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Anthar Thebess
REPUBLIKA ORLA C0VEN
193
|
Posted - 2013.12.23 14:51:00 -
[1] - Quote
I found this , digging the dev blogs. Funny thing is that you have to modify so little for this text to be so adequate to current slowcat situation. Especially when you use 180km range slowcats as main damage dealers and motherships rest of 230 carriers as a logistic ships.
http://community.eveonline.com/news/dev-blogs/2674
Quote:Capital ship balancing
Slowcats Supercapitals are too hard to kill
We wanted to make them a little bit weaker, but not gut them completely. We're doing a simple 20% reduction in Shield, Armor and Hull hitpoints on both Supercarriers and titans.
Slowcats Supercapitalsare far too versatile
The reason that slowcats Supercapitals can deal with any size of ship is the versatility provided by its massive drone bay. Having access to almost unlimited combat drones of all sizes and being able to launch 20 2500 ,as a fleet, of them at a time means that they have an answer to almost any situation. In fact, we found that drones on capital ships in general to be detrimental to the way fleet fights should work. If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier. TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |

Alphea Abbra
Grim Determination Nulli Secunda
467
|
Posted - 2013.12.23 14:58:00 -
[2] - Quote
"Waaaaaaah, the solutions (that we know) to this problem are too hard, waaaaaaah, CCP nerf!"
Either: - Adapt Or Die. - Get Some Friends. - Think Outside Boxes. - Drop The Hammers. - Use Overwhelming Forces. - Kill The Drones.
And, as a bonus, the CCP endorsed solution to any/all problems: - Harden The **** Up!
Have a nice holiday! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
955
|
Posted - 2013.12.23 14:59:00 -
[3] - Quote
Anthar Thebess wrote:I found this , digging the dev blogs. Funny thing is that you have to modify so little for this text to be so adequate to current slowcat situation. Especially when you use 180km range slowcats as main damage dealers and motherships rest of 230 carriers as a logistic ships. http://community.eveonline.com/news/dev-blogs/2674Quote:Capital ship balancing
Slowcats Supercapitals are too hard to kill
We wanted to make them a little bit weaker, but not gut them completely. We're doing a simple 20% reduction in Shield, Armor and Hull hitpoints on both Supercarriers and titans.
Slowcats Supercapitalsare far too versatile
The reason that slowcats Supercapitals can deal with any size of ship is the versatility provided by its massive drone bay. Having access to almost unlimited combat drones of all sizes and being able to launch 20 2500 ,as a fleet, of them at a time means that they have an answer to almost any situation. In fact, we found that drones on capital ships in general to be detrimental to the way fleet fights should work. If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier.
You cannot put them on same boat. Before a simple group of 20 Motherships were already at a critical level. Slowcats only started to reach this level with 10 times more ships.
Something can and should be made to prevent complete dominance. But you need to give more time to the game to see if people find solutions (goons are still trying) and be careful to any balance just not be a nerfbat that removes a doctrine from the game nerfing MONTHS of training of THOUSANDS of players into an useless state.
I for once think the carriers should have SEPARATE fighters and drone bays and they should have a bit over the drone bay of a dominix only (something like 800M). "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anthar Thebess
REPUBLIKA ORLA C0VEN
193
|
Posted - 2013.12.23 15:09:00 -
[4] - Quote
[quote=Kagura Nikon][quote=Anthar Thebess]I found this , digging the dev blogs. Funny thing is that you have to modify so little for this text to be so adequate to current slowcat situation. Especially when you use 180km range slowcats as main damage dealers and motherships rest of 230 carriers as a logistic ships.
http://community.eveonline.com/news/dev-blogs/2674
Quote:Capital ship balancing
You cannot put them on same boat. Before a simple group of 20 Motherships were already at a critical level. Slowcats only started to reach this level with 10 times more ships.
So what do you say about a fleet 230 slowcats dedicated for dps at range 180km, having ability to remote repair rest of the fleet, and if for some reason someone decide that he will drop ewar ships to block theirs remote repair abilities - you put to your ship 20 motherships as logistics. Hey they are immune to ewar.
So we are talking about 20 motherships AND 230 remote repping carriers. Massive EHP and MASSIVE remote logistics capabilities capable of killing every thing within 180km. Range that blocks every high dps ammo that could allow to alpha some carriers.
Where will be the point that subcapital fleet will be required on battlefield to guard capitals doing the 'job'.
If you drop dreads you have to guard them, as simple t1 destroyers can kill them without sustaining looses. If you drop slowcats having supercarrier logistics you don't have to be worry about any thing.
Bombing sentry drones? Carrier can scope them , and carry 3200 spare ones in their bay. TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |

iskflakes
723
|
Posted - 2013.12.23 15:35:00 -
[5] - Quote
Help CCP!
Our coalition is afraid to use titans to kill slowcats!
Please help us!
Why aren't we winning yet? - |

Anthar Thebess
REPUBLIKA ORLA C0VEN
195
|
Posted - 2013.12.23 16:13:00 -
[6] - Quote
iskflakes wrote:Help CCP! Our coalition is afraid to use titans to kill slowcats! Please help us! Why aren't we winning yet?
Thank you for posting from your alt. Check KB we are fighting this fleets , constantly, and it is still hard to tell who is winning and who is loosing. There are sov f*****s - ok this is still -A- , even when most of the old -A- is in PL .
Problem is that in those gigantic bloob fights there are actually less and less fights in this TIDI 2% eve.
Subcaps cannot get into the range of capitals, and capitals cannot leave range of remote repairs. So all fleets jump to system and wait until one of the sides achieve its objective. You are posting this from alt so you probably know this already.
I relay miss early fights of this wars, where fleets actually clash on each other to the point that for some hull types jita was not able to catch up with supply.
THAT was real eve, THAT was fun. Now there is just nonsense of 2% tidi and rewarps, and constantly dying dictors.
Truth is that eve devs have to solve this in the way they decide to be correct - but this dev blog proves that eve again reached point that their intervention is a must.
Eve players again faces the same problems that forced changes described in this dev blog, and again it is connected to the same issue. TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |

Zulu Death Mask
Yaxchilan
4
|
Posted - 2013.12.23 16:17:00 -
[7] - Quote
There's quite a few threads about this problem. CCP seems to be avoiding it like the plague.
I can't find a single dev comment on the issue.

|

Anthar Thebess
REPUBLIKA ORLA C0VEN
195
|
Posted - 2013.12.23 16:24:00 -
[8] - Quote
Zulu Death Mask wrote:There's quite a few threads about this problem. CCP seems to be avoiding it like the plague. I can't find a single dev comment on the issue.  I know im trying to propose some partial solution that might help in some way : https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=306272
Something that force to provide cover for slowcats , as optimal range for drones is reduced to max 90km.
TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |

ElQuirko
Black Dragon Fighting Society The Devil's Tattoo
2800
|
Posted - 2013.12.23 17:51:00 -
[9] - Quote
Zulu Death Mask wrote:There's quite a few threads about this problem. CCP seems to be avoiding it like the plague. I can't find a single dev comment on the issue.  I think the only comment will be "Working as intended. Stop crying, wait for tiericide. For now, adapt or die."
After all that sperg about naglfar fleets, the CFC sure are crying hard. Did they not work out or something? And if they did, do you need to whine so much? Dodixie > Hek |

Batelle
Komm susser Tod
808
|
Posted - 2013.12.23 17:58:00 -
[10] - Quote
buff fighters. I don't know how this is supposed to help, but do it anyway. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Zulu Death Mask
Yaxchilan
4
|
Posted - 2013.12.23 17:59:00 -
[11] - Quote
ElQuirko wrote:Zulu Death Mask wrote:There's quite a few threads about this problem. CCP seems to be avoiding it like the plague. I can't find a single dev comment on the issue.  I think the only comment will be "Working as intended. Stop crying, wait for tiericide. For now, adapt or die." After all that sperg about naglfar fleets, the CFC sure are crying hard. Did they not work out or something? And if they did, do you need to whine so much?
I don't think anything can work if one side can crash the node whenever they wish. And please let's not confuse critique with whining... have we not graduated kindergarden?
The point isn't who will win... it's how the winning is done and whether it includes fun in the recipe ;/ |

Beekeeper Bob
Beekeepers Anonymous
870
|
Posted - 2013.12.23 18:00:00 -
[12] - Quote
Anthar Thebess wrote:I found this , digging the dev blogs. Funny thing is that you have to modify so little for this text to be so adequate to current slowcat situation. Especially when you use 180km range slowcats as main damage dealers and motherships rest of 230 carriers as a logistic ships. http://community.eveonline.com/news/dev-blogs/2674Quote:Capital ship balancing
Slowcats Supercapitals are too hard to kill
We wanted to make them a little bit weaker, but not gut them completely. We're doing a simple 20% reduction in Shield, Armor and Hull hitpoints on both Supercarriers and titans.
Slowcats Supercapitalsare far too versatile
The reason that slowcats Supercapitals can deal with any size of ship is the versatility provided by its massive drone bay. Having access to almost unlimited combat drones of all sizes and being able to launch 20 2500 ,as a fleet, of them at a time means that they have an answer to almost any situation. In fact, we found that drones on capital ships in general to be detrimental to the way fleet fights should work. If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier.
The solution is for the CFC to grow a pair, and put their Supers on the field. Alternatively, you could field 200 slowcats, and the N3 can show you how to counter it live...on Twitch TV.
CCP, trading shiny pictures for playability since 2003.. EvE, a cutting edge game. The only game to provide Matrix style gameplay for the masses! (trouble is, most people don't have 9 hours to waste on a one hour fight.) |

Ptraci
3 R Corporation Boarderline Cartel
1461
|
Posted - 2013.12.23 18:16:00 -
[13] - Quote
Anthar Thebess wrote: So we are talking about 20 motherships AND 230 remote repping carriers. Massive EHP and MASSIVE remote logistics capabilities capable of killing every thing within 180km.
Lets face it anyone who can field 250 people in a fleet is going to be tough to kill no matter what ships they are flying. There's nothing stopping you from bringing 500 slowcats yourself, ya know, instead of screaming "omgz nerf it pl0x!"
|

Aranial
Empyrean Warriors Insidious Empire
27
|
Posted - 2013.12.23 18:17:00 -
[14] - Quote
Anthar Thebess wrote:Quote:Capital ship balancing
You cannot put them on same boat. Before a simple group of 20 Motherships were already at a critical level. Slowcats only started to reach this level with 10 times more ships.
So what do you say about a fleet 230 slowcats dedicated for dps at range 180km, having ability to remote repair rest of the fleet, and if for some reason someone decide that he will drop ewar ships to block theirs remote repair abilities - you put to your ship 20 motherships as logistics. Hey they are immune to ewar. So we are talking about 20 motherships AND 230 remote repping carriers. Massive EHP and MASSIVE remote logistics capabilities capable of killing every thing within 180km. Range that blocks every high dps ammo that could allow to alpha some carriers. Where will be the point that subcapital fleet will be required on battlefield to guard capitals doing the 'job'. If you drop dreads you have to guard them, as simple t1 destroyers can kill them without sustaining looses. If you drop slowcats having supercarrier logistics you don't have to be worry about any thing. Bombing sentry drones? Carrier can scope them , and carry 3200 spare ones in their bay. Edit, sorry i didnt noticed this: Quote: Slowcats only started to reach this level with 10 times more ships. You actually agree: 20 motherships = 200 slowcats in one fleet. So it is time for change. And oh - we have 230 slowcats AND 20 motherships AND other slowcat /super fleet waiting if something go wrong.
You do know right that if we want to use 180km range carriers we can't use RR on them right? Or haven't you even researched it that much?
|

Zulu Death Mask
Yaxchilan
5
|
Posted - 2013.12.23 18:23:00 -
[15] - Quote
Ptraci wrote:Anthar Thebess wrote: So we are talking about 20 motherships AND 230 remote repping carriers. Massive EHP and MASSIVE remote logistics capabilities capable of killing every thing within 180km.
Lets face it anyone who can field 250 people in a fleet is going to be tough to kill no matter what ships they are flying. There's nothing stopping you from bringing 500 slowcats yourself, ya know, instead of screaming "omgz nerf it pl0x!"
The CFC could probably do that... would we actually see it in action? No... we wouldn't, node not-permitting. However I do find it funny when more slowcats is the solution to the slowcat problem :D
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
199
|
Posted - 2013.12.23 18:45:00 -
[16] - Quote
Zulu Death Mask wrote:Ptraci wrote:Anthar Thebess wrote: So we are talking about 20 motherships AND 230 remote repping carriers. Massive EHP and MASSIVE remote logistics capabilities capable of killing every thing within 180km.
Lets face it anyone who can field 250 people in a fleet is going to be tough to kill no matter what ships they are flying. There's nothing stopping you from bringing 500 slowcats yourself, ya know, instead of screaming "omgz nerf it pl0x!" The CFC could probably do that... would we actually see it in action? No... we wouldn't, node not-permitting. However I do find it funny when more slowcats is the solution to the slowcat problem :D
+1 Thats the problem. Solution is brining more slowcats,dreads. But eve is not ready for this, especially servers - every one heard about how server nodes act during those battles.
TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |

Cypherous
Liberty Rogues Aprilon Dynasty
42
|
Posted - 2013.12.23 18:55:00 -
[17] - Quote
Aranial wrote:
You do know right that if we want to use 180km range carriers we can't use RR on them right? Or haven't you even researched it that much?
Pretty sure that by "fleet" he means the other slowcats, 180km drone range is fairly trivial for sentries and aslong as the slowcats are together they can rep each other, granted 180km out they cant rep anything else but pretty sure he meant the slowcat fleet not the minions in the fleet |

Nariya Kentaya
Always Negative
755
|
Posted - 2013.12.23 19:19:00 -
[18] - Quote
Zulu Death Mask wrote:ElQuirko wrote:Zulu Death Mask wrote:There's quite a few threads about this problem. CCP seems to be avoiding it like the plague. I can't find a single dev comment on the issue.  I think the only comment will be "Working as intended. Stop crying, wait for tiericide. For now, adapt or die." After all that sperg about naglfar fleets, the CFC sure are crying hard. Did they not work out or something? And if they did, do you need to whine so much? I don't think anything can work if one side can crash the node whenever they wish. And please let's not confuse critique with whining... have we not graduated kindergarden? The point isn't who will win... it's how the winning is done and whether it includes fun in the recipe ;/ N3 trying to have tu. Goons have already stated publicly, they play to PREVENT fun because they are goons and making eve boring is how they win |

Honest Blob
Center for Advanced Studies Gallente Federation
16
|
Posted - 2013.12.23 19:33:00 -
[19] - Quote
Anthar Thebess wrote:I found this , digging the dev blogs. Funny thing is that you have to modify so little for this text to be so adequate to current slowcat situation. Especially when you use 180km range slowcats as main damage dealers and motherships rest of 230 carriers as a logistic ships. http://community.eveonline.com/news/dev-blogs/2674Quote:Capital ship balancing
Slowcats Supercapitals are too hard to kill
We wanted to make them a little bit weaker, but not gut them completely. We're doing a simple 20% reduction in Shield, Armor and Hull hitpoints on both Supercarriers and titans.
Slowcats Supercapitalsare far too versatile
The reason that slowcats Supercapitals can deal with any size of ship is the versatility provided by its massive drone bay. Having access to almost unlimited combat drones of all sizes and being able to launch 20 2500 ,as a fleet, of them at a time means that they have an answer to almost any situation. In fact, we found that drones on capital ships in general to be detrimental to the way fleet fights should work. If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier.
Sounds like your coalition needs to nutt the hell up and use its capital fleet. This is a bit amuseing seeing coven qq. Hows your little renter empire going in paragon? |

Aranial
Empyrean Warriors Insidious Empire
27
|
Posted - 2013.12.23 19:43:00 -
[20] - Quote
Cypherous wrote:Aranial wrote:
You do know right that if we want to use 180km range carriers we can't use RR on them right? Or haven't you even researched it that much?
Pretty sure that by "fleet" he means the other slowcats, 180km drone range is fairly trivial for sentries and aslong as the slowcats are together they can rep each other, granted 180km out they cant rep anything else but pretty sure he meant the slowcat fleet not the minions in the fleet
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
200
|
Posted - 2013.12.23 20:05:00 -
[21] - Quote
Aranial wrote:[quote=Cypherous][quote=Aranial] No, to be able to hit things at 180km the carriers have to use 5 Drone link augmentors thereby sacrificing all RR ability on the carriers.
Yes , but only if you have 3x trimarks. I just wait when some fc decide that it is time to sacrifice one of them for something else. Carriers have way enough tank after all. 1 trimark less , low grade slave set and you still have more ehp.
TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |

Alphea Abbra
Grim Determination Nulli Secunda
469
|
Posted - 2013.12.23 21:42:00 -
[22] - Quote
Anthar Thebess wrote:Aranial wrote:[quote=Cypherous][quote=Aranial] No, to be able to hit things at 180km the carriers have to use 5 Drone link augmentors thereby sacrificing all RR ability on the carriers. Yes , but only if you have 3x trimarks. I just wait when some fc decide that it is time to sacrifice one of them for something else. Carriers have way enough tank after all. 1 trimark less , low grade slave set and you still have more ehp. Yes, and just as with the "N3 server crash magic trick" you can show this in action, right? Look, don't worry, you're wrong, we get that.
You don't have to continue posting to convince us, and if you want to bring laughs, there are better ways. |

Zulu Death Mask
Yaxchilan
8
|
Posted - 2013.12.23 22:00:00 -
[23] - Quote
Alphea Abbra wrote:Anthar Thebess wrote:Aranial wrote:[quote=Cypherous][quote=Aranial] No, to be able to hit things at 180km the carriers have to use 5 Drone link augmentors thereby sacrificing all RR ability on the carriers. Yes , but only if you have 3x trimarks. I just wait when some fc decide that it is time to sacrifice one of them for something else. Carriers have way enough tank after all. 1 trimark less , low grade slave set and you still have more ehp. Yes, and just as with the "N3 server crash magic trick" you can show this in action, right? Look, don't worry, you're wrong, we get that. You don't have to continue posting to convince us, and if you want to bring laughs, there are better ways.
Ironic that you would post what you posted and use sarcasm for the "N3 server crash magic trick" comment. Oh I'm sorry, were you trying to reinforce the stereotype about the average Nulli player? :) :goodwork:
But in all seriousness.. how far can you count? How many slowcats with drones and supers with FBs do you think it needs for the node to crash?... How many drones do N3/PL slowcats carry now compared to some months back? ( I heard someone did the math) What has happened to the node every time someone has escalated?
Is any of this making sense to you? |

Alphea Abbra
Grim Determination Nulli Secunda
470
|
Posted - 2013.12.24 12:06:00 -
[24] - Quote
Zulu Death Mask wrote:Is any of this making sense to you? Yes, you don't know anything at all.
You think you can show N3 crashing the node? Funny thing: The last few times nodes were crashing, it was in favour of the CFC+RUS. That's why you see the exact same, and exactly as immensely stupid, claim that CFC were crashing nodes deliberately. In Fountain it was TEST+N3+PL having a secret hotline to CCP, able to crash the node. I even heard that Montolio had his very own switch installed on his computer! In the wars in the South, it's Mittens or DBRB who have the switch and/or hotline. And of course PL, since all PL members are CCP employees ...
Whatever you take from this, at least become aware that node-crashing is not something done deliberately by N3PL at the moment, since it most often happens while we're giving it rough to CFC/RUS/bl dreads. Furthermore, the entirety of the "crash ALL the nodes"-magic argument is silly. If you believe it, in either direction, you're a loon.
I think you should go back and see some of the dev. blogs about lag, like the one they did after Asakai. It's not the 4-5 000 drones that crash servers, it's the 2 000 undocked players and the 300 trying to jump in or out. 6VDT was fought on CCPs super & military-grade hardware computer. Y'know, the one that normally runs Jita?
For the record, my slowcat had ~1 000 drones and 10 fighters when this war started. Half those drones were sentries. That number has only decreased. I don't know where you get your stories from, but they would be easier to believe if they matched reality. |

Zulu Death Mask
Yaxchilan
8
|
Posted - 2013.12.24 12:25:00 -
[25] - Quote
Of course N3PL can crash the node at will.. that amount of caps/scaps would easily do that. However it doesn't only crash when you want it to crash though... it also crashes because it can't take the weight of players/drones/actions.
An example of this is when you didn't drop your supers and instead dropped ~50 titans hoping the node would last, it didn't. You did have 150scaps on standby though.. so if anything went wrong you could just drop those and break the node ;)
Yeah ok... let's pretend you guys always drop a single flight of sentries... let's also pretend drones don't effect tidi and that tidi doesn't help slowcats against dreads.
|

Alphea Abbra
Grim Determination Nulli Secunda
470
|
Posted - 2013.12.24 13:20:00 -
[26] - Quote
Zulu Death Mask wrote:Of course N3PL can crash the node at will.. that amount of caps/scaps would easily do that. However it doesn't only crash when you want it to crash though... it also crashes because it can't take the weight of players/drones/actions.
An example of this is when you didn't drop your supers and instead dropped ~50 titans hoping the node would last, it didn't. You did have 150scaps on standby though.. so if anything went wrong you could just drop those and break the node ;) Do you ever tire of being utterly wrong? If we drop 500 of anything directly on an unprepared node, we risk crashing it. So would CFC or RUS. If we drop 1 500 of anything directly on a reinforced node, we risk crashing it. So would CFC or RUS.
If the node is already in dire straits, dropping 200 of anything can crash it. It's not really rocket science or brain surgery. You can go back and read the dev. blogs, or you can see the video of CCP Veritas AMA, where he explains the reasons why you are wrong. The issues are, in rough relative order: Jumping/undocking/logging in > being on grid > adding more to grid (like drones or missiles) > being in space > adding more to space > being in station > being somewhere else. The node won't crash because of 50 or 100 new drones, but it may crash if those 50 Titans jump in and the node is already strained. Do you ****ing get it?
Again, if your scenarios actually took ANY hints from reality, it would be much easier to gloss over your idiocy. |

Joan Greywind
No Swag Initiative
220
|
Posted - 2013.12.24 13:46:00 -
[27] - Quote
How the op's comment read in my mind:
We love to drink the mittani's coolaid, and any fleet comp that we find hard to kill is by definition is OP, because the blob shouldn't be defeated in the game, if you bring more numbers you should always win. Although the drone mechanics are somewhat broken in this game, we like to tarnish the argument by whinning like little babies about completely removing a very valid, smart and not so OP fleet comp from the game, because 2b slow moving, skill intensive ships shouldn't be more powerful than my megathron. And hey it isn't like there is a counter (hey omegafleet) and it isn't like the comp hasn't been defeated before, no they are so OP that the only solution in our beautiful sand box is to make the devs intervene and completely remove them, because logic. |

Unsuccessful At Everything
The Troll Bridge
7635
|
Posted - 2013.12.24 18:16:00 -
[28] - Quote
Confirming that crying in GD about slowcats is the only way to fight them.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Azami Nevinyrall
Red Federation RvB - RED Federation
1429
|
Posted - 2013.12.24 19:06:00 -
[29] - Quote
Posting in a "Nerf Slowcat" thread because we can't blob with Sub-Caps... Are you a DEV?-áStuck working on Christmas day? Feeling all...BAH HUMBUG! and wanna blow something up? I'm offering a DEV to blow up my "Yule Gifted fitted Gnosis" on Christmas day! Feel free to msg me for more info! |

Anthar Thebess
REPUBLIKA ORLA C0VEN
243
|
Posted - 2013.12.30 08:50:00 -
[30] - Quote
This topic is not about " my 2b capital ship have to be more OP than some BS". ( i agree with this) This topic is about : - capital ships using bonused sub capital weapons ( sentry drones are no different than large guns , that have tracking of medium guns) - no ewar against assigned drones. - logistic ship , and carrier IS best logistic ship, taking over DPS role - capital ships not requiring sub capital fleet to assist
So my , and i think also eve issue is that we have : - capital ship - operating outside their main purpose (eg not using triage or siege module for full capital ship capabilities) - using 'large guns' that have tracking of medium guns - having bonus for those 'guns' - those guns are also immune to ewar - that don't need sub capital fleet for assist.
For the same reason mother ships and dreads lost their drones.
I have to siege my dread to do proper damage , but at the same time in order to use my carrier in fleet i cannot triage. TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |
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