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Thyro
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Posted - 2003.09.08 19:00:00 -
[1]
I believe that in real world we would have to call the police to defend from an attacker...
Also this applies to any sci movie that exists...
So why this doesn't apply in this game?
I wonder if CCP had implemented this rule because started to receive complains from those who leave their ships in well secured systems while mining way from the game for long hours!
CCP/GMS get real!... that's why exists insurance and clones ... Beside this is a game to play not a game to leave it playing by it self.
My suggestion (AGAIN) goes for a DISTRESS CALL... which you could give the option to a player to switch on/off the automatic police call for support or not... (My preference goes for NOT)
My objective here is to get this game to be slightly real... otherwise this game will no pass a mediocre unrealistic game.
Please remove the automatic police protection and implement the distress call!..
If a player is active on his ship, then he would use the radio to call for support... if not!... well too bad!... don't abandon your ship while you are in space... or just make an insurance for it and a clone. AFK mining NO thanks!
DISTRESS CALL FOR SUPPORT PLEASE! and remove the police action to respond to a ship that got a single shot because is UNREAL!
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Thyro
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Posted - 2003.09.08 19:53:00 -
[2]
cool I'm not alone ;-)
coz this is my 2nd/3rd post on the same subject to open CCP eyes
my previous with a hand full of ideas was this one 
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Thyro
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Posted - 2003.09.08 20:23:00 -
[3]
nice ideas u have there. However I have to point out the following regarding police/concord whatever...
Thats all good to have them defending from pirates and negative players.. (if one day they start shooting to the pirates that share the same jump point!!!!) however..
Its unrealistic to have concords jumping into player ship that are attacked in a secured system AUs away from them... specialy if no one has called them... this is very unrealistic that someone has forgoten to include when they have a cleaver idea of include police.
Therefor, for police to act, then they should receive a distress call for support otherwise they shouldn't move a finger like in real world (because how they knew that u have been attacked if no one told them!!!!). That is my point... my quest is to get more reality and fair play in this game... nothing else!
And no excuses about AFK mining because this game is to be played while in front of the monitor and keyboard and not way from it (try chess instead if u want to be AFK) :-)
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Thyro
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Posted - 2003.09.09 13:29:00 -
[4]
There isn't any exploir if its well programmed. :-)
At moment if ur are the victim, police doesnt shoot at you but to the agressor... This distress call acts in the same way... but the only difference is ... police doesn't act if you don't tell them to do so. So if they don't receive your call for help they wouldn't know.
Now better than this... once they arrived they warn the agressor to leave the zone in X seconds or else... (be podded).
So the distress call is valid if you call the police/navy to support you... if u don't call they will not come in your help (if they aren't in the same zone as you are)
If they are near you in the same local and if you are attacked they respond imediatly... because they "saw" the agression.
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Thyro
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Posted - 2003.09.09 13:56:00 -
[5]
Distress call idea:
Reason: to give more realism to the police. And not to have police that shoots to kill without ask any questions!
How it works:
Situation: A player ship attacked in a secured system by other player/pirate (NPC)
1. Police/navy away from the local aggression will not act until they receive a distress call from the victim. 2. Police/navy presence the aggression do the following actions:
2.A - Warn the aggressor to leave the system/local in x seconds and fine the aggressor 2.B - If the aggressor doesn't leave and keep firing at the victim, then they open fire at aggressor (but never before the warning)
Exceptions:If the aggressor is pirate/player with a bounty on his head
Since EVE doesn't have jails .. they fire immediately at the aggressor (including pirates)
Fines:
Player with money to pay the fine: The fine is automatically deducted from his wallet Player without money to pay the fine: His account jumps to negative. So he will have always to pay the fine when e earn money.
Modules (low slot) - (or a menu option button in the ships console)
Basic Radio(range = local) Extend Radio(range = system)
(the module option will require to review the ship slots what could be a small pain for the Devs :- however I reckon that gives more realism to this game)
Regards
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Thyro
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Posted - 2003.09.09 14:06:00 -
[6]
Amin that's a good point. However that reveals a fault in the police actions and well commented in several posts in this forum... and that his....
The police/navy don't act when pirates or players with negative points jump to a system or are near them.
Because if Development had looked at that and solved it... your suggestion that a pirate corp may come and do a rampage in a secured system would be quite difficult to happen :-)
So distress call still remains as real addition to the game instead of the current unrealistic police awareness of all aggressions
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