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Jonathan Storm
The Scope Gallente Federation
0
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Posted - 2013.12.26 23:45:00 -
[1] - Quote
I am coming back to EVE after being gone a long time. The game was nearly overwhelming then and is even more so now. So I decided I need to join a corp and start looking through the posting. A number of corps at requiring full API. API is great for using EVEmon but why would a corp need all that data? Is it safe to share? What are the drawbacks of sharing it?
Back in the day there was a lot of backstabbing jerkiness going around, still bad? Is that why corps ask for API?
I used to have these pdf maps of the regions, do those still exist?
How are wormholes different then deadspace pockets?
What are the newest must have skills?
My destroyer skill is at 1, not three, but I have battleships 5. This is because of how old my character is. Should I train destroyer skill to 3?
What is this factional fighting thing?
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ShahFluffers
Ice Fire Warriors Late Night Alliance
4402
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Posted - 2013.12.27 00:09:00 -
[2] - Quote
Jonathan Storm wrote:A number of corps at requiring full API. API is great for using EVEmon but why would a corp need all that data? Is it safe to share? What are the drawbacks of sharing it? Corps request it to make sure you have no "unfriendly" alts on the same account and to see if you have had any dealings (contract history, wallet transfers, etc) with "unfriendly" people.
Sharing you API won't allow anyone to do anything to your account... merely view things that you have (skills, assets, implants, etc). You can always delete the API key at a later date to prevent people from continuing to see in the future.
The drawback is that this info can be sold to people and/or used against you (for a scam or gank or something).
Jonathan Storm wrote:Back in the day there was a lot of backstabbing jerkiness going around, still bad? Is that why corps ask for API? Nothing has changed. Same old, same old.
Jonathan Storm wrote:I used to have these pdf maps of the regions, do those still exist? With or without the difference alliances on them?
Aside from one new region years ago... the map is more or less the same.
The alliances that inhabit different regions has changed drastically over the years.
Jonathan Storm wrote:How are wormholes different then deadspace pockets? Think 0.0 space... but with no stations, stargates, or local chat.
The only way to do anything or get around anywhere in them is by probing and using other wormholes.
Jonathan Storm wrote:What is this factional fighting thing? Faction Warfare.
Basically it's a giant war dec. The Gallente and Minmatar versus the Caldari and Amarr.
The long and short of it is... - fight primarily in low-sec for complexes (which you must sit inside to "capture the flag" via a timer) - if you can capture complexes the SOV of the system changes to your faction (which allows you to dock in any of the stations in that system) - capturing complexes and killing people in the enemy Militia gains you Loyalty Points (which you can use to buy sexy stuff from the LP store). - you cannot enter "enemy" high-sec without being shot at by the NPC Navies. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

BeBopAReBop RhubarbPie
NEW ORDER DEATH DEALERS CODE.
125
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Posted - 2013.12.27 00:09:00 -
[3] - Quote
Jonathan Storm wrote:I am coming back to EVE after being gone a long time. The game was nearly overwhelming then and is even more so now. So I decided I need to join a corp and start looking through the posting. A number of corps at requiring full API. API is great for using EVEmon but why would a corp need all that data? Is it safe to share? What are the drawbacks of sharing it?
Back in the day there was a lot of backstabbing jerkiness going around, still bad? Is that why corps ask for API?
I used to have these pdf maps of the regions, do those still exist?
How are wormholes different then deadspace pockets?
What are the newest must have skills?
My destroyer skill is at 1, not three, but I have battleships 5. This is because of how old my character is. Should I train destroyer skill to 3?
What is this factional fighting thing?
Well this is an interesting set of questions.
Corps need Api's for background checks. Its pretty normal, but you should create a separate key for each person you give it to, and cancel it as soon as you stop doing business with them.
Backstabbing jerkiness has probably only gotten worse, but people have learned to defend themselves better. Api keys are one of these defenses.
Look up dotlan for maps.
Wormholes lead to solar systems that do not appear on the star map. These systems in wormhole space (w-space or j-space for short), have much higher rewards than anywhere in known space (k-space). They are also completely lawless, and are more equivalent to npc nullsec in terms of mechanics. There are no stations or stargates, bombs and bubbles can be used and the only transportation between systems is wormholes that have to be scanned down with probes. In many ways wormholes have the ultimate small gang pvp experience, but it is an extremely dangerous area of space and very difficult to tackle alone.
Must have? I'm not really sure what you mean. A bunch of skills got renamed recently. Look at ISIS for more info.
You do not need destroyer 3 to pilot battleships.
Faction Warfare is a lowsec pvp that is very low sp and isk to get into, and is a fabulous way to learn how to pvp. The money is also quite good for new players. I hate to disagree with you,-ábut there is nothing subjective about "boring" in connection to "mining". -á-á-á-á -- Solstice Project's Alt |

Cara Forelli
Darkstorm Corporation
196
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Posted - 2013.12.27 01:02:00 -
[4] - Quote
These guys answered your questions pretty well, but this guide made by NightCrawler 85 may be of use in your search for a corporation. www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

Iria Ahrens
Space Perverts and Forum Pirates
226
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Posted - 2013.12.27 09:16:00 -
[5] - Quote
Ombey's Region map
Still my favorite of all the printable maps, and the one I use the most. Dotlan is great though for dynamic maps based on player statistics. But Ombey's is better for all static information being readily apparent, having the index map at the top, and being more aesthetically pleasing. On the down side, I believe the system links near major hubs, Esp. Jita were rerouted, so there are some inaccuracies near jita for example. I use this map intensely while exploring.
Eve strategic maps isn't worth it. I wish they were. Because you disdained all my counsel, and my reproof you ignoredGÇö I, in my turn, will laugh at your doom; will mock when terror overtakes you; -- Ultimate Griefer's Handbook |

Marcus Avon
New Eden Fedo Lovers Society
18
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Posted - 2013.12.27 10:34:00 -
[6] - Quote
I wont be giving my API key to anyone. I may end up being exploited and ripped off in this game, but I'm sure a hell not going to provide information to help them do it. |

voetius
Caldari Provisions Caldari State
152
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Posted - 2013.12.27 11:04:00 -
[7] - Quote
There is still a bit of a learning cliff, but things are better now for the new / returning player than they have ever been.
Look up IskTheGuide 2.0, it's linked in the Evelopedia, 400+ page professionally produced free pdf that covers most stuff from basic to intermediate, a useful first go-to for most things.
API : while some non-pvp corps are lazy and just ask for everything there is more awox-ing and safari stuff going on now than when you was last here, so it's still important.
Ombeys Maps (the pdf) are still useful and valid, I have them and I find them super useful. There is now eve-dotlan, that you can use in the ingame browser that has alot of good stuff in it, highly advisable to bookmark that one even if you like Ombeys Maps.
New Skills: there is a list here posted by Tau Cabalander, sorted by reverse date, back to 2009 :)
https://forums.eveonline.com/default.aspx?g=posts&t=285597&find=unread
Any ship you could fly before the skill changes (tiericide) you can still fly. |

Cara Forelli
Darkstorm Corporation
202
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Posted - 2013.12.27 14:19:00 -
[8] - Quote
Marcus Avon wrote:I wont be giving my API key to anyone. I may end up being exploited and ripped off in this game, but I'm sure a hell not going to provide information to help them do it.
API management lets you make a limited key with partial information. You can use this to give them as much as you feel they deserve. Some corps will be suspicious (and rightly so) if you refuse to give them any information at all. www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

gfldex
683
|
Posted - 2013.12.27 14:55:00 -
[9] - Quote
Jonathan Storm wrote:A number of corps at requiring full API. API is great for using EVEmon but why would a corp need all that data?
If you want to know what those corps need the full API key for you have to ask the corps in question. We can only speculate. In return you will also find out if they really care about recruiting players instead of filling ranks with mindless cheep. If they can't provide you with a reasonable answer it may be better for you to find a recruiter with a brain. Corps with brained recruiters tend to be quite nice.
If you take all the sand out of the box, only the cat poo will remain. |

Marcus Avon
New Eden Fedo Lovers Society
18
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Posted - 2013.12.27 15:39:00 -
[10] - Quote
Cara Forelli wrote:Marcus Avon wrote:I wont be giving my API key to anyone. I may end up being exploited and ripped off in this game, but I'm sure a hell not going to provide information to help them do it. API management lets you make a limited key with partial information. You can use this to give them as much as you feel they deserve. Some corps will be suspicious (and rightly so) if you refuse to give them any information at all.
Thanks, I didn't know that, but I found a corp that didn't require *any* API info so that's even better :) |

Jonah Gravenstein
Machiavellian Space Bastards
15016
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Posted - 2013.12.27 15:43:00 -
[11] - Quote
Marcus Avon wrote:Cara Forelli wrote:Marcus Avon wrote:I wont be giving my API key to anyone. I may end up being exploited and ripped off in this game, but I'm sure a hell not going to provide information to help them do it. API management lets you make a limited key with partial information. You can use this to give them as much as you feel they deserve. Some corps will be suspicious (and rightly so) if you refuse to give them any information at all. Thanks, I didn't know that, but I found a corp that didn't require *any* API info so that's even better :) Steal all of their stuff, and shoot your corpmates (AWOXing). It's fun, and they'll deserve it for recruiting without an API check. |

Haedonism Bot
Revolutionary Front
605
|
Posted - 2013.12.27 15:45:00 -
[12] - Quote
Marcus Avon wrote:I wont be giving my API key to anyone. I may end up being exploited and ripped off in this game, but I'm sure a hell not going to provide information to help them do it.
Don't listen to this fellow. It's fine to be paranoid and all, but by refusing to hand out your API at all you rule out any possibility of joining many of the best corps in the game. While there are many good corps that do not require API checks (mine included), basically any corporation that has assets/structures/capital or supercapital ships will require one (assuming they know what they are doing). It's a standard precaution to help weed out applicants who are there to spy, steal or destroy the corporation's stuff. everevolutionaryfront.blogspot.com |

Marcus Avon
New Eden Fedo Lovers Society
18
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Posted - 2013.12.27 15:47:00 -
[13] - Quote
ha ha, good idea, but sadly I suffer from honesty. Not a very good survival characteristic in EVE I know.
I'll have to work on that as time goes by. I'm sure I'll have many good teachers  |

Marcus Avon
New Eden Fedo Lovers Society
18
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Posted - 2013.12.27 15:52:00 -
[14] - Quote
Haedonism Bot wrote:Marcus Avon wrote:I wont be giving my API key to anyone. I may end up being exploited and ripped off in this game, but I'm sure a hell not going to provide information to help them do it. Don't listen to this fellow. It's fine to be paranoid and all, but by refusing to hand out your API at all you rule out any possibility of joining many of the best corps in the game. While there are many good corps that do not require API checks (mine included), basically any corporation that has assets/structures/capital or supercapital ships will require one (assuming they know what they are doing). It's a standard precaution to help weed out applicants who are there to spy, steal or destroy the corporation's stuff.
Oh well..... that's life. Cant say i'm too worried, the corp seems to get a *lot* more benefit than the player anyway. I wouldn't say its a scam or anything, but I don't see anything very attractive about those big corps that have massive 10 step application processes and restrictions on what you can do. Sounds too much like a job. |

Petrus Blackshell
Rifterlings Point Blank Alliance
2741
|
Posted - 2013.12.27 19:48:00 -
[15] - Quote
Jonathan Storm wrote:API is great for using EVEmon but why would a corp need all that data? Is it safe to share? What are the drawbacks of sharing it?
Back in the day there was a lot of backstabbing jerkiness going around, still bad? Is that why corps ask for API?
That is exactly why corps ask for API. Giving them a full API, though, means they have (read-only) access to some sensitive stuff like your wallet and Eve-mails. Do you want your corp leadership to read through your Eve-mails?
Also, it's no safer giving it to a 3rd party program than giving it to a corp director. How do you know said program does not "report back" to its author all the stuff about you? Luckily, most 3rd party programs are open source, so they are code reviewed and something like that would be revealed. Additionally, the new modular API keys (compared to the old limited/full option) means you can give the program/person/whomever only as much info as they need, and nothing more.
Ultimately, it's up to you to judge how much you trust whoever you're giving the key.
Jonathan Storm wrote:I used to have these pdf maps of the regions, do those still exist? http://www.ombeve.co.uk/Eve_Regions.pdf or... Find the relevant region on Dotlan (http://evemaps.dotlan.net/) and click the PDF button at the top right of the map.
Jonathan Storm wrote:How are wormholes different then deadspace pockets?
Wormholes are "temporary gates" to completely new systems (dubbed w-space systems). All these systems have names starting with a J followed by numbers (e.g. J232741). In effect, they are nullsec systems without any stargates, and with local functioning on a "delayed" basis only -- you only show up in local chat if you say something. Additionally, all the NPCs are replaced by rogue drones, which are quite vicious. W-space is quite profitable, especially as it is the only place that materials to build T3 cruisers are found.
Jonathan Storm wrote:What are the newest must have skills?
My destroyer skill is at 1, not three, but I have battleships 5. This is because of how old my character is. Should I train destroyer skill to 3? Sensor compensation skills, if you hate getting jammed. Armor Honeycombing if you like being fast in armor ships. There's a few others that I'm missing, and it depends on just how long you've been gone.
Why not? Destroyers are useful and it's a fast skill to train. You don't have to, though.
Jonathan Storm wrote:What is this factional fighting thing? Factional warfare is a mechanic by which players can participate in a semi-controlled, NPC-ruled form of territorial conflict in lowsec. There are two warzones: the Amarr/Minmatar one, and the Caldari/Gallente one. In each, the opposing factions vie to conquer systems from each other by capturing ship-limited complexes. The opposing sides are at war with each other, so they can shoot each other freely.
You also get rewarded handsomely in Loyalty Points, which can be exchanged for goodies (and thus ISK), which makes FW one of the most lucrative activities in Eve. If you want lots of money, small gang PvP, and general lowsec shenanigans, you should look into it. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
1075
|
Posted - 2013.12.29 00:20:00 -
[16] - Quote
There is no harm in handing out an API key as you can always destroy the key, stopping access for whoever uses that particular key. You can also filter what any users of the key can read when you create it: it allows you to state that any recipients may see your skills, but not your e-mails, for example.
Petrus Blackshell makes a solid point about 3rd part software. For example, we use a website called Fleet-Up to manage fittings, and people subscribe to this website voluntarily with their own key. Fleet-Up doesn't require you to share your e-mail details, it just reads your skills from the API (again, only YOU can read them as Fleet-Up does not show them to others) and your compatibility with any of the corp/alliances doctrine ships. The website also integrates with Eve directly making purchases for doctrine fleets so much easier. |

Petrus Blackshell
Rifterlings Point Blank Alliance
2792
|
Posted - 2013.12.29 00:28:00 -
[17] - Quote
How recruitment in Eve works --> http://www.cad-comic.com/cad/20120625
Don't worry too much about "suffering from honesty". Not every way to be successful in Eve requires dishonesty or unethical behavior. It does make it a little harder though, and means you have to compensate in other areas (smartness, ruthlessness, perseverance, etc). Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

J'Poll
CDG Playgrounds
3477
|
Posted - 2013.12.29 00:38:00 -
[18] - Quote
Jonathan Storm wrote:I am coming back to EVE after being gone a long time. The game was nearly overwhelming then and is even more so now. So I decided I need to join a corp and start looking through the posting. A number of corps at requiring full API. API is great for using EVEmon but why would a corp need all that data? Is it safe to share? What are the drawbacks of sharing it?
API is read only. So they can never change anything about your account/character. It's a false sense of security though, as API only cover 1 account. If you have multiple, they can't see it.
Jonathan Storm wrote:Back in the day there was a lot of backstabbing jerkiness going around, still bad? Is that why corps ask for API?
Yep. Still EVE you are talking about, some things will never change.
Jonathan Storm wrote:I used to have these pdf maps of the regions, do those still exist?
I've printed out EVE maps from multiple sites like dotlan and Ombey's map
Jonathan Storm wrote:How are wormholes different then deadspace pockets?
Different mechanics
1. No local. Nobody shows up in local unless they speak in it. 2. Wormholes are all -1.0 and follow null-sec rules (so bubbles / dictors / capitals / HICs) 3. Different NPC with a MUCH harder AI (aka sleepers)
Jonathan Storm wrote:What are the newest must have skills?
Learning skills....ooh wait, you said newest.
Core skills, so anything that increases:
Shield size / recharge Armor size Structure size Amount of powergrid Amount of CPU Capacitor size / recharge
Post 1/2 due to quote limit.
Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3477
|
Posted - 2013.12.29 00:42:00 -
[19] - Quote
Jonathan Storm wrote:My destroyer skill is at 1, not three, but I have battleships 5. This is because of how old my character is. Should I train destroyer skill to 3?
If you want to use destroyers...yes If you don't want to use destroyers...no really
Also keep in mind that destroyers is now a racial skill.
The old system had 1 destroyers skill for all 4 races. Now we have Amarr Destroyer, Caldari Destroyer, Gallente Destroyer and Minmatar Destroyer skills
Same counts for Battlecruisers
My destroyer skill is at 1, not three, but I have battleships 5. This is because of how old my character is. What is this factional fighting thing? [/quote]
Faction Warfare is basically a wardec...between 2 factions, mixed in with a little SOV null like mechanics.
Basically. If you join one side, you can shoot militia members of the opposite site where ever you are. You can also claim or have to defend low-sec systems from opposing faction.
FW conflicts:
Amarr vs Minmatar
Caldari vs Gallente
Amarr and Caldari are friendly towards each other Gallente and Minmatar are friendly towards each other. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3477
|
Posted - 2013.12.29 00:44:00 -
[20] - Quote
Cara Forelli wrote:These guys answered your questions pretty well, but this guide made by NightCrawler 85 may be of use in your search for a corporation.
That doesn't count...randomly spamming the guide. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |
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