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Azlana
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Posted - 2006.03.15 09:25:00 -
[1]
Wouldn't this fix the bounty system? Putting a bounty on a pirates head would guarantee that they either lost that amount of money, or if they can't afford to buy a new one they risk losing skill points. When a pirate is podded, the game keeps track of the bounty which was on his head at the time of death. In his 'next life' any clone he purchases has the size of the bounty added to its cost, thereby hiting him hard in the wallet and meaning that getting people to pod him is not a clever idea anymore. It would make bounty hunting a real profession, which would actually mean pirates would get to regualary fight skilled opponents. As Rells pointed out in another thread, the current bounty system is pretty embarassing.
Oh, what sad times are these when passing ruffians can say 'noob' at will to old ladies. There is a pestilence upon this land. Nothing is sacred. |

Hughy
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Posted - 2006.03.15 09:29:00 -
[2]
I see this idea being used to grief pirates.
For example,
A 1 month old player turns pirate kills a 2 year old carebear.
Carebear puts 60 mill on pirate, and pods him.
pirates new clone cost = 61mill.
Pirate can`t afford clone gets podded looses all his skillpoints.
The carebear wanted him dead so he pays the 60mill.
not the pirate.
Sentinel Roqeze > I'm so drunk I'll probably try ransoming the sentries
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Malthros Zenobia
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Posted - 2006.03.15 09:35:00 -
[3]
I just can't see the bounty system ever working well in EVE because of the massive 'jumps' in wealth.
Some people would work like crazy for 10mil, others would work like mad for 100mil. Some people would shrug it off because it wouldn't be worth the day or 2 of hunting the 1 person.
Then you have the people who manage to farm complexes, and would probably not spend a day chasing even a 500mil isk bounty because they could spend that day farming their complex(es) and make hundreds of millions in bounties, plus possibly net mods/implants worth another couple hundred mil.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Azlana
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Posted - 2006.03.15 09:49:00 -
[4]
I can't see it being too much grief for the pirate if he can't afford the new clone. At most he will lose skillpoints from a high level skill. The newer the pirate is, the less time it will take to get the skill points back. A noob pirate will be able to relearn the skill in less than a day, the more expierenced pirates it could take weeks.
Also maybe only someone with kill rights on a pirate can place a bounty, once the bounty is placed they lose the kill rights. This would prevent a griefer bear from repeateded bountying a pirate. I for one would love to try a bounty hunting career, knowing that I am carrying out a service.
I do think that it is about time that pirates are forced to be more selective about their targets. Killing a carebear character in a shutle should have consequences, depending on the wealth of the bear. At the moment there is simply no point in getting revenge on a pirate, killing them costs them nothing.
Oh, what sad times are these when passing ruffians can say 'noob' at will to old ladies. There is a pestilence upon this land. Nothing is sacred. |

Hughy
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Posted - 2006.03.15 09:56:00 -
[5]
this will have the opposite affect to what you are wanting, it will infact make more pirates create alts to pod themselves so they can afford to replace their clones.
Sentinel Roqeze > I'm so drunk I'll probably try ransoming the sentries
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Nahia Senne
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Posted - 2006.03.15 09:56:00 -
[6]
but first, we should make it so that each implant increases clone upgrade price by 100% for each attribute point added.
also, every stargate jump in high sec should be charged 2 million. these are the fees required to cover concord protection costs.
my sig got shot down by Cortes =( |

Gericault m0id
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Posted - 2006.03.15 13:13:00 -
[7]
Edited by: Gericault m0id on 15/03/2006 13:14:49 Bad idea imho, I wouldn't want to see pirates using even more WCS than now.
: Before somebody says 'pods don't have lowslots'... I'm referring to pirates' tendency to go for weak targets and getting out as soon as the 3 point BS comes in, thus never jeapordising the pod in the first place.
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Rendill
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Posted - 2006.03.15 13:16:00 -
[8]
Idea I had:
How to turn bounty hunting into a profession worthy of the name:
We now have a killrights system, and the ever-present killmail. Instead of simply putting money on the pirate's head, a bounty logged into the system should be added as a mission, which can be collected by a bounty hunter to complete within the same timeframe as the killrights. If someone posts a mission, they lose their killrights, and if the mission expires the criminal is never at risk
The big change is that the bounty is on ship destruction, not pod.
However, to avoid potential exploits, the killmail is used to determine the type of ship that must be destroyed. The ship must be of equal or higher 'value' than the ship used by the criminal to commit the crime. A table of ship values and resultant pecking order would be reasonably easy to draw up.
Also, it is suggested that each bounty placed is an individual mission, and said mission is not collectable by the target's corp or alliance.
I'm reasonably confident that this system is possible with current technology (although no doubt I will get corrected) and may be along the lines of the systems Kali may be introducing.
www.eve-files.com/media/0603/ren_sig_v2.jpg[/img]
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |

Herko Kerghans
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Posted - 2006.03.15 17:28:00 -
[9]
Originally by: Azlana Wouldn't this fix the bounty system? Putting a bounty on a pirates head would guarantee that they either lost that amount of money, or if they can't afford to buy a new one they risk losing skill points.
Hum...
Consider:
-Pirate hunter -pirate with 10m bounty
Now, -Pirate hunter manages to hunt down pirate. -Pirate hunter warpscrambles pod. -Pirate hunter tells friend to place 200 million as a bounty on the pirate. -Pirate hunter pods pirate a second later. -Pirate hunter gets the 210 millions. -Pirate gotta pay 200+ for a clone.
Seems a bit too harsh.
Barriers - an EVE novel - Chapter #4 released |

PirateShampoo
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Posted - 2006.03.15 17:31:00 -
[10]
Originally by: Azlana Wouldn't this fix the bounty system? Putting a bounty on a pirates head would guarantee that they either lost that amount of money, or if they can't afford to buy a new one they risk losing skill points. When a pirate is podded, the game keeps track of the bounty which was on his head at the time of death. In his 'next life' any clone he purchases has the size of the bounty added to its cost, thereby hiting him hard in the wallet and meaning that getting people to pod him is not a clever idea anymore. It would make bounty hunting a real profession, which would actually mean pirates would get to regualary fight skilled opponents. As Rells pointed out in another thread, the current bounty system is pretty embarassing.
This is the stupidist idea ive ever heard, would explain why but the reasons r fairly obvious.
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PirateShampoo
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Posted - 2006.03.15 17:33:00 -
[11]
Originally by: Azlana I can't see it being too much grief for the pirate if he can't afford the new clone. At most he will lose skillpoints from a high level skill. The newer the pirate is, the less time it will take to get the skill points back. A noob pirate will be able to relearn the skill in less than a day, the more expierenced pirates it could take weeks.
Also maybe only someone with kill rights on a pirate can place a bounty, once the bounty is placed they lose the kill rights. This would prevent a griefer bear from repeateded bountying a pirate. I for one would love to try a bounty hunting career, knowing that I am carrying out a service.
I do think that it is about time that pirates are forced to be more selective about their targets. Killing a carebear character in a shutle should have consequences, depending on the wealth of the bear. At the moment there is simply no point in getting revenge on a pirate, killing them costs them nothing.
You do know skill points r the life blood of this game, if this was inforced people would stop playing the game and not just pirates.
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Zafriel
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Posted - 2006.03.15 17:51:00 -
[12]
bad idea, this would lessen the ammount of pirates there are when there needs to be more for bounty hunters to have fun.
The new ecrow/contract system will sort bounty hunting out
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Manion Taleroth
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Posted - 2006.03.15 17:53:00 -
[13]
MORE pirates? There's enough in Syndicate already.
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Zafriel
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Posted - 2006.03.15 17:58:00 -
[14]
Originally by: Manion Taleroth MORE pirates? There's enough in Syndicate already.
thats one region and a 0.0 one at that
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Doc Extropy
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Posted - 2006.03.15 20:29:00 -
[15]
Edited by: Doc Extropy on 15/03/2006 20:32:37 Edited by: Doc Extropy on 15/03/2006 20:30:36
Originally by: Hughy I see this idea being used to grief pirates.
For example,
A 1 month old player turns pirate kills a 2 year old carebear.
Carebear puts 60 mill on pirate, and pods him.
pirates new clone cost = 61mill.
Pirate can`t afford clone gets podded looses all his skillpoints.
The carebear wanted him dead so he pays the 60mill.
not the pirate.
You simply can't grief a pirate. Guys who terrorize people have no right to claim being scammed / griefed.
I'd say:
DOUBLE the bounty as clone cost.
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Commander Nikolas
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Posted - 2006.03.15 21:23:00 -
[16]
The idea sounds really good but it would be exploited to an extreme...
Seriously if we had a pirates pod warp scrammed and webbed we could easily get 1 bil+ on his head in about 30 seconds even during the corps down hours. If it was during peek hours that amount would alot more then double...
Could you imagine appearing in the station saying to yourself, that sucks I had 20mil on my head this will be an expensive new clone. Then you open up the medical facilities and you see some WTF stupid number like 5.6 bil isk.
I mean my security status is -4.4. Anyone who killed me could easily do the same not just pirates. Alot of pirate hunters/mercs/PvPers are below -1 and could be compleltly bankrupted or podded into a new char with this system.
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Na'Thuul
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Posted - 2006.03.15 21:40:00 -
[17]
Quote: You simply can't grief a pirate. Guys who terrorize people have no right to claim being scammed / griefed.
Wonder how come the scurvy carebears don't realize that without pirates, they wouldn't be able to sell all those shiny new ships and mods/ammo they spend all day mining resources for, and manufacturing, we keep your products in demand!
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Zafriel
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Posted - 2006.03.15 22:19:00 -
[18]
Originally by: Nahia Senne but first, we should make it so that each implant increases clone upgrade price by 100% for each attribute point added.
also, every stargate jump in high sec should be charged 2 million. these are the fees required to cover concord protection costs.
Good idea, and there was going to be a toll to use the super hi-way, but traders whined it out, in the end ccp just removed the hi-way
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Ogrim Velothi
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Posted - 2006.03.16 01:00:00 -
[19]
Edited by: Ogrim Velothi on 16/03/2006 01:01:16 Edited by: Ogrim Velothi on 16/03/2006 01:00:55
Originally by: Doc Extropy Edited by: Doc Extropy on 15/03/2006 20:32:37 Edited by: Doc Extropy on 15/03/2006 20:30:36
Originally by: Hughy I see this idea being used to grief pirates.
For example,
A 1 month old player turns pirate kills a 2 year old carebear.
Carebear puts 60 mill on pirate, and pods him.
pirates new clone cost = 61mill.
Pirate can`t afford clone gets podded looses all his skillpoints.
The carebear wanted him dead so he pays the 60mill.
not the pirate.
You simply can't grief a pirate. Guys who terrorize people have no right to claim being scammed / griefed.
I'd say:
DOUBLE the bounty as clone cost.
And its opinions like that that are sure to remove any hesitation a pirate might have to pop your ship and pod.
PIRATE != GRIEFER
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Herko Kerghans
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Posted - 2006.03.16 05:30:00 -
[20]
Edited by: Herko Kerghans on 16/03/2006 05:33:01
Originally by: Ogrim Velothi PIRATE != GRIEFER
Not true.
83% of all pirates = no-life 13 years old griefing nerd with no friends locked up in the basement.
8% are locked up in the atic.
4% are locked up in the basement, but are 12 years old.
5% do have other griefer friends they made while griefing people in EVE.
That is a scientific fact, ask anybody in Jita.
Barriers - an EVE novel - Chapter #4 released |

Raymond Sterns
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Posted - 2006.03.16 05:45:00 -
[21]
Originally by: Herko Kerghans Edited by: Herko Kerghans on 16/03/2006 05:33:01
Originally by: Ogrim Velothi PIRATE != GRIEFER
Not true.
83% of all pirates = no-life 13 years old griefing nerd with no friends locked up in the basement.
8% are locked up in the atic.
4% are locked up in the basement, but are 12 years old.
5% do have other griefer friends they made while griefing people in EVE.
That is a scientific fact, ask anybody in Jita.
You are strong in the ways of the Sarcasm...  All your pie are belong to me! |

Na'Thuul
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Posted - 2006.03.16 05:57:00 -
[22]
Edited by: Na''Thuul on 16/03/2006 06:00:35 Arrr, ye obviouslo dasn't get 't, so let`s do th' a wee math.
Let`s be modest an' say thar be 5000 active buccanneers within a 24 hour period, an' each o' these on average destroys 4 ships.
Thats 20`000 ships. O' these a wee will make a new ship they's self, let`s say 10%, so we`re left wi' 18`000 ships.
Now we assume that 40% o' these be frigates. 7200 ships 20% o' these be cruisers. 3600 ships 10% o' these be BCs/BS 1800 ships 10% other ships 1800 ships
Lets then say that th' average price fer frigates be 100k. 720`000`000 ISK Cruisers, 6 million. 21`600`000`000 CSs/BS, 60 million. 108`000`000`000 Others, 80 million. 144`000`000`000
That adds up t' 274`320`000`000 ISK in ONE TIDE
An' then add mods, ammo etc etc, in other words easily 400 billion ISK/tide
Who do ye think manufactures, sells an' makes treasure off this? Who mines, refines an' sell most o' th' ore fer this production?
How much o' yer income be actually generated by buccanneers?
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Herko Kerghans
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Posted - 2006.03.16 07:19:00 -
[23]
Originally by: Na'Thuul An' then add mods, ammo etc etc, in other words easily 400 billion ISK/tide
(...)
How much o' yer income be actually generated by buccanneers?
Oh my god...
WE ARE BUT PUPPETS AND TOOLS OF THEM EBIL INDUSTRIALIST GRIEFERS, DOING THEIR DIRTY WORK WHILE THEY FATTEN THEIR WALLETS!!!
That's it. THAT'S IT!!
TO THE PETITIONMOBIIIIIIILE!!
I'M PETIONING THE WHOLE T1 INDUSTRY ON CHARGES OF GRIEFING, HARASSMENT, AND CAKE STEALING!!
Barriers - an EVE novel - Chapter #4 released |

Herko Kerghans
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Posted - 2006.03.16 07:24:00 -
[24]
Originally by: Na'Thuul Thats 20`000 ships. O' these a wee will make a new ship they's self, let`s say 10%, so we`re left wi' 18`000 ships.
Now we assume that 40% o' these be frigates. 7200 ships 20% o' these be cruisers. 3600 ships 10% o' these be BCs/BS 1800 ships 10% other ships 1800 ships
*coughs*Where's the other 10%, ya corp griefing hangar thief?*cough* 
Barriers - an EVE novel - Chapter #4 released |

Zafriel
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Posted - 2006.03.16 09:38:00 -
[25]
there are not 5000 pirates active in a 24hr period
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Hinik
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Posted - 2006.03.16 10:10:00 -
[26]
Edited by: Hinik on 16/03/2006 10:11:20
perhaps a good solution would be to create a skill caled "bounty hunting" or something... and without it, if you kill someone with a bounty yuo don't get any bounty. each skill level raises the ammount you acquire from killing by 20% but each time you kill a wanted pilot their bounty is reduced to 0...
the skill shouldn't be too easy to train or pirates could train up their alt tast enough.
I dunno, what you all think?
LOVES CHARITY REGARD |

Lord WarATron
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Posted - 2006.03.16 10:23:00 -
[27]
Wont work.
Pirate buys clone. Carebear add bounty of 100mil Pirate says, since my clone is more expensive, I will use an alt to pod myself Pirate's alt gets 100mil bounty. Pirate buys cheap clone Optional - Pirate's alt can add a bounty again of 100mil if he is going for bounty fame.
Hence nothing changes.
What about bounty as a skill? Waste of time. Pirate will use alt with max bounty skill to collect bounties. Players dont want to train a skill that they may use once every month or so. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Zafriel
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Posted - 2006.03.16 10:31:00 -
[28]
pirates getting themselves podded is so rare that there is really no point in making game mechanics to stop it.
There needs to be a way of players putting bountys on ships via contracts as its too damm hard to pod somone under normal conditions.
If people actually took an interest in the game, they would realise that there is something like this already in the pipeline.
OP, go look up empathy in the dictionary it may stop you from writing one sided driblle on the forums.
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Azlana
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Posted - 2006.03.16 12:50:00 -
[29]
Originally by: Zafriel OP, go look up empathy in the dictionary it may stop you from writing one sided driblle on the forums.
If you don't like an idea then just give reasons why. Other posters were able to make effective critisisms without having to resort to your level. Making assumptions about my personal attitude to others in a just shows you to be the one with personal issues. One day, maybe you will learn that there is nothing big and clever about insulting people who are probably sitting hundreds of miles away from you.
Also how would you know how rare instances of pirates podding themselves are? Your just a hyped up carebear 
Oh, what sad times are these when passing ruffians can say 'noob' at will to old ladies. There is a pestilence upon this land. Nothing is sacred. |

Ralus
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Posted - 2006.03.16 19:19:00 -
[30]
with the contracts system comming in kali I hope that they scrap the current bounty system totally and do something like this:
pirate kills player, player lost lots of mega and a full head of +4's and is very very ****ed.
player having read the forum finds a bounty hunting corperation which come quite recomended and operate in the region he died in and joins there public channel.
In the channel the bounty hunters agree to create a contract on the pirate which looks like this:
player agrees to transfer 50M isk to the bounty hunter (or his corperation) apon termination of the pirate. If the pirate has not been killed by a member of said bounty hunting corperation after so many weeks the 50M bounty that was taken from the players account and placed into escrow awating compleation of the contract is returned.
There, almost un-exploitable and will give a huge boost to bounty hunting corps as if they make a name for themselves they can get more customers and make more money.
The system is very similer to the merc system that operates at the moment and that has functioned great so far, all it does is add some extra security with an official in game contracts system.
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