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Cyniac
Twilight Star Rangers Black Thorne Alliance
34
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Posted - 2011.11.07 14:54:00 -
[1] - Quote
A few things to look at.
1) Skills - production efficiency V is a must. 2) BPOs - make sure they are researched so you minimize waste
Those two alone will decrease your base costs by 20%
3) Know your markets - You don't buy a BPO and then think of making profit. You look at where there is a profit and then you get the BPO.
4) Welcome to the minerals I mine are free syndrome - some people will price their ships below mineral prices because they can.
And btw there is normally some lag between fluctuations in the mineral market and fluctuations in the T1 market. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
34
|
Posted - 2011.11.07 18:01:00 -
[2] - Quote
Krixtal Icefluxor wrote:ALL T2 SHIP Variants HAVE T2 BPO's. We are not talking about piddling modules here, where that is a 'best of luck' proposition at best.
Don't confuse things - we are talking about T1 production here. For the record, you are wrong.
Electronic Attack Ships Heavy Interdiction Cruisers Jump Freighters Marauders Black Ops
All disagree with you - None of these ships have T2 BPOs.
Zifrian wrote:(Someone will undoubtedly post here that it's due to 'minerals I mine are free' people, but I don't buy that argument - the volumes on these ships is too high for that to have an effect).
Might as well be me. (Actually already did it in my first post)
This is a real effect though I have come to believe that it is a little bit more nuanced over time. It is not only "the minerals I mine are free" but also the "if I make a ship I can sell my minerals faster" effect. Either way there are a lot of producers which make items (ships especially) below market production costs. You don't need all producers doing this to drive down the value of an item of course (you just need to have more producers than the current demand) and it really does correlate to hitting high volume items.
In any case it's a real pitfall for those who are starting manufacturing, they think hey I'll buy a Drake BPC because Drakes are popular so demand must be high? (Not a bad assumption) to realise that they are Drake producer 35,603 and that Drakes actually sell for below mineral costs... (NB: Using Drakes here as an example, don't be lazy and check your own markets!). |

Cyniac
Twilight Star Rangers Black Thorne Alliance
39
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Posted - 2011.11.08 14:51:00 -
[3] - Quote
Krixtal Icefluxor wrote:I didn't. Please read the OP before SNARKING.
I read the OP. It refers to production of T1 ships. You are the one who keeps pulling the discussion to something which is both irrelevant to the original question (T2 production and T2 BPOs) and of which you clearly have very poor knowledge of. (Both of your main statements - that all T2 ships have BPOs and that T2 BPOs are being copied are false).
I refrain from snarking but please try not to try our patience?
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Cyniac
Twilight Star Rangers Black Thorne Alliance
39
|
Posted - 2011.11.08 15:01:00 -
[4] - Quote
Velicitia wrote:Obviously the 24 hour old market data is potentially high, and not showing an average movement. Looking over the course of 30 days of in-game market data, I'm sure you will see a movement of more than 360 hulks...
Interesting argument but I'd like to point out that movement of goods in the market is a poor substitute for production data - a single hulk can (and will) be bought and sold multiple times during its lifetime. (and there are producers like me who make hulks but have never, ever sold one on the market - you can argue that these two effects balance out, except they don't)
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