
Kithran
68
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Posted - 2013.12.23 18:18:00 -
[1] - Quote
Paul Otichoda wrote:Jenn aSide wrote:Why not just train the skills to 5 and be done with it. If you want in to incursions (group pve) you need to have something to offer the group. Anything that's worth anything takes time to do. I'm not going to be training the thing to 5, that takes 25 days. I want to use that time to train other things. I need tech 2 reppers on the logistics. I need to improve my dps on my Navy Raven (which no-one accepts in incursions because everyone hates the caldari). I need to improve my subsystem and heavy missile skills on my Tengu. I don't want to waste nearly a month on a craft that I'll probably won't use for less than a week then be told the major groups are phasing out because they don't feel its pull its weight.
And with an attitude like that you wonder why you don't get an invite.
Right with that out of the way lets have a look at your actual skills:
http://eveboard.com/pilot/Paul_Otichoda
Basic stuff first:
Hull upgrades IV - this means you can fit a t2 damage control, always useful, long term you want to get this to V as it will help every ship you ever fly, plus its needed if you ever want to fly a t2 armour tank. Mechanics V - again always useful CPU Management V, Power Grid management V, virtually always useful
Now onto logistics in incursions.
Drones - able to use hobgoblin IIs but only have Repair Drone operation I - I'll consider this allowable for a newer character as a basilisk only has space for a single flight of drones. Engineering - Capacitor Emission Systems II - for a basilisk to be cap stable requires the use of remote capacitor transmitters, this skill is also needed at it reduces the amount of capacitor needed to use them - you need it at level IV to be effective Navigation - most of the time you will be flying with an afterburner fitted, you would need to train fuel conservation up from II Shields - Shield emission systems II is again just not good enough, it would need to be IV, shield management should be V sooner rather than later though this benefits every ship you fly Targeting - A basilisk can lock 10 targets _if you have the skills trained_ Remember you will have 2 targets permanently locked in a fleet of logi IV ships. You only have target management trained to IV so you only have 4 spare targets, this is simply not enough.
And the big one - Logistics itself - YOU HAVE TO HAVE THIS TO LEVEL IV AT LEAST TO BE EFFECTIVE!
Oh you may be able to spend an absolute fortune and come up with a fit that may just cut it at Logi III but not with the rest of your skills and the reason is clear when you look at the ship bonus for a Basilisk:
Logistics Skill Bonus: 15% reduction in Shield Transport and Energy Transfer Array capacitor use per level
Yes the minimum I'm talking about has a 20% + a 60% reduction to the cap use of the main modules you will need and you are complaining you aren't getting invites when you only have 10% + 45% - I think that is probably a good thing for other people as the thing you fail to realise is that its not you that loses a ship if you fail as a logi pilot - its other people!
You seem to have made the classic mistake and tried to do everything immediately - you have less than 10 million sp. Pick one thing and concentrate on it - if instead of trying to improve your skills with both the raven and the tengu pick one - decent skills in one will have a better effect than mediocre skills in both.
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