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Na'Thuul
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Posted - 2006.03.17 05:17:00 -
[31]
Quote: *coughs*Where are the other 3600 ships, ya corp griefing hangar thief?*cough*
damn... he's on to my cunning plan to rule the universe!
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Constantine Arcanum
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Posted - 2006.03.17 09:46:00 -
[32]
There's nothing wrong with the current bounty system. Real bounties in RL don't work like the idea the OP suggested, but then again in RL you can't be cloned.
Everyone would drop out of piracy. The systems would be filled with carebears. Before you know it, you will have to type /pvp before you can fight anyone.
Keep the current system, I say. ----------------------------------------------- Guys, we win some and we lose some, but please, can we win this one? THIS SIG R UNHACKABLE
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Constantine Arcanum
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Posted - 2006.03.17 09:49:00 -
[33]
Originally by: Doc Extropy
You simply can't grief a pirate. Guys who terrorize people have no right to claim being scammed / griefed.
I'd say:
DOUBLE the bounty as clone cost.
That's an idiotic idea. Pirates are gamers too. You sir, are a carebear who is obviously sore from being blown up one time too many because you weren't smart enough to either get away from them, or call for backup. ----------------------------------------------- Guys, we win some and we lose some, but please, can we win this one? THIS SIG R UNHACKABLE
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Azlana
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Posted - 2006.03.17 11:12:00 -
[34]
Edited by: Azlana on 17/03/2006 11:12:29
Originally by: Constantine Arcanum Before you know it, you will have to type /pvp before you can fight anyone.
Hehe Good point.
Oh, what sad times are these when passing ruffians can say 'noob' at will to old ladies. There is a pestilence upon this land. Nothing is sacred. |

Shaemell Buttleson
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Posted - 2006.03.17 11:46:00 -
[35]
Been mentioned before but I think the best way to stop it is make it easy to look up who placed the bounty and when and for how much. Ok so Alts of that playter can still place it but lets face it we'd be rather suspiciouse if it was just alts that did this. So false bullsh1t bounties would stop being put on for starters or at least rarer.
The idea of the cost of the new the new clone being linked with the bounty is good as well but maybe a percentage based one which accumulates with skillpoints rather than the full cost. After all being a Pirate shouldn't be as risk free as it is now and lets face it 17 mil for a new clone (which is about the highest you pay with characters right now) and implants is not much compared to the cost they inflict on others. We know how much the profesional gatecampers in Empire make as they have said many times in this forum so make it as expensive for them to lose thier pods and more so than the people they pod.
Coming from a corp that will try and kill and pod anyone and everyone as well I know full well the implications of this since myself and most of my corpmates get really low sec ratings as well. So Please don't flame me for thinking this.
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Lux Simian
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Posted - 2006.03.17 15:52:00 -
[36]
Prehaps the situation would work if it only applied to Pirates caught and killed in 0.5 or above space. Or maybe there should be an insurance exemption (ie Pirates can be insured etc in low sec space etc...).
Obviously when you drop below 0.5 space you are in lawless space, and its at your own risk (ie you need to obtain special insurence to enter low sec space).
This way it becomes a situation of risk vs earning potentials. All those who head out into dangerous space know the risks.
The present system doesn't work, because there is a very serious exploit availible once the bounty exceeds the value of a clone (ie you can get friends or corp mates) to claim your bounty (and share in it yourself).
But any fix should keep the pirates in the game, they add a definate edge when travelling through space that keeps you wary.
After all pirates also pay their ú8 per month subs.
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Rift Scorn
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Posted - 2006.03.17 16:58:00 -
[37]
Dreadful idea.
Sorry but, that would tip things against the pirates big time, and thats not good. I'm no pirate, but i have been, and that would have just scuppered the game for me.
A lot of Pirates are exceptional PvPer's. and by doing that you would just un-fairly drive them from the game; in consequence making alot of people's lives a lot more boring. Including mine.
Your friendly clone activation expert, free of service to the eve community since '03! |

Zafriel
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Posted - 2006.03.17 19:44:00 -
[38]
Quote: Also how would you know how rare instances of pirates podding themselves are? Your just a hyped up carebear
Ive been a pirate for about two and a half yrs and I know alot of other pirates and Ive never heard or see of any pirates podding themselves for bounty (except drunken master or masteema, cant remember which, but that wasnt for the isk)
Quote: Other posters were able to make effective critisisms without having to resort to your level
Really, whats the point in me shredding your idea apart? you put no thought into it, you didnt even look to see how it affected others, so why should I care how my comments affect you?
Quote: Making assumptions about my personal attitude to others just shows you to be the one with personal issues
Everyone has personal issues, I was just pointing out yours because it was so freaking obviouse.
Quote: One day, maybe you will learn that there is nothing big and clever about insulting people who are probably sitting hundreds of miles away from you.
...I wasnt insulting you.
Im sure you knew exactly what was wrong with your idea and im pretty sure thats why you posted it
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Zafriel
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Posted - 2006.03.17 19:47:00 -
[39]
@Lux Simian
On your topic of insurance, I dont think pirates should be able to insure there ships through pend at all, maybe through a black market company with higher premium or something...pirates insuring their ships is just wrong.
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Tenacha Khan
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Posted - 2006.03.17 19:48:00 -
[40]
yay, now we are getting somewhere....good bye alt
[And Wrangler > j00 -Eldo
I pwnt Wrangler - Tenacha |

Jezala
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Posted - 2006.03.17 20:02:00 -
[41]
Hate to break it to you, but your proposed bounty system will not work on pirates as you intended it to. Aside from the potential to grief a person with this system, your system has to face the reality of the current security status system. Not all pirates are -2 and less...and not everyone below -2 is a pirate.
All your system does is further penalize people with security statuses of -2 or less and opens up an area of risk of significant griefing.
From the sound of it, you're more interested in combating piracy than fixing the bounty system.
...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option. |

Keopa
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Posted - 2006.03.19 15:30:00 -
[42]
Originally by: Ralus with the contracts system comming in kali I hope that they scrap the current bounty system totally and do something like this:
pirate kills player, player lost lots of mega and a full head of +4's and is very very ****ed.
player having read the forum finds a bounty hunting corperation which come quite recomended and operate in the region he died in and joins there public channel.
In the channel the bounty hunters agree to create a contract on the pirate which looks like this:
player agrees to transfer 50M isk to the bounty hunter (or his corperation) apon termination of the pirate. If the pirate has not been killed by a member of said bounty hunting corperation after so many weeks the 50M bounty that was taken from the players account and placed into escrow awating compleation of the contract is returned.
There, almost un-exploitable and will give a huge boost to bounty hunting corps as if they make a name for themselves they can get more customers and make more money.
The system is very similer to the merc system that operates at the moment and that has functioned great so far, all it does is add some extra security with an official in game contracts system.
I can't see this idea going wrong, why not just implement this? |

TuRtLe HeAd
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Posted - 2006.03.19 15:45:00 -
[43]
I find it hard to believe that No one has come up with a better fix for the bounty system than the current one.
Theres been loads of suggestions I just hav'nt seen any that are fair.
Maybe making it that if a pirate has a bounty he's open game to be shot ANYWHERE regardless of Sec.
Have two levels of bounty or something, one for the pirates Corpse which gets Sold to Concord like overseers personal effects in a concord station. And One for the destruction of his ship. When He loses his ship you get a Percentage of the ships value payed out.
I don't know what to suggest to be honest, Its finding something that isn't unfair on Both parties.
Eye for an Eye works quite well, its just getting a bounty system that works .
Its so depressing being a pirate and noone putting a bounty on you because they think the system doesn't work. |

Tenacha Khan
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Posted - 2006.03.19 15:53:00 -
[44]
Originally by: Keopa
Originally by: Ralus with the contracts system comming in kali I hope that they scrap the current bounty system totally and do something like this:
pirate kills player, player lost lots of mega and a full head of +4's and is very very ****ed.
player having read the forum finds a bounty hunting corperation which come quite recomended and operate in the region he died in and joins there public channel.
In the channel the bounty hunters agree to create a contract on the pirate which looks like this:
player agrees to transfer 50M isk to the bounty hunter (or his corperation) apon termination of the pirate. If the pirate has not been killed by a member of said bounty hunting corperation after so many weeks the 50M bounty that was taken from the players account and placed into escrow awating compleation of the contract is returned.
There, almost un-exploitable and will give a huge boost to bounty hunting corps as if they make a name for themselves they can get more customers and make more money.
The system is very similer to the merc system that operates at the moment and that has functioned great so far, all it does is add some extra security with an official in game contracts system.
I can't see this idea going wrong, why not just implement this?
They are, but its been on the 'soonÖ' list for along time, I thought it was slated for shiva, but aparently not.
Id also like to see the reverse side of it too, that a player can ask people to help put towards a contract as alot of players just wont put up the kind of isk needed to kill someone.
As it stands now. the reason why the current bounty system does not work is because its very difficult to catch a pod, placing the bounty on a certain ship is much more desireable as Im sure that when people would place a bounty they would want to see my mega get blown up and not a throw away rax.
Add to that, with the current system people have no confidence in as they believe its only used to fatten the pirates own wallet as unfounded as it may be its still a popular misconception, its similar misconceptions that keep people in high security zones too.
[And Wrangler > j00 -Eldo
I pwnt Wrangler - Tenacha |

Shaemell Buttleson
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Posted - 2006.03.19 16:51:00 -
[45]
I fall into the catogary of people that can have a bounty placed on them so it would potentialy hurt me more than it does now, but I think the argument that the idea of this bounty system is going to grief pirates is stupid. Fortunatly/unfortunately (not sure which really) I get podded far too often to get an accumulation of them on me.
Thats what bounties are for! Sure I know people wear their bounties as a badge of how infamous they are but the bounty system in RL is there to make it hard for lawbreakers and it should reflect this in Eve as well which to my way of thinking doesn't do so now.
About a year back we podded a pirate in Eifer who camped there regularly there and I got his bounty which was only about 24 or 25 mil. I looked at his details about 3 or 4 hours later and the bounty was back up. Thats pathetic to say the least considering the player is/was from a well known lowsec gatecamping corp and any change that brings stiffer penalties for having a bounty placed on them will be welcome as far as i'm concerned and should sort out the genuine infamous pirates from the "look at me i'm a pirate" wannabes.
Btw I think that some of the people who have posted here are the genuine article and I don't want to brand you with this criticism.
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sesanti
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Posted - 2006.03.19 19:20:00 -
[46]
I had an idea for a bounty system.
What if we eliminate the player-driven bounty system, and everytime a player kills another one in low sec, a bounty is added to that player's head. The person who kills the wanted guy, would get the bonus, and the guy's bounty would then be reset to 0? There could be skills for increasing the reward for the hunter and decreasing it for the hunted..
Of course, it has its cons... like eliminating all player-driven bounty placements... i wouldn't be able to place a bounty on someone who scammed me or <insert your no combat reason here>. And, an obvious exploit might be killing willing players, to get a high bounty, have a friend kill me and split the earnings... To prevent that the bounty added for podding should be very low, which will make no one care... Hmm... maybe it's not a good idea after all... 
_______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

Tenacha Khan
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Posted - 2006.03.19 21:33:00 -
[47]
Originally by: sesanti I had an idea for a bounty system.
What if we eliminate the player-driven bounty system, and everytime a player kills another one in low sec, a bounty is added to that player's head. The person who kills the wanted guy, would get the bonus, and the guy's bounty would then be reset to 0? There could be skills for increasing the reward for the hunter and decreasing it for the hunted..
Of course, it has its cons... like eliminating all player-driven bounty placements... i wouldn't be able to place a bounty on someone who scammed me or <insert your no combat reason here>. And, an obvious exploit might be killing willing players, to get a high bounty, have a friend kill me and split the earnings... To prevent that the bounty added for podding should be very low, which will make no one care... Hmm... maybe it's not a good idea after all... 
If the npc bounty was added only if you kill a ship and be a small percentage of the premium, like 3%, so for killing a tier 2 bs you would have 900k placed on your head.
Something like that would be good, but then its npcs placing a bounty on your head and doesnt really add to anything player driven, but I suppose piracey is confined with more npc boundries than any other profession and its meant to be a pvp one
[And Wrangler > j00 -Eldo
I pwnt Wrangler - Tenacha |

Spahn X
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Posted - 2006.03.20 00:34:00 -
[48]
The current system is simply fine. Whatever "exploits" there are for people to collect bounties off their friends also exist in real life. If someone has a REAL bounty on them, a death can be staged, and a friend can collect. This is the way things work.
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Pistonbroke
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Posted - 2006.03.20 17:44:00 -
[49]
Originally by: Tenacha Khan
If the npc bounty was added only if you kill a ship and be a small percentage of the premium, like 3%, so for killing a tier 2 bs you would have 900k placed on your head.
Something like that would be good, but then its npcs placing a bounty on your head and doesnt really add to anything player driven, but I suppose piracey is confined with more npc boundries than any other profession and its meant to be a pvp one
So how about the insurance company places a figure on a player for the destruction of a PC ship.
1) When the 'killer' was the agressor 2) The kill was in empire space 3) The parties involved were not in a war situation
The bounty placed is proportionate to 1% of the insurance value of the ship
Therefore the bounty becomes something of a mobile 'E-Peen' genuine bragging rights about how uber you are.
- Of course the bounty is still at risk of being claimed by buddies/alts, but we're not going to eliminate that.
Additionally, this will mean that pirates who rat hard to avoid dropping below -2.0 will no longer be immune to having a bounty placed on them.
What do you think?
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TheoTheGreek
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Posted - 2006.03.20 17:51:00 -
[50]
how about....NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!
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Pistonbroke
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Posted - 2006.03.20 18:02:00 -
[51]
Originally by: TheoTheGreek how about....NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!
nicely reasoned and argued, I can't help but follow your logic  |

Commander Nikolas
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Posted - 2006.03.20 20:38:00 -
[52]
Originally by: Na'Thuul Edited by: Na''Thuul on 16/03/2006 06:00:35 Arrr, ye obviouslo dasn't get 't, so let`s do th' a wee math.
Let`s be modest an' say thar be 5000 active buccanneers within a 24 hour period, an' each o' these on average destroys 4 ships.
Thats 20`000 ships. O' these a wee will make a new ship they's self, let`s say 10%, so we`re left wi' 18`000 ships.
Now we assume that 40% o' these be frigates. 7200 ships 20% o' these be cruisers. 3600 ships 10% o' these be BCs/BS 1800 ships 10% other ships 1800 ships
Lets then say that th' average price fer frigates be 100k. 720`000`000 ISK Cruisers, 6 million. 21`600`000`000 CSs/BS, 60 million. 108`000`000`000 Others, 80 million. 144`000`000`000
That adds up t' 274`320`000`000 ISK in ONE TIDE
An' then add mods, ammo etc etc, in other words easily 400 billion ISK/tide
Who do ye think manufactures, sells an' makes treasure off this? Who mines, refines an' sell most o' th' ore fer this production?
How much o' yer income be actually generated by buccanneers?
You win eve...
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