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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
sukee tsayah
Southern Cross Empire Flying Dangerous
0
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Posted - 2011.11.08 02:45:00 -
[1] - Quote
I've never posted before in these forums, and may never again, but I still want to make my voice heard on behalf of many, many new players.
Let me preface this post with the fact that I'm someone whose EVE career consists of:
1) PVPing 2) training new players to PVP 3) producing POS fuel to make isk to PVP with
I have to ask a question of CCP: Why are you trying to push new players into high sec territory?
FACT: Most players who quit the game in their first two months have NOT spent much time outside of high sec. FACT: Most players who find PVP learn that they really love to do it.
Let me explain to all of you how a new player's experience is like (in order); since most of you can't remember:
1) they join the game and find that many aspects of it are cool, and many aspects of it they don't care so much for 2) they realize that in order to participate in those aspects that they enjoy, they're going to need isk...and lots of it 3) they realize that they can either:
a) spend every minute of the day mission running/ratting in high sec to get the isk they need b) get their isk through means that allow them to actually enjoy their time playing the game
You see what I'm trying to get at. 90% of the pilots that I recruit/train quickly realize that one of the best ways to make isk in lowsec/nullsec is to produce POS fuel through planetary interaction. WHY? Because it doesn't require multiple hours of work a day and it doesn't require months of training before they can get into it. It's also something they can do on their own.
Producing POS fuel for a newb does not amount to much isk. It actually amounts to not much but a stable and modest income that is usually just enough for them to get into some t1 cruisers and BCs, and continue to learn to enjoy the game. That usually leads to that player not quitting and sometimes becoming a long term EVE player (customer).
The steps that CCP has recently taken: the announcement of DUST (which actually sounds cool if it can be properly managed); the announcement of custom offices that HAVE to be anchored and can be attacked; and this latest announcement, which is nothing but a complete nerf on robotics and other POS fuel, is being interpreted (with good cause) by these new players as nothing but a direct, frontal attack on them. CCP is effectively telling new players that they should go back to high sec and learn to play there, and that there's very little room for them in lowsec/null sec.
As a player who really enjoys training new pilots and who enjoys watching new players become accomplished PVPers, I just had to pipe in and explain to you how much this screws over new players trying to learn and enjoy the game in lowsec/null sec.
For more experienced players, this is obviously not a big deal. We all either have so much isk or have so many different ways of making isk, that this change will barely impact our wallets. For those new players, it effectively ends their life outside of high sec for the foreseeable future...which usually leads them to quitting the game.
Well done CCP?
signed,
disappointed sukee |
sukee tsayah
Southern Cross Empire Flying Dangerous
2
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Posted - 2011.11.08 02:59:00 -
[2] - Quote
Icarus Helia wrote: there are many better ways to make isk than pos fuel. station trading on an alt comes to mind, and so do low class wormholes. try to remember that until relatively recently, PI didn't exist, so nerfing it isn't really a big deal imo. Also, if your corp cant afford to give some noobs t1 cruisers as long as they use them responsibly, then i suggest you look for a better source of income as well....
Really? Cause you see new players in wormholes all the time! And yeah, newbs are so good at knowing EVE market trends too
And yes, we give our newbs t1 cruisers. That's how we train them. But they quickly move to BCs if they continue flying with us.
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sukee tsayah
Southern Cross Empire Flying Dangerous
2
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Posted - 2011.11.08 03:11:00 -
[3] - Quote
Icarus Helia wrote: just because your favorite isk source is getting very slightly nerfed doesn't mean it is the end of the world. people will still need robotics in probably the same amounts because the vast majority permanent of towers are large
No offense dude, but you don't know what you're talking about. This last change is the one that impacts new players the least. The COs change is really the one that does them in. I didn't comment before because it was just one or two instances of this. Now it's becoming a trend. |
sukee tsayah
Southern Cross Empire Flying Dangerous
2
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Posted - 2011.11.08 03:18:00 -
[4] - Quote
Zircon Dasher wrote:
TLDR:
This expansion hurts children
CCP- Think of the children!
I don't troll forums enough to know what TLDR means, but if you mean "this expansion hurts new players" then yes, yes it does. That's the whole point of my post.
Honestly, all you experienced and old players have no reason to hate this expansion. I get it. Your POSs are now cheaper to fuel. duh! I wouldn't expect you to hate it. Again, it's the new guys that are the ones that are hurt. Not you.
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sukee tsayah
Southern Cross Empire Flying Dangerous
2
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Posted - 2011.11.08 03:20:00 -
[5] - Quote
Mary Mercer wrote:Try getting some indi pilots in your corp and protect them rather than blowing them up. They would probably happily pull ores and build your BC's and BS's for you at a far reduced rate if you have any clue what you're when it comes to keeping them safe.
Not to mention, a mining op makes good bait for pvpers. That is if you can find a big enough fleet of them without ADHD to actually protect the fleet. most of them can't sit in the same system or on the same gate for more than 3 or 4 minutes.
This is exactly what I'm talking about. You're telling a new player to change the way they play or quit the game. Trust me, CCP does not win very often in that game of chicken. |
sukee tsayah
Southern Cross Empire Flying Dangerous
2
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Posted - 2011.11.08 03:22:00 -
[6] - Quote
Zircon Dasher wrote:sukee tsayah wrote:Icarus Helia wrote: just because your favorite isk source is getting very slightly nerfed doesn't mean it is the end of the world. people will still need robotics in probably the same amounts because the vast majority permanent of towers are large
No offense dude, but you don't know what you're talking about. This last change is the one that impacts new players the least. The COs change is really the one that does them in.. In his defense you listed 3 "attacks" on noobs. Only the 3rd (last) had anything to do with POS and fuel pellets directly. Since this thread is about POS and fuel pellets, maybe you should have made your first forum post in a thread about CO changes? Your new to forums so its understandable you got lost.
Did you miss the rest of my post when I referenced the fact that 3 instances of something usually constitutes a TREND? Do you disagree that all 3 of the changes I listed directly impact a new player's ability to make isk through producing POS fuel? |
sukee tsayah
Southern Cross Empire Flying Dangerous
2
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Posted - 2011.11.08 03:24:00 -
[7] - Quote
TorTorden wrote:I googled it once, It's a short hand for Too Long Did Not Read
Haha, fair enough. I can't disagree with that :) |
sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 03:28:00 -
[8] - Quote
Mary Mercer wrote:My bad, you're right. Lets alter the game for each individual new and old player. It makes much more sense to adapt the game to each player than the to adapt the players to the game. You must be American. ^^^ You can take that any way you like
I guess you missed my point. I'm not asking CCP to change anything. Actually I'm asking them to stop meddling so much with the market. Supply and Demand rules takes care of the market.
You must not be a free market "laissez faire" capitalist.
^^^ You can take that any way you like
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 03:29:00 -
[9] - Quote
Mary Mercer wrote:sukee tsayah wrote:Zircon Dasher wrote:
TLDR:
This expansion hurts children
CCP- Think of the children!
I don't troll forums enough to know what TLDR means, but if you mean "this expansion hurts new players" then yes, yes it does. That's the whole point of my post. Honestly, all you experienced and old players have no reason to hate this expansion. I get it. Your POSs are now cheaper to fuel. duh! I wouldn't expect you to hate it. Again, it's the new guys that are the ones that are hurt. Not you. Hey... Teach them to build fuel blocks... Eh? How about that? :)
If I tell them that, they'll quit. It's like telling them: "go rat in high sec for 6 hours a day"
same result. |
sukee tsayah
Southern Cross Empire Flying Dangerous
5
|
Posted - 2011.11.08 03:34:00 -
[10] - Quote
TorTorden wrote:sukee tsayah wrote:I guess you missed my point. I'm not asking CCP to change anything. Actually I'm asking them to stop meddling so much with the market. Supply and Demand rules takes care of the market. You must not be a free market "laissez faire" capitalist. ^^^ You can take that any way you like I think "Not too meddle with the market" has been one of the reasons so many things have been left broken for 6 years.
Spoken like a true "Big Brother".
How does making POS cheaper to fuel help everyone? It doesn't. It only helps the old, rich, experienced players. No one else.
And it directly hurts the new players.
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 03:35:00 -
[11] - Quote
Mary Mercer wrote:sukee tsayah wrote:Mary Mercer wrote:
Hey... Teach them to build fuel blocks... Eh? How about that? :)
If I tell them that, they'll quit. It's like telling them: "go rat in high sec for 6 hours a day" same result. *shrug. One less pirate to worry about it sounds like to me.
Yeah good luck with that strategy.
No game has ever survived by bleeding new subscriptions. Prove me wrong.
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 03:44:00 -
[12] - Quote
Mary Mercer wrote:sukee tsayah wrote:Mary Mercer wrote:sukee tsayah wrote:Mary Mercer wrote:
Hey... Teach them to build fuel blocks... Eh? How about that? :)
If I tell them that, they'll quit. It's like telling them: "go rat in high sec for 6 hours a day" same result. *shrug. One less pirate to worry about it sounds like to me. Yeah good luck with that strategy. No game has ever survived by bleeding new subscriptions. Prove me wrong. You don't need to please 12 million people and turn into the next WoW. Look at Everquest. The game was as much a time sink as Eve is and it's still being played today like 15 years after release or some crazy thing like that. I'm happy to see some of this crap getting fixed finally and if they can make a new industry (Fuel block production) in the process, I say that is even better.
That's fine. But there's no reason that POS's fueled with fuel blocks should cost less to run than they did before. This is a backdoor tax on all new players who rely on PI to make a decent living.
And yes, you don't need to please 12 million people, but you do need to keep the experience of new players in mind when applying changes like this. Especially the ones that are most likely to become long term subscribers. |
sukee tsayah
Southern Cross Empire Flying Dangerous
5
|
Posted - 2011.11.08 03:52:00 -
[13] - Quote
Icarus Helia wrote: The only PI fuel being cut is robotics, and only on small/medium towers. it will not change things much, especially since robotics are an enormous pain in the butt to make, and not worth the effort when you could make just as much isk, easier, by just making more enriched uranium instead.
Yeah, that's just this week.
2 weeks ago it was the announcement of the COs, which is truly what's going to put these new players out of business
This is not an instance. It's a trend. A trend of CCP appealing to the big, rich corps. The ones that don't ever take new players in. You know the ones. |
sukee tsayah
Southern Cross Empire Flying Dangerous
5
|
Posted - 2011.11.08 03:59:00 -
[14] - Quote
Ranger 1 wrote: 4: A lot of people don't understand that a new industry is good for EVE, especially for new players.
I'm not arguing that. I actually agree.
Ranger 1 wrote: 5: A lot of people don't understand that this new POS fuel block industry may end up being more profitable and less time consuming to do with their existing infrastructure than what they are currently doing.
That on the other hand, is completely speculative. Especially considering the change w/ new COs.
* A lot of people don't understand that lowsec/nullsec PI for new players is pretty much dead after these changes. They either have to join an industrial corp, or get out of the PI game altogether.
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 04:01:00 -
[15] - Quote
Ranger 1 wrote:Raziphan Rebular wrote:Icarus Helia wrote: The only PI fuel being cut is robotics, and only on small/medium towers. it will not change things much, especially since robotics are an enormous pain in the butt to make, and not worth the effort when you could make just as much isk, easier, by just making more enriched uranium instead.
Plus you have to consider that robotics/coolant/uranium/etc can't be bought by other players if it is sitting in an amarr block and someone needs to fuel a Minmatar POS. So over all you will see an increase in consumption on those parts simply because there are bound to be a lot of that stuff locked up in the wrong racial block depending on who is buying what. The stock levels of the various fuel blocks will be balanced by the ever present forces of supply and demand, just as all other items on the market are. Supplies and prices will fluctuate wildly for a while, and reach a state of relative equilibrium.
The ever present forces of supply and demand only work properly when left alone. When a greater, centralized "power" adds artificial incentives one way or another, it's no longer the forces of supply and demand. It's central planning. |
sukee tsayah
Southern Cross Empire Flying Dangerous
5
|
Posted - 2011.11.08 04:10:00 -
[16] - Quote
Icarus Helia wrote:sukee tsayah wrote:Ranger 1 wrote:Raziphan Rebular wrote:Icarus Helia wrote: The only PI fuel being cut is robotics, and only on small/medium towers. it will not change things much, especially since robotics are an enormous pain in the butt to make, and not worth the effort when you could make just as much isk, easier, by just making more enriched uranium instead.
Plus you have to consider that robotics/coolant/uranium/etc can't be bought by other players if it is sitting in an amarr block and someone needs to fuel a Minmatar POS. So over all you will see an increase in consumption on those parts simply because there are bound to be a lot of that stuff locked up in the wrong racial block depending on who is buying what. The stock levels of the various fuel blocks will be balanced by the ever present forces of supply and demand, just as all other items on the market are. Supplies and prices will fluctuate wildly for a while, and reach a state of relative equilibrium. The ever present forces of supply and demand only work properly when left alone. When a greater, centralized "power" adds artificial incentives one way or another, it's no longer the forces of supply and demand. It's central planning. hybrid cars were invented. theyre more fuel efficient than other cars. naturally the oil business is crashing...
yeah you must not be reading the news lately.
oil hit $95 today. way to pick a crappy day to make that point.
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
|
Posted - 2011.11.08 04:15:00 -
[17] - Quote
Ranger 1 wrote:sukee tsayah wrote:Ranger 1 wrote: 4: A lot of people don't understand that a new industry is good for EVE, especially for new players.
I'm not arguing that. I actually agree. Ranger 1 wrote: 5: A lot of people don't understand that this new POS fuel block industry may end up being more profitable and less time consuming to do with their existing infrastructure than what they are currently doing.
That on the other hand, is completely speculative. Especially considering the change w/ new COs. * A lot of people don't understand that lowsec/nullsec PI for new players is pretty much dead after these changes. They either have to join an industrial corp, or get out of the PI game altogether. Solo PI done by brand new players in high sec is fundamentally unchanged, and likely to be more profitable now. Most new players do not do PI in low sec/null sec. There are exceptions of course, but that mostly depends on your definition of "new players". Players that have been around long enough to make a go of low sec/ null sec PI work will be more challenged, this is true. They would be much better served to find like minded players and work together in these pursuits. This is not a bad thing. Indeed, these are also EXACTLY the same types of circumstances that were the driving force behind the initial creation of what are currently some of the largest power blocks in the game.
Ranger, you get what I'm saying but I think you must have missed my initial point, which is that CCP is literally driving these new players back into high sec. You just admitted that high sec PI remains unchanged and that lowsec/nullsec PI is now more challenging. My only difference in opinion there is that I don't think it's "more challenging" for them. I think it effectively drives them to high sec.
You and I can disagree on whether or not that's a good or bad thing, but it's certainly not a good thing for those new players who are doing PI out of nullsec/lowsec and there's zero argument against the notion that these new changes HIGHLY benefit rich players who fuel POSs.
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 04:20:00 -
[18] - Quote
Icarus Helia wrote:sukee tsayah wrote:Icarus Helia wrote: hybrid cars were invented. theyre more fuel efficient than other cars. naturally the oil business is crashing...
yeah you must not be reading the news lately. oil hit $95 today. way to pick a crappy day to make that point. you're a moron. you think that oil magically appears and the refining companies are not changing their sale prices, and that the oil has an arbitrary price set by the economy god? whoever is selling that oil is making a butt-ton of money - in the OIL business.
FACT: you said "naturally the oil business is crashing..."
FACT: oil is near record high prices
Can we get back to EVE now? The point is, there's nothing wrong with new industries and new products, as long as you don't destroy the income of new players who are trying to learn the game.
I guess if I'm trying to play your game of politics, that would mean: there's no sense creating one green job if you're destroying four other regular jobs in the process.
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 05:56:00 -
[19] - Quote
Ranger 1 wrote:Sorry sukee, I was typing when you posted last. To avoid pyramid quoting: Quote:Ranger, you get what I'm saying but I think you must have missed my initial point, which is that CCP is literally driving these new players back into high sec. You just admitted that high sec PI remains unchanged and that lowsec/nullsec PI is now more challenging. My only difference in opinion there is that I don't think it's "more challenging" for them. I think it effectively drives them to high sec.
You and I can disagree on whether or not that's a good or bad thing, but it's certainly not a good thing for those new players who are doing PI out of nullsec/lowsec and there's zero argument against the notion that these new changes HIGHLY benefit rich players who fuel POSs. I'm more focused on the main points made in this thread than about the changes about to occur with custom offices, this is true. However I will point out again that there is not a lot of large scale PI in low sec, and certainly not in null sec, done by new players. That may be a matter of definition, but I'm calling a new player as one that has been in EVE less than 3 months (give or take)... one that is still in the process of doing tutorials or has recently completed them and struck out to make their own fortune. Exceptions exist undoubtedly, but most have been at the game long enough not to be considered "new". Those players are at the point in their career where they need to make a decision. That being: 1: Do I want to stay solo, knowing that many things will be more difficult and that some things will be virtually impossible to do on my own. 2: Do I want to formalize some of the relationships I have built in game so far and either join or create a corp that is dedicated, in part or in whole, to the things that I like doing in game. In this case PI and other industry related activities. This is not a bad thing, and either choice is valid. The changes to customs offices is not unexpected, and even more competitiveness will be coming in the near future. This should come as no surprise to anyone, and none of these steps are intended to alienate new players. PI can appeal to all experience levels in one way or another, but there will definitely be some aspects of it (and some area's) that are new/solo player appropriate and some that are not. Just like the rest of the game.
No worries man.
We're just going to agree to disagree. Our point of disagreement seems to be how often new players do PI in lowsec and nullsec. You say it's rare, and it very well may be in your experience.
On the other hand, in my experience 90% of the people I train on a daily basis have played the game for less than 3 months and ALL of them get their income from doing PI in lowsec/nullsec. The very few new players that I interact with who do not get their isk through PI do not engage in it because they don't like the logistical aspect of it. But that's the vast minority.
I'd like folks to keep in mind that one person's corp experience isn't like the next person's corp experience. Our alliance focuses on training new pilots to PVP. That means when they come online, we take them PvPing. They have zero interest in running missions in high sec to make isk and they have zero interest in other aspects of the game. The only thing that keeps them playing is PvP. When CCP takes their only isk making ability away, they will be left with no choice but to go to high sec or quit the game.
I understand that all this talk will amount to nothing. I have no delusions. But I also want CCP to realize that when they mess with the market's supply and demand, the people who are hurt the most are the new players whose profit margin is the lowest. Not the fat cat CEO whose POS is now going to cost .05% less to fuel per month.
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 06:14:00 -
[20] - Quote
Momoro wrote:sukee tsayah wrote:
We're just going to agree to disagree. Our point of disagreement seems to be how often new players do PI in lowsec and nullsec. You say it's rare, and it very well may be in your experience.
On the other hand, in my experience 90% of the people I train on a daily basis have played the game for less than 3 months and ALL of them get their income from doing PI in lowsec/nullsec. The very few new players that I interact with who do not get their isk through PI do not engage in it because they don't like the logistical aspect of it. But that's the vast minority.
I'd like folks to keep in mind that one person's corp experience isn't like the next person's corp experience. Our alliance focuses on training new pilots to PVP. That means when they come online, we take them PvPing. They have zero interest in running missions in high sec to make isk and they have zero interest in other aspects of the game. The only thing that keeps them playing is PvP. When CCP takes their only isk making ability away, they will be left with no choice but to go to high sec or quit the game.
I understand that all this talk will amount to nothing. I have no delusions. But I also want CCP to realize that when they mess with the market's supply and demand, the people who are hurt the most are the new players whose profit margin is the lowest. Not the fat cat CEO whose POS is now going to cost .05% less to fuel per month.
Rather than throwing the idea out with all its virtues and flaws, I'm trying to see what I can suggest to fix the flaws. I've advocated two possible solutions that I think would address your issue: 1. Have a manufacturing slot / pos fuel refinery built into the control tower for turning old pos fuel into the new fuel pellets. 2. Have the new system be opt in via a script that can be installed into the tower. Do either of these suggestions work for you? Do you have any constructive suggestion that would solve your problem?
Yeah I definitely have a constructive suggestion that would solve this problem and not ruin all the "good" changes that this update brings. Actually the solution is very simple.
1) go ahead with the fuel blocks 2) do not reduce the amount of POS fuel needed to run a small/medium POS 3) get rid of the silly idea of COs that have to be anchored and can be destroyed. that idea was just so awful that it's hard to put into words just how bad that idea is
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 08:23:00 -
[21] - Quote
Dracus Algor wrote:It will devastate the little guys .... it's a tough game they are playing already.... with a thin profit margin ... limiting ozone use is really important
why not carry out the half and half solution fully .....
add blocks ..... WITHOUT REMOVING THE OLD WAY
everybody wins .... the math impaired can get a simple solution .... and those who have .... oh say ... spent hundreds of hours making web apps and spreadsheets wont loose their advantage
This is what I've been saying for a few pages.
https://forums.eveonline.com/default.aspx?g=posts&m=324859#post324859
Of all the updates I've seen since I've started playing these latest changes are the most radically unbalanced yet. They will crush the little guy, to the benefit of the big guy.
Doesn't seem like anyone cares that much though. They must not deal with new players to the game on a daily basis like I do. |
sukee tsayah
Southern Cross Empire Flying Dangerous
5
|
Posted - 2011.11.08 08:28:00 -
[22] - Quote
Momoro wrote:sukee tsayah wrote: Yeah I definitely have a constructive suggestion that would solve this problem and not ruin all the "good" changes that this update brings. Actually the solution is very simple.
1) go ahead with the fuel blocks 2) do not reduce the amount of POS fuel needed to run a small/medium POS 3) get rid of the silly idea of COs that have to be anchored and can be destroyed. that idea was just so awful that it's hard to put into words just how bad that idea is
1) OK 2) If we go ahead with blocks, either the amount of pos fuel needs to be reduced for small/medium POSes or the amount of fuel for large POSes needs to be increased. A medium POS is supposed to consume fuel at half the rate of a large POS, and a small POS at about one quarter of the rate. Currently, however, a small POS cannot consume 1/4 of a unit of robotics and consumes one unit instead. With blocks a small tower can consume 1/4th of a unit of robotics. One benefit of blocks is that things become more consistent. Your point #1 and point #2 are inconsistent though. 3) I agree, but it seems like a discussion for a different thread. I can see why you continue voice opposition though.
My points are not inconsistent. Through deductive logic anyone can figure out what I'm advocating for.
If this is a decision between:
1) lowering the amount of POS fuel needed to run a small/medium POS (which hurts the little guys)
OR
2) increasing the amount of POS fuel needed to run a large POS (which hurts the big guys)
THEN I'm ALWAYS going to advocate for the option that hurts the little guy less. It's not rocket science. You want to create fuel blocks without hurting new players? Increase the amount of POS fuel needed to run large POS. The big corps can afford it anyway.
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 08:32:00 -
[23] - Quote
Dracus Algor wrote:there is actually a lot of neat reballancing and options that could be introduced .... making poses more profitable by giving managers more options for how to run it.... and could make poses A LOT MOAR fun and interesting. we could find real use for lots of PI materials.... which would actually help new players
I have a ton of ideas for ways would could make a variety of fueling options .... I could get into it more if anyone is interested in this kind of fueling model
+1 on any of these ideas that hurt little guys less
C'mon CCP, look out for the new players. Who else will? |
sukee tsayah
Southern Cross Empire Flying Dangerous
5
|
Posted - 2011.11.08 08:33:00 -
[24] - Quote
Sigras wrote:sukee tsayah wrote:Yeah I definitely have a constructive suggestion that would solve this problem and not ruin all the "good" changes that this update brings. Actually the solution is very simple.
1) go ahead with the fuel blocks 2) do not reduce the amount of POS fuel needed to run a small/medium POS 3) get rid of the silly idea of COs that have to be anchored and can be destroyed. that idea was just so awful that it's hard to put into words just how bad that idea is
Why are you posting about this stuff in the wrong thread? it seems you dont have any problems with the POS changes but just want another place to whine about the customs office idea which, btw has its own thread here
Why did you respond to a post you know nothing about?
Go back and re-read my original post, or just stop trolling.
https://forums.eveonline.com/default.aspx?g=posts&m=324859#post324859 |
sukee tsayah
Southern Cross Empire Flying Dangerous
5
|
Posted - 2011.11.08 10:32:00 -
[25] - Quote
Sigras wrote:sukee tsayah wrote:Sigras wrote:sukee tsayah wrote:Yeah I definitely have a constructive suggestion that would solve this problem and not ruin all the "good" changes that this update brings. Actually the solution is very simple.
1) go ahead with the fuel blocks 2) do not reduce the amount of POS fuel needed to run a small/medium POS 3) get rid of the silly idea of COs that have to be anchored and can be destroyed. that idea was just so awful that it's hard to put into words just how bad that idea is
Why are you posting about this stuff in the wrong thread? it seems you dont have any problems with the POS changes but just want another place to whine about the customs office idea which, btw has its own thread here Why did you respond to a post you know nothing about? Go back and re-read my original post, or just stop trolling. https://forums.eveonline.com/default.aspx?g=posts&m=324859#post324859 ok, i read that original post, which, btw did not assist in my opinion of your argument . . . it seems that youre ticked off because the crazy amount of isk you were making from robotics with little risk is being taken away from you in two ways because #1 it takes less robotics to run small/medium towers and #2 you cant do PI in low sec/0.0 that you dont fight for. To that I have two things to say #1 you know that PI makes more than robotics right? #2 oh no, you might have to join with some other people and fight for some space . . . its not like thats what the game is about or anything . . .
I don't believe you read my post. If you did you would have read that this is the message I'm receiving from a lot of new players in my alliance. It has nothing to do with me making isk. I have enough isk to do whatever I want.
So to go back to the subject, new players will be driven to high sec, because old players in rich corps want their POS process to be "cheaper and simpler"
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sukee tsayah
Southern Cross Empire Flying Dangerous
5
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Posted - 2011.11.08 10:44:00 -
[26] - Quote
mkint wrote:Old system: Do math, haul fuel to POS
New system: do easier math, haul fuel to POS, haul assembly arrays to POS, re-manufacture fuel
This whole things sounds like another nerf to low/null/w-space PI for those who make their own fuel.
Amen. +1 |
sukee tsayah
Southern Cross Empire Flying Dangerous
6
|
Posted - 2011.11.08 10:56:00 -
[27] - Quote
Quote:We reduced effective robotics consumption on medium and small towers because it was judged to be better than increasing the consumption on large towers
"judged to be better"
Better for whom? The people who now have to pay less to fuel their POS? Because it certainly isn't better for new players who are dependent on PI for their isk, while at the same time having to deal with the ridiculous idea of destructable COs in the near future and DUST later on.
As a matter of fact, just who does CCP think is going to pay mercenaries to defend Planetary Interaction buildings when CCP is doing everything in its power to nerf the living crap out of it?
"judged to be better"
I thought you guys learned from your mistakes. Ask the community first. Don't make these "judgement calls" without feedback. Good lord. |
sukee tsayah
Southern Cross Empire Flying Dangerous
6
|
Posted - 2011.11.08 10:59:00 -
[28] - Quote
Smoking Blunts wrote:Quote:so ccp greyscale, is this going get the same reply from you to customer feedback as the anom nerf?
or are you actually gonna act on this feedback before rolling out changes that effect everyone?
Amen. +1
I'm keeping this drum beating. At least after they make this stupid change I'll know that I did everything in my power to stop it. |
sukee tsayah
Southern Cross Empire Flying Dangerous
7
|
Posted - 2011.11.08 21:32:00 -
[29] - Quote
CCP Greyscale wrote:
- WRT the changes to robotics use, assuming large towers are the primary use case then going the other way would kick global consumption up by a factor of 3-4, which would make them a gigantic production bottleneck. Reducing the demand on small/medium towers a little is believed to be a better option than significantly driving up the running costs of all non-small towers everywhere.
- WRT talking to players earlier, we have to strike a very careful balance between getting feedback early and not getting people's hopes up. Ideally we'd get input from everyone as soon as we start design work, but our experience has been that bringing very vague designs to the community, and/or pitching designs that subsequently get cut due to being infeasible, creates more disruption than holding back until we're sure something is actually going to work. We do of course talk to subject-matter specialists (ie, people who play that area of the game regularly) within CCP, and the CSM, in the early stages of the design.
I admire your efforts but just like I suspected, these "specialists" that you speak with are usually all part of large corporations. Actually you pretty much admitted it when you said "Obviously we didn't talk to enough small-scale users" when discussing faction towers.
Well just the same, you didn't talk to enough small-scale fuel providers who make their living by producing POS fuel through PI. You didn't consult with new players who are being pushed into high-sec and who will now find that their only way of making isk is being further nerfed for no good reason than to keep the POS fuelers happy.
If you had consulted them you would have heard from them that this is a ridiculous change. Why err on the side of screwing the little guy to the benefit of the big guy? I just don't get it.
Again, go ahead with all the changes you want. I just don't understand why you need to decrease the POS fuel need for small/medium POS. If it's just a matter of math, find another way to deal with it. Find ways around it. Anything is better than what you're planning on doing right now, which is to screw the little guy. The same little guys who are being screwed by the new COs changes and in the future by DUST. Why the heck would any of these new guys going into PI now? They'll just go back to high sec to run missions instead. Extremely disappointed and all in the name of saving us from a "gigantic production bottleneck"? Last time I checked the market adapts to bottlenecks. It's how it works. What you're doing is central planning of the economy, driving folks from one industry to another, for no apparent good reason.
I appreciate your response, but I'm still extremely disappointed and concerned for those new players who no one is listening to. |
sukee tsayah
Southern Cross Empire Flying Dangerous
7
|
Posted - 2011.11.08 21:35:00 -
[30] - Quote
Ahrman Vanaheim wrote:Edit: I'm not trying to be offensive when I say this, however perhaps this may be a good lesson that you need to speak to more than just your large alliance contacts when making decisions. Cost benefit equations for those with Trillion isk corp wallets are utterly different to the majority of players.
HUGE +1
Amen to that. Gawd. |
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sukee tsayah
Southern Cross Empire Flying Dangerous
7
|
Posted - 2011.11.08 23:32:00 -
[31] - Quote
Ugleb wrote:sukee tsayah wrote:Again, go ahead with all the changes you want. I just don't understand why you need to decrease the POS fuel need for small/medium POS. If it's just a matter of math, find another way to deal with it. Find ways around it. Anything is better than what you're planning on doing right now, which is to screw the little guy. The same little guys who are being screwed by the new COs changes and in the future by DUST. Why the heck would any of these new guys going into PI now? They'll just go back to high sec to run missions instead. Extremely disappointed and all in the name of saving us from a "gigantic production bottleneck"? Last time I checked the market adapts to bottlenecks. It's how it works. What you're doing is central planning of the economy, driving folks from one industry to another, for no apparent good reason.
I appreciate your response, but I'm still extremely disappointed and concerned for those new players who no one is listening to. Creating a bottleneck would likely play into the hands of those big alliances that you are worried about. If Robotics become the 'ultimate prize' then the most powerful will seek to monopolise its production. Like we all saw with Tech moons. Tech is a bottleneck in T2 production, so certain groups set out to seize as many tech moons as they could across the map. If Robotics became a key bottleneck, we'd likely see a greater effort being made to seize control over plasma planets. Distribute the value of resources more evenly however, and we should see fewer monopolies emerging.
That's fallacy of misleading vividness. Your experience with tech moons is keeping you from thinking that the market can adapt to higher demand for robotics. Would love to argue further, but your logic is simply not sound.
CCP is artificially lowering the demand for robotics. I'm advocating for the opposite. It's not rocket science.
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sukee tsayah
Southern Cross Empire Flying Dangerous
7
|
Posted - 2011.11.08 23:59:00 -
[32] - Quote
Weaselior wrote:pi isn't moonmats and nothing is comparable between the two
+1
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sukee tsayah
Southern Cross Empire Flying Dangerous
8
|
Posted - 2011.11.09 22:31:00 -
[33] - Quote
mkint wrote:Aaaaand, no response to the assertions that this is a nerf to small groups, and a buff to Grayscale friends.
Biiig surprise.
Instead we get "nobody at CCP knows how to use the filler tool in MS Paint." *sigh*
+1
Amen. |
sukee tsayah
Southern Cross Empire Flying Dangerous
8
|
Posted - 2011.11.09 22:58:00 -
[34] - Quote
David Laurentson wrote:mkint wrote:Aaaaand, no response to the assertions that this is a nerf to small groups, and a buff to Grayscale friends.
Biiig surprise.
Instead we get "nobody at CCP knows how to use the filler tool in MS Paint." *sigh* I don't see how this makes things worse for the littleguy. Ammo factories are tiny. In hisec, I don't even need that. In w-space, I literally will not notice the ISK difference (which will probably be down marginally after the PI changes, by my dodgy math), but trust me I will notice the drop in volume of ice I need to ship in (~6%). Thinking about it: this might hurt the booster manufacturers in lowsec who have to run small/medium towers to break even on their chosen goods. I can't think of anyone else this will harm.
https://forums.eveonline.com/default.aspx?g=posts&m=324859#post324859
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sukee tsayah
Southern Cross Empire Flying Dangerous
8
|
Posted - 2011.11.09 22:59:00 -
[35] - Quote
Tyberius Franklin wrote:mkint wrote:Aaaaand, no response to the assertions that this is a nerf to small groups, and a buff to Grayscale friends. I don't understand how this nerfs them. Could you explain please?
https://forums.eveonline.com/default.aspx?g=posts&m=324859#post324859 |
sukee tsayah
Southern Cross Empire Flying Dangerous
8
|
Posted - 2011.11.10 02:41:00 -
[36] - Quote
Tyberius Franklin wrote:Leaving the POCO aside, you believe the demand for PI products will drop due to reduced demand and that will hurt new players as PI is an easy for of income to get into, correct? If I may ask, is it not possible that the simplification of fuel management could lead to more people having towers and the increased demand keeping prices up? Is there a reason PI mats wouldn't be bought by people producing fuel? Is the difference in fuel consumption enough to severely reduce demand for the PI goods?
I'm glad you asked these questions.
It's unwise and inconsistent to leave POCO aside, because what I'm talking about is an overall trend of nerfing PI, which hurts small corps and new players, to the benefit of the big corps and old players. That's the overall theme of all this.
Aside from that, if you want to separate the two, then yes, the artificially reduced demand for PI fuel will hurt new players, because as you said, PI is an easy source of income to get into when you're new to the game.
You asked if it's possible that the simplification of fuel management could lead to more people having towers, which would increase demand. The answer is yes, of course it's possible, but that's only an indirect possibility. The artificially reduced demand for PI fuel on the other hand, is not. That is a direct consequence of the change.
PI mats would of course continue to be bought by people producing fuel, but at a lower rate than they are right now due to the artificially induced decreased demand for the fuel.
Lastly, you asked if the fuel consumption is enough to severely reduce the demand. First of all, that's not the point. Either you artificially change supply/demand or you don't. By which rate is only of secondary importance. Demand will be reduced not because players are reacting to supply/demand, but because CCP is telling them they no longer need as much fuel as they did before.
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sukee tsayah
Southern Cross Empire Flying Dangerous
8
|
Posted - 2011.11.10 03:48:00 -
[37] - Quote
Scrapyard Bob wrote:Dwarfageddon wrote:Has anyone even noticed the initial numbers per a block and the fact that it uses 4 of those an HOUR!!? The following is use-age numbers for large towers based on the original posted figures per a block.
(followed by lots of stuff) I suggest, politely but firmly, that you go back and read the devblog again. Overall, small towers will see 10-25% fuel savings per month, medium towers in the 5-10% range and large towers about 4-8% (assuming that fuel prices stay roughly level). In addition, the new blocks are about 9% smaller then the source materials.
Hence the reason new players and small corps who base their living out of PI are getting nerfed. Thanks for the numbers. |
sukee tsayah
Southern Cross Empire Flying Dangerous
8
|
Posted - 2011.11.10 05:40:00 -
[38] - Quote
Scrapyard Bob wrote:sukee tsayah wrote:[quote=Scrapyard Bob] Hence the reason new players and small corps who base their living out of PI are getting nerfed. Thanks for the numbers. This is not the POCO whine thread. And this change will help small corps, because now small towers suddenly got a lot cheaper to operate. Which means you can put more of your PI materials on the market rather then spending it on your own POS fuels. (Complaining about the rise & fall of commodities in EVE is rather pointless. Look at ice prices, or mineral prices, or any other building component which tends to rise and fall based on demand or speculation. If it becomes less profitable to harvest a particular PI good, switch to a different market segment.)
Since you're not in a small corp I would suggest you refrain from assuming what will or will not help us.
Natural fluctuation in demand and speculation is fine. Artificially decreasing demand of one material to the benefit of big corps at the detriment of small corps is not fine. Since you're in a large corp, I'm sure you're fine with the change. Want me to go away? Tough.
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