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Discorporation
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Posted - 2003.09.09 10:30:00 -
[1]
Edited by: Discorporation on 09/09/2003 10:44:54 I don't think it's the graphics. I think it's all the information regarding position, loadout and state-changes of objects in space O.o
[Heterocephalus glaber]
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Discorporation
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Posted - 2003.09.09 18:17:00 -
[2]
Quote:
hmm load times is one thing... but when you have 20 ships and + whatever number of drones...
there is nothing LOADING why do you think it works like a fram show? hmm ya its the graphics at work then
The server needs to send your client the amount of drones, what the drones position is in regards to objecs, the drones' loadouts, the ships that are there, what their loadout is, what their state is, what their position is in relation to stationary objects, hat they are currently doing, and in what direction, what your ship's position is in relation to these factors, etc.
The client appling textures, shading, etc is nothing compared to the information the server needs to update it with.
[Heterocephalus glaber]
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Discorporation
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Posted - 2003.09.09 18:33:00 -
[3]
Drutort
Yes, your client has to load all the graphics and textures, etc, then display them. I don't dispute that, and it would be responsible for frame-lag.
However, the bandwidth-spike you get when you have to load the environment at the warp-in point is in my opinion the cause of the lag problem.
[Heterocephalus glaber]
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Discorporation
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Posted - 2003.09.09 18:41:00 -
[4]
Quote:
yes and since we are paying monthly fee i demand US BROADBAND PEOPLE get a bit MORE BANDWITH... so we dont lag...
Talk to your provider :P
Quote: its only fair all other games have it what at about 8-10k/s bandwidth and i have no clue what EVE has but i think its very little and its little because the server only sends you very little or is limited/caped to all players and doesnt seem to care what connection you got?
That's true and goes or even too (what was it, 3 k/b?). However when you warp in there is a huge netw spike which causes your lag, etc.
:)
[Heterocephalus glaber]
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Discorporation
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Posted - 2003.09.13 21:55:00 -
[5]
press ctrl+alt+f12, drutort, then warp into a lagged out jump-in point.
[Heterocephalus glaber]
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Discorporation
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Posted - 2003.09.13 22:08:00 -
[6]
Edited by: Discorporation on 13/09/2003 22:08:11 Get a better vid card
(lolroflomgwtfbbq)
[Heterocephalus glaber]
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Discorporation
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Posted - 2003.09.13 22:18:00 -
[7]
I play eve 100% smoothly.
My gf recently got a pc upgrade from a PIII 800mhz, to a AMD2000XP+. Eve is HARRR.
[Heterocephalus glaber]
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Discorporation
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Posted - 2003.09.13 22:59:00 -
[8]
Quote: Regarding the warp-in lag:
We have been working hard on fixing this problem. There are a few contributing factors to the lag. The biggest one was CPU-bound, and the code in question has been optimized to death and runs now 15 times faster than before . One factor is graphics hardware and that can be solved with uhm... bigger graphics card. The third factor has to do with network communication. We are currently fixing some issues there and hopefully the changes will make it soon to Tranquility.
HARRR dev, HARRR
:p
[Heterocephalus glaber]
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Discorporation
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Posted - 2003.09.15 11:19:00 -
[9]
Quote:
no what you are doing is just blowing up the pixels... that is totally diff thing then rendering 
with that zoom thing you talking about you are just blowing up the pixels that are being displayed on your screen... and nothing else so you get very big pixels etc... and it looks like crap...
nice try but its diff thing 
But when you click the mouse-button it -does- render the image. Smooths it our, so you can actually see what's there. Try it when ctrl zooming in on a ship 
[Heterocephalus glaber]
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