
Endovior
Osmosis Inc Li3 Federation
138
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Posted - 2013.12.31 13:00:00 -
[1] - Quote
Two things:
1: I like the idea of the Sov system encouraging people to be active in their space. 2: This isn't quite the way to do it.
Fundamentally, Sov warfare is a PvP game, and basing it mostly on PvE activity would be a rather significant change. After all, the 'big deal' here is the massive capital fights over significant objectives. If there weren't any significant objectives, just an overall counter of PvE amount, that's nowhere near as dramatic, and would lead to less interesting conflicts, IMO.
Which is not to say that it's entirely a bad idea, just incomplete. What I would recommend, instead, is for the listed factors to contribute to a 'Stability' rating, or some such... which has a beneficial impact on the tankiness of Sov structures. Accordingly, a popular, active system will be much harder to take down, and an unpopular backwater will be vulnerable to a much smaller fleet.
Similarly (and this WILL be a big deal), let foreign (read: non-alliance) PvE activity in your space decrease stability rating. That will be a huge deal in terms of inter-alliance relations, since your 'allies' hanging out in your space doing stuff is actively bad for your system security (in some small but meaningful way). It won't lose you the war outright... but if you have blues hanging out in your space, who aren't contributing to war defence, then that's a real incentive to have less blues, which would create more overall conflict. Additionally, people without the ability to actively and personally grab Sov over an area, can still help to undermine their enemies by doing PvE in hostile territory. Indeed, the aforementioned unpopular backwaters might have their primary defences mostly undermined by a simple and 'harmless' fleet of miners over the course of a night or two... leaving the critical Sov structures vulnerable to a quick raid, and potentially putting the defenders in an untenable position (as they'd be trying to defend a glass house, in a fleet-on-fleet situation). |