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Llyona
sleep Deprivation INC. LLC Brothers of Tangra
31
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Posted - 2013.12.28 01:42:00 -
[1] - Quote
Hey guys!
I was thinking about Carriers and how they have a Drone Bay, yet no way of repairing drones stored in it. From a functionality stand point, a carrier's bay would have facilities to repair equipment stored within it. However, simply making this a standard feature of a Carrier/Super-Carrier would be a bit excessive, in my opinion.
Presently you must equip a remote armor and hull repair unit in order to repair damage done to your drones, which also requires your drones to be in space. I say that a suitable replacement would be a high slot module that can perform these tasks for drones stored in your drone bay. The module should use cap and should also only restore a portion of the armor/hull damage per cycle.
Perhaps something along these lines:
Drone Repair Unit [Explanation] Slot: High CPU usage: 60 tf Powergrid usage: 1,000 MW Activation Cost: 250 GJ Duration: 10 seconds Armor Repair Amount: 100 HP Hull Repair Amount: 100 HP Volume: 50m3 Required Skill: Drone Repair Systems I
Capital Drone Repair Unit [Explanation] Slot: High CPU usage: 75 tf Powergrid Usage: 100,000 MW Activation Cost: 500 GJ Duration: 10 seconds Armor Repair Amount: 200 HP Hull Repair Amount: 200 HP Volume: 4000 m3 Required Skill: Capital Drone Repair Systems I, Drone Repair Systems IV EVE is an illness, for which there is no cure. |
I am disposable
Republic University Minmatar Republic
15
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Posted - 2013.12.28 01:44:00 -
[2] - Quote
+1 to the idea. The numbers would need testing though. |
scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
94
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Posted - 2013.12.28 05:14:00 -
[3] - Quote
I'm no cap pilot, but it seems like it would make sense. Might also come in handy for missioning with a Marauder and those utility slots. (Edit: In a smaller size with reduced capabilities.) |
Daenika
MMO-Mechanics.com
41
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Posted - 2013.12.28 07:23:00 -
[4] - Quote
I'll be honest, as a high-slot, I doubt it'd ever get used.
The only things that takes up appreciable space in a carrier's drone bay are fighters (and similarly, fighter-bombers in a supercarrier's). A standard-issue Archon can fit sixteen thousand light drones in it's drone bay. An Aeon can fit thirty thousand. For most carriers pilots, if a drone gets damage, it gets pulled and replaced with another undamaged one out of the carrier's nearly limitless drone bay, and the damage one will get repaired later at station or POS, or will simply be abandoned if impractical to repair.
Fighters and fighter-bombers are really the only ones worth repairing, both due to size and cost, but considering carriers already have extensively bonused range on capital remote repair modules, I don't see why we need a unique module just for repairing the ones in the bay as well. Rep them while they are on field. |
Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
644
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Posted - 2013.12.28 07:39:00 -
[5] - Quote
Besides the huge drone bay, the other thing carriers are known for (and bonused for) is remote reps.
I just blast my drones with capital remote reps if they are damaged. Fixes them in like 5 seconds |
Nevyn Auscent
Broke Sauce
804
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Posted - 2013.12.28 08:51:00 -
[6] - Quote
This would actually be a cool way to designate 'drone ships'. As a role bonus drone ships get to make up for the lost slot. Auto rep on the drone bay once they are inside. And provide a better explanation for the balance of them loosing a slot rather than 'drones give utility'
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Commander IceQ
Wet Soap Studios Union 0f Revolution
8
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Posted - 2013.12.28 09:57:00 -
[7] - Quote
+1 Doesn't matter what slot you use... I like the idea. I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it. |
Alvatore DiMarco
Capricious Endeavours Ltd
1659
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Posted - 2013.12.28 10:26:00 -
[8] - Quote
I would kind of support the idea that drones in the bay auto-repair without modules. Shield regens at the current rate, armor regens at one-third of the shield rate and hull regens at one-third of the armor rate. |
I am disposable
Republic University Minmatar Republic
15
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Posted - 2013.12.28 10:45:00 -
[9] - Quote
Alvatore DiMarco wrote:I would kind of support the idea that drones in the bay auto-repair without modules. Shield regens at the current rate, armor regens at one-third of the shield rate and hull regens at one-third of the armor rate.
Yeah as I think about it I think the better way to go is for them to have a passive repair for drones in a drone bay, and I tend to think it should be slow so that it doesn't completely negate damage done to drones in a given encounter (unless it lasts awhile). As a trade off they would no longer be repairable with RR modules. |
Jason Itiner
Fleet of Fog
46
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Posted - 2013.12.28 13:14:00 -
[10] - Quote
This feature should be pretty much standard on all drone bays. The shields already recharge in time, but the armor and structure should be repaired as well, albeit at lower and lower rates than shield (more complex repairs needed, and all that stuff). |
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Seranova Farreach
576
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Posted - 2013.12.28 14:17:00 -
[11] - Quote
better yet.. droens rep their shields in the bay anyway so let the drone bay repair shield and armor but not hull so you still gotta have them repaired properly _______________________ http://i.imgur.com/d9Ee2ik.jpg
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Deckard Stern
Caldari Provisions Caldari State
3
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Posted - 2013.12.28 15:00:00 -
[12] - Quote
Seranova Farreach wrote:better yet.. droens rep their shields in the bay anyway so let the drone bay repair shield and armor but not hull so you still gotta have them repaired properly
I like this idea. Drone bay repairs shield same way as before, but will also repair armor (but I think it should be at a slightly slower rate than shield), but hull repairs can't be performed by the drone bay.
The question is whether this disrupts the existing balance around drone ships in pvp. (Excluding the debacle of assisted sentries, of course.) |
Silivar Karkun
Imperial Shipment Amarr Empire
121
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Posted - 2013.12.28 15:08:00 -
[13] - Quote
i like the idea of not having to repair drones in station, but i have to remind you of the potential problems it would give to the market, if you dont spend isk in repairs, theres less isk loss, also, if you can get your drones to survive a longer time, it means less frones destroyed, and means oversaturation of the, already sturated drone market........ |
scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
95
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Posted - 2013.12.28 18:04:00 -
[14] - Quote
Silivar Karkun wrote:i like the idea of not having to repair drones in station, but i have to remind you of the potential problems it would give to the market, if you dont spend isk in repairs, theres less isk loss, also, if you can get your drones to survive a longer time, it means less frones destroyed, and means oversaturation of the, already sturated drone market........ Supposing this module were adapted for use by Marauders also, what if it used a small amount of Nanite Paste to make drone repairs in the bay? Twice as much Nanite Paste to repair Hull as to repair Armor. So, completely hypothetically, if my Hob 1 is at 99% damage when I scoop it then the shields recharge on their own, and then it takes 12 nanite paste to repair the damage (4 for the armor and 8 for hull). This number is completely arbitrary and has no bearing on any kinds of math or research. The idea behind this is that repairing drones by using this module would still cost ISK, but would allow a Marauder to stay away from dockup for longer periods. I'm not sure how it would effect PvP with drone boats though. |
TeeKay Latef
Birds of Steel Kraftwerk.
8
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Posted - 2013.12.28 20:40:00 -
[15] - Quote
scorchlikeshiswhiskey wrote:Silivar Karkun wrote:i like the idea of not having to repair drones in station, but i have to remind you of the potential problems it would give to the market, if you dont spend isk in repairs, theres less isk loss, also, if you can get your drones to survive a longer time, it means less frones destroyed, and means oversaturation of the, already sturated drone market........ Supposing this module were adapted for use by Marauders also, what if it used a small amount of Nanite Paste to make drone repairs in the bay? Twice as much Nanite Paste to repair Hull as to repair Armor. So, completely hypothetically, if my Hob 1 is at 99% damage when I scoop it then the shields recharge on their own, and then it takes 12 nanite paste to repair the damage (4 for the armor and 8 for hull). This number is completely arbitrary and has no bearing on any kinds of math or research. The idea behind this is that repairing drones by using this module would still cost ISK, but would allow a Marauder to stay away from dockup for longer periods. I'm not sure how it would effect PvP with drone boats though.
Ancilliary Drone Repair Bay. Yes pls.
Basically this module would be just convenience. But personally i like the idea, this way you can have multiple sets of drones fighting and repairing. A much more fluent solution to the "return and orbit + rr" approach.
With 1000 MW (as suggested by OP) it would be mainly used on BS-Size ships anyway. And they also got enough cargo space to carry enough nano-paste for long expeditions. No need to set it to use by Marauders only, as they dont have large drone bays any more.
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scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
95
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Posted - 2013.12.28 20:51:00 -
[16] - Quote
TeeKay Latef wrote:scorchlikeshiswhiskey wrote:Silivar Karkun wrote:i like the idea of not having to repair drones in station, but i have to remind you of the potential problems it would give to the market, if you dont spend isk in repairs, theres less isk loss, also, if you can get your drones to survive a longer time, it means less frones destroyed, and means oversaturation of the, already sturated drone market........ Supposing this module were adapted for use by Marauders also, what if it used a small amount of Nanite Paste to make drone repairs in the bay? Twice as much Nanite Paste to repair Hull as to repair Armor. So, completely hypothetically, if my Hob 1 is at 99% damage when I scoop it then the shields recharge on their own, and then it takes 12 nanite paste to repair the damage (4 for the armor and 8 for hull). This number is completely arbitrary and has no bearing on any kinds of math or research. The idea behind this is that repairing drones by using this module would still cost ISK, but would allow a Marauder to stay away from dockup for longer periods. I'm not sure how it would effect PvP with drone boats though. Ancilliary Drone Repair Bay. Yes pls. Basically this module would be just convenience. But personally i like the idea, this way you can have multiple sets of drones fighting and repairing. A much more fluent solution to the "return and orbit + rr" approach. With 1000 MW (as suggested by OP) it would be mainly used on BS-Size ships anyway. And they also got enough cargo space to carry enough nano-paste for long expeditions. No need to set it to use by Marauders only, as they dont have large drone bays any more. I wasn't trying to insinuate that it should only be allowed for Marauders, but their lack of a large drone bay combined with utility high slots would complement a module like this quite nicely for PvE. :) |
Llyona
sleep Deprivation INC. LLC Brothers of Tangra
37
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Posted - 2013.12.30 07:15:00 -
[17] - Quote
Daenika wrote:I'll be honest, as a high-slot, I doubt it'd ever get used.
The only things that takes up appreciable space in a carrier's drone bay are fighters (and similarly, fighter-bombers in a supercarrier's). A standard-issue Archon can fit sixteen thousand light drones in it's drone bay. An Aeon can fit thirty thousand. For most carriers pilots, if a drone gets damage, it gets pulled and replaced with another undamaged one out of the carrier's nearly limitless drone bay, and the damage one will get repaired later at station or POS, or will simply be abandoned if impractical to repair.
Fighters and fighter-bombers are really the only ones worth repairing, both due to size and cost, but considering carriers already have extensively bonused range on capital remote repair modules, I don't see why we need a unique module just for repairing the ones in the bay as well. Rep them while they are on field.
This is primarily why I think the module should be a high-slot, as it's replacing a function that is performed by high-slot items.
As for people actually using the module, I could see w-space dwellers and folks operating in null-sec systems without a station utilizing this tool. Essentially you can maintain your current fit aspect and when all is said and done, you return to your POS, or use your Mobile Depot to refit to the module. Once your drones are repaired you can swap back to your previous fit.
Also, presently you are unable to launch drones and target anything while in a POS. This means that in an austere environment, you cannot do a post mission op clean-up unless you drift outside your POS. While I'm not particularly against the potential PVP such a scenario would provide, it creates a tedious task that shouldn't actually need to be done.
In all honesty, I think the biggest issue with this suggestion ever being implemented is the coding required to accomplish it. Frankly, I don't know how the drone state is maintained while drones are in their bay. For all we know, the drones being launched could simply appear to have been regenerating shields, simply because the database registered that as the appropriate state for the drone's shields given the absence of damage being done to it. EVE is an illness, for which there is no cure. |
Kaerakh
Obscure Joke Implied Kiki's Delivery Service.
71
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Posted - 2013.12.30 14:57:00 -
[18] - Quote
Llyona wrote:Daenika wrote:I'll be honest, as a high-slot, I doubt it'd ever get used.
The only things that takes up appreciable space in a carrier's drone bay are fighters (and similarly, fighter-bombers in a supercarrier's). A standard-issue Archon can fit sixteen thousand light drones in it's drone bay. An Aeon can fit thirty thousand. For most carriers pilots, if a drone gets damage, it gets pulled and replaced with another undamaged one out of the carrier's nearly limitless drone bay, and the damage one will get repaired later at station or POS, or will simply be abandoned if impractical to repair.
Fighters and fighter-bombers are really the only ones worth repairing, both due to size and cost, but considering carriers already have extensively bonused range on capital remote repair modules, I don't see why we need a unique module just for repairing the ones in the bay as well. Rep them while they are on field. This is primarily why I think the module should be a high-slot, as it's replacing a function that is performed by high-slot items. As for people actually using the module, I could see w-space dwellers and folks operating in null-sec systems without a station utilizing this tool. Essentially you can maintain your current fit aspect and when all is said and done, you return to your POS, or use your Mobile Depot to refit to the module. Once your drones are repaired you can swap back to your previous fit. Also, presently you are unable to launch drones and target anything while in a POS. This means that in an austere environment, you cannot do a post mission op clean-up unless you drift outside your POS. While I'm not particularly against the potential PVP such a scenario would provide, it creates a tedious task that shouldn't actually need to be done. In all honesty, I think the biggest issue with this suggestion ever being implemented is the coding required to accomplish it. Frankly, I don't know how the drone state is maintained while drones are in their bay. For all we know, the drones being launched could simply appear to have been regenerating shields, simply because the database registered that as the appropriate state for the drone's shields given the absence of damage being done to it.
I was going to counter and say a low or high would make more sense, but you're right about the remote repper slot usage. High slot makes more sense because it trades off potential remote rep and dps. So yeah, +1. |
Batelle
Komm susser Tod
1051
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Posted - 2013.12.30 15:18:00 -
[19] - Quote
how about cycling a local armor repper reps any drones in the bay as well. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Tarunik Raqalth'Qui
Anomalous Existence Surely You're Joking
209
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Posted - 2013.12.30 16:11:00 -
[20] - Quote
Not a terribly bad idea. Would make fixing drones less of a chore for those who live without the aid of a convenient repair service. |
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