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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Daimon Kaiera
GoonWaffe Goonswarm Federation
497
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Posted - 2014.01.03 00:32:00 -
[31] - Quote
Hell yeah, have them orbit at 24,000 km a second or whatever speed planets orbit at. Great fun trying to catch it or the stations around it to dock. .... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--. |
Logical 101
Agony Unleashed Agony Empire
150
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Posted - 2014.01.03 00:33:00 -
[32] - Quote
Markku Laaksonen wrote:They don't orbit, but they should.
Bookmarks could be made relative to a reference point. If your POS orbits a moon orbiting a planet orbiting a star, and you make a bookmark in the tactical overlay plane, 100km away from the POS sunward, the bookmark's reference becomes the closet item from a list of items (such as stars, planets, moons, POSes, stations, etc.) and as the POS orbits your bookmark orbits to stay in the same place, relative to its reference point, the POS. Actually, I completely agree with this.
When I first started playing EVE, I went in with a real sense of scope and grandeur that was quickly replaced with a colder, gate-to-gate reality. I was hoping that atmospheric flight would fix this for me, but that never happened. Still, there is something to be said for introducing genuine, astrophysical properties that would make this game more "spacey".
As for POS, you could always make it possible to bookmark the actual structure, thereby making it possible to warp directly to it, thereby opening the game up to having multiple POS around a single body in the distant future. This would give planets a real three dimensional feeling, and it would create resource conflicts to boot.
On top of that, it would have a major impact on bubble positioning and planet bouncing, and an old planetary bookmark could easily be a safe spot within a few hours. Obviously there are all kinds of impracticalities here, but I've always thought the game could benefit cosmetically and mechanically from less backdrop-like solar systems. |
Katran Luftschreck
Stillwater Corporation
2120
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Posted - 2014.01.03 06:43:00 -
[33] - Quote
This thread makes me want to play Kerbal Space Program. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |
Tuttomenui II
Aliastra Gallente Federation
175
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Posted - 2014.01.03 07:17:00 -
[34] - Quote
Jara Blackwind wrote:The orbit time, star age etc. is meaningless RP fluff. You can't even collide with the planets and stars, they are empty inside and you can fly through them. Everything in EVE except player content is more or less static.
For a non-static procedurally generated universe, where planets do orbit, space is not liquid and ships have crew, please check Elite II: Frontier, released in 1993.
Unfortunately, you can't scam for PLEX there.
You can to collide with them, outside warp you can fly tot he center in an interceptor and the core of a star has a collidable object that has a rough radius of ~1,000km and it will bump you off into space at millions of m/s. I have a bm for dodixie that can be landed on from one direction but from others you get bumped off, depending on size of ship and drift towards the star after exiting warp.
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nivlac hita
Valkyrie Professional Resources I Whip My Slaves Back and Forth
1
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Posted - 2014.01.03 08:08:00 -
[35] - Quote
yeah they and their rings only rotate in place
https://www.youtube.com/watch?v=egJM3A0CAK8 |
Alavaria Fera
GoonWaffe
6051
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Posted - 2014.01.03 09:36:00 -
[36] - Quote
Katran Luftschreck wrote:Artimis Scout wrote:They do not orbit in the game. Too much work to program, no real reason to anyway. http://www.darkspace.net/Planets rotate and orbit stars. Total budget: Zero. But otherwise a really, really awful game. Still, point proven. great, ccp can surely put this zero cost feature in
off to F&I ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Markku Laaksonen
EVE University Ivy League
300
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Posted - 2014.01.03 15:19:00 -
[37] - Quote
Daimon Kaiera wrote:Hell yeah, have them orbit at 24,000 km a second or whatever speed planets orbit at. Great fun trying to catch it or the stations around it to dock.
I hear NASA runs into this problem all the time when they try docking maneuvers. [Hint: They don't.]
Use some creativity. In the 3 secs after I read your post I came up with a solution. Much like using a reference point for BMs, use a reference point for your ship being 'stationary.' In this case, the BM you warp to. Problem solved. You and I both warp to a BM orbiting at 24,000 km a second or whatever, have our engines set to 0m/s when we land, and relative to each other and the BM we would be standing still.
The great thing about this being a game is that it can be programed to do whatever the programers feel like making it do. If you want planets to orbit stars, my idea for bookmarking is the best solution. It can be extended to ships warping to BMs and anchoring bubbles/cans too. |
Sentamon
Imperial Academy Amarr Empire
1336
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Posted - 2014.01.03 16:45:00 -
[38] - Quote
How do you all figure it has no gameplay value?
It would be cool if you could hide your armada behind a planet and avoid D-Scan as an example. Don't people watch Star Trek? :P
You also don't need perfect physics. Having something move 1 degree on its predetermined 360 degree orbit during downtime would be childs play for the servers. ~ Professional Forum Alt -á~ |
Bagrat Skalski
Poseidaon
982
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Posted - 2014.01.03 20:34:00 -
[39] - Quote
The planets will rotate after they fix the logout to the character screen. a++ püñ Gùò_Gùò a++püñ [TALOCAN STUFF] |
Enraku Reynolt
Brutor Tribe Minmatar Republic
14
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Posted - 2014.01.03 21:00:00 -
[40] - Quote
Katran Luftschreck wrote:This thread makes me want to play Kerbal Space Program.
that game that makes the Russian half of the space race look safe by comparison? |
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ddred
the unified SCUM.
0
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Posted - 2014.01.04 12:13:00 -
[41] - Quote
Marzuk Mhreki wrote:Just noted after checking a planet info that the orbit time was listed. Is this just there for RP or what is the info there for?
I kind of wish they did. It would add a new element of tactics into the eve universe where bookmarks for pouncing on gates might only be viable for certain times of the day.
Or stargates are sometimes far apart or close together...
But I can understand why they wouldn't do this since you'd need to change EVE's warp mechanics completely and many people might get upset that insta warps would then be restricted to the grid of the orbital body you're at allowing for station blockades in low and high sec to be more effective. |
Jara Blackwind
Lutinari Syndicate Electus Matari
28
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Posted - 2014.01.04 16:08:00 -
[42] - Quote
ISD LackOfFaith wrote:Jara Blackwind wrote:Rhatar Khurin wrote:Also where are the binary systems?! In wormhole space. Yep. According to lore, systems with more than one star do not support jump gates. Or... something. Actually, as far as I remember, in the old lore articles (years ago) it was the opposite. Like, every system in with a stargate in New Eden was supposed to be a binary of some sort, and stargates were placed in certain points between centers of mass.
Yes, CCP's lore was that screwed up. Hope they've fixed that part and it's as you say now. I can't be bothered to search. ("It's a videogame, noone cares, bumping miners is the ultimate content.")
Actually it is much more fun - and provides lots of ground for complex thinking - instead of cringe and handwave away all the errors and inconsistencies, to try at least where possible to see the universe of New Eden as it is in game and try to conjure the logical explanation for the observed phemomena.
What if the Eve gate opened to a completely different universe with another set of physical constants? What if the stars here really have ages of 30+ billion years and the space is really a quantum (or whatever) "liquid" with a density of WD-40?
Hehe.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2526
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Posted - 2014.01.04 16:39:00 -
[43] - Quote
Here's another problem with having stuff rotate:
How do you define the position of a bookmark?
Relative to the nearest celestial body? Pick a point on the surface as a zero, then you're at X degrees north, Y degrees south, and Z meters out?
That's a bit difficult when it comes to something like the star.
defining X Y Z is a little difficult, in a system with no fixed points.
As for the 'liquid' that people keep talking about, there's already a fluff explanation. That's your warp drive dragging on space/time. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Johan Civire
The Lyran Empire
811
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Posted - 2014.01.04 16:52:00 -
[44] - Quote
Hasikan Miallok wrote:Kinda suck with your bookmarks though.
" Right I have a nice bookmark at exactly 2400m from the POCO so I can be all ninja and cloaky until I want to grab "ma stuff" and scarper ... OK warping in .... oh crap where is the POCO ?? Someone has moved the d@mn planet again ... "
yep 100% right. Next thing you know you are landing inside a planet. GG |
Heddy Lamarr
New Eden Fedo Lovers Society
0
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Posted - 2014.01.04 19:17:00 -
[45] - Quote
Jara Blackwind wrote:For a non-static procedurally generated universe, where planets do orbit, space is not liquid and ships have crew, please check Elite II: Frontier, released in 1993.
Unfortunately, you can't scam for PLEX there.
Well that's a deal breaker! Was looking really good till you mentioned that. :( |
Yonis Kador
KADORCORP
433
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Posted - 2014.01.04 19:51:00 -
[46] - Quote
Some of the planets have moved or changed over the years. Years ago, one of my favorite belts to mine in had this gorgeous vista with a storm planet and this massive red star in the background. I'd start every day there with morning coffee. So gorgeous. It's a completely different planet now. Alas, I thought maybe the planets were rotating and that my panorama would be restored eventually or even improved upon.
haha Guess not. C'est la vie.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
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