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MickeyFinn
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Posted - 2006.03.14 09:13:00 -
[1]
Only complaint I have is the stacking speed penalty when the ammo is in the gun. Ok, the shield penalty I can just about live with but what justifies the speed penalty? Have the penalties on the firing of the ammo (you may be able to loosely justify that with recoil etc) but why in the name of all that is holy does it penalise when travelling?
My 2 cents
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MickeyFinn
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Posted - 2006.03.14 11:14:00 -
[2]
Originally by: Glengrant Edited by: Glengrant on 14/03/2006 09:26:09 Good things come at a price. Don't wish for the I-Win Button.
These things have same build-in drawbacks. U don't have to use them. Every time u use them anyway - u prove that the advantage is still worth it.
If you don't want the speed penalty - don't load the stuff. There's T1 ammo/missiles available without an effect on speed or shield or whatever. Use that instead. Problem solved.
Oh but you absuletely have to have the most maxed damage there is to be had? Fair enough - your choice - but it comes at a price - and the price is a combination of isk and reductions - and obviously it's worth that price.
:-)
Glengrant
p.s. This is very similar to the argument that Freighters and other slow ships absolutely have to have and need and no way around it instajump bookmarks (or equivalent feature). It's beyond me why a big fat ship should be able to travel as fast and as safely as a Frigate. But there's too many threads about that already.
The point I am making is that the speed penalty is a penalty for penalties sake. The freighter penalty is fine, its a huge ship with a huge mass and therfore you would expect it to be sluggish and slow but where does a speed penalty fit in to ammo that is simply loaded?
I dont want an I win button, like I say I accept the penalty to shield plus the huge cost and skillpoint sink what I am after is properly structured penalties for big bonuses not just penalties that dont make any sense. Thats all I was saying.
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MickeyFinn
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Posted - 2006.03.14 11:28:00 -
[3]
Originally by: Nee'kita Frist Extra power from, shield and propulsion systems to help contain and direct the pure firepower involved with Tech2 ammo.
There done and dusted.
No.
If it takes extra power from the propulsion systems to contain it then why isnt the speed penalty in play when the ammo is not loaded and just in your cargo hold.
If it takes extra power form the propulsion systems to direct the ammo then why isnt the penalty only applicable to FIRING the rounds rather than when it is merely loaded?
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MickeyFinn
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Posted - 2006.03.14 11:44:00 -
[4]
No offence Rob but that sounds like an excuse to justify an overly zealous penalty. You could apply that logic to anything, the argument is "is the penalty imposed reasonable and comparative to the bonuses gained?"
For example, drones on a moros are very powerful because of the big bonus. Therefore would it be fair to say that the moros should have a 100% speed penalty upon launching them? In my opinion that would be unreasonable and that is the same for speed penalties with tech 2 ammo.
...Again, there should be penalties for big advantages but surely they have to be reasonable?
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MickeyFinn
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Posted - 2006.03.14 11:57:00 -
[5]
Originally by: Rod Blaine
Originally by: MickeyFinn No offence Rob but that sounds like an excuse to justify an overly zealous penalty. You could apply that logic to anything, the argument is "is the penalty imposed reasonable and comparative to the bonuses gained?"
For example, drones on a moros are very powerful because of the big bonus. Therefore would it be fair to say that the moros should have a 100% speed penalty upon launching them? In my opinion that would be unreasonable and that is the same for speed penalties with tech 2 ammo.
...Again, there should be penalties for big advantages but surely they have to be reasonable?
Ah, but the argument here was that the stacking of the penalties should no exist.
What I said was that it should, since it makes sense. I also said the removing them on want of the player without an extra penalty essentially removes the penalty itself, thus rendering ti useless and imbalancing the situation.
Now, what you are now saying is that the penalties themselves aren't right. That's another story, and one that I could agree with in some cases.
However, they should stack, and continue to do so.
Yer, i kinda moved the argument from the OP to mine inadvertantly - stacking is not my gripe but the fact that the penalty is there in the first place as per my first post on the subject :p
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MickeyFinn
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Posted - 2006.03.14 12:09:00 -
[6]
Originally by: Arkanor I don't think they're asking for a winbutton, they're asking for something that behaves like a hislot item.
Lowslot items don't need to be activated (usually) Medslot items are a mix Name one hislot item that does not need activation to obtain an effect. There is no sense really in being penalized for something that takes effect when firing a gun if you're not firing that gun. T-II ammo is blisteringly expensive as it is.
Drone augmentor........but your first sentance is spot on. ;)
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