|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Buzzmong
Aliastra Gallente Federation
7
|
Posted - 2011.11.08 12:19:00 -
[1] - Quote
Take away the buff Pulse lasers got to tracking to move them more towards short->medium range weapon they always used to be, nerf Scorch as well, as even as an respecced laser user, they're out of wack.
If you did that, not only would it be a big step into reintroducing the grey areas of ranges where none of the weapons work at their peak, it would clearly show up just how versatile AC's are and how they do need to be bent back into their niche. |

Buzzmong
Aliastra Gallente Federation
7
|
Posted - 2011.11.09 17:46:00 -
[2] - Quote
Alexandria Aesirial wrote: Blasters have more tracking than any other weapon system = more tracking whatever their effective range may be.
Only on via the stat. In reality it doesn't work like that because of how the tracking formula deals with transversal. Essentially, it's a parallax effect. |

Buzzmong
Aliastra Gallente Federation
9
|
Posted - 2011.11.11 22:07:00 -
[3] - Quote
AnkaD wrote:Who thinks of the poor Moa/Rokh/Eagle/Ferox? Honestly everytime some writes Hybrids everybody only thinks of the Gallenteships. I admit they need work but is there any possibility to make the Caldari Gunbost viable? I actually don't know.
Harpies actually seem to work somehow though.
Ferox is easyish to fix and the solution has been bandied about for ages:
It's designed as a rail boat (aka a sniper), why does a rail boat have a tank bonus that's only useful when it's used as a Blasterox? Nobody outside of CCP knows.
Solution:
5% Shield Resist Per Level gets changed to 5% Tracking per level or a 5% damage per level.
I'd say damage bonuses err more towards Gallente and blasters while a tracking bonus generally helps rails more (esp coupled with a range bonus). |

Buzzmong
Aliastra Gallente Federation
11
|
Posted - 2011.11.13 23:07:00 -
[4] - Quote
Cambarus wrote: Amarr are brawlers. They sit there and dish out damage, having better damage projection and better EHP than their matari counterparts.
Minmatar are skirmishers. They're relatively weak in an EHP/DPS race, but make up for it with their speed and utility.
Err.......
Roosterton wrote: Armor AC 'Cane: 603 DPS, 70k EHP, dual neuts, has an optimal of only 1.4km. Slightly faster. Armor pulse Harby: 620 DPS, 76k EHP, single neut, has an optimal of 7km, cap injected.
Just to point out, I don't see the "relatively weak EHP/DPS offset by speed and utility" difference when Roosterton's figures for the armour 'cane are put next to his armour Harb' figures, whereas the difference between Zealot/Vaga and Geddon/Pest were pretty obvious.
Of course, going by just those figures, you can argue either the 'cane is OP or the 'harb is underpowered. |
|
|
|