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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Raid'En
Apprentice Innovations
99
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Posted - 2011.11.07 16:47:00 -
[1] - Quote
Friedward Schnorch wrote:2 questions.
"We reduced effective robotics consumption on medium and small towers because it was judged to be better than increasing the consumption on large towers"
You actually doubled the consumption for medium and quadrupled it for large towers. Currently all towers just use 1 robotics, no matter which size. this.
expect robotics price to raise a lot on the next hours/days...
as others people said, you could change things so it consume 100/100 block by hour and not 1. if it's a rounded number it have no importance for us on complexity. |
Raid'En
Apprentice Innovations
99
|
Posted - 2011.11.07 17:35:00 -
[2] - Quote
okay, now i have re-read the blog and all the comments ^^ so, pretty good changes here.
JB password gone will be pretty nice. (un)anchoring delays extremaly reduced will make me think about changing pos, and maybe even go back to w-space (deathstar takes so much hours to put on... and way more out)
i like the robotics change also, small tower were almost useless these days given how expensive are robotics...
1) for the blocks, i consider as lots of said that it would be very easy to add a "0" to the creation and consumption, so that the faction and sov bonus is done. it's not a zero that will make things more complex for us...
2) the time to produce that seems to high. on high sec it will be good for people wanting to manufacture this to sell, but for null or w-space it will be a pain. even with the change on anchoring, if you have to online a ammunition array for one day every week it may be an issue, as you need obviously to have something else offline during this time.
3) the icons, change them. each faction have it's color, why are you not using this here for the blocks ? i don't get it. |
Raid'En
Apprentice Innovations
100
|
Posted - 2011.11.07 22:19:00 -
[3] - Quote
Scrapyard Bob wrote: One work around - allow the POS owner to set a fee for the use of the JB that scales in the same way that JB fuel usage scales. That would make them a bit more revenue neutral.
may be an idea to avoid some people crushing the ozone stocks for nothing. but i dunno if it would really be used, given the situation ; if you need a friendly fleet to use the, you don't really want them to pay something.
however if some alliances allow neutrals to use the JB... that would be a different matter.
Atropos Kahn wrote: Would like to see something mentioned on unanchoring pos's that have run out of fuel or have been abandoned.... Especially in w-space.. lots of subjects about this, and i would really like an option to take abandonned pos. would be good for exploration gameplay : you could earn money simply by travelling, and finding something, then you ask for reinforcements with the logistics needed, and you earn a few hundred millions of isk. i sometimes probe only by curiosity, to see where i will go, and a reason to do it is missing. the ability to get stuff would be really nice on these situations. |
Raid'En
Apprentice Innovations
100
|
Posted - 2011.11.07 22:44:00 -
[4] - Quote
CommanderData211 wrote:I tried to go through all 25 pages so pardon me if this was mentioned before, but something that would help any POS user out is the ability to access onlined structures out to 5 kM instead of 2.5.
Pretty pretty please with a cherry on top. Wait this is CCP. Pretty pretty please with a large bottle of booze on top! oh god yeah, forgot about this |
Raid'En
Apprentice Innovations
100
|
Posted - 2011.11.07 23:29:00 -
[5] - Quote
stocks of heavy water on high sec systems of all regions of new eden have been bought and relisted at 100-200 isk / unit... |
Raid'En
Apprentice Innovations
100
|
Posted - 2011.11.07 23:56:00 -
[6] - Quote
quick proposition from everything i read : * change numbers to produce and consume 10x more unit, so faction / sov can be useful * change volume of pellets so that ozone and h water almost don't count while compressed on these bucks, so that hauling issue on these is removed * change required h water and ozone to what is the medium of all used pos (for example 66% of maximum), so that it's more fair for everyone, (and avoid the market manipulation :p) * change production time to 1/4-1/10 so that it's not that much on an issue on null/w-space were slots are limited * change the icones so that the 4 factions colors are used |
Raid'En
Apprentice Innovations
100
|
Posted - 2011.11.08 01:29:00 -
[7] - Quote
Scrapyard Bob wrote: If you had maintained a stockpile, you could just ride out a short-term price spike and buy again when prices inevitably fall. i never said i didn't had a stock.
i just stated a fact : this blog put every market manipulator on action on heavy water. which means lots of guys consider this change will be really important on this market. |
Raid'En
Apprentice Innovations
100
|
Posted - 2011.11.08 02:52:00 -
[8] - Quote
Momoro wrote: 2. Do not include liquid ozone / heavy water in the blocks. Keep that separate for now due to economic issues)
i'm extremaly against this idea. if you don't include everything, the block idea lose most if it's sense. the goal is to make things easier. if part of it is inside and part is not, it would be a hassle, maybe even more than before...
as i said before, i'm mostly for adding these at less than 100% value, and at a volume way smaller. |
Raid'En
Apprentice Innovations
102
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Posted - 2011.11.08 13:41:00 -
[9] - Quote
that's way better now xD
a little something on heavy water and liquid ozone would be nice. either you reduce the consumption to 75%, either you lower the volume of the blocks, or the both ^^
high sec pos use almost only heavy water for research, deathstar use mostly liquid ozone for defense, and most of nullsec pos have almost no modules, as it won't really save them, and it help a lot the hauling. |
Raid'En
Apprentice Innovations
104
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Posted - 2011.11.09 19:25:00 -
[10] - Quote
CCP Greyscale wrote:We used prioritized lists for a reason There's always tiny things that people could be doing besides what they're currently working on, but as soon as you open the door to "just do this quick thing now it'll only take five minutes" (it takes an hour, things always take longer than you think they will), you find that all you're ever doing is five-minute (one-hour) fixes, and the #1 priority work you're supposed to be working on (Battlecruisers, in this case) never actually gets finished. icons are not made to be nice, they are made to be easy to understand. that's btw why new turrets icons are terrible. and here you did the same mistake.
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