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Black Dranzer
38
|
Posted - 2011.11.08 02:57:00 -
[91] - Quote
1 would still destroy the local economy, 2 was primarily a joke.
As for 3, they wouldn't have to go to all that trouble after the change, they'd just find AFK people sitting on a gate and gank them. Or would that be too easy for the suicide gankers?
And as for 4, I'm a 2005 guy, I know all about warp to 15. That was back in the day when your autopilot warped to 15 because the closest you could warp to anything was 15. Why do people willfully ignore the fact that warp-to-zero bookmarks were effectively an exploit? |

Black Dranzer
38
|
Posted - 2011.11.08 03:00:00 -
[92] - Quote
Lexmana wrote:Don't stop with warp to zero. Why not also auto MWD+cloak and dock at final destination. I know you want it soon. Okay, I warned people not to start with the slippery slope ****.
Okay, the V3 project which involves reworking all the new ships visually is a bad idea.
See, it starts with the V3 project, and then that'll raise subscriber numbers, and that'll encourage CCP to invest more and more in improved visuals, which will eventually lead to a dominant investment in visuals, which will eventually lead to a TOTAL investment in visuals, and CCP will move to creating 3D movies and Eve Online as a game will die out.
SUPPORT EVE GAMEPLAY, BAN THE CONDOR REDESIGN. |

JC Anderson
Noir. Noir. Mercenary Group
105
|
Posted - 2011.11.08 03:02:00 -
[93] - Quote
Back before warp to zero existed, 15km was the closest you could get to a gate. Basically the same as autopilot now, but it was also the closest you could get manually flying as well.
We all started to find creative ways around this. Namely, the insta bookmarks, that everybody seemed to use after awhile. (Hell I made billions selling bookmark sets on escrow)
The problem with this was that it was entirely common for EVE players to have thousands of bookmarks in their people and places folder. So much, that when opening the folder, it was like a lag bomb where you could do nothing until they finished loading.
Some even more creative players found ways to use these vast amounts of BM's in cans and whatnot as intentional lag bombs to turn battle in their favor.
As it turns out, the sheer amount of people with these INSTA's as we called them, were causing quite a bit of DB strain on CCP's end.
CCP never wanted people to warp to zero, even on manual flight, but they did so anyhow in order to get rid of the bookmarks that were causing so many problems. People were up in arms at the thought of removing the bookmarks but not also implementing a warp to zero in the game itself.
On the flip side, pirates and the like were up in arms over BM's but didn't want CCP to allow warp to zero either.
There was a compromise in the end, and that is where we are now. WTZ exists in the game, but it was a reluctant change and not something everybody wanted. The compromise as I mentioned was to not allow it during AP. |

Black Dranzer
38
|
Posted - 2011.11.08 03:05:00 -
[94] - Quote
JC Anderson wrote:CCP never wanted people to warp to zero They why didn't they simply make the 15km distance radial?
As in, you warp to your target, and you come in 15km away in a random direction? There, I just kept WT15 and at the same time destroyed all WTZ bookmarks. |

JC Anderson
Noir. Noir. Mercenary Group
105
|
Posted - 2011.11.08 03:07:00 -
[95] - Quote
Black Dranzer wrote:JC Anderson wrote:CCP never wanted people to warp to zero They why didn't they simply make the 15km distance radial? As in, you warp to your target, and you come in 15km away in a random direction? There, I just kept WT15 and at the same time destroyed all WTZ bookmarks.
Hey Im not arguing the lack of logic in their decision. ;) I was around for the WTZ change, and am only speaking on what CCP told us at the time about their reluctance to allow WTZ, and the reasons behind it.
Insta's were a min distance of 15km, but the bookmarks were set 15km BEYOND the gate so you'd land at 15km from the BM, but still in jump distance of the gate.
Though I understand what you mean, and it's something I've always wondered as well. As to why they couldn't just code in something that made landing within a 15km distance of the gate simply impossible regardless of bookmarks. |

Mr Kidd
Center for Advanced Studies Gallente Federation
136
|
Posted - 2011.11.08 03:14:00 -
[96] - Quote
ShahFluffers wrote:Not being able to warp to zero on autopilot is meant to reward players who actually sit at the keyboard (a reward that comes in the form of less time taken to travel).
There is no reward from sitting in front of the keyboard for +1hr warping to zero +30 jumps depending on what you're flying. If you consider this a reward, then I'd have to conclude that some point in your life you considered a feast to be food scraps from the bottom of a dumpster.
This game needs a serious reduction in micromanagement. Warping to zero is just one issue. It would be much welcomed if CCP did change this. And they could do it in a way to reduce travel time while still retaining campers' ability to get their pound of flesh.
Reductions in player micromanagement would go a long way to improving the attractiveness of this game for new players and old alike.
JC Anderson wrote:CCP never wanted people to warp to zero
CCP never wanted MT. But that didn't stop them from doing it? We want breast augmentations and sluttier clothing in the NeX! |

Black Dranzer
40
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Posted - 2011.11.08 03:15:00 -
[97] - Quote
JC Anderson wrote:Hey Im not arguing the lack of logic in their decision. ;) I was around for the WTZ change, and am only speaking on what CCP told us at the time about their reluctance to allow WTZ, and the reasons behind it. Fair enough. Although I still argue that times have changed; We purged learning skills, after all. Of course, APWTZ isn't the same as learning skills: it isn't so obviously "bad", but the point to learn is simply that just because things were different in the past, doesn't mean things shouldn't change. If that were the case, there'd be no patches.
We have to consider not simply why decisions in the past were made. We need to consider the totality of every potential change on its own merits. There's too much of a phobia about change and casualization to the point where you could make it so that every 5 minutes the game client kicked you in the crotch and some people would be sitting there defending the change on the grounds that it makes things more challenging.
Forget the state of the game all those years ago. Let's look at the state of the game now.
I've covered various approaches; Suicide gankers have more and easier potential targets after the change, APWTZ isn't inherently any faster or safer than regular piloting, lowsec/nullsec autopiloters are as rare as yetis.
I'm looking for positions to counter, but so far everybody's just bringing up the same old ones. Does anybody have anything new? |

Renan Ruivo
Hipernova Vera Cruz Alliance
290
|
Posted - 2011.11.08 03:16:00 -
[98] - Quote
aah.. amuzing read =) Rated ARG for Pirates. **** you. |

Mal Sandarr
InterSun Freelance
6
|
Posted - 2011.11.08 03:20:00 -
[99] - Quote
OP, I think you're missing something important about the game.
When I was new to the game I once made 140 jumps (28 each way) in one day hauling my gear to my new corps base in a Wreathe! I did take a break for lunch, though, while in station.
Sure I got a little bored manually WTZ but I was scared shitless the entire time because I was worried about "nasty pirates". I really felt like I was in lawless and harsh universe. That completely sold me on this game.
Of course I now know a lot better about how to haul big loads. I'll leave it to you to work that one out.
Having to do something and to think how your going to do it, to minimise risk, is a very big part of EvE. |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
|
Posted - 2011.11.08 03:25:00 -
[100] - Quote
Mr Kidd wrote: And they could do it in a way to reduce travel time while still retaining campers' ability to get their pound of flesh.
You know what I realized? APWTZ would make the trade centers even MORE crowded, because gankers would all be waiting on gate in Jita &c.
FIGHT JITA LAG, FIGHT APWTZ! |

Terminal Insanity
Convex Enterprises
76
|
Posted - 2011.11.08 03:27:00 -
[101] - Quote
Yep, gankers will just wait at the common end-point destinations instead of trying to gank them mid-route. This just puts more gankers at the Jita gates |

Black Dranzer
40
|
Posted - 2011.11.08 03:33:00 -
[102] - Quote
I'm considering starting up an assembly hall thread, but those aren't good for my health.
I really think this would be a good change, but I'm trying to figure out if there are angles I haven't covered yet.
Basically, there are three types of people who'd use APWTZ:
1) Regular attentive pilots 2) AFK lowsec/nullsec pilots 3) AFK highsec pilots
For 1, there's no practical change. A person at the keyboard APWTZing is no safer or faster than if they were piloting manually. They just have to deal with less tedium. For 2, it's a non-issue: AFK low and nullsec autopiloters don't exist, currently.
The key is 3, mainly in the effects it'd have on suicide gankers.
I'd argue the change is highly desirable for suicide gankers because while it'd become much harder to kill autopiloters in transit, there'd be an enormous jump in autopiloters AFK on destination, because all the old autopilot AFKers would still autopilot AFK, and there'd be new ones who'd do it too (ie those who are only going to be AFK for, say, 15 minutes instead of 6 hours) who'd also be vulnerable.
But I might be missing something. Any ideas, guys? |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
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Posted - 2011.11.08 03:38:00 -
[103] - Quote
Black Dranzer wrote:I'm considering starting up an assembly hall thread, but those aren't good for my health.
I really think this would be a good change, but I'm trying to figure out if there are angles I haven't covered yet.
Basically, there are three types of people who'd use APWTZ:
1) Regular attentive pilots 2) AFK lowsec/nullsec pilots 3) AFK highsec pilots
For 1, there's no practical change. A person at the keyboard APWTZing is no safer or faster than if they were piloting manually. They just have to deal with less tedium. For 2, it's a non-issue: AFK low and nullsec autopiloters don't exist, currently.
The key is 3, mainly in the effects it'd have on suicide gankers.
I'd argue the change is highly desirable for suicide gankers because while it'd become much harder to kill autopiloters in transit, there'd be an enormous jump in autopiloters AFK on destination, because all the old autopilot AFKers would still autopilot AFK, and there'd be new ones who'd do it too (ie those who are only going to be AFK for, say, 15 minutes instead of 6 hours) who'd also be vulnerable.
But I might be missing something. Any ideas, guys?
Jita Lag. Server stress. Enjoy. |

Black Dranzer
40
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Posted - 2011.11.08 03:43:00 -
[104] - Quote
Zions Child wrote:Jita Lag. Server stress. Enjoy. Hmmmm..
I dunno, that's barely even worth a response. The gates would probably become a bit more clogged, but an AFK pilot, even in space, wouldn't hog much resources. Jita's a heavy duty node anyway. The change would increase the number of people on gates, but not by so much as to bring Jita to a crawl. |

Ai Shun
State War Academy Caldari State
0
|
Posted - 2011.11.08 04:06:00 -
[105] - Quote
Black Dranzer wrote:I really think this would be a good change, but I'm trying to figure out if there are angles I haven't covered yet.
What is your trade-off?
The players who are attentive in any sec, watching their warp to zero and are not AFK are currently rewarded by having a lower risk factor than those that warp to 15 and AFK their way through the jumps.
You're proposing making it equal in terms of that aspect of risk to be AFK and to be at the keyboard.
Any shift towards automated game-play, such as a warp to 0 while AFK seems undesirable to me unless there is a trade-off - something that either increases the risk or makes it less desirable to do this way than it does to be at the keyboard, actively participating.
So, what would you consider to be a sensible trade-off? 1/4 of the warp speed while on auto-pilot? Something else? |

Sri Nova
Sebiestor Tribe Minmatar Republic
18
|
Posted - 2011.11.08 04:07:00 -
[106] - Quote
just some quick googling and found a suitable history lesson for ya.
Taedrin wrote: linkage to post warp to zero historyWarp-to-0, instas, and you... There once was a time when there was no warp-to-0. This was a horrible time where people were forced to warp within 15 kilometers of a gate and fly within 2.5km of the gate before jumping and to start the process anew. This was the dark ages of pirates, where pilots were actually vulnerable when travelling. Pilots were unjustly forced to use higher-brain functions by looking at the map and plotting a safe course around potential gate camps. Pilots who lacked such higher-brain functions were left to die miserably to the gate camps. One day, such a pilot suddenly had a stroke of uncharacteristic genius! In his frequently travelled systems, he could create bookmarks approximately 12-15km from the gate such that when he warped from one gate to the bookmark, he would land directly on top of it! Thus instas, and the great bookmark revolution began. Everyone began creating instas for their favorite systems. It was soon discovered that as the number of gates increased in a system, the number of instas that you need to complete the "set", so to speak, grew exponentially. Soon, an entire market sprang up out of nowhere, based upon the sale of large areas of instas! This is when the glorious instas showed their dark side. With so many millions upon millions of instas in existence they slowly gave birth to a demon of pure lag. Tales are told of pilots who accidentally opened their people and places window and were forced to wait an eternity as the instas finished loading. Meanwhile, people continued to use instas, and they became a integral part of EVE. Entire alliances kept sets of bookmarks for the regions of space they occupied. Escrow was filled with advertisements selling thousands upon thousands of bookmarks. Pirates and carebears a like would not be caught anywhere near low sec or 0.0 without a full set of instas. As the problems continued, TQ slowly grinded to a halt. It was then that CCP decided that something must be done! They asked players for ideas. It was then that 4 mighty factions on the Features and Ideas forum formed. The WTZ faction, the Nuke Instas faction, the Starmaps faction, and the corporate bookmarks faction. Each faction waged bitter forum war against each other, deciding that their solution to the insta problem was correct. In general, the pirates favored the Nuke Instas option, while carebears favored the WTZ option. Those in the middle favored Starmaps or corporate bookmarks. After a long bloody war that left no soul unscathed, CCP decided that instas had become too important to remove. On top of this, Starmaps and corporate bookmarks would require too much code, and/or would not yield enough decrease in lag (though I still of the fervant opinion that Starmaps would've been much cooler, and still to this day disagree with Maya on this point). It was then that Warp To 0km was championed by CCP. A great treaty was signed by all of the forum warriors that Warp To 0km on Autopilot was a pandoras box that if opened, would end all concepts of danger from low sec and 0.0. Thus CCP did not allow Autopilot to utilize WTZ. Thus as CCP introduced WTZ, The Great Bookmark Massacre began, as millions upon millions of instas were mercilessly slaughtered. And this brings us to today...
so basically the op's posting and relevant replies has showed their lack of respect for eve history and further lack of respect for a topic that has been debated and thus ended with a mutual agreement between players .
it has been basically spelled out that autopilot warp to zero is bad and to further illustrate the point , doing a search in google brings up results for client modifications and bots which underlines just how bad this is.
The game is ment to be played not farmed. |

Corina Jarr
Spazzoid Enterprises Purpose Built
18
|
Posted - 2011.11.08 04:08:00 -
[107] - Quote
CCP never wanted autopilot to warp to zero. Autopilot is for those who do not care enough for their safety to manually fly. |

Black Dranzer
42
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Posted - 2011.11.08 04:13:00 -
[108] - Quote
Ai Shun wrote:What is your trade-off? The tradeoff is implicit. The drawback of AFK autopiloting is that you're AFK. That means you can't respond to in-game changes, can't activate your modules, can't check local markets, can't discuss matters with your corp.. do I really need to go on?
Sri Nova wrote:and thus ended with a mutual agreement between players Evidently not.
Corina Jarr wrote:CCP never wanted autopilot to warp to zero. Autopilot is for those who do not care enough for their safety to manually fly. Yes, we know about the past and the current state of affairs. This thread is about the proposition of a future change. Sorry, that might not have been clear. |

Spurty
V0LTA VOLTA Corp
47
|
Posted - 2011.11.08 04:14:00 -
[109] - Quote
fug that idea, I want modules that allow me to corrupt your auto pilot and steer you into danger to be honest.
Go eat your Cheetos, we'll take care of your cargo ;0 ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Mr Epeen
It's All About Me
417
|
Posted - 2011.11.08 04:22:00 -
[110] - Quote
I had this happen today.
Jumped into a system in my freighter, Tubby Bastard. Clicked for WTZ on the next gate en route and went to make a cuppa as I knew the align time would be about four minutes :P
Come back in time to watch the freighter. The big, fat, dead slow monstrosity of a freighter, bounce 10k off the gate like a bloody rubber ball.
Fix that, CCP and I will fight tooth and nail to keep warp to 15 when AP. Don't fix it and I will cry like a slapped ***** and curse you forever.
Mr Epeen  If you can read this, you haven't blocked me yet. |

Froz3nEcho Sarain
Blue Republic RvB - BLUE Republic
132
|
Posted - 2011.11.08 04:22:00 -
[111] - Quote
I always use autopilot in high-sec and alt-tab the game. Even when using haulers... but on the other hand I am not stupid enough to transport a few 100 mil in a T1 hauler. (Contracts yay!). I learned that mistake when I was on autopilot 'studying for school' when a tempest yellowboxed me. Fortunately I was paying attention and had just enough time to burn to the gate with a MWD.
Anyways shuttle + high-sec + autopilot = the best way to move your butt around. ~ When everything fades away, an echo is the only sound that will remain ~ -á-á~ Chaos is a name for any order that produces confusion in our minds ~ |

Noriko Mai
276
|
Posted - 2011.11.08 04:25:00 -
[112] - Quote
Shian Yang wrote: LOL. When travelling long distances I use Autopilot AND Warp to 0.
1. Warp to Zero and hit CTRL-S to activate Autopilot. 2. Do something else on my second monitor. 3. "Autopilot jumping" audio prompts me to return to game. 4. Hit CTRL-S to disable Autopilot. 5. Warp to Zero and hit CTRL-S to activate Autopilot. 6. Do something else on my second monitor. 7. Rinse and repeat...
lol
1. Warp to Zero. 2. Activate Autopilot. 3. Do what you want until you hear the jumpsound 4. While Autopilot waits a few seconds, Warp to Zero. 2. ... 3. ...
|

Commander TGK
The Deep Space Armada
4
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Posted - 2011.11.08 04:30:00 -
[113] - Quote
Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger
All I really have to say to this, is that you've made yourself sound like a whiny noob with no understanding of Eve mechanics. I agree with previous statements, go back to wow. |

Aggressive Nutmeg
29
|
Posted - 2011.11.08 04:32:00 -
[114] - Quote
Noriko Mai wrote:Shian Yang wrote: LOL. When travelling long distances I use Autopilot AND Warp to 0.
1. Warp to Zero and hit CTRL-S to activate Autopilot. 2. Do something else on my second monitor. 3. "Autopilot jumping" audio prompts me to return to game. 4. Hit CTRL-S to disable Autopilot. 5. Warp to Zero and hit CTRL-S to activate Autopilot. 6. Do something else on my second monitor. 7. Rinse and repeat...
lol 1. Warp to Zero. 2. Activate Autopilot. 3. Do what you want until you hear the jumpsound 4. While Autopilot waits a few seconds, Warp to Zero. 2. ... 3. ...
Same process. Less detail? Not sure if you're trying to make a point. |

Noriko Mai
276
|
Posted - 2011.11.08 04:33:00 -
[115] - Quote
Aggressive Nutmeg wrote:Noriko Mai wrote:Shian Yang wrote: LOL. When travelling long distances I use Autopilot AND Warp to 0.
1. Warp to Zero and hit CTRL-S to activate Autopilot. 2. Do something else on my second monitor. 3. "Autopilot jumping" audio prompts me to return to game. 4. Hit CTRL-S to disable Autopilot. 5. Warp to Zero and hit CTRL-S to activate Autopilot. 6. Do something else on my second monitor. 7. Rinse and repeat...
lol 1. Warp to Zero. 2. Activate Autopilot. 3. Do what you want until you hear the jumpsound 4. While Autopilot waits a few seconds, Warp to Zero. 2. ... 3. ... LOL Same process. Less detail?
I dont get it why he dactivates the autopilot |

Ai Shun
State War Academy Caldari State
0
|
Posted - 2011.11.08 04:50:00 -
[116] - Quote
Black Dranzer wrote:Ai Shun wrote:What is your trade-off? The tradeoff is implicit. The drawback of AFK autopiloting is that you're AFK. That means you can't respond to in-game changes, can't activate your modules, can't check local markets, can't discuss matters with your corp.. do I really need to go on?
Then what is the difference between warp to zero and warp to 15 if you are AFK. None, except for the reduced traveling time but as you're AFK it makes no difference.
No, afraid the disadvantages outweigh the benefits far too much for me. Can't support you in this.
|

Black Dranzer
43
|
Posted - 2011.11.08 05:01:00 -
[117] - Quote
Ai Shun wrote:Then what is the difference between warp to zero and warp to 15 if you are AFK. None, except for the reduced traveling time but as you're AFK it makes no difference. Okay, there seems to be some confusion here.
You're comparing potentially-buffed future Autopilot to current autopilot, then pointing out that it's a buff.
Uhh... Yes?
That's the whole point of this debate, to make autopilot more viable. Nobody's denying that autopilot would be better after this proposed change. Autopilot in its current state is useless to all but a small group. The desire is to make it useful for EVERYBODY, primarily by reducing the tedium factor for pilots who are actively "at the wheel".
So given that, we have to ask, what are the potential drawbacks of this change? THAT'S what we're discussing. If you're suggesting that there'd be no reason not to autopilot after this change.. no ****. The question is if AFK autopiloting would somehow be overpowered after the change. The answer is no, not really, because you'd still be AFK. AFK autopiloting would be merely stupid instead of suicidal. |

MotherMoon
Huang Yinglong
178
|
Posted - 2011.11.08 05:03:00 -
[118] - Quote
If anything the whole game should become warp to 10km again.
Wrap to zero was a terrible change, I understand and defended it as insta bookmarks was more of a problem. But by now they could of fixed it and replaced it with a working system. |

Dirgeweaver
Republic Military School Minmatar Republic
1
|
Posted - 2011.11.08 05:06:00 -
[119] - Quote
I'll go on record to just say inclusion of warp to zero was the single biggest mistake CCP made. |

Black Dranzer
43
|
Posted - 2011.11.08 05:06:00 -
[120] - Quote
MotherMoon wrote:Wrap to zero was a terrible change I might be in favor of "warp accuracy" because it'd open up potentially interesting gameplay changes, but as long as WTZ is here, we should have APWTZ. |
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