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Thread Statistics | Show CCP posts - 1 post(s) |
Tachy
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Posted - 2006.04.03 08:18:00 -
[31]
FoF missiles go for ships not locking and/or attacking you? They didn't last time I played around with them, but it's been a while. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
Xiau Bing
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Posted - 2006.04.03 08:31:00 -
[32]
well basicly they attack every vessel next to you i think when you have attacked someone in the system already they will go after you lost a bomber because of that ( friendly fire /same gang)
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Joerd Toastius
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Posted - 2006.04.03 09:02:00 -
[33]
FoF missiles do not work against people generating Cyno fields if they haven't already attacked you. This has been tested by a corpmate.
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Boonaki
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Posted - 2006.04.03 12:07:00 -
[34]
In about 6 months when there's a few titans about, they'll be used to sneak past the enemy, setup a cyno, have a couple of haulers jump portal in, setup a POS, then jump portal/jump drive the rest of the fleet in.
That's how "Operation Beachhead" will look IMHO. Fear the Ibis of doom. |
Maya Rkell
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Posted - 2006.04.03 12:48:00 -
[35]
Originally by: Boonaki In about 6 months when there's a few titans about, they'll be used to sneak past the enemy, setup a cyno, have a couple of haulers jump portal in, setup a POS, then jump portal/jump drive the rest of the fleet in.
That's how "Operation Beachhead" will look IMHO.
Heh. More like "...setup cyno, die to snipers and lose the single carrier you got into the system to their fleet"
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
Kasz K'Severo
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Posted - 2006.04.08 15:58:00 -
[36]
I say it doesnt need to cyno bonus since everyone wants a disposable ship to do it. yeah it has cloaking and thats great. now what would make it a nice force recon ship? ew is nice so we dont need that... why not give it a bonus to tackling? it would be nice but then again it may be unfair...
"When all else fails immortality can be achieved by spectacular error."
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Elve Sorrow
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Posted - 2006.04.08 22:30:00 -
[37]
Edited by: Elve Sorrow on 08/04/2006 22:31:04 How about:
Cyno Field ship is invulnerable when he activates the Generator, aslong as he has a gangmember in the same grid, and that gangmember has to be uncloaked. Killing the gangmember or him leaving grid voids the invulnerability.
Trying to sneak a Capital fleet into someones backyard is impossible as the Cyno char will be blown up and thus no Field, but a proper fleet can still jump Capital ships in without the Cyno Character commiting suicide.
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Tachy
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Posted - 2006.04.09 11:40:00 -
[38]
Elve: That sounds much to complex. To many things involved to work on. More than enough points to add even more bugs into the system. And it would add another layer of points of failure to connection problems. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
Octobers Opal
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Posted - 2006.04.10 12:15:00 -
[39]
Edited by: Octobers Opal on 10/04/2006 12:16:19 As far as my understanding goes...
You are invulrnable when you activate the cyno..untill it stops.
With the cloaking bonus you can sneak behind an enemy line and wait for your cap ship(s) to jump to you, then you uncloak and activate the cyno, this is how the recon ships are supposed to work?? no??
in most cases, you jump a cap ship, to a remote system away from enemy stations when you are just moving it.
As far as an expensive jump ship you should be fairly safe for 5mins(50% reduction in generation) befor the enemy can get a gang together to come to attack you. A cap ship will then SS and you can safely cloak and move on to the next sytem for the cap ship to jump to.
Now if you are attacking then its more likely you are being a jump point for several cap ships and therefore rather safe as you will more like be protected by them is there is a large hostile fleet, with good FC's you'll make it ut safely and so will your cap ships.
The recon ship needs fixed, it does not need to change roles. For cap ship battles a ship like this is nessecary.
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Kalast Raven
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Posted - 2006.04.11 07:28:00 -
[40]
I'd rather see them do away with the cyno field bonus altogether. It's a bonus which has really 0 appeal to me. I'm interested in a covert cloaking ew cruiser, not a cyno field cruiser. Give those ships a 10% per level Targeting speed bonus -- now that would be outstanding. ------- K. Raven
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Joerd Toastius
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Posted - 2006.04.11 13:20:00 -
[41]
Originally by: Octobers Opal Edited by: Octobers Opal on 10/04/2006 12:16:19 As far as my understanding goes...
You are invulrnable when you activate the cyno..untill it stops.
With the cloaking bonus you can sneak behind an enemy line and wait for your cap ship(s) to jump to you, then you uncloak and activate the cyno, this is how the recon ships are supposed to work?? no??
in most cases, you jump a cap ship, to a remote system away from enemy stations when you are just moving it.
As far as an expensive jump ship you should be fairly safe for 5mins(50% reduction in generation) befor the enemy can get a gang together to come to attack you. A cap ship will then SS and you can safely cloak and move on to the next sytem for the cap ship to jump to.
Now if you are attacking then its more likely you are being a jump point for several cap ships and therefore rather safe as you will more like be protected by them is there is a large hostile fleet, with good FC's you'll make it ut safely and so will your cap ships.
The recon ship needs fixed, it does not need to change roles. For cap ship battles a ship like this is nessecary.
This is almost currently the case; however, the invulnerability is apparently a bug that needs fixing.
And yeah, I'd shed no tears over the bonus just being junked. It's misleading and, given the above, unnecessary/largely useless.
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Drutort
Caldari
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Posted - 2006.11.24 18:19:00 -
[42]
so there is no fix for them for the 28th?
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Phoenus
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.11.25 21:54:00 -
[43]
I'd love to see:
A change to the way Recon's deploy Cyno fields - so that when a Recon deploys one, it doesn't show up on the overview, and hence - isn't warpable to? When a normal ship deploys one, you get the beacon as currently.
Think this would encourage players to use them move as they are designed - as opposed to a t1 frig or Cloaking Indy with fuel stored.
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Tiger Kior
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Posted - 2006.11.26 12:05:00 -
[44]
why do i get the feeling this is gona turn into one of those fixes where we need to amass a 20 page thread on before we will get some tangible analysis from the devs why it is not yet fixed then wait another 6 months after that before it is actually fixed and yield 2 or 3 bugs in the fix that take 2-4 weeks before their fixed.....
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Tachy
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Posted - 2006.11.26 13:18:00 -
[45]
There have been enough threads about this issue.
Dev: Comes from the cloaks and generators being in the same module group. This group disallows the use of two modules of it at the same time.
The only obvious way would be to delete the generator from the cloak group and redesign it in another group. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2006.11.26 13:20:00 -
[46]
Though I don't like to ask directly, but anyways. Tux, any thought put into what is in my sig, the recon one? If it's possible etc. etc. Crystal-Slave, that way? Potential solution to the current Recon cloak and cyno bug |
prathe
Minmatar Omega Enterprises Dusk and Dawn
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Posted - 2006.11.26 18:02:00 -
[47]
TBH the cyno gen should be built into the ship and not a module for the vessel to equip it should be as simple as right click go .
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Michayel Lyon
The Corporation The Corporation Alliance
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Posted - 2006.11.27 01:28:00 -
[48]
Originally by: Tiger Kior why do i get the feeling this is gona turn into one of those fixes where we need to amass a 20 page thread on before we will get some tangible analysis from the devs why it is not yet fixed then wait another 6 months after that before it is actually fixed and yield 2 or 3 bugs in the fix that take 2-4 weeks before their fixed.....
Why do you think the devs have an obligation to tell you everything they do? Next thing you know, we have players whining about the devs not telling us what they ate for breakfast...
--- Lasiverin Dark > Is everyone here allied? Red Knight > we are allied by our zombie like ability to ***** missions
The Game - You just lost it |
Feng Schui
Minmatar Republic Military School
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Posted - 2006.11.27 04:21:00 -
[49]
remove the silly "role" bonus, and give them a 50% increase to Jamming strength.
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