| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zappity
Kurved Space
753
|
Posted - 2014.01.08 00:50:00 -
[1] - Quote
Have you seen the new units? Those pesky kite-scrubbing Condors could soon be pointless (forgive me) with the introduction of Mobile Micro Jump Units. If the build price of 1m ISK is true I will add one to my standard brawler loadouts. Zappity's Adventures for a taste of lowsec. |

Bobby Frutt
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.01.08 01:02:00 -
[2] - Quote
Pretty sure being scrammed will make it unusable. Thus, not much use when being kited in small-scale PVP unless you can jam him at some point. |

IbanezLaney
The Church of Awesome Caldari State Capturing
812
|
Posted - 2014.01.08 01:07:00 -
[3] - Quote
Zappity wrote:Have you seen the new units? Those pesky kite-scrubbing Condors could soon be pointless (forgive me) with the introduction of Mobile Micro Jump Units. If the build price of 1m ISK is true I will add one to my standard brawler loadouts.
Don't forget - The condors will be able to use it too.
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Zappity
Kurved Space
753
|
Posted - 2014.01.08 01:10:00 -
[4] - Quote
IbanezLaney wrote:Zappity wrote:Have you seen the new units? Those pesky kite-scrubbing Condors could soon be pointless (forgive me) with the introduction of Mobile Micro Jump Units. If the build price of 1m ISK is true I will add one to my standard brawler loadouts. Don't forget - The condors will be able to use it too. Yes, I was wondering about this. I've never used the larger version - how hard would it be to line up on the same direction? Pretty challenging I think. Also, you only need align time at the other end to escape.
And yes, scrams are unaffected but if a Condor gets into scram range you won't need the unit. Zappity's Adventures for a taste of lowsec. |

Baron' Soontir Fel
Justified Chaos
121
|
Posted - 2014.01.08 01:34:00 -
[5] - Quote
tbh, the mjd is pretty stupid.
such a big get out of jail free card
really need to put some sort of aggression timer on it |

Dynast
Four Horsemen of the Apocalypse
100
|
Posted - 2014.01.08 02:36:00 -
[6] - Quote
The more ways there are to engage, and to disengage, the more willing people are gonna be to put ISK on the line. |

Taoist Dragon
Bastion of Mad Behaviour Caldari State Capturing
843
|
Posted - 2014.01.08 04:22:00 -
[7] - Quote
Not a bad idea to **** off some kitey tickling condor etc.
As for the item a bad idea. Meh! I rearely fit any point unless I'm looking to shut down their mwd so most people can just run away from me regardless.
They run away = I win  That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Zen Guerrilla
CTRL-Q Iron Oxide.
109
|
Posted - 2014.01.08 18:43:00 -
[8] - Quote
If it really works as described, it's basically a free "get out of long point range" card for every brawler. Which is just stupid. The mobile depot is already annoying enough but that one at least costs some isk and cargo space. With another cheap mod, it's gonna be a standard in every brawler setup.
pew pew |

PotatoOverdose
Handsome Millionaire Playboys
820
|
Posted - 2014.01.08 19:14:00 -
[9] - Quote
So fit a scram if you want to stop someone form MJD'ing? Kiting isn't the be all and end all of eve online, nor should it be. |

Zappity
Kurved Space
755
|
Posted - 2014.01.08 19:37:00 -
[10] - Quote
PotatoOverdose wrote:So fit a scram if you want to stop someone form MJD'ing? Kiting isn't the be all and end all of eve online, nor should it be. Sure. Of course there are ways to stop it. The point is that it pretty much kills a particular solo style (nano kiting) which although annoying is a perfectly valid way to fight. Zappity's Adventures for a taste of lowsec. |

PotatoOverdose
Handsome Millionaire Playboys
821
|
Posted - 2014.01.08 19:47:00 -
[11] - Quote
Zappity wrote:PotatoOverdose wrote:So fit a scram if you want to stop someone form MJD'ing? Kiting isn't the be all and end all of eve online, nor should it be. Sure. Of course there are ways to stop it. The point is that it pretty much kills a particular solo style (nano kiting) which although annoying is a perfectly valid way to fight.
But it doesn't. The new MJD thingy moves a given ship 100km after 12 seconds. A t2 longpoint with heat can do 28km. Since they cant change direction during the mjd cycle, you know exactly where they're going.
That means that you have 12 seconds to cover 72km. Depending on your position with respect to their align direction, that distance can be significantly reduced. And given that the new mjd has an anchoring time, you have plenty of time to get a headstart on potential align points, as dependent on the situation.
So, just as it is possible that they will escape using an MJD, so too is it possible for you to catch them on the other side.
Honestly, I think turnabout is fair play. Kiters could attempt to disengage on a whim against brawlers, now brawlers have the same opportunity. If you don't fully commit to a fight, some of your targets will get away, as it should be. |

Hrett
Justified Chaos
308
|
Posted - 2014.01.08 20:17:00 -
[12] - Quote
Does it have an anchor time, or you can just drop it and scoot? If its the latter, that seems pretty silly. Also - how big is it? Will it fit in a frigate cargo hold? I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
232
|
Posted - 2014.01.08 20:29:00 -
[13] - Quote
chessur and gorski gonna be so mad! i will never loose my vengeance to them again! muahahaha |

Super Chair
Project Cerberus Caldari State Capturing
609
|
Posted - 2014.01.08 20:33:00 -
[14] - Quote
I think a deterrent should be to increase the cost of the module, make the depot more a gang/fleet module with at least a 10 mil cost. Project Cerberus is recruiting for the US Timezone, click here |

Zappity
Kurved Space
755
|
Posted - 2014.01.08 20:45:00 -
[15] - Quote
PotatoOverdose wrote:Zappity wrote:PotatoOverdose wrote:So fit a scram if you want to stop someone form MJD'ing? Kiting isn't the be all and end all of eve online, nor should it be. Sure. Of course there are ways to stop it. The point is that it pretty much kills a particular solo style (nano kiting) which although annoying is a perfectly valid way to fight. But it doesn't. The new MJD thingy moves a given ship 100km after 12 seconds. A t2 longpoint with heat can do 28km. Since they cant change direction during the mjd cycle, you know exactly where they're going. That means that you have 12 seconds to cover 72km. Depending on your position with respect to their align direction, that distance can be significantly reduced. And given that the new mjd has an anchoring time, you have plenty of time to get a headstart on potential align points, as dependent on the situation. So, just as it is possible that they will escape using an MJD, so too is it possible for you to catch them on the other side. Honestly, I think turnabout is fair play. Kiters could attempt to disengage on a whim against brawlers, now brawlers have the same opportunity. If you don't fully commit to a fight, some of your targets will get away, as it should be. Fair enough. I look forward to trying it.
From memory the setup time is 20s with a 10s or 12s align time. Zappity's Adventures for a taste of lowsec. |

Starbuck05
SwEaTy ArMpIT RaIDeRs Mordus Angels
130
|
Posted - 2014.01.08 21:00:00 -
[16] - Quote
PotatoOverdose wrote:Zappity wrote:PotatoOverdose wrote:So fit a scram if you want to stop someone form MJD'ing? Kiting isn't the be all and end all of eve online, nor should it be. Sure. Of course there are ways to stop it. The point is that it pretty much kills a particular solo style (nano kiting) which although annoying is a perfectly valid way to fight. But it doesn't. The new MJD thingy moves a given ship 100km after 12 seconds. A t2 longpoint with heat can do 28km. Since they cant change direction during the mjd cycle, you know exactly where they're going. That means that you have 12 seconds to cover 72km. Depending on your position with respect to their align direction, that distance can be significantly reduced. And given that the new mjd has an anchoring time, you have plenty of time to get a headstart on potential align points, as dependent on the situation. So, just as it is possible that they will escape using an MJD, so too is it possible for you to catch them on the other side. Honestly, I think turnabout is fair play. Kiters could attempt to disengage on a whim against brawlers, now brawlers have the same opportunity. If you don't fully commit to a fight, some of your targets will get away, as it should be.
If only if was that easy as u make it sound.
On the other hand, i much prefer the depot because if u are a brawler simply swap the ab with a mwd when u see a potential kiter on dscan. That way u have every chance of catching ur target on the beacon. If u fail even like that then u probably deserve to die.
One could also try and use the cloack depot one. Simply fit an arty thrasher drop the cloack and w8. Pretty surr u can pop the frigs before they know whats there and get in a proper orbit. -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |

Ace Echo
The Shadow Raiders Fleet Coordination Coalition
48
|
Posted - 2014.01.08 21:00:00 -
[17] - Quote
Yeah. Considering it's a fixed 12s windup, plus 20 seconds to anchor, it's still quite possible to point somebody at the other end.
Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is. |

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
691
|
Posted - 2014.01.08 22:25:00 -
[18] - Quote
Ace Echo wrote:Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is.
I'm cautiously looking at this module from this angle, especially since with the spool up time a faster kiter should be able to get a shot at intercepting the landing point. (especially if the brawler can't cancel the MJD spool up part way through).
|

Degnar Oskold
Justified Chaos
66
|
Posted - 2014.01.08 22:35:00 -
[19] - Quote
chatgris wrote:Ace Echo wrote:Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is. I'm cautiously looking at this module from this angle, especially since with the spool up time a faster kiter should be able to get a shot at intercepting the landing point. (especially if the brawler can't cancel the MJD spool up part way through).
With skirmish links and a T2 or faction point (so range with heat of 37-40km), you have a very good chance of catching the person. If you just watch for them humping their MMJD and then align out (I wonder if there is a sound effect ? ) , you should be be to cover 60km in 12 seconds in a fast condor and be in position to lock them up and tackle when they come out of micro jump. |

SoapyTits
Imperial Academy Amarr Empire
24
|
Posted - 2014.01.08 23:19:00 -
[20] - Quote
Baron' Soontir Fel wrote:tbh, the mjd is pretty stupid.
such a big get out of jail free card
really need to put some sort of aggression timer on it
Why whine when u can use a scram?
|

Dan Carter Murray
495
|
Posted - 2014.01.09 00:37:00 -
[21] - Quote
Zappity wrote:Have you seen the new units? Those pesky kite-scrubbing Condors could soon be pointless (forgive me) with the introduction of Mobile Micro Jump Units. If the build price of 1m ISK is true I will add one to my standard brawler loadouts.
counter to kite-scrubbing condors is mwd scram t1 frig counter to kite-scrubbing linked condors is mwd scram linked t1 frig http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |

Jill Chastot
Oath of the Forsaken Ragnarok.
141
|
Posted - 2014.01.09 02:13:00 -
[22] - Quote
SoapyTits wrote:Baron' Soontir Fel wrote:tbh, the mjd is pretty stupid.
such a big get out of jail free card
really need to put some sort of aggression timer on it Why whine when u can use a scram?
My god know us was right, they can't read....
*clears throat*
It was clearly stated that this kills Kiting ships. Thats why they can't use a scram. I hope you understand and i need not explain further... https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unreadOATHS wants you. Come to the WH |

Deunan Tenephais
64
|
Posted - 2014.01.09 06:08:00 -
[23] - Quote
Question: can a bastionned maraudeur use the thing, as was implied in another topic ? Would make it able to jump without being tackable and then jump anew with its fitted own MJD once out of scram range; 200 kms in 10 seconds, not bad for a bigass space truck with very long range potential... |

Gorski Car
ElitistOps Pandemic Legion
205
|
Posted - 2014.01.09 09:46:00 -
[24] - Quote
Flyinghotpocket wrote:chessur and gorski gonna be so mad! i will never loose my vengeance to them again! muahahaha
haha. You have been able to escape kiters forever using a mobile depot and refitting stabs and I still kill **** with my orbit 17km afk condor.
If you think that you will be able to burn 70km or so to regain point after a mjd you are wrong. First of all you will lose lock unless you have sebos/ionic rigs and second of all if you are any good you press align on a celestial and then activate the mobile mjd.
Also why would anyone ever brawl a vengeance that's like the most ******** thing in eve. |

Chancey Pants
Flying With Animals Animal Farms
17
|
Posted - 2014.01.09 13:36:00 -
[25] - Quote
Gorski Car wrote:second of all if you are any good you press align on a celestial and then activate the mobile mjd.
This is how I have used the mjd. As soon as you land you are able to insta warp to a celestial. I believe if used in this manner it would be very hard for someone to intercept you at the landing point. |

Dan Carter Murray
495
|
Posted - 2014.01.09 15:44:00 -
[26] - Quote
Gorski Car wrote: Also why would anyone ever brawl a vengeance that's like the most ******** thing in eve.
vengeance can't rep without capacitor.
http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1055
|
Posted - 2014.01.10 10:22:00 -
[27] - Quote
Ace Echo wrote:Yeah. Considering it's a fixed 12s windup, plus 20 seconds to anchor, it's still quite possible to point somebody at the other end.
Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is.
Kiters have that by paying huge sacrifices on their ships. This module is no sacrifice at all. While the only way to disable any of them is the same.. the scram that pull it into brwler sure victory position. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

SoapyTits
Imperial Academy Amarr Empire
24
|
Posted - 2014.01.10 21:07:00 -
[28] - Quote
Jill Chastot wrote:SoapyTits wrote:Baron' Soontir Fel wrote:tbh, the mjd is pretty stupid.
such a big get out of jail free card
really need to put some sort of aggression timer on it Why whine when u can use a scram? My god know us was right, they can't read.... *clears throat* It was clearly stated that this kills Kiting ships. Thats why they can't use a scram. I hope you understand and i need not explain further...
U might wanna look Again at what youre commenting on dude...
Baron' Soontir Fel is commenting on MJD's as a Whole, and thats what i am commenting. I hope you understand and i need not explain further...
|

Gorski Car
ElitistOps Pandemic Legion
205
|
Posted - 2014.01.11 00:31:00 -
[29] - Quote
You guys should look at the changed mmjd . It's not very overpowered now. |

Goldensaver
Lom Corporation WHY so DERP'D
354
|
Posted - 2014.01.13 06:56:00 -
[30] - Quote
chatgris wrote:Ace Echo wrote:Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is. I'm cautiously looking at this module from this angle, especially since with the spool up time a faster kiter should be able to get a shot at intercepting the landing point. (especially if the brawler can't cancel the MJD spool up part way through). Just saying, I see a kiter burning in the direction of my align during the 12s, I'll align to a different celestial in a different direction before the 12s timer. If they didn't start burning before I land, I'll just warp on jump. Really, GL kiter, you'd best have the DPS to kill me before I drop the mod.
Kagura Nikon wrote:Ace Echo wrote:Yeah. Considering it's a fixed 12s windup, plus 20 seconds to anchor, it's still quite possible to point somebody at the other end.
Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is. Kiters have that by paying huge sacrifices on their ships. This module is no sacrifice at all. While the only way to disable any of them is the same.. the scram that pull it into brwler sure victory position.
Those kiting Condors can pull off one of their TDs/Damps/utility mids and put on a scram. Then, when they see the enemy activate the unit, they can more than likely burn into a 10km sphere, kite the edge, OH the scram and put it on just to disable the MJD effect, then continue on coasting out. I'm not saying it's a perfect idea, I'm not saying it's the best. A brawler on top of things will likely web and scram you as you go for the scram, but your momentum should carry you out of range as long as you just barely brushed the outside edge of the ~10km sphere that is the max range of an OH scram.
Either that, or they can just man up and put some DPS on their ships so their target will be dead within the 60s anchor timer. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.13 09:48:00 -
[31] - Quote
Deunan Tenephais wrote:Question: can a bastionned maraudeur use the thing, as was implied in another topic ? Would make it able to jump without being tackable and then jump anew with its fitted own MJD once out of scram range; 200 kms in 10 seconds, not bad for a bigass space truck with very long range potential...
They promissed to fix that. They coudl use it when the thign appeared in SISI. BUt this will be fixed. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.13 09:50:00 -
[32] - Quote
Goldensaver wrote:chatgris wrote:Ace Echo wrote:Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is. I'm cautiously looking at this module from this angle, especially since with the spool up time a faster kiter should be able to get a shot at intercepting the landing point. (especially if the brawler can't cancel the MJD spool up part way through). Just saying, I see a kiter burning in the direction of my align during the 12s, I'll align to a different celestial in a different direction before the 12s timer. If they didn't start burning before I land, I'll just warp on jump. Really, GL kiter, you'd best have the DPS to kill me before I drop the mod. Kagura Nikon wrote:Ace Echo wrote:Yeah. Considering it's a fixed 12s windup, plus 20 seconds to anchor, it's still quite possible to point somebody at the other end.
Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is. Kiters have that by paying huge sacrifices on their ships. This module is no sacrifice at all. While the only way to disable any of them is the same.. the scram that pull it into brwler sure victory position. Those kiting Condors can pull off one of their TDs/Damps/utility mids and put on a scram. Then, when they see the enemy activate the unit, they can more than likely burn into a 10km sphere, kite the edge, OH the scram and put it on just to disable the MJD effect, then continue on coasting out. I'm not saying it's a perfect idea, I'm not saying it's the best. A brawler on top of things will likely web and scram you as you go for the scram, but your momentum should carry you out of range as long as you just barely brushed the outside edge of the ~10km sphere that is the max range of an OH scram. Either that, or they can just man up and put some DPS on their ships so their target will be dead within the 60s anchor timer.
when this topic was created the anchor time was 20 sec and the module had 45 EHP.. so you needed 780 dps.... that is why people were complaining.. and within reason...
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Tetsuo Tsukaya
Itinerant Empire
242
|
Posted - 2014.01.13 12:11:00 -
[33] - Quote
Gorski Car wrote:You guys should look at the changed mmjd . It's not very overpowered now.
Indeed, it's useless now so it's a non issue |

Goldensaver
Lom Corporation WHY so DERP'D
354
|
Posted - 2014.01.13 13:28:00 -
[34] - Quote
Kagura Nikon wrote: when this topic was created the anchor time was 20 sec and the module had 45 EHP.. so you needed 780 dps.... that is why people were complaining.. and within reason...
Ah, more than fair enough. Ignore my post then. |

Lvzbel Ixtab
0ne Percent. Odin's Call
26
|
Posted - 2014.01.13 22:58:00 -
[35] - Quote
SoapyTits wrote:Baron' Soontir Fel wrote:tbh, the mjd is pretty stupid.
such a big get out of jail free card
really need to put some sort of aggression timer on it Why whine when u can use a scram?
because alot of us use points when kitting. |

Colt Blackhawk
Team Six. The North is Coming
232
|
Posted - 2014.01.14 11:26:00 -
[36] - Quote
Kite and scrubbery? I am done with solo when I can-¦t kite. Tried to fight in scramrange several times this month and in 75% of all cases I got blobbed^^. You fight in scramwebrange---> you get ganked. Point. Solo will be even more dead. Of course there are these psychopaths fitting implants, links and 2 damps on an inty. BUT: main issue here are off grid boosters and not kiting. Get rid of link **** and kiting will be well balanced. Especially because kiters won-¦t be immune to missiles and drones then. The MJD will be prolly game breaking sh.. and it won-¦t take too long until someone finds an exploit. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Zappity
Kurved Space
761
|
Posted - 2014.01.14 12:01:00 -
[37] - Quote
Colt Blackhawk wrote:Kite and scrubbery? I am done with solo when I can-¦t kite. Tried to fight in scramrange several times this month and in 75% of all cases I got blobbed^^. You fight in scramwebrange---> you get ganked. Point. Solo will be even more dead. Of course there are these psychopaths fitting implants, links and 2 damps on an inty. BUT: main issue here are off grid boosters and not kiting. Get rid of link **** and kiting will be well balanced. Especially because kiters won-¦t be immune to missiles and drones then. The MJD will be prolly game breaking sh.. and it won-¦t take too long until someone finds an exploit. Rubbish (at least for frigates). Almost all my solo kills are scram-based, no links. Just do it better.
Anyway, the new jump whatsit has been nerfed to oblivion - even a Condor will be to destroy it before it onlines. Good for maintaining kiting tactics as a play style but I'm not sure of the point of the module now. Zappity's Adventures for a taste of lowsec. |
| |
|
| Pages: 1 2 :: [one page] |