
Nebuli
|
Posted - 2006.03.15 04:16:00 -
[1]
Originally by: Lirt Edited by: Lirt on 15/03/2006 02:55:06 Edited by: Lirt on 15/03/2006 02:54:18 All people here that post to make carriers jump through gates just want to omgpwtfpwn everything with their new ubersuperomg carrier. They dont seem to care about balance seeing as they dont find anything wrong to have a ship thats equal to a small gang moving around systems killing everything.
But i'll tell you something else, lets say you get a carrier and can jump with your gang through systems. Who you think will engage your gang (unless they have a carrier too, which is pretty difficult). Everyone will leave it for another day without the carrier, and what you succeeded was losing your pvp fun but moving your carrier around. I understand that some people have their carriers and are anxious to use them but dont think only for yourself, time to use your carrier will come and you gonna enjoy it more, especially if you also fight an enemy carrier.
OK so Carrier is in your fleet, and enemy wont engage you, are you saying that a cyno field opening in the system wil make them more likely to fight? and how exactly does this enemy fleet know you have a carrier with you?
Your arguement is very flawed, what is more noticible, a carrier jumping via a normal warp gate, or a cyno field appearing on your overview?
It has nothing to do with being able to, how did you put, omgwtfbbq everything at all, these ships are supposed to be fleet support ships, but with the current way they work the best you can do is sit them in a key system and just hope beyond hope that someone brings a fleet and wants to fight there, which isnt particularly often.
People have these ships and as stated unless someone happens to want to fight you in the system where the thing resides its just a paperweight.
As stated in previous posts it cant be a fleet support ship as intended in its current form, open cyno field enemy either a) runs for the hills, or b) warps to the cyno field and kills it, so as I said before all you can do is park the thing in a key system and wait, and wait, and hope, and wait some more 
CEO - Art of War |