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Jubeli
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Posted - 2003.09.09 11:00:00 -
[1]
Well the Dev Blog clearly states that we in a month (?) will see tech II manufacturing in-game..
What do you think (besides the new skills) we will need? They mention tools (?).. |

Morat
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Posted - 2003.09.09 11:11:00 -
[2]
Edited by: Morat on 09/09/2003 11:14:10 Jubeli, if you look in the eve-db you can find that there are 17 (i think) advanced manufacturing skills. These are rank 8 skills. Each of these skills needs science lvl 5 and another more specific skill at lvl 5 as prerequisites. For example the Advanced Propulsion Tech skill needs Sciecs 5 and Navigation 5. Also to be found are 3 other components to complement each skill. There is an Advanced Research suite for each skill, which needs the advanced skill at level 3 to use. Then there is a Microassembler array for each advanced skill. This requires the advanced skill at lvl 1 or 2 and Industry at lvl 5. Then there are research papers for each advanced skill.
The list of advanced skills is as follows Adv Energy Tech Adv.Armor Tech Adv.Booster Tech Adv.Cybernetics Tech Adv.E-War Tech Adv.Electronics Tech Adv.Energy Pulse Tech Adv.Hull Tech Adv.Hybrid Tech Adv.Laser Tech Adv.Missile Tech Adv.Projectile Tech Adv.Propulsion Tech Adv.Robotics Tech Adv.Shield Tech Adv.Starship Tech Adv.Turret Tech
And to use all these skills you will need the following. Science 5 Industry 5 Engineering 5 => Advanced Energy Tech Electronics 5 => Advanced Electronics Tech Drones 5 => Advanced Robotics Tech Gunnery 5 => Advanced E-War Tech, Advanced Turret Tech Navigation 5 Mechanic 5 Missile Launcher Ops 5 Shield Ops 5 Cybernetics 5 Biology 5 Adv Energy Tech 3 => advanced energy pulse tech Adv Turret Tech 3 => advanced Hyb/proj/en tech Frigate Construction 5
Frightening isn't it
 ----------------------------------------- If it moves, shoot it. If it doesn't move, shoot it, it might move later. |

Serina Verity
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Posted - 2003.09.09 11:12:00 -
[3]
Edited by: Serina Verity on 09/09/2003 11:26:15
A carrot for the manufacturers at last. Makes a change.
And looking at the new skill set - wow! Exactly what the doctor ordered.
Better get training then.
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Jubeli
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Posted - 2003.09.11 13:53:00 -
[4]
Morat - that is perfect!! thank you...
hehe.. already have most required skills :) great.. now all i need is to wait and get the skills and arrays
 |

Jeb'Ba
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Posted - 2003.09.11 19:19:00 -
[5]
wicked
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Jubeli
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Posted - 2003.09.11 19:29:00 -
[6]
well i did guess something like this would come so i have most req skills that are ingame at or close to lvl 5 :)
but seems like this is a very big step for ccp to implement in only a month... i think it will be delayed.. |

StuffMakingRamiu
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Posted - 2003.09.18 14:17:00 -
[7]
where can you find those skill you mentioned eve-db but where do tey get their information? Stuffy
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trong
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Posted - 2003.09.18 21:25:00 -
[8]
now thats a hell of a lot of skills to learn
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hellraiser
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Posted - 2003.09.18 23:07:00 -
[9]
That is an incredible amount of skills to train. I hope CCP implements a lot more implants into the game. As of now I'm just seeing ridiculous prices for implants in game now.
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Athule Snanm
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Posted - 2003.09.19 13:36:00 -
[10]
I think that the idea is that you will not be able to learn all the skills, and if you want to be competitive you will have to specialise in a handful. In the latest CSM they mention that the advances as you go up each level will probably no longer be linear - so if you really want to be good at something then you may even have to go down just one route.
_______________________________
Doomheim - EVE's only hygiene! |

Jubeli
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Posted - 2003.09.23 10:09:00 -
[11]
I think that is good that you have to specialize in one area to be really effective. Good job!!!
Now all won't be able to make ALL stuff, ei the market won't be flooded! Also smaller corporations can work together that they specialize in different areas and by that making sure they get same advantage as a huge corp that have several that will help.
LOVELY! |

Dianabolic
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Posted - 2003.09.23 10:25:00 -
[12]
I love this game.
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Tallinlen
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Posted - 2003.09.23 18:36:00 -
[13]
Finally this may give the eve market the boost it needs! ----------------------------------------------- Life is a sexually transmitted disease. ---------------------------------------------- (\_/) (O.o) (> <) |

Kaspersky
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Posted - 2003.09.26 12:05:00 -
[14]
Wrong Tellinen, space is all around and within us. Dont need to go anywhere! |

Mars Mar
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Posted - 2003.09.27 16:41:00 -
[15]
Okey, I haven't really got this part yet. What exactly are you able to manufactor with tech II skills? What is the idÚa behind this? Please explain this.
As of what I've understood this makes the game a hell lot of better. Now specialization really get important. Better teamwork in the corps will be needed etc. Very very good. Now even a very small corp can specialize in an area and make some money there.
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hellraiser
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Posted - 2003.09.29 07:23:00 -
[16]
I think it's a bit ridiculous that they want to implement that many more skills. Yes, it's true that a small corp could specialize in oen thing and make some money off it, but we'll still never have the money or resources available to make use of it. It's ridiculous enough it takes me an average of 8 days to train a rank 1 skill from lvl 4 to lvl 5 and with the price of implants still high I am beginning to lose interest in the game.
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Jubeli
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Posted - 2003.09.29 08:27:00 -
[17]
Sure implats will help you get skills up faster for this task. But you don't have to go and buy it. Invest a weeks play in doing agent missions. After 20-25 missions for a lvl 3 agent you will have at least 2 implats. Sell or trade, your choice.
And you are right being a manufacturer is hard for a small corporation, don't have the resources to mine efficiently aso but you don't have to mine for minerals. Trade and buy them maybe? Be rescourceful out there guys. :)
If you feel life sux and you wanna join Jedi then you are welcome also, manufacturers that want a carreer on tech II stuff is welcome. =)
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Serina Verity
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Posted - 2003.09.29 09:56:00 -
[18]
Hellraiser, there are a couple of issues here.
The first question is, what profession do you follow, combate pilot, trader, etc. The fact that these skills are so tough are going to make it that the number of people that will develop them will be limited. Generally, only serious manufacturing orientated characters will develop these advanced skills to a great degree, which is the way it should be.
As an example, I have 3m skill points. 40% of those are in industrial and science skills.
To date, I have found it ridiculous that a combat pilot can take a Battleship BP and make a battleship with only industry 1, i.e. A 20,000 isk skill. It will cost me millions (and take lots of time) to learn to fly one, however. Inconsistent? Definitely.
Second, the market will start to function properly again. With some people being able to manufacture some bits but not others, the market side of the game may start to work properly with you buying stuff that you can't make and vice versa. I have been very tempted lots of times to simply buy a BP for items that I need rather than simply buy it from someone else; figuring that if I buy from them what they make, they might buy from me what I make.
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Bobith
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Posted - 2003.10.17 01:15:00 -
[19]
Something good to know.
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Neslo
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Posted - 2003.10.18 03:26:00 -
[20]
I thought that I would post something posted over in an interview about tech 2 items.
"HomeLAN - What can you tell us about upcoming content that will be added to the game for its subscribers?
Sigurur Ëlafsson - Techlevel 2 is being prepared for a full launch in to the world. There has been some limited introduction of T2 items but the full onslaught is coming. This will give players access to new and exciting modules and ships and more powerful variants of existing ones. T2 also brings a greatly extended manufacturing process which allows manufactures to specialise more and creates room for sub contractors and interesting logistics problems to over come to be able to compete at the market. T2 is also not supplied by the NPC economy so that allows for a full player controlled T2 market.
After T2 we will bring in Techlevel 3 which gives players and corporations the options to construct modular in space stations, comprised of Sentry Guns, Storage Silos, Mobile Ship hangars, field assembly arrays, etc. This will push larger corporations out of NPC controlled space and stations out into space, where they are more vulnerable to gorilla tactics and smaller skirmishes. T3 will only be manufacturable in Filed Assembly Arrays and the NPC wont have in their manufacturing facilities, due to the excessive radiation that follows T3 item manufacturing."
From Ashes to Ashes... From Dust to Dust....
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Jubeli
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Posted - 2003.10.21 08:17:00 -
[21]
and these Gorilla tactics...will the primates be allowed to fly space ships?
....or do they mean guerilla
....or maybe they are referring to pirates?
I hope tech II and tech III won't come too close into eachother. |

Indigo Seqi
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Posted - 2003.10.21 12:41:00 -
[22]
ROFL
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j0sephine
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Posted - 2003.10.21 13:31:00 -
[23]
"and these Gorilla tactics...will the primates be allowed to fly space ships?
....or do they mean guerilla
....or maybe they are referring to pirates?"
... Well, the bunch of pirates in battleships might be considered the EVE equivalent of 800-pound gorilla... :s
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Tallinlen
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Posted - 2003.10.21 13:39:00 -
[24]
where in eve-db can you find the info on the advanced skills? ----------------------------------------------- Life is a sexually transmitted disease. ---------------------------------------------- (\_/) (O.o) (> <) |

Bobby Wilson
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Posted - 2003.10.21 14:15:00 -
[25]
[quote... Well, the bunch of pirates in battleships might be considered the EVE equivalent of 800-pound gorilla... :s
Depending on the group, they might be more aptly considered a bunch of baboons....
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Elithiomel
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Posted - 2003.10.21 15:21:00 -
[26]
Edited by: Elithiomel on 21/10/2003 15:30:50 Edited by: Elithiomel on 21/10/2003 15:28:33 Tallinlen, just do a search on the eve-db using "adv" as the search term. All the advanced skills will pop up for you. Also, to reply to someone elses concern about specialisation; it is possible to be a generalised tech 2 manufacturer. At the moment the only level 5 skills needed as tech 2 prereqs that i am missing are Biology and Frigate Construction, both of which are starter skills only. Even when they both appear on the market it will only take me 5 days to get Frigate Construction to lvl 5 and 20 days for Biology. After that it is only a few days to get all the Adv construction skills to level 1. Even getting them all to level 3 for tech 2 research is only 30 odd days of training time.
Note: there is also now an Adv platform technology skill listed in the eve-db. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

CromO
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Posted - 2003.10.24 11:20:00 -
[27]
Hehe, all those 'adv' skills. Do i have to learn them all :)) Can't wait until there are in the game.
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Enraku Reynolt
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Posted - 2003.10.31 02:37:00 -
[28]
should clean out most of the "weekend factory" people ------------------------------------------------ Do not let the world change you. Change the world
Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa |

Wulfnor
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Posted - 2003.10.31 16:32:00 -
[29]
Roughly speaking it will take a person 110 days to reach skill level 3 in all the tech 2 skills listed (18). This assumes the person has attributes of 20 (except Charisma) and has learning 4.
While 110 days maybe enough to discourage new players from starting out on this path it is unlikely to discourage dabblers who have a few of the requisite level skills now. In particular Gunnery 5 is likely a goal for many non manufacturers. With it Adv Turret Tech and hence most of the Weapon techs are easily reached.
Whether they will choose to do so is another question. But it seems clear that weapons and ammo (if there are higher tech levels of it) manufacture would be the first set of skills the non-manufacturer would get. In my opinion anyway:)
I also note a couple of other things as I looked at the skills at the eve-db.
The first is that the Adv E-War tech has a prereq of Gunnery 5. I would have thought Electronic Warfare more appropriate.
The skills Adv Wpn Platform Tech and Electronic have no matching Research Computer and Macro Assembly items.
Finally, the Macro Assembly and Research Computer items have a base value of roughly 8M and have volume. I wonder where/how we will acquire them and given that they have volume will we have to have a place to put/assemble them to use them or is that merely for transport purposes?
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