 17:23:00 -
[52] - Quote
Wouldn't buff to miner barges( or w/e things used for mine) only buff bott's its not like they own us already. |

sYnc Vir
Wolfsbrigade
25
|
Posted - 2011.11.07 18:17:00 -
[53] - Quote
Mina Sebiestar wrote:Wouldn't buff to miner barges( or w/e things used for mine) only buff bott's its not like they own us already. 
No, the buff would not stop a gank if the gankers had enough, and it would not increase yield either. |

Jenshae Chiroptera
134
|
Posted - 2011.11.07 18:20:00 -
[54] - Quote
Bots are actually pretty easy to search for via code. Humans are messy and don't follow such exact patterns. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Takashi X2
Eleventh Hour Guardians
0
|
Posted - 2011.11.07 18:29:00 -
[55] - Quote
Spenser for Hire wrote:I have been seeing a lot of comments on the forums requesting that CCP nerf Concord. One person asks that Space be made "less Safe."
As a high-sec Carebear, I don't mind a "Concord Nerf", that is, if the HULK is given a buff to its tank at the same time.
The new Battlecruisers with their BS sized weapons (is that a pun?), plus a nerf to Concord, would lead to a complete inabiltiy to mine in high-sec, or anywhere.
In another thread, someone suggests T3 industrial ships. (I could not find a link to that thread) I think T3 industial ships would be a good idea. a Single industrial ship with different modules to optimize it for whatever job its being used for. One such module could buff the tank of the T3 mining ship, so that it would take several battleships to destroy it before it got into warp.
Did you notice on the test server you no longer get insurance payouts for being concordokened? |

Scrapyard Bob
EVE University Ivy League
298
|
Posted - 2011.11.07 18:55:00 -
[56] - Quote
Tippia wrote:sYnc Vir wrote:Adding 2500 shield hit points with 80% resist will do alot. Im not trying to make them ungankable. I know. I ran the numbers. I'm just pointing out that your claim that they'll only be gankable by GÇ£ships that actually cost the same as it, not 2 million isk in the form or Arty ThrashersGÇ¥ doesn't really hold up. It's a fairly simple numbers game: double the EHP, and you at most double the cost of the gank. In order to have a situation (with the costs you quoted GÇö whether they're real or not is somewhat besides the point) where the gank costs the same as the Hulk, you'd have to increase the tank by two orders of magnitudeGǪ Quote:Anyway As I've said given the choice I would actually change them to armor tanking ships and force miners to either tank them, get a great yield or alot of space. I don't knowGǪ they already do that to some extent. MLUs compete over slots for space and over CPU with the tank. A full tank already takes up pretty much every last slot except the highslots, and adding space seriously weakens the ship.
The ideal number would be to enable you to boost the EHP enough that it takes (5-8) destroyers to gank a hulk. When you get into the 5-8 pilot range, you're talking enough coordination that I begin to appreciate the kill. Boosting all of the mining barges / exhumers would go a long way towards making it a multi-pilot affair rather then a solo kill (or a solo+alt) kill.
It's why I don't care much about freighter ganks, there you need 12-16 pilots (maybe 20 to be safe) in order to pull off the gank. That's a good amount of coordination and they're definitely putting effort in for getting the gank. |

Tippia
Sunshine and Lollipops
1285
|
Posted - 2011.11.07 19:42:00 -
[57] - Quote
Scrapyard Bob wrote:The ideal number would be to enable you to boost the EHP enough that it takes (5-8) destroyers to gank a hulk. When you get into the 5-8 pilot range, you're talking enough coordination that I begin to appreciate the kill. Boosting all of the mining barges / exhumers would go a long way towards making it a multi-pilot affair rather then a solo kill (or a solo+alt) kill. But that's already the case, if people just tanked their hulks. You can get a Hulk above 30k EHP, which already makes it a non-solo affair, but a 3+ man job. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ladie Harlot
GoonWaffe Goonswarm Federation
687
|
Posted - 2011.11.07 19:45:00 -
[58] - Quote
Scrapyard Bob wrote:It's why I don't care much about freighter ganks, there you need 12-16 pilots (maybe 20 to be safe) in order to pull off the gank. That's a good amount of coordination and they're definitely putting effort in for getting the gank. So you'd be okay with Hulks costing the same as a freighter?
The artist formerly known as Ladie Scarlet. |

Mr Epeen
It's All About Me
416
|
Posted - 2011.11.07 20:01:00 -
[59] - Quote
Scrapyard Bob wrote: Hulk - 9027 EHP base, 22192 EHP max-tank - Only has 43.75 PG, has to use small shield extenders - Often has fitting issues due to lack of CPU and PG
Pretty much the only time I pull my miner out of mothballs is for ganker tears during hulkagedden.
I can have three strips running and a much better EHP than you have listed as max.
You need to realize that while Hulks aren't great for tank, most gankers are idiots and easily die to concord while you are not even in structure if you set it up properly . But only if you think smart and stop whining that cargo extenders don't add HP.
Many times I've still been shooting rocks with three dead Typhoons floating beside me. And if you are lucky you'll have a KM for at least one of them. Post that in local and laugh all the way to the refinery.
Mr Epeen  If you can read this, you haven't blocked me yet. |

Jita Alt666
470
|
Posted - 2011.11.07 20:25:00 -
[60] - Quote
sYnc Vir wrote: Anyway As I've said given the choice I would actually change them to armor tanking ships and force miners to either tank them, get a great yield or alot of space. I would also remove local repping mods of hulks. Not needed by anyone other then botters, at lease in highsec, Never mined in null so should they need to be active repped I will withhold that idea. [/i]
I think this Armour tank mining vessels is an interesting idea: Fit Plates = Low Yield Low Space High Survivability: good for potentially dangerous mining. Fit Cargo Expanders = Low Yield High Space Low survivability: good for semi/afking. Fit Upgrades = High Yield Low Space Low survivability: good for group ops.
I'm going to have a play in EFT
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