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dekiode
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Posted - 2006.03.13 17:17:00 -
[1]
I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
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tiller
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Posted - 2006.03.13 18:37:00 -
[2]
Originally by: dekiode I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
Don't jump into a system with me in it.
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Manion Taleroth
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Posted - 2006.03.13 18:43:00 -
[3]
Edited by: Manion Taleroth on 13/03/2006 18:44:00
Originally by: dekiode I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
Be outside of range. Warp away before they hit you. Use Defender missles.
You can avoid some damage if you're simply moving faster than the explosion velocity, as an alternative.
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Izo Azlion
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Posted - 2006.03.13 18:43:00 -
[4]
Originally by: tiller
Originally by: dekiode I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
Don't jump into a system with me in it.
Thats useful isnt it? Sigh.
Missiles make contact unless you have Defender Missiles in a launcher on your ship, or are out of range of them.
They basically do Their base damage + skills + ship bonus' - resistances of the target = damage dealt.
Not much you can do about it really
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Hinik
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Posted - 2006.03.13 18:45:00 -
[5]
Tiller's being ebil 
you can't avoid missiles. you can destroy them before they reach you with defender missiles (but against tiller's cruise or torps they'll be next to useless) or you can smartbomb missiles as they approach... but that works only occasionally.
the best plan of action is to tank them and shoot back...
LOVES CHARITY REGARD |

Wild Fox
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Posted - 2006.03.13 18:50:00 -
[6]
Originally by: dekiode I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
Missiles (and rockets) always hit. They have no chance to miss. Orbiting your opponent at high speed screws up his turrets' tracking but is of zero use against missiles.
Having said this, if you are piloting a small (specifically with a low sig radius) fast ship, big missiles -- heavy, cruise, torpedoes -- will not hit you for full damage. In fact, at some point the damage becomes insignificant (e.g. shooting torpedoes at an interceptor going full blast on AB).
For full details see http://www.eve-online.com/guide/en/g27.asp
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Wild Fox
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Posted - 2006.03.13 18:54:00 -
[7]
Originally by: Izo Azlion
Missiles make contact unless you have Defender Missiles in a launcher on your ship, or are out of range of them.
Yes.
Originally by: Izo Azlion
They basically do Their base damage + skills + ship bonus' - resistances of the target = damage dealt.
Not much you can do about it really
No. Not even close. Go read the missile guide.
If you decide to give advice, make sure that it's correct first.
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HUGO DRAX
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Posted - 2006.03.13 19:20:00 -
[8]
Edited by: HUGO DRAX on 13/03/2006 19:22:01
Originally by: dekiode I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
Install a chaff module and a flare module and buy chaff/flare charges. Depending on the type of guidance the rockets/missles are using, go and launch 1 set of countermeasures per volley. Dont just complain, do something. Channel macrointel meet with likeminded folks, spottings,intel |

Redship Rory
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Posted - 2006.03.13 19:23:00 -
[9]
Basically the missile damage algorithm has 3 parts (I'm going by my rather sketchy memory here, the actual formula was post on the forum at one point. but I'm lazy and dont want to search it out)
The first part is a velocity modifier and is basically dmgModV = explosionVelocity / yourVelocity if dmgModV > 1 then dmgModV becomes 1
The second part is the Sig radius modifier dmgModS = yourSig / explosionRadius if dmgModS > 1 then dmgModS becomes 1
The third part runs these two values through another formula which modifies the base damage of the missile (this is the part I cant remember completly, i know the number 1500 is involved somehow) and finally the result of this is run through the regular damage formulae, taking into account resists and what not.
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duffmantt
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Posted - 2006.03.13 21:13:00 -
[10]
Quote: Don't jump into a system with me in it.
Lmao
I Love Primarch Currently recruiting! |

SengH
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Posted - 2006.03.13 21:21:00 -
[11]
Once you get over 7km/s the predictive tracking for missiles doesnt work and everything larger than heavies wont hit you at all.
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Bayta Darrel
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Posted - 2006.03.13 21:46:00 -
[12]
Edited by: Bayta Darrel on 13/03/2006 21:47:39 I once orbited an enemy POS at 100km in my MWDing taranis. We'd caught the guy putting up the POS early so he only had 4 cruise missile batteries operational. Anyway with just me orbiting it at about 3500m/s, they were hitting me for about 5 damage each. I didn't eve need to tank because my shields were recharging faster than they were being damaged.
An little while later, we had about 40 ships pounding the sh*t out of this POS. 
We even managed to pod the guy who put it up.
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duffmantt
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Posted - 2006.03.13 22:29:00 -
[13]
Defender missles?
I Love Primarch Currently recruiting! |

Riyal
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Posted - 2006.03.14 01:34:00 -
[14]
Edited by: Riyal on 14/03/2006 01:35:21 As mentioned above you can avoid missiles by using speed, which is harder skill wise, or by being able to absorb the damage which easier to start out with.
The EVE Missile Guide is a handy thing to check out. I had a tpough job explaining how missiles worked to my corp, this would have made it so much easier.
Best bet if you havent already is to fit some armour plating/shield extenders (depending on the ship, having both on the same ship is a waste so pick either armour or shield) to give yourself more time to get used to the damage you'll take and a armour repairer/shield booster (again choose one) will allow you to repair some or all of the damage.
Even if you cant repair all the damage being done it gives you a bigger window to kill damage your target before you have to warp off.
Edit: There are also defenders but I find then to be pretty usless at all but the longest ranges.
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Nyabinghi
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Posted - 2006.03.14 06:11:00 -
[15]
When do long range missles give up on the target? Or do they eventually explode?
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tiller
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Posted - 2006.03.14 07:12:00 -
[16]
Originally by: Nyabinghi When do long range missles give up on the target? Or do they eventually explode?
After they have flown for 'X' time.... flight time varies between types. When this time is up they just vanish.
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Ashelth
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Posted - 2006.03.14 10:17:00 -
[17]
Originally by: dekiode I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
1) Travel faster than the missiles.
Cruise missiles are the fastest @ 3750 base speed and pretty much impossible to out run against a decent pilot. They range down to a whopping 750m/s base for citadel torps.
2) Our run the missiles.
Missiles have a max flight time -- which means max flight time * max velocity = max range. Simply stay out of that (problem comes with cruise missiles which can easilly go 240km, but rockets max out at like 6km)
3) Defenders
4) Smart bombs (fire off a smartie and any missiles in the effect radius goes byebye).
_____________
Defenses against missiles:
1) Signature radius
Each ship has a base sig nature radius, the missile damage has a modifier of (ship radius/missile radius) * Guided missile precision skill. This means if a target of radius 50, is hit my a missile of missile explosion radius of 500 it would do .1 * base damage. This can be improved by the skill guided missile precision... @ level 5 .1 become .1 * 1.25 = .125 * base damage.
2) Ship speed.
Missiles also have explosion velocities (it's literally possible to outrun the explosive blast of the missile). Again this works the same way as radius/blast radius does... EXCEPT this ship speed/missile explosion speed is a smaller component of the damage equation.
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Rells
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Posted - 2006.03.14 10:24:00 -
[18]
Originally by: Wild Fox
Originally by: dekiode I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
Missiles (and rockets) always hit. They have no chance to miss. Orbiting your opponent at high speed screws up his turrets' tracking but is of zero use against missiles.
Having said this, if you are piloting a small (specifically with a low sig radius) fast ship, big missiles -- heavy, cruise, torpedoes -- will not hit you for full damage. In fact, at some point the damage becomes insignificant (e.g. shooting torpedoes at an interceptor going full blast on AB).
For full details see http://www.eve-online.com/guide/en/g27.asp
Speed you are moving definitely has an effect on how bad the missile hits you. The faster you go and the lower the signal radius you have, the less effect a missile will have on you. For example, it would be almost impossible for a Raven with cruise missiles to kill an unwevbbed inty. The missiles are too big and inty too fast. -- Rells
◄ PvP University: Isnt it about time you learned to fight back?
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tiller
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Posted - 2006.03.14 10:35:00 -
[19]
Originally by: Rells
Originally by: Wild Fox
Originally by: dekiode I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
Missiles (and rockets) always hit. They have no chance to miss. Orbiting your opponent at high speed screws up his turrets' tracking but is of zero use against missiles.
Having said this, if you are piloting a small (specifically with a low sig radius) fast ship, big missiles -- heavy, cruise, torpedoes -- will not hit you for full damage. In fact, at some point the damage becomes insignificant (e.g. shooting torpedoes at an interceptor going full blast on AB).
For full details see http://www.eve-online.com/guide/en/g27.asp
Speed you are moving definitely has an effect on how bad the missile hits you. The faster you go and the lower the signal radius you have, the less effect a missile will have on you. For example, it would be almost impossible for a Raven with cruise missiles to kill an unwevbbed inty. The missiles are too big and inty too fast.
T2 precision cruise will often take a inty in 1 or 2 volleys regardless of speed. But with T1 missiles your right, not a chance.
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B0rn2KiLL
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Posted - 2006.03.14 10:41:00 -
[20]
what i like about the whole thing is, heh, not many ppl use these tactics against ravens\other missile batteries :/ they just engage it like any other BS/races big mistake imo, alot of people should be reading this thread. --- When It Absolutely Positively Has To Be Desotroyed. |

B0rn2KiLL
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Posted - 2006.03.14 10:43:00 -
[21]
Originally by: tiller
Originally by: Rells
Originally by: Wild Fox
Originally by: dekiode I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
Missiles (and rockets) always hit. They have no chance to miss. Orbiting your opponent at high speed screws up his turrets' tracking but is of zero use against missiles.
Having said this, if you are piloting a small (specifically with a low sig radius) fast ship, big missiles -- heavy, cruise, torpedoes -- will not hit you for full damage. In fact, at some point the damage becomes insignificant (e.g. shooting torpedoes at an interceptor going full blast on AB).
For full details see http://www.eve-online.com/guide/en/g27.asp
Speed you are moving definitely has an effect on how bad the missile hits you. The faster you go and the lower the signal radius you have, the less effect a missile will have on you. For example, it would be almost impossible for a Raven with cruise missiles to kill an unwevbbed inty. The missiles are too big and inty too fast.
T2 precision cruise will often take a inty in 1 or 2 volleys regardless of speed. But with T1 missiles your right, not a chance.
no offence but.. web + TP ftw? lol :/ --- When It Absolutely Positively Has To Be Desotroyed. |

tiller
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Posted - 2006.03.14 10:52:00 -
[22]
Edited by: tiller on 14/03/2006 10:55:16
Originally by: B0rn2KiLL
Originally by: tiller
Originally by: Rells
Originally by: Wild Fox
Originally by: dekiode I'm new to the game, and I've been having a problem against missles. They seem to hit me every time, even if I orbit the oppoent at a high speed in tight orbit. Could someone give me some advice in how to avoid missiles?
Missiles (and rockets) always hit. They have no chance to miss. Orbiting your opponent at high speed screws up his turrets' tracking but is of zero use against missiles.
Having said this, if you are piloting a small (specifically with a low sig radius) fast ship, big missiles -- heavy, cruise, torpedoes -- will not hit you for full damage. In fact, at some point the damage becomes insignificant (e.g. shooting torpedoes at an interceptor going full blast on AB).
For full details see http://www.eve-online.com/guide/en/g27.asp
Speed you are moving definitely has an effect on how bad the missile hits you. The faster you go and the lower the signal radius you have, the less effect a missile will have on you. For example, it would be almost impossible for a Raven with cruise missiles to kill an unwevbbed inty. The missiles are too big and inty too fast.
T2 precision cruise will often take a inty in 1 or 2 volleys regardless of speed. But with T1 missiles your right, not a chance.
no offence but.. web + TP ftw? lol :/
Waste of fitting on a T2 missile spitting raven. Why fit those when you don't need them... why try to improve on a 1 volley kill ? 
edit: ok I can see what your saying..
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