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Jodis Talvanen
State War Academy Caldari State
27
|
Posted - 2011.11.08 00:21:00 -
[1] - Quote
Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger |

ShahFluffers
Ice Fire Warriors
159
|
Posted - 2011.11.08 00:24:00 -
[2] - Quote
Not being able to warp to zero on autopilot is meant to reward players who actually sit at the keyboard (a reward that comes in the form of less time taken to travel). "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Foodpimp
Heaven's Harvesters LEGIO ASTARTES ARCANUM
23
|
Posted - 2011.11.08 00:24:00 -
[3] - Quote
Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger
No. If you wanna stay safe, stay active. Now go back to WOW and get your brand new mount. |

K Suri
Red Gooey Bananas
9
|
Posted - 2011.11.08 00:26:00 -
[4] - Quote
Foodpimp wrote:Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger No. If you wanna stay safe, stay active. Now go back to WOW and get your brand new mount. Some of you more intellectual types must have this saying on a macro key or something? |

Landrae
Hard Rock Mining Co. U.N.R.E.A.L
148
|
Posted - 2011.11.08 00:27:00 -
[5] - Quote
Foodpimp wrote:Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger No. If you wanna stay safe, stay active. Now go back to WOW and get your brand new mount.
+9001 Apple was going to make a smaller version of the iPod touch for kids, until they realized that " iTouch Kids " wouldn't be an appropriate name. |

KaarBaak
140
|
Posted - 2011.11.08 00:33:00 -
[6] - Quote
Read the [IRL] lore....it's that way for a reason.
|

Jodis Talvanen
State War Academy Caldari State
27
|
Posted - 2011.11.08 00:39:00 -
[7] - Quote
None of the above is a valid reason for not having "warping to zero", in fact, warping-to-zero is the most logical thing to have with an "autopilot" feature.
There is no reason to leave out this "feature" when CCP is already fixing a lot of the nonsense in the game. |

Jita Alt666
478
|
Posted - 2011.11.08 00:42:00 -
[8] - Quote
Jodis Talvanen wrote:None of the above is a valid reason for not having "warping to zero", in fact, warping-to-zero is the most logical thing to have with an "autopilot" feature.
There is no reason to leave out this "feature" when CCP is already fixing a lot of the nonsense in the game.
For the sake of context please list other nonsense that is in the game that CCP are fixing.
|

Jodis Talvanen
State War Academy Caldari State
27
|
Posted - 2011.11.08 00:44:00 -
[9] - Quote
Jita Alt666 wrote:Jodis Talvanen wrote:None of the above is a valid reason for not having "warping to zero", in fact, warping-to-zero is the most logical thing to have with an "autopilot" feature.
There is no reason to leave out this "feature" when CCP is already fixing a lot of the nonsense in the game. For the sake of context please list other nonsense that is in the game that CCP are fixing.
Learning skills
Agents
CONCORDED insurance |

KaarBaak
140
|
Posted - 2011.11.08 00:45:00 -
[10] - Quote
Jodis Talvanen wrote:None of the above is a valid reason for not having "warping to zero", in fact, warping-to-zero is the most logical thing to have with an "autopilot" feature.
There is no reason to leave out this "feature" when CCP is already fixing a lot of the nonsense in the game.
Those who refuse to learn from history are doomed to re-live it.
|

Jodis Talvanen
State War Academy Caldari State
27
|
Posted - 2011.11.08 00:46:00 -
[11] - Quote
KaarBaak wrote:Jodis Talvanen wrote:None of the above is a valid reason for not having "warping to zero", in fact, warping-to-zero is the most logical thing to have with an "autopilot" feature.
There is no reason to leave out this "feature" when CCP is already fixing a lot of the nonsense in the game. Those who refuse to learn from history are doomed to re-live it. For the sake of arguement can you explain what history |

KaarBaak
140
|
Posted - 2011.11.08 00:47:00 -
[12] - Quote
Jodis Talvanen wrote:Jita Alt666 wrote:Jodis Talvanen wrote:None of the above is a valid reason for not having "warping to zero", in fact, warping-to-zero is the most logical thing to have with an "autopilot" feature.
There is no reason to leave out this "feature" when CCP is already fixing a lot of the nonsense in the game. For the sake of context please list other nonsense that is in the game that CCP are fixing. Learning skills Agents CONCORDED insurance
Ahhh...then I guess they should also release an xbox version of the game and make it F2P while continuing down that path.
|

KaarBaak
141
|
Posted - 2011.11.08 00:48:00 -
[13] - Quote
Jodis Talvanen wrote:KaarBaak wrote:Jodis Talvanen wrote:None of the above is a valid reason for not having "warping to zero", in fact, warping-to-zero is the most logical thing to have with an "autopilot" feature.
There is no reason to leave out this "feature" when CCP is already fixing a lot of the nonsense in the game. Those who refuse to learn from history are doomed to re-live it. For the sake of arguement can you explain what history
Do your own research, noob.
|

Handsome Hussein
93
|
Posted - 2011.11.08 00:49:00 -
[14] - Quote
Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger Confirming you are an AFK pilot who does not play the game and should not have a say in how the game is played. Leaves only the fresh scent of pine. |

Terminal Insanity
Convex Enterprises
62
|
Posted - 2011.11.08 00:53:00 -
[15] - Quote
Calculating jump paths through space i assume takes a lot of processing power, and with your genetically engineered, and augmented brain, your ship's computer is able to do this significantly faster while you are conscious and paying attention
wake the **** up and fly your ship |

Jita Alt666
478
|
Posted - 2011.11.08 00:57:00 -
[16] - Quote
Jodis Talvanen wrote:
Learning skills
Agents
CONCORDED insurance
What do these changes have to do with auto pilot settings? (you have failed to provide context for your position)
|

Jodis Talvanen
State War Academy Caldari State
29
|
Posted - 2011.11.08 00:57:00 -
[17] - Quote
No one in the sane mind is going to enjoy warping to stargate, clicking warp, watching it warp, etc, for any period of time.
Autopilot is a function that is broken. It is making you doing all the hardwork it is supposed to do. It is plain stupid that it is not warping to zero. |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 00:58:00 -
[18] - Quote
Jita Alt666 wrote:Jodis Talvanen wrote:
Learning skills
Agents
CONCORDED insurance
What do these changes have to do with auto pilot settings? (you have failed to provide context for your position)
Fixing redundant boring useless stuff |

mkint
297
|
Posted - 2011.11.08 00:59:00 -
[19] - Quote
another one of those perennial bad ideas. AP WTZ = reward for going afk = f*ck that. |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 00:59:00 -
[20] - Quote
It is also putting off trial accounts who just joined the game and realize it is a boring game because autopilot doesnt work. |

Shian Yang
5
|
Posted - 2011.11.08 01:01:00 -
[21] - Quote
Greetings capsuleer,
This is a mandated safety measure when activating your autopilot.
On crowded gates, especially when moving through high traffic systems such as Jita, CONCORD requires a ship flying on auto-pilot to warp to 15km and approach the gate at sublight speed.
Of course, with the full neural interface of a capsuleer in control of the ship you are allowed to warp to 0km as you have the boosted reactions and decision making to handle those scenarios.
I would caution against relying entirely on the machine. Pilots can adapt; a machine not so readily. |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:02:00 -
[22] - Quote
mkint wrote:another one of those perennial bad ideas. AP WTZ = reward for going afk = f*ck that.
Instead of you are rewarded by doing boring repetitive clicks?
How about skills training? You no like AFK skills training? Why you still here? |

Cpt Fina
The Tuskers
81
|
Posted - 2011.11.08 01:02:00 -
[23] - Quote
I think it's about time we remove warp to zero entirely and change autopilot to 30km. Less mobility would be a good thing imo. |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:03:00 -
[24] - Quote
Shian Yang wrote:Greetings capsuleer,
This is a mandated safety measure when activating your autopilot.
On crowded gates, especially when moving through high traffic systems such as Jita, CONCORD requires a ship flying on auto-pilot to warp to 15km and approach the gate at sublight speed.
Of course, with the full neural interface of a capsuleer in control of the ship you are allowed to warp to 0km as you have the boosted reactions and decision making to handle those scenarios.
I would caution against relying entirely on the machine. Pilots can adapt; a machine not so readily.
Boosted reaction wouldn't save you from warping into each other anyway so there really is no difference. |

mkint
297
|
Posted - 2011.11.08 01:04:00 -
[25] - Quote
Cpt Fina wrote:I think it's about time we remove warp to zero entirely and change autopilot to 30km. Less mobility would be a good thing imo. Good counter-troll. Bad idea. Better idea than OP. |

Psychophantic
99
|
Posted - 2011.11.08 01:05:00 -
[26] - Quote
INB4 pilots already using the auto warp to 0 hack wanting to maintain their advantage.
Oops, too late. |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:06:00 -
[27] - Quote
Why is warping to 15 a good idea then? |

Jita Alt666
478
|
Posted - 2011.11.08 01:06:00 -
[28] - Quote
Jodis Talvanen wrote:Jita Alt666 wrote:Jodis Talvanen wrote:
Learning skills
Agents
CONCORDED insurance
What do these changes have to do with auto pilot settings? (you have failed to provide context for your position) Fixing redundant boring useless stuff
When you get down to it Eve is simply a collection of redundant boring useless stuff.
|

T-Jay Charante
The Scope Gallente Federation
13
|
Posted - 2011.11.08 01:06:00 -
[29] - Quote
Jodis Talvanen wrote:It is also putting off trial accounts who just joined the game and realize it is a boring game because autopilot doesnt work. It breaks them in gently, leading to the realization that the whole game is boring, not just the fact that auto pilot is 'broken'. |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:07:00 -
[30] - Quote
Jita Alt666 wrote:Jodis Talvanen wrote:Jita Alt666 wrote:Jodis Talvanen wrote:
Learning skills
Agents
CONCORDED insurance
What do these changes have to do with auto pilot settings? (you have failed to provide context for your position) Fixing redundant boring useless stuff When you get down to it Eve is simply a collection of redundant boring useless stuff. No. Don't generalize and dodge the problem. |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:07:00 -
[31] - Quote
T-Jay Charante wrote:Jodis Talvanen wrote:It is also putting off trial accounts who just joined the game and realize it is a boring game because autopilot doesnt work. It breaks them in gently, leading to the realization that the whole game is boring, not just the fact that auto pilot is 'broken'.
Isn't it same as "learning skills" then? |

Black Dranzer
36
|
Posted - 2011.11.08 01:10:00 -
[32] - Quote
Okay, I know the "for" argument, the "for" argument is easy. "Nobody really uses autopilot except in navigation and the extremely rare AFK industrial haul, how about we make it worth using".
The "against" argument is basically "you shouldn't be able to avert risk too easily. Go back to WoW". That last part isn't actually relevant to anything, but I hear it so often with these arguments that I thought I'd better put it in there just in case there was some hidden relevance that wasn't immediately obvious to me.
Enough snark.
The only profession that would "suffer" from this would be highsec suicide gank fleets. That 15km is often enough time to do some serious damage.
Frankly, the highsec suicide gank fleets can go suck on a tailpipe for all the fucks I give.
Everybody saying that "people will autopilot safely through lowsec/nullsec" is A) an idiot, and B) an idiot.
The first reason people are idiots is that there seems to be this assumption that there are entire flocks of high value industry pilots autopiloting through lowsec, and that this change would give them protection they don't deserve. Here's the thing: There aren't any such pilots. There's the very occasional newbie who drags his badger through lowsec on the assumption that autopilot is actually worth using, gets wiped out, then never does it again. But beyond that, it just doesn't happen.
The second reason is that people assume, for whatever reason, that a bunch of people autopiloting through nullsec and lowsec would somehow be less profitable for them. I'm not sure how anybody would come to that conclusion. Imagine getting a scram on an AFK autopilot in lowsec. Hey, now he's not going to turn around and wing back to gate. You just got a free kill. And as for the ones going through nullsec? Two words: "Bubble Bait".
Besides the highsec suicide gank fleets, the only other potentially negative thing would be people multiboxing industrial missions for great profit. Except then I just realized that industrial missions are stupidly unprofitable anyway. So that just leaves the highsec suicide gank fleets.
Did I mention they can go suck on a tailpipe? |

Terminal Insanity
Convex Enterprises
62
|
Posted - 2011.11.08 01:11:00 -
[33] - Quote
Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec. You can gank all those haulers using autopilot quite easily.
This is not broken, this is intended.
If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship
Again, this is the same kind of whining you hear about cloakers, and suicide gankers. These are all part of the eve game. Learn the rules of eve and learn to adapt to the risks involved in flying your spaceship IN A VIRTUALLY LAWLESS, CORRUPT SPACE UNIVERSE.
Again, You are given the option to warp to zero, yet you refuse to use the tools given to you. You instead complain to CCP and have them **** over the mechanics and PVP in eve, just so you can float your hauler across highsec with one hand on your **** and the other hand under your ass |

Fille Balle
Ballbreakers R us
28
|
Posted - 2011.11.08 01:13:00 -
[34] - Quote
mkint wrote:another one of those great ideas which will make eve a much more entertaining game. AP WTZ = not being forced to endure the booring chore which is travel in eve, which is supposed to be a game, which is supposed to be fun and entertaining. Not a chore = cheers to that.
There, that's better. If you think that traveling in eve is playing, I seriously suggest trying some other games for comparison. Besides, it's not impossible to catch people who are warping to zero anyways. Just means some skill will be required in order to catch people on gates other than 0.0 gates.
But I know how much you 1337 pee vee pee'rs hate things that require actual skill, so I guess we can drop this discussion. Have you noticed how some ships are actually blue? Weird isn't it? |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:13:00 -
[35] - Quote
Terminal Insanity wrote:Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec. You can gank all those haulers using autopilot quite easily.
This is not broken, this is intended.
If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship
LOL, "a broken feature is intented for the abuse of the broken feature therefore should not be fixed" |

Terminal Insanity
Convex Enterprises
62
|
Posted - 2011.11.08 01:18:00 -
[36] - Quote
Jodis Talvanen wrote:Terminal Insanity wrote:Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec. You can gank all those haulers using autopilot quite easily.
This is not broken, this is intended.
If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship LOL, "a broken feature is intented for the abuse of the broken feature therefore should not be fixed" Its not a broken feature. You are misquoting me, massively. Do you work for Fox News? I said, its NOT a broken feature, so dont quote me saying "a broken feature is..." because thats -not- what i said.
It is intended yes, so the lazy pilots are left at risk, As it should be. Lazy truck drivers are more likely to run themselves off the road. Lazy Ship Captains floating past Somalia are left at risk as well. This is pretty basic concept.
Your only reasoning for making autopilot warp-to-0 is that you're a lazy highsec noob and want the game to play for you, while you do other things |

Jita Alt666
479
|
Posted - 2011.11.08 01:20:00 -
[37] - Quote
Jodis Talvanen wrote:Jita Alt666 wrote:Jodis Talvanen wrote:Jita Alt666 wrote:Jodis Talvanen wrote:
Learning skills
Agents
CONCORDED insurance
What do these changes have to do with auto pilot settings? (you have failed to provide context for your position) Fixing redundant boring useless stuff When you get down to it Eve is simply a collection of redundant boring useless stuff. No. Don't generalize and dodge the problem.
Ok then: Why do I have to log in and adjust my PI extractors when it would be just as easy for them to be coded to find the highest yield position within range? Oh its a time sink. Why do I have to position my cyno alts into the destination system and 5km off of the undock of a station when it could be easily coded to have NPC cyno beacons on stations? Oh its a time sink. Why do I have to monitor market prices and can't program in a price range that auto updates with other bidders? Oh its a time sink.
|

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:20:00 -
[38] - Quote
Terminal Insanity wrote:Jodis Talvanen wrote:Terminal Insanity wrote:Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec. You can gank all those haulers using autopilot quite easily.
This is not broken, this is intended.
If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship LOL, "a broken feature is intented for the abuse of the broken feature therefore should not be fixed" Its not a broken feature. You are misquoting me, massively. Do you work for Fox News? I said, its NOT a broken feature, so dont quote me saying "a broken feature is..." because thats -not- what i said. It is intended yes, so the lazy pilots are left at risk, As it should be. Lazy truck drivers are more likely to run themselves off the road. Lazy Ship Captains floating past Somalia are left at risk as well. This is pretty basic concept. Your only reasoning for making autopilot warp-to-0 is that you're a lazy highsec noob and want the game to play for you, while you do other things
Of course, a broken feature being abused is not intended to be broken and to be abused. So you're wrong. |

Jita Alt666
479
|
Posted - 2011.11.08 01:22:00 -
[39] - Quote
Jodis Talvanen wrote:Terminal Insanity wrote:Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec. You can gank all those haulers using autopilot quite easily.
This is not broken, this is intended.
If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship LOL, "a broken feature is intented for the abuse of the broken feature therefore should not be fixed"
Please explain how shooting someone who is using autopilot feature is abusing said feature? |

Terminal Insanity
Convex Enterprises
62
|
Posted - 2011.11.08 01:23:00 -
[40] - Quote
Jodis Talvanen wrote:Why is warping to 15 a good idea then? Its not. Its not supposed to be. Everyone tells you, dont use autopilot. Its because warping to 15 and slowboating to the gate is a BAD IDEA.
This option however, is left open for people who want to take that risk still. Consider it a gift. If it wasnt warp-to-15 there would be no autopilot at all. Enjoy the bonus its giving you already.
Where are all these crybabies coming from suddenly? It seems only in the past 6 months theres been a massive increase in the number of babies whining about suicide gankers / insurance / concord / cloaks / even autopilot |

Jita Alt666
479
|
Posted - 2011.11.08 01:23:00 -
[41] - Quote
Jodis Talvanen wrote:Terminal Insanity wrote:Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec. You can gank all those haulers using autopilot quite easily.
This is not broken, this is intended.
If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship LOL, "a broken feature is intented for the abuse of the broken feature therefore should not be fixed"
Please explain how shooting someone who is using autopilot feature is abusing said feature? |

Shivus Tao
Broski Enterprises Elite Space Guild
17
|
Posted - 2011.11.08 01:23:00 -
[42] - Quote
Remove autopilot all together. Enough of this game is played automatically already. |

Fille Balle
Ballbreakers R us
28
|
Posted - 2011.11.08 01:25:00 -
[43] - Quote
Terminal Insanity wrote:Its not a broken feature. You are misquoting me, massively. Do you work for Fox News? I said, its NOT a broken feature, so dont quote me saying "a broken feature is..." because thats -not- what i said.
It is intended yes, so the lazy pilots are left at risk, As it should be. Lazy truck drivers are more likely to run themselves off the road. Lazy Ship Captains floating past Somalia are left at risk as well. This is pretty basic concept.
Your only reasoning for making autopilot warp-to-0 is that you're a lazy highsec noob and want the game to play for you, while you do other things
No, travelling is an incredibly booring chore. It's like being at work with a super slow computer trying to do some spreadheets: click, wait, click, wait, click, wait... Doesn't require any skill what so ever, and thus can not in any way be classed as playing a game.
And supposedly there's a reward, which is supposedly that you get there sooner. I see it differently. If you don't do it, you get punished by increasing your travel time.
And you say too lazy highsec noob that wants the game to play for you, and you use real life analogies. Oh dear. You know what I think, I think it's the lazy suicide gankers who don't want to expend any effort in getting their ganks. Have you noticed how some ships are actually blue? Weird isn't it? |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:25:00 -
[44] - Quote
Jita Alt666 wrote: Ok then: Why do I have to log in and adjust my PI extractors when it would be just as easy for them to be coded to find the highest yield position within range? Oh its a time sink. Why do I have to position my cyno alts into the destination system and 5km off of the undock of a station when it could be easily coded to have NPC cyno beacons on stations? Oh its a time sink. Why do I have to monitor market prices and can't program in a price range that auto updates with other bidders? Oh its a time sink.
PI extractors: because it takes skill to find the optimal layout or positions etc.
Cyno alt 5km: broken game
Monitor market prices: intellectually challenging game is intellectually challenging
But manualpiloting what should be the autopilot feature is braindead, repetitive, boring, useless.
Other than creating "ganking oppotunities" but it is of course just an emergent gameplay and not a design intention. |

Barakach
R-ISK EVE Trade Consortium
2
|
Posted - 2011.11.08 01:26:00 -
[45] - Quote
Need a new skill.. 10x multiplier
Have it do the same thing to AP's warp distance as Margins does for escrow. :p |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:27:00 -
[46] - Quote
Jita Alt666 wrote:Jodis Talvanen wrote:Terminal Insanity wrote:Autopilot's 15km warpin might suck but it allows for entry-level pirating in highsec. You can gank all those haulers using autopilot quite easily.
This is not broken, this is intended.
If you want to avoid being blown up while you're snoozing, i suggest you sit in your pilots chair and fly your ship LOL, "a broken feature is intented for the abuse of the broken feature therefore should not be fixed" Please explain how shooting someone who is using autopilot feature is abusing said feature?
Emergent gameplay is emergent.
When the emergent gameplay is emerged from a flaw in the game mechanics it is automatically an abuse of a flaw. |

Shian Yang
5
|
Posted - 2011.11.08 01:28:00 -
[47] - Quote
Jodis Talvanen wrote:Boosted reaction wouldn't save you from warping into each other anyway so there really is no difference.
Greetings capsuleer,
I am sorry to hear of your deficiencies as a pilot. There are several schools available to novice capsuleers that assist them in learning the requisite skills to handle their ships. I have had much joy with the Pator Tech School, but I believe other empires run their own schools.
I know that I've never hit another ship when warping to zero nor when using the autopilot and sublighting in from 15km; this suggests to me the CONCORD rules are sensible. |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
|
Posted - 2011.11.08 01:28:00 -
[48] - Quote
Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger
Obvious troll is obvious, you're an idiot if you think autopilot should warp to zero. |

Vigdis Thorisdottir
Imperial Academy Amarr Empire
13
|
Posted - 2011.11.08 01:28:00 -
[49] - Quote
Obviously, the problem here is that hauling goods across long distances is extremely boring. Hence the desire to flip on the autopilot and go do something else.
As a solution to this problem, I propose that it be made easier to pirate in highsec space. I'll leave the specifics to others, but obviously there is a large segment of players who feel they need more incentive to actually play the game. |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:29:00 -
[50] - Quote
Actually CCP, why not make a Autopilot skillbook:
L0 = warp to 15 L1 = warp to 12 L2 = warp to 9 L3 = warp to 6 L4 = warp to 3 L5= warp to zero from jumping zone |

Terminal Insanity
Convex Enterprises
65
|
Posted - 2011.11.08 01:29:00 -
[51] - Quote
Fille Balle wrote:Terminal Insanity wrote:Its not a broken feature. You are misquoting me, massively. Do you work for Fox News? I said, its NOT a broken feature, so dont quote me saying "a broken feature is..." because thats -not- what i said.
It is intended yes, so the lazy pilots are left at risk, As it should be. Lazy truck drivers are more likely to run themselves off the road. Lazy Ship Captains floating past Somalia are left at risk as well. This is pretty basic concept.
Your only reasoning for making autopilot warp-to-0 is that you're a lazy highsec noob and want the game to play for you, while you do other things No, travelling is an incredibly booring chore. It's like being at work with a super slow computer trying to do some spreadheets: click, wait, click, wait, click, wait... Doesn't require any skill what so ever, and thus can not in any way be classed as playing a game. And supposedly there's a reward, which is supposedly that you get there sooner. I see it differently. If you don't do it, you get punished by increasing your travel time. And you say too lazy highsec noob that wants the game to play for you, and you use real life analogies. Oh dear. You know what I think, I think it's the lazy suicide gankers who don't want to expend any effort in getting their ganks. Yes, traveling 20 or 30 jumps through highsec is boring. *ding ding ding* highsec is boring.
Now that we've figured that out, we can maybe grow a pair and check out lowsec and nullsec. 5 jumps through 0.0 space in your hauler isnt as boring. This is where the real eve game is.
Have you ever played Guild Wars? Do you remember Pre-Sear? That is GW equivelent of HIghsec. The game doesnt start untill you are in low/nullsec. If you want to choose to remain in highsec for years and years (or forever) You will need to learn to love it the way it is, and stop crying to have YOUR gameplay style override everyone else's.
This game was designed ground up to be hostile, and unforgiving. If you cant handle that, you need to find a different game. |

Black Dranzer
37
|
Posted - 2011.11.08 01:31:00 -
[52] - Quote
Terminal Insanity wrote:Jodis Talvanen wrote:Why is warping to 15 a good idea then? Its not. Its not supposed to be. Everyone tells you, dont use autopilot. Its because warping to 15 and slowboating to the gate is a BAD IDEA. This option however, is left open for people who want to take that risk still. Consider it a gift. If it wasnt warp-to-15 there would be no autopilot at all. Enjoy the bonus its giving you already. Okay, here's the problem with that.
Autopilot-to-15 existed back when the closest you could warp to the gate without bookmarks was.. surprise.. 15. And back then, people actually used autopilot because, hey, there was a reason to use it! Now, there isn't, except for a niche. Don't give me all this talk of "risk". Being AFK is a risk. This change would primarily benefit people who are attentive and at their keyboard. You'd see a barely noticable decrease in people autopiloting to 15 in exchange for an enormous jump in AFK pilots either flying through space helpless to adapt or else sitting AFK at their destination.
Even if you're a pirate, this change is profitable to you. |

Jita Alt666
479
|
Posted - 2011.11.08 01:36:00 -
[53] - Quote
Jodis Talvanen wrote:Jita Alt666 wrote: Ok then: Why do I have to log in and adjust my PI extractors when it would be just as easy for them to be coded to find the highest yield position within range? Oh its a time sink. Why do I have to position my cyno alts into the destination system and 5km off of the undock of a station when it could be easily coded to have NPC cyno beacons on stations? Oh its a time sink. Why do I have to monitor market prices and can't program in a price range that auto updates with other bidders? Oh its a time sink.
PI extractors: because it takes skill to find the optimal layout or positions etc. Cyno alt 5km: broken game Monitor market prices: intellectually challenging game is intellectually challenging But manualpiloting what should be the autopilot feature is braindead, repetitive, boring, useless. Other than creating "ganking oppotunities" but it is of course just an emergent gameplay and not a design intention.
Moving PI extractors requires no skill Monitoring market prices is not intellectually stimulating Your logic for not having a cyno beacon on NPC stations is two random disconnected words.
All of these things are time sinks. Flying by auto pilot is a greater time sink than clinking the buttons to manual fly.
|

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:38:00 -
[54] - Quote
Black Dranzer wrote:Terminal Insanity wrote:Jodis Talvanen wrote:Why is warping to 15 a good idea then? Its not. Its not supposed to be. Everyone tells you, dont use autopilot. Its because warping to 15 and slowboating to the gate is a BAD IDEA. This option however, is left open for people who want to take that risk still. Consider it a gift. If it wasnt warp-to-15 there would be no autopilot at all. Enjoy the bonus its giving you already. Okay, here's the problem with that. Autopilot-to-15 existed back when the closest you could warp to the gate without bookmarks was.. surprise.. 15. And back then, people actually used autopilot because, hey, there was a reason to use it! Now, there isn't, except for a niche. Don't give me all this talk of "risk". Being AFK is a risk. This change would primarily benefit people who are attentive and at their keyboard. You'd see a barely noticable decrease in people autopiloting to 15 in exchange for an enormous jump in AFK pilots either flying through space helpless to adapt or else sitting AFK at their destination. Even if you're a pirate, this change is profitable to you.
Even if the change is not profitable to pirates it is still a change that should happen.
The reasons is that warping-to-15 is simply an outdated funtion and should have been brought in line with other kinds of warps which allow you to warp to zero.
Autopilot should warp to zero. Simple as that. |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:39:00 -
[55] - Quote
Jita Alt666 wrote:Jodis Talvanen wrote:Jita Alt666 wrote: Ok then: Why do I have to log in and adjust my PI extractors when it would be just as easy for them to be coded to find the highest yield position within range? Oh its a time sink. Why do I have to position my cyno alts into the destination system and 5km off of the undock of a station when it could be easily coded to have NPC cyno beacons on stations? Oh its a time sink. Why do I have to monitor market prices and can't program in a price range that auto updates with other bidders? Oh its a time sink.
PI extractors: because it takes skill to find the optimal layout or positions etc. Cyno alt 5km: broken game Monitor market prices: intellectually challenging game is intellectually challenging But manualpiloting what should be the autopilot feature is braindead, repetitive, boring, useless. Other than creating "ganking oppotunities" but it is of course just an emergent gameplay and not a design intention. Moving PI extractors requires no skill Monitoring market prices is not intellectually stimulating Your logic for not having a cyno beacon on NPC stations is two random disconnected words. All of these things are time sinks. Flying by auto pilot is a greater time sink than clinking the buttons to manual fly.
Everything is a time sink, so CCP should not fix the bugs and release new features? Y/N |

Black Dranzer
37
|
Posted - 2011.11.08 01:43:00 -
[56] - Quote
Jodis Talvanen wrote:Even if the change is not profitable to pirates it is still a change that should happen. Ehh, even though we both support the same thing, I still have to fundamentally disagree. If APWTZ would actually destroy an entire well-established segment of gameplay, I'd be skeptical to endorse its implementation. The thing is, it doesn't.
The key is not to tell people that they're wrong, it's to find out why people disagree, and figure out if their objections are valid or not. In this case, I don't think they are. If I were a suicide ganker, hell, I'll take "frequent AFK at destination" over "infrequent AFK at 15 and approaching the gate". |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
|
Posted - 2011.11.08 01:45:00 -
[57] - Quote
Hi-sec isn't safe. It shouldn't be safe. It should be more secure than low sec and null sec. Hisec is more secure than null sec and low sec. Autopilot WTZ would go a LONG way to making hi-sec safe. That is not what CCP wants. Also, quit whining, there was a time when there was no WTZ, and you had to set up bookmarks for all the major routes you'd take. Seriously, there is absolutely no problem with warping the way it is now, you're just a lazy idiot. Now GTFO the forums.
Oh, and this has nothing to do with suicide ganking, it has to do with actually paying attention to your damn screen on occasion in hi-sec. Its not like you have to pay constant attention with WTZ as it is, you just have to check back often enough to jump and warp to the next stargate. |

Fille Balle
Ballbreakers R us
28
|
Posted - 2011.11.08 01:48:00 -
[58] - Quote
Terminal Insanity wrote:Yes, traveling 20 or 30 jumps through highsec is boring. *ding ding ding* highsec is boring.
Now that we've figured that out, we can maybe grow a pair and check out lowsec and nullsec. 5 jumps through 0.0 space in your hauler isnt as boring. This is where the real eve game is.
Have you ever played Guild Wars? Do you remember Pre-Sear? That is GW equivelent of HIghsec. The game doesnt start untill you are in low/nullsec. If you want to choose to remain in highsec for years and years (or forever) You will need to learn to love it the way it is, and stop crying to have YOUR gameplay style override everyone else's.
This game was designed ground up to be hostile, and unforgiving. If you cant handle that, you need to find a different game.
I'm sorry you feel that highsec is booring. If it's so booring for you, then I think you need to leave highsec. Also, there is no such thing as a real/not real game in eve. It's a sandbox game. There is no end game. The game is whatever you want it to be. The only thing apwt15 is doing right now is making me avoid travelling at all costs.
If I want to stay safe, I know damn well that wtz is not the answer. I've been to lowsec, and I've been to 0.0. Yes, it's fun, but it's time consuming. I don't have that much time to play anymore, and that throws those sort of group activities out the window.
Nope, I never played guild wars. And you say I should stop crying because I want to have my gamestyle override other gamestyles. Well, I'll play it differently. I just don't want other people's playstyles add a timesink to my gamestyle. And it's only there because of lazy gankers whining about it since wtz was introduced.
Removing apwt15 would not i nany way override anyones gamestyle. It would just provide more of a challange.
Have you noticed how some ships are actually blue? Weird isn't it? |

sYnc Vir
Wolfsbrigade
26
|
Posted - 2011.11.08 01:49:00 -
[59] - Quote
Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger
The reason you don't warp to 0 is to punish you for playing the game, while not playing the game. CCP knows people afk while traveling across high sec. Everyone at some point has needed to do other things, and move their empty frieghter back home, so Auto pilots it up. We all do it, the price you pay is having it take longer. Thats the reason. I know, you know everyone knows it would make more sense landing at zero, but then their would be no reason to every stay tabbed at your screen when moving items across space.
Thats the reason its there, if this makes it easier for the gank squads to hit that over common pilot that carriers 600m - 2B worth in an auto piloting Badger, I believe Darwin had an answer that fits.
-1, Autopilot while it should be their to use, should also punish you on time for using it. |

Fille Balle
Ballbreakers R us
28
|
Posted - 2011.11.08 01:51:00 -
[60] - Quote
Zions Child wrote:Hi-sec isn't safe. It shouldn't be safe. It should be more secure than low sec and null sec. Hisec is more secure than null sec and low sec. Autopilot WTZ would go a LONG way to making hi-sec safe. That is not what CCP wants. Also, quit whining, there was a time when there was no WTZ, and you had to set up bookmarks for all the major routes you'd take. Seriously, there is absolutely no problem with warping the way it is now, you're just a lazy idiot. Now GTFO the forums.
Oh, and this has nothing to do with suicide ganking, it has to do with actually paying attention to your damn screen on occasion in hi-sec. Its not like you have to pay constant attention with WTZ as it is, you just have to check back often enough to jump and warp to the next stargate.
Yeah, see your arguement doesn't hold any water. wtz does not safe travel make. So I think you need to GTFO of this thread. Have you noticed how some ships are actually blue? Weird isn't it? |

Jodis Talvanen
State War Academy Caldari State
34
|
Posted - 2011.11.08 01:52:00 -
[61] - Quote
Black Dranzer wrote:Jodis Talvanen wrote:Even if the change is not profitable to pirates it is still a change that should happen. Ehh, even though we both support the same thing, I still have to fundamentally disagree. If APWTZ would actually destroy an entire well-established segment of gameplay, I'd be skeptical to endorse its implementation. The thing is, it doesn't. The key is not to tell people that they're wrong, it's to find out why people disagree, and figure out if their objections are valid or not. In this case, I don't think they are. If I were a suicide ganker, hell, I'll take "frequent AFK at destination" over "infrequent AFK at 15 and approaching the gate".
Okay. Perhaps we are concerned with different things.
Suicide ganking is a well established gameplay as well but then CCP is taking away insurance payout if you are CONCORD'd. I think it is exactly the same thing in this case. It is not about what concequences it will bring but what is right or wrong at the root, before any emegent gameplay is emerged. If autopilot doesn't get updated to warp to zero, pirates will keep ganking people, if it gets updated, pirates will perhaps have to find something else to so. This, I don't care at all. Warp-to-15 is stupid from the first moment it is not updated with the other warp-to-zero stuffs. It is a change overdue. It is a flaw in the game and it simply needs to be fixed.
But then you suggested the change seems to be in favour of the pirates as well so I think all is fine.
Autopilot to zero gogogo CCP |

Black Dranzer
37
|
Posted - 2011.11.08 01:53:00 -
[62] - Quote
Zions Child wrote:Seriously, there is absolutely no problem with warping the way it is now, you're just a lazy idiot. I've addressed your other objections in previous posts, but in regards to this, I could've said the same about clickfest-era PI. |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
|
Posted - 2011.11.08 01:57:00 -
[63] - Quote
Black Dranzer wrote:Zions Child wrote:Seriously, there is absolutely no problem with warping the way it is now, you're just a lazy idiot. I've addressed your other objections in previous posts, but in regards to this, I could've said the same about clickfest-era PI.
EVE is about risk, people. Deal with it or leave. Hi-sec is pretty damn safe, and pretty conducive to AFKing. AP WTZ would make travel which is already fairly quick even quicker, which is just silly. There is no reason to do it. Sit at your computer and play the game. I haul crap in freighters, it takes forever, its annoying, and it means I have to switch to my other EVE client about once every two minutes. But I still don't think AP WTZ is a good idea. I'm not a huge fan of WTZ. |

Black Dranzer
37
|
Posted - 2011.11.08 01:57:00 -
[64] - Quote
sYnc Vir wrote:The reason you don't warp to 0 is to punish you for playing the game, while not playing the game. No, the reason you don't warp to zero on autopilot is because when CCP first implemented warp-to-zero, they weren't certain about the effects it would have on the game. So they left autopilot as warp-to-15.
But, again, times have changed. If CCP really desires to re-add the whole "vulnerability on warpin" mechanic, they should just make warp-in inaccuracy. ie, when you warp in, you land 15km away from your target, but in which direction isn't specified. But I'm guessing they realized that warp-to-15 is actually pretty damned lousy in this day and age. They're probably concerned, as most people are, about if this would make the game "too safe". But the whole premise on APWTZ being "too safe" is based on the premise that there are a ton of people using APWTF. [i]There aren't. |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
|
Posted - 2011.11.08 01:59:00 -
[65] - Quote
Black Dranzer wrote:They're probably concerned, as most people are, about if this would make the game "too safe". But the whole premise on APWTZ being "too safe" is based on the premise that there are a ton of people using APWTF. There aren't.
Are you and I traveling through the same Jita gates? I see tons of people on autopilot. |

Aggressive Nutmeg
29
|
Posted - 2011.11.08 02:00:00 -
[66] - Quote
Shian Yang wrote:Greetings capsuleer,
This is a mandated safety measure when activating your autopilot.
On crowded gates, especially when moving through high traffic systems such as Jita, CONCORD requires a ship flying on auto-pilot to warp to 15km and approach the gate at sublight speed.
Of course, with the full neural interface of a capsuleer in control of the ship you are allowed to warp to 0km as you have the boosted reactions and decision making to handle those scenarios.
I would caution against relying entirely on the machine. Pilots can adapt; a machine not so readily. LOL. When travelling long distances I use Autopilot AND Warp to 0.
1. Warp to Zero and hit CTRL-S to activate Autopilot. 2. Do something else on my second monitor. 3. "Autopilot jumping" audio prompts me to return to game. 4. Hit CTRL-S to disable Autopilot. 5. Warp to Zero and hit CTRL-S to activate Autopilot. 6. Do something else on my second monitor. 7. Rinse and repeat...
So much for ensuring the capsuleer is in control of the ship for safety reasons when approaching gates. Jeez I hate roleplaying/backstory crap to explain away annoying 'features'.
But I'm not in favour of autopilot warp to zero, though. That would make things way too easy and destroy a few careers as well. 
Speaking of roleplay crap, when are they going to update the top news item that has been sitting on the website frontpage for 4 months?
11/07/2011 Caldari scientist's defection causes stir amongst sections of capsuleer community.  |

Black Dranzer
37
|
Posted - 2011.11.08 02:02:00 -
[67] - Quote
Zions Child wrote:AP WTZ would make travel which is already fairly quick even quicker .. No?
It'd make AUTOPILOT travel quicker, yes. But it'd be no faster than regular old travel, and given that nobody with a brain uses autopilot anyway, the average travel time is going to be basically identical. There's just going to be more AFK players.
Zions Child wrote:I haul crap in freighters, it takes forever, its annoying, and it means I have to switch to my other EVE client about once every two minutes. Okay, so you're defending even though its implementation would directly benefit you. I can respect that. But your fears are unfounded: The false premise is that autopilot is in widespread use. If it was, I'd be inclined to contest APWTZ implementation too. But it isn't. What, exactly, are you contesting? |

Terminal Insanity
Convex Enterprises
65
|
Posted - 2011.11.08 02:04:00 -
[68] - Quote
Fille Balle wrote:Terminal Insanity wrote:Yes, traveling 20 or 30 jumps through highsec is boring. *ding ding ding* highsec is boring.
Now that we've figured that out, we can maybe grow a pair and check out lowsec and nullsec. 5 jumps through 0.0 space in your hauler isnt as boring. This is where the real eve game is.
Have you ever played Guild Wars? Do you remember Pre-Sear? That is GW equivelent of HIghsec. The game doesnt start untill you are in low/nullsec. If you want to choose to remain in highsec for years and years (or forever) You will need to learn to love it the way it is, and stop crying to have YOUR gameplay style override everyone else's.
This game was designed ground up to be hostile, and unforgiving. If you cant handle that, you need to find a different game. I'm sorry you feel that highsec is booring. If it's so booring for you, then I think you need to leave highsec. Also, there is no such thing as a real/not real game in eve. It's a sandbox game. There is no end game. The game is whatever you want it to be. The only thing apwt15 is doing right now is making me avoid travelling at all costs. If I want to stay safe, I know damn well that wtz is not the answer. I've been to lowsec, and I've been to 0.0. Yes, it's fun, but it's time consuming. I don't have that much time to play anymore, and that throws those sort of group activities out the window. Nope, I never played guild wars. And you say I should stop crying because I want to have my gamestyle override other gamestyles. Well, I'll play it differently. I just don't want other people's playstyles add a timesink to my gamestyle. And it's only there because of lazy gankers whining about it since wtz was introduced. Removing apwt15 would not i nany way override anyones gamestyle. It would just provide more of a challange.
If its a sandbox game like you say, then why are you so interested in having CCP hack apart the sandbox and fill it with cement to protect your ships in? This **** is literally destroying what made eve unique and awesome. At this rate, i will have nowhere else to play. Eve was the only MMO that provided completely lawless, full-of-risk ruthless environment. Once eve is done converting to this new **** set of rules, there wont be any game to fill the niche that eve once did.
|

Black Dranzer
37
|
Posted - 2011.11.08 02:10:00 -
[69] - Quote
Zions Child wrote:Are you and I traveling through the same Jita gates? I see tons of people on autopilot. Heading in, or out? I see the occasional freighter slowboating around, but never in any great capacity. Those who are AFK on a Jita gate aren't necessarily autopiloters; They could just be monitoring the market. In my time in Caldari space, I almost never see a person warp in at 15. The rare occasions I do, it's a freighter who's probably gone to work for X hours.
But even if all this were true, the only thing APWTZ would hurt would be the suicide ganking of 15km freighters.
What, those suicide gankers can't take out a freighter when it's AFK at its destination? |

BeanBagKing
Terra Incognita Intrepid Crossing
13
|
Posted - 2011.11.08 02:12:00 -
[70] - Quote
Ok, I skimmed the first few pages of this and basically OP and Co.'s only argument was "I don't care what anyone else's profession is" and "I don't want to sit at my keyboard when playing Eve". Sure, you may have phrased it as "autopilot is boring" but that's what your saying. Guess what, if you change it to autopilot warp to 0, autopilot will still be boring, you changed the travel time and removed a big feature for highsec gankers, but it's still boring. If it's still boring then your original goal turns into just a whine about going AFK and being much safer than you already are. Sorry, no.
I haven't lived in highsec in years, so I really couldn't care less about gankers, but I'm firmly on their side here. You may think they can go suck a tailpipe (as one of your more educated members put it), but it's still a valid profession in the dark universe known as Eve. You have to live with that. Just because you want this game to be played a certain way doesn't mean you get your wish. I'm sure we would be much safer if the denizens of New Eden developed instant teleportation. I mean why not? All it does is remove the travel time, and I don't care about suicide gankers opinion, so that should be implemented. It'll make the game much more profitable and fun for industrialists!
At the end of the day Eve has value to most of the players because there is effort put into it and risk taken. We joke in comms about our extra job and the amount of spreadsheets we keep, but the day Eve starts holding my hand through stargates is the day I quit. If I get everything handed to me, then it has no value. There is risk to everything in Eve, and one of those risks is that while you are slowboating 15k to the gate, some pirate who makes his living off your BPO drops is going to scan you and kill you, or that war target has extra time to call his friends. Remember, it doesn't just slow you down on that gate, but on every gate, giving a player time to watch you and call backup, figure you're route, and set the trap. Warping to 0 will remove that.
If you don't like it, as others have said, sit at your keyboard and play the game. If you don't want to sit at your keyboard and play the game then either a) you're in the wrong profession within Eve or b) this isn't the game for you. And I don't mean that last part as some GBTW insult, but not everyone enjoys the Eve universe, if you don't enjoy it, then find a game you do enjoy and put your money there.
In the mean time you need to recognize that yes, you can put your opinion forth, but saying "Mine is the only one that matters, I don't care about gankers" while at the same time admitting you don't want to actually sit at the keyboard, is a pretty shallow way of putting it and really shows your lack of any intelligent argument.
Unless you have a valid reason (and "It's boring" isn't a valid reason, or PI would be completely automated for me) then you have nothing to complain about. There is no broken mechanic here. Sorry, move along. |

Black Dranzer
37
|
Posted - 2011.11.08 02:13:00 -
[71] - Quote
Jodis Talvanen wrote:CCP is taking away insurance payout if you are CONCORD'd. Can I get a citation on this? If it's true, it's about ******* time. |

MeestaPenni
Mercantile and Stuff
40
|
Posted - 2011.11.08 02:14:00 -
[72] - Quote
Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger
No.
|

Jodis Talvanen
State War Academy Caldari State
35
|
Posted - 2011.11.08 02:19:00 -
[73] - Quote
Black Dranzer wrote:Jodis Talvanen wrote:CCP is taking away insurance payout if you are CONCORD'd. Can I get a citation on this? If it's true, it's about ******* time. https://forums.eveonline.com/default.aspx?g=posts&m=320187#post320187
CCP Soundwave wrote:We took the insurance out because having it was silly. It's like a double reward when you gank someone, you get their cargo and insurance. It won't stop suicide ganking, it just fixes something we haven't really felt made sense for a long time.
|

Black Dranzer
38
|
Posted - 2011.11.08 02:19:00 -
[74] - Quote
BeanBagKing wrote:I'm sure we would be much safer if the denizens of New Eden developed instant teleportation. I mean why not? All it does is remove the travel time, and I don't care about suicide gankers opinion, so that should be implemented. It'll make the game much more profitable and fun for industrialists! If you're going to pick an analogy, pick one that makes sense. Instant teleportation would utterly destroy any and all sense of local economy, along with making haulers almost completely redundant.
Quote:If you don't want to sit at your keyboard and play the game then either a) you're in the wrong profession within Eve or b) this isn't the game for you. Tell that to the miners. DOOOOOHOHOHOHO
Quote:but saying "Mine is the only one that matters, I don't care about gankers" Honestly, I don't care much about the gankers, and I believe the needs of many outweigh the needs of a few, but even if we were to take the desires of gankers in top priority, they still wouldn't suffer from this change because you'd get a ton more people autopiloting AFK everywhere in highsec, which would mean a ton more people sitting AFK at their destination.
Quote:(and "It's boring" isn't a valid reason, or PI would be completely automated for me) But.. PI did get majorly reworked because it was considered tedious. |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
|
Posted - 2011.11.08 02:25:00 -
[75] - Quote
Black Dranzer wrote:BeanBagKing wrote:I'm sure we would be much safer if the denizens of New Eden developed instant teleportation. I mean why not? All it does is remove the travel time, and I don't care about suicide gankers opinion, so that should be implemented. It'll make the game much more profitable and fun for industrialists! If you're going to pick an analogy, pick one that makes sense. Instant teleportation would utterly destroy any and all sense of local economy, along with making haulers almost completely redundant. Quote:If you don't want to sit at your keyboard and play the game then either a) you're in the wrong profession within Eve or b) this isn't the game for you. Tell that to the miners. Quote:but saying "Mine is the only one that matters, I don't care about gankers" Honestly, I don't care much about the gankers, and I believe the needs of many outweigh the needs of a few, but even if we were to take the desires of gankers in top priority, they still wouldn't suffer from this change because you'd get a ton more people autopiloting AFK everywhere in highsec, which would mean a ton more people sitting AFK at their destination. Quote:(and "It's boring" isn't a valid reason, or PI would be completely automated for me) But.. PI did get majorly reworked because it was considered tedious.
I am way too lazy to get rid of the internal quotes.
Anyways, I love suicide ganking, I've done it before and find it fun. It wasn't the rare occasional reward, it was the QQ and the pleasantries of killing something. Hell, in the one system I took a liking too, I'd only gank people who were afk, the miners there began to love me for it.
Honestly? I think autopilot should be removed from the game. EVE isn't the type of game that should really have auto-pilot. If they introduced collision damage that would only take effect if you and the other person had autopilot on, then I would be happy. Partly because of the infinite lulz that would result, and partly because it would add risk to auto piloting. If you want fast travel times with little risk, there are plenty of games that have that. EVE shouldn't be one of them. And yes, there would be people sitting AFK at their destinations, but that would add a whole slew of other problems. And of course, what's to stop people from demanding that AP dock them as well? |

Black Dranzer
38
|
Posted - 2011.11.08 02:31:00 -
[76] - Quote
Zions Child wrote:If you want fast travel times with little risk, there are plenty of games that have that. EVE shouldn't be one of them. How, exactly, is APWTZ safer or faster than manned WTZ?
Quote:And of course, what's to stop people from demanding that AP dock them as well? I long ago learned to counter slippery slope with reductio ad absurdum. Don't tempt me. |

Takashi X2
Eleventh Hour Guardians
0
|
Posted - 2011.11.08 02:34:00 -
[77] - Quote
Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger
Its actually time they brought back warp to 15km being the closest and fixed it so even you have bookmarks it acts like a bubble and puts you on the edge. That way the whole 70 billion bookmarks causes horrible issues issue is gone. |

Alpheias
Euphoria Released HYDRA RELOADED
150
|
Posted - 2011.11.08 02:38:00 -
[78] - Quote
Together with removal of autopilot, CCP should also remove Concord altogether as well. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
|
Posted - 2011.11.08 02:38:00 -
[79] - Quote
Black Dranzer wrote:Zions Child wrote:If you want fast travel times with little risk, there are plenty of games that have that. EVE shouldn't be one of them. How, exactly, is APWTZ safer or faster than manned WTZ? Quote:And of course, what's to stop people from demanding that AP dock them as well? I long ago learned to counter slippery slope with reductio ad absurdum. Don't tempt me.
Dammit, I love using logical fallacies. If only you fell for it...
APWTZ isn't faster, but it allows you to multitask more efficiently, which I'm opposed to in EVE. |

Black Dranzer
38
|
Posted - 2011.11.08 02:44:00 -
[80] - Quote
Zions Child wrote:APWTZ isn't faster, but it allows you to multitask more efficiently, which I'm opposed to in EVE. 7/10 I'm actually mad. There's a reason your Eve interface resembles an OS UI that was originally designed explicitly for multitasking. |

Terminal Insanity
Convex Enterprises
73
|
Posted - 2011.11.08 02:46:00 -
[81] - Quote
Fille Balle wrote:Terminal Insanity wrote:Its not a broken feature. You are misquoting me, massively. Do you work for Fox News? I said, its NOT a broken feature, so dont quote me saying "a broken feature is..." because thats -not- what i said.
It is intended yes, so the lazy pilots are left at risk, As it should be. Lazy truck drivers are more likely to run themselves off the road. Lazy Ship Captains floating past Somalia are left at risk as well. This is pretty basic concept.
Your only reasoning for making autopilot warp-to-0 is that you're a lazy highsec noob and want the game to play for you, while you do other things No, travelling is an incredibly booring chore. It's like being at work with a super slow computer trying to do some spreadheets: click, wait, click, wait, click, wait... Doesn't require any skill what so ever, and thus can not in any way be classed as playing a game. And supposedly there's a reward, which is supposedly that you get there sooner. I see it differently. If you don't do it, you get punished by increasing your travel time. And you say too lazy highsec noob that wants the game to play for you, and you use real life analogies. Oh dear. You know what I think, I think it's the lazy suicide gankers who don't want to expend any effort in getting their ganks. Traveling in nearly every MMO is a boring chore. INCLUDING IN WOW. Even their 'autopilot' birds that fly you around take forever to get to some destinations. Imagine flying those back and forth all day... BORING ALSO!
Guess what? When you take that 5 hour trip to family cottage? BORING THERE TOO! Fact of life: Long travels are usually boring.
Now, if you find traveling abck and forth through higsec boring, perhaps you could... do something else? like stopping, and blowing something up instead?
Why do you play eve? I dont understand why people play eve if not to PvP. You grind and grind for all this ****, and you just sit in it and cry when its blown up.... What is the point in having any of this **** if you arnt going to risk it?
Get the **** off of my internets |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
|
Posted - 2011.11.08 02:47:00 -
[82] - Quote
Black Dranzer wrote:Zions Child wrote:APWTZ isn't faster, but it allows you to multitask more efficiently, which I'm opposed to in EVE. 7/10 I'm actually mad. There's a reason your Eve interface resembles an OS UI that was originally designed explicitly for multitasking.
It allows you to multitask by literally not paying any attention to what is going on on the screen. Multitasking is fine. Occasionally looking away from chat or market to right click warp click jump is not a lot of work, so why make it that extra step easier. Plus, it makes booting ever so much more simple. |

Famble
Three's a Crowd
21
|
Posted - 2011.11.08 02:49:00 -
[83] - Quote
You could make it fee based in some way perhaps.
You can warp to zero if you pay a monthly fee to Concord or whomever owns the gate. Make it exponentially more expensive as you increase the gate express passes you currently lease.
I won't lie, I'd be interested in some sort of middle ground as I see both sides of the issue. But I also don't necessarily hate the current implementation for gameplay reasons; I can always find something else to do around the house when I have to move multiple ships to a new location via hi-sec on AP.
I do HATE the lack of AP WTZ it for immersion reasons though. Current jet-liners practically AFK from the moment they're ready for takeoff till the moment they start taxing towards the gate after landing but for some reason my faster-than-light, laser shooting, immortal capsuleer piloted starship can't figure out how to solve that 15km buffer riddle when on autopilot. |

BeanBagKing
Terra Incognita Intrepid Crossing
14
|
Posted - 2011.11.08 02:49:00 -
[84] - Quote
1) I picked an overly ridiculous analogy on purpose, because that's what this change sounds like to most people, but fine, instant transportation provided that the ship you were docked in was transportation ship (which CCP replaces the freighter with) and the place you were moving to was only X number of jumps away. Fixed. Continue adding stuff, I'll continue fixing the analogy, but in the end it's just as ridiculous as before because it destroys the gameplay, that's what your asking for. Maybe not for yourself, but for someone. If you want to find that someone, this topic is littered with them.
2) I've known people that enjoyed mining, they found it relaxing to sit at their keyboard and watch rocks melt. Don't ask me why, but if any of them would have suggested that it's repetitive and you might as well automate it nobody would have taken them seriously. Same here. Your asking for automation so that you don't have to sit at your keyboard and actually participate in the game. You want the same reward for less risk. Barring other people that want the same risk free environment why should anyone agree with you? Is there a broken game mechanic? Does it introduce more variety, more granularity into the sandbox? Does it increase our options in this universe and/or decrease the amount of influence CCP puts into the game? No, no, and no.
3) Yes they would. As I pointed out, autopilot in it's current form doesn't only slow you down on the one gate your on, but gives them time to follow you, plan your route, setup a trap, and gank you in it. This planning time is completely removed and your only hope is to catch them on the end. Some people maybe, I know most (the smart ones anyway) would figure out the time their route took, a program could be setup to calculate it if it's constantly changing, and set a timer, come back to the keyboard 30 seconds before you arrive at your destination. Your still not at the keyboard at all, it completely defeats the purpose of playing the game if all you do is come back every hour when you reach terminal station, unload, and set off again.
And no, we aren't (or at least I'm not) taking their desires into priority, I'm just saying that it should be recognized that they have valid arguments against it and you really have no valid arguments for it.
4) And so did warp to 0 :) it was before my time, and apparently before yours. There was a time when there was NO warp to 0, on autopilot or manual. People created thousands of bookmarks covering entire regions. CCP realized this was tedious and affected the server and so added warp to 0. You just have to be at your keyboard to use it. Also, PI (even after rework) is still a nap fest to me. |

Zircon Dasher
Zirconia Trade Group
13
|
Posted - 2011.11.08 02:50:00 -
[85] - Quote
Went and made popcorn before clicking thread.
Was good idea. |

Aargolos
Estrale Frontiers Project Wildfire
6
|
Posted - 2011.11.08 02:50:00 -
[86] - Quote
As a "high sec carebear" I say leave it as is.
If your ship and/or cargo is that valuable, then pay attention and fly it manually.
Empire is safe enough...there should be some room for "error" and facepalm moments. |

Black Dranzer
38
|
Posted - 2011.11.08 02:51:00 -
[87] - Quote
Zions Child wrote:Occasionally looking away from chat or market to right click warp click jump is not a lot of work, so why make it that extra step easier. Because it's tedious and unnecessary, to change it would probably take around 5 minutes (and about 4:30 of that would be actually finding the line of code), it would benefit a large group of people, it'd increase newbie retention, and it has no practical drawbacks. |

Terminal Insanity
Convex Enterprises
73
|
Posted - 2011.11.08 02:52:00 -
[88] - Quote
Aargolos wrote:As a "high sec carebear" I say leave it as is.
If your ship and/or cargo is that valuable, then pay attention and fly it manually.
Empire is safe enough...there should be some room for "error" and facepalm moments.
you just trollin? I cant believe my eyes,,, a highsec carebear with a brain... what? |

Lexmana
Imperial Stout
43
|
Posted - 2011.11.08 02:53:00 -
[89] - Quote
Don't stop with warp to zero. Why not also auto MWD+cloak and dock at final destination. I know you want it soon. |

Aargolos
Estrale Frontiers Project Wildfire
6
|
Posted - 2011.11.08 02:57:00 -
[90] - Quote
Terminal Insanity wrote:Aargolos wrote:As a "high sec carebear" I say leave it as is.
If your ship and/or cargo is that valuable, then pay attention and fly it manually.
Empire is safe enough...there should be some room for "error" and facepalm moments. you just trollin? I cant believe my eyes,,, a highsec carebear with a brain... what?
Yes yes, nobody's troll alt here.
I "survived" the learning cliff 2 years ago and enjoy some losec pew pew just as much as anyone.
No Drakes or Tengu's here.
"In Rust We Trust".
|

Black Dranzer
38
|
Posted - 2011.11.08 02:57:00 -
[91] - Quote
1 would still destroy the local economy, 2 was primarily a joke.
As for 3, they wouldn't have to go to all that trouble after the change, they'd just find AFK people sitting on a gate and gank them. Or would that be too easy for the suicide gankers?
And as for 4, I'm a 2005 guy, I know all about warp to 15. That was back in the day when your autopilot warped to 15 because the closest you could warp to anything was 15. Why do people willfully ignore the fact that warp-to-zero bookmarks were effectively an exploit? |

Black Dranzer
38
|
Posted - 2011.11.08 03:00:00 -
[92] - Quote
Lexmana wrote:Don't stop with warp to zero. Why not also auto MWD+cloak and dock at final destination. I know you want it soon. Okay, I warned people not to start with the slippery slope ****.
Okay, the V3 project which involves reworking all the new ships visually is a bad idea.
See, it starts with the V3 project, and then that'll raise subscriber numbers, and that'll encourage CCP to invest more and more in improved visuals, which will eventually lead to a dominant investment in visuals, which will eventually lead to a TOTAL investment in visuals, and CCP will move to creating 3D movies and Eve Online as a game will die out.
SUPPORT EVE GAMEPLAY, BAN THE CONDOR REDESIGN. |

JC Anderson
Noir. Noir. Mercenary Group
105
|
Posted - 2011.11.08 03:02:00 -
[93] - Quote
Back before warp to zero existed, 15km was the closest you could get to a gate. Basically the same as autopilot now, but it was also the closest you could get manually flying as well.
We all started to find creative ways around this. Namely, the insta bookmarks, that everybody seemed to use after awhile. (Hell I made billions selling bookmark sets on escrow)
The problem with this was that it was entirely common for EVE players to have thousands of bookmarks in their people and places folder. So much, that when opening the folder, it was like a lag bomb where you could do nothing until they finished loading.
Some even more creative players found ways to use these vast amounts of BM's in cans and whatnot as intentional lag bombs to turn battle in their favor.
As it turns out, the sheer amount of people with these INSTA's as we called them, were causing quite a bit of DB strain on CCP's end.
CCP never wanted people to warp to zero, even on manual flight, but they did so anyhow in order to get rid of the bookmarks that were causing so many problems. People were up in arms at the thought of removing the bookmarks but not also implementing a warp to zero in the game itself.
On the flip side, pirates and the like were up in arms over BM's but didn't want CCP to allow warp to zero either.
There was a compromise in the end, and that is where we are now. WTZ exists in the game, but it was a reluctant change and not something everybody wanted. The compromise as I mentioned was to not allow it during AP. |

Black Dranzer
38
|
Posted - 2011.11.08 03:05:00 -
[94] - Quote
JC Anderson wrote:CCP never wanted people to warp to zero They why didn't they simply make the 15km distance radial?
As in, you warp to your target, and you come in 15km away in a random direction? There, I just kept WT15 and at the same time destroyed all WTZ bookmarks. |

JC Anderson
Noir. Noir. Mercenary Group
105
|
Posted - 2011.11.08 03:07:00 -
[95] - Quote
Black Dranzer wrote:JC Anderson wrote:CCP never wanted people to warp to zero They why didn't they simply make the 15km distance radial? As in, you warp to your target, and you come in 15km away in a random direction? There, I just kept WT15 and at the same time destroyed all WTZ bookmarks.
Hey Im not arguing the lack of logic in their decision. ;) I was around for the WTZ change, and am only speaking on what CCP told us at the time about their reluctance to allow WTZ, and the reasons behind it.
Insta's were a min distance of 15km, but the bookmarks were set 15km BEYOND the gate so you'd land at 15km from the BM, but still in jump distance of the gate.
Though I understand what you mean, and it's something I've always wondered as well. As to why they couldn't just code in something that made landing within a 15km distance of the gate simply impossible regardless of bookmarks. |

Mr Kidd
Center for Advanced Studies Gallente Federation
136
|
Posted - 2011.11.08 03:14:00 -
[96] - Quote
ShahFluffers wrote:Not being able to warp to zero on autopilot is meant to reward players who actually sit at the keyboard (a reward that comes in the form of less time taken to travel).
There is no reward from sitting in front of the keyboard for +1hr warping to zero +30 jumps depending on what you're flying. If you consider this a reward, then I'd have to conclude that some point in your life you considered a feast to be food scraps from the bottom of a dumpster.
This game needs a serious reduction in micromanagement. Warping to zero is just one issue. It would be much welcomed if CCP did change this. And they could do it in a way to reduce travel time while still retaining campers' ability to get their pound of flesh.
Reductions in player micromanagement would go a long way to improving the attractiveness of this game for new players and old alike.
JC Anderson wrote:CCP never wanted people to warp to zero
CCP never wanted MT. But that didn't stop them from doing it? We want breast augmentations and sluttier clothing in the NeX! |

Black Dranzer
40
|
Posted - 2011.11.08 03:15:00 -
[97] - Quote
JC Anderson wrote:Hey Im not arguing the lack of logic in their decision. ;) I was around for the WTZ change, and am only speaking on what CCP told us at the time about their reluctance to allow WTZ, and the reasons behind it. Fair enough. Although I still argue that times have changed; We purged learning skills, after all. Of course, APWTZ isn't the same as learning skills: it isn't so obviously "bad", but the point to learn is simply that just because things were different in the past, doesn't mean things shouldn't change. If that were the case, there'd be no patches.
We have to consider not simply why decisions in the past were made. We need to consider the totality of every potential change on its own merits. There's too much of a phobia about change and casualization to the point where you could make it so that every 5 minutes the game client kicked you in the crotch and some people would be sitting there defending the change on the grounds that it makes things more challenging.
Forget the state of the game all those years ago. Let's look at the state of the game now.
I've covered various approaches; Suicide gankers have more and easier potential targets after the change, APWTZ isn't inherently any faster or safer than regular piloting, lowsec/nullsec autopiloters are as rare as yetis.
I'm looking for positions to counter, but so far everybody's just bringing up the same old ones. Does anybody have anything new? |

Renan Ruivo
Hipernova Vera Cruz Alliance
290
|
Posted - 2011.11.08 03:16:00 -
[98] - Quote
aah.. amuzing read =) Rated ARG for Pirates. **** you. |

Mal Sandarr
InterSun Freelance
6
|
Posted - 2011.11.08 03:20:00 -
[99] - Quote
OP, I think you're missing something important about the game.
When I was new to the game I once made 140 jumps (28 each way) in one day hauling my gear to my new corps base in a Wreathe! I did take a break for lunch, though, while in station.
Sure I got a little bored manually WTZ but I was scared shitless the entire time because I was worried about "nasty pirates". I really felt like I was in lawless and harsh universe. That completely sold me on this game.
Of course I now know a lot better about how to haul big loads. I'll leave it to you to work that one out.
Having to do something and to think how your going to do it, to minimise risk, is a very big part of EvE. |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
|
Posted - 2011.11.08 03:25:00 -
[100] - Quote
Mr Kidd wrote: And they could do it in a way to reduce travel time while still retaining campers' ability to get their pound of flesh.
You know what I realized? APWTZ would make the trade centers even MORE crowded, because gankers would all be waiting on gate in Jita &c.
FIGHT JITA LAG, FIGHT APWTZ! |

Terminal Insanity
Convex Enterprises
76
|
Posted - 2011.11.08 03:27:00 -
[101] - Quote
Yep, gankers will just wait at the common end-point destinations instead of trying to gank them mid-route. This just puts more gankers at the Jita gates |

Black Dranzer
40
|
Posted - 2011.11.08 03:33:00 -
[102] - Quote
I'm considering starting up an assembly hall thread, but those aren't good for my health.
I really think this would be a good change, but I'm trying to figure out if there are angles I haven't covered yet.
Basically, there are three types of people who'd use APWTZ:
1) Regular attentive pilots 2) AFK lowsec/nullsec pilots 3) AFK highsec pilots
For 1, there's no practical change. A person at the keyboard APWTZing is no safer or faster than if they were piloting manually. They just have to deal with less tedium. For 2, it's a non-issue: AFK low and nullsec autopiloters don't exist, currently.
The key is 3, mainly in the effects it'd have on suicide gankers.
I'd argue the change is highly desirable for suicide gankers because while it'd become much harder to kill autopiloters in transit, there'd be an enormous jump in autopiloters AFK on destination, because all the old autopilot AFKers would still autopilot AFK, and there'd be new ones who'd do it too (ie those who are only going to be AFK for, say, 15 minutes instead of 6 hours) who'd also be vulnerable.
But I might be missing something. Any ideas, guys? |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
8
|
Posted - 2011.11.08 03:38:00 -
[103] - Quote
Black Dranzer wrote:I'm considering starting up an assembly hall thread, but those aren't good for my health.
I really think this would be a good change, but I'm trying to figure out if there are angles I haven't covered yet.
Basically, there are three types of people who'd use APWTZ:
1) Regular attentive pilots 2) AFK lowsec/nullsec pilots 3) AFK highsec pilots
For 1, there's no practical change. A person at the keyboard APWTZing is no safer or faster than if they were piloting manually. They just have to deal with less tedium. For 2, it's a non-issue: AFK low and nullsec autopiloters don't exist, currently.
The key is 3, mainly in the effects it'd have on suicide gankers.
I'd argue the change is highly desirable for suicide gankers because while it'd become much harder to kill autopiloters in transit, there'd be an enormous jump in autopiloters AFK on destination, because all the old autopilot AFKers would still autopilot AFK, and there'd be new ones who'd do it too (ie those who are only going to be AFK for, say, 15 minutes instead of 6 hours) who'd also be vulnerable.
But I might be missing something. Any ideas, guys?
Jita Lag. Server stress. Enjoy. |

Black Dranzer
40
|
Posted - 2011.11.08 03:43:00 -
[104] - Quote
Zions Child wrote:Jita Lag. Server stress. Enjoy. Hmmmm..
I dunno, that's barely even worth a response. The gates would probably become a bit more clogged, but an AFK pilot, even in space, wouldn't hog much resources. Jita's a heavy duty node anyway. The change would increase the number of people on gates, but not by so much as to bring Jita to a crawl. |

Ai Shun
State War Academy Caldari State
0
|
Posted - 2011.11.08 04:06:00 -
[105] - Quote
Black Dranzer wrote:I really think this would be a good change, but I'm trying to figure out if there are angles I haven't covered yet.
What is your trade-off?
The players who are attentive in any sec, watching their warp to zero and are not AFK are currently rewarded by having a lower risk factor than those that warp to 15 and AFK their way through the jumps.
You're proposing making it equal in terms of that aspect of risk to be AFK and to be at the keyboard.
Any shift towards automated game-play, such as a warp to 0 while AFK seems undesirable to me unless there is a trade-off - something that either increases the risk or makes it less desirable to do this way than it does to be at the keyboard, actively participating.
So, what would you consider to be a sensible trade-off? 1/4 of the warp speed while on auto-pilot? Something else? |

Sri Nova
Sebiestor Tribe Minmatar Republic
18
|
Posted - 2011.11.08 04:07:00 -
[106] - Quote
just some quick googling and found a suitable history lesson for ya.
Taedrin wrote: linkage to post warp to zero historyWarp-to-0, instas, and you... There once was a time when there was no warp-to-0. This was a horrible time where people were forced to warp within 15 kilometers of a gate and fly within 2.5km of the gate before jumping and to start the process anew. This was the dark ages of pirates, where pilots were actually vulnerable when travelling. Pilots were unjustly forced to use higher-brain functions by looking at the map and plotting a safe course around potential gate camps. Pilots who lacked such higher-brain functions were left to die miserably to the gate camps. One day, such a pilot suddenly had a stroke of uncharacteristic genius! In his frequently travelled systems, he could create bookmarks approximately 12-15km from the gate such that when he warped from one gate to the bookmark, he would land directly on top of it! Thus instas, and the great bookmark revolution began. Everyone began creating instas for their favorite systems. It was soon discovered that as the number of gates increased in a system, the number of instas that you need to complete the "set", so to speak, grew exponentially. Soon, an entire market sprang up out of nowhere, based upon the sale of large areas of instas! This is when the glorious instas showed their dark side. With so many millions upon millions of instas in existence they slowly gave birth to a demon of pure lag. Tales are told of pilots who accidentally opened their people and places window and were forced to wait an eternity as the instas finished loading. Meanwhile, people continued to use instas, and they became a integral part of EVE. Entire alliances kept sets of bookmarks for the regions of space they occupied. Escrow was filled with advertisements selling thousands upon thousands of bookmarks. Pirates and carebears a like would not be caught anywhere near low sec or 0.0 without a full set of instas. As the problems continued, TQ slowly grinded to a halt. It was then that CCP decided that something must be done! They asked players for ideas. It was then that 4 mighty factions on the Features and Ideas forum formed. The WTZ faction, the Nuke Instas faction, the Starmaps faction, and the corporate bookmarks faction. Each faction waged bitter forum war against each other, deciding that their solution to the insta problem was correct. In general, the pirates favored the Nuke Instas option, while carebears favored the WTZ option. Those in the middle favored Starmaps or corporate bookmarks. After a long bloody war that left no soul unscathed, CCP decided that instas had become too important to remove. On top of this, Starmaps and corporate bookmarks would require too much code, and/or would not yield enough decrease in lag (though I still of the fervant opinion that Starmaps would've been much cooler, and still to this day disagree with Maya on this point). It was then that Warp To 0km was championed by CCP. A great treaty was signed by all of the forum warriors that Warp To 0km on Autopilot was a pandoras box that if opened, would end all concepts of danger from low sec and 0.0. Thus CCP did not allow Autopilot to utilize WTZ. Thus as CCP introduced WTZ, The Great Bookmark Massacre began, as millions upon millions of instas were mercilessly slaughtered. And this brings us to today...
so basically the op's posting and relevant replies has showed their lack of respect for eve history and further lack of respect for a topic that has been debated and thus ended with a mutual agreement between players .
it has been basically spelled out that autopilot warp to zero is bad and to further illustrate the point , doing a search in google brings up results for client modifications and bots which underlines just how bad this is.
The game is ment to be played not farmed. |

Corina Jarr
Spazzoid Enterprises Purpose Built
18
|
Posted - 2011.11.08 04:08:00 -
[107] - Quote
CCP never wanted autopilot to warp to zero. Autopilot is for those who do not care enough for their safety to manually fly. |

Black Dranzer
42
|
Posted - 2011.11.08 04:13:00 -
[108] - Quote
Ai Shun wrote:What is your trade-off? The tradeoff is implicit. The drawback of AFK autopiloting is that you're AFK. That means you can't respond to in-game changes, can't activate your modules, can't check local markets, can't discuss matters with your corp.. do I really need to go on?
Sri Nova wrote:and thus ended with a mutual agreement between players Evidently not.
Corina Jarr wrote:CCP never wanted autopilot to warp to zero. Autopilot is for those who do not care enough for their safety to manually fly. Yes, we know about the past and the current state of affairs. This thread is about the proposition of a future change. Sorry, that might not have been clear. |

Spurty
V0LTA VOLTA Corp
47
|
Posted - 2011.11.08 04:14:00 -
[109] - Quote
fug that idea, I want modules that allow me to corrupt your auto pilot and steer you into danger to be honest.
Go eat your Cheetos, we'll take care of your cargo ;0 ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Mr Epeen
It's All About Me
417
|
Posted - 2011.11.08 04:22:00 -
[110] - Quote
I had this happen today.
Jumped into a system in my freighter, Tubby Bastard. Clicked for WTZ on the next gate en route and went to make a cuppa as I knew the align time would be about four minutes :P
Come back in time to watch the freighter. The big, fat, dead slow monstrosity of a freighter, bounce 10k off the gate like a bloody rubber ball.
Fix that, CCP and I will fight tooth and nail to keep warp to 15 when AP. Don't fix it and I will cry like a slapped ***** and curse you forever.
Mr Epeen  If you can read this, you haven't blocked me yet. |

Froz3nEcho Sarain
Blue Republic RvB - BLUE Republic
132
|
Posted - 2011.11.08 04:22:00 -
[111] - Quote
I always use autopilot in high-sec and alt-tab the game. Even when using haulers... but on the other hand I am not stupid enough to transport a few 100 mil in a T1 hauler. (Contracts yay!). I learned that mistake when I was on autopilot 'studying for school' when a tempest yellowboxed me. Fortunately I was paying attention and had just enough time to burn to the gate with a MWD.
Anyways shuttle + high-sec + autopilot = the best way to move your butt around. ~ When everything fades away, an echo is the only sound that will remain ~ -á-á~ Chaos is a name for any order that produces confusion in our minds ~ |

Noriko Mai
276
|
Posted - 2011.11.08 04:25:00 -
[112] - Quote
Shian Yang wrote: LOL. When travelling long distances I use Autopilot AND Warp to 0.
1. Warp to Zero and hit CTRL-S to activate Autopilot. 2. Do something else on my second monitor. 3. "Autopilot jumping" audio prompts me to return to game. 4. Hit CTRL-S to disable Autopilot. 5. Warp to Zero and hit CTRL-S to activate Autopilot. 6. Do something else on my second monitor. 7. Rinse and repeat...
lol
1. Warp to Zero. 2. Activate Autopilot. 3. Do what you want until you hear the jumpsound 4. While Autopilot waits a few seconds, Warp to Zero. 2. ... 3. ...
|

Commander TGK
The Deep Space Armada
4
|
Posted - 2011.11.08 04:30:00 -
[113] - Quote
Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger
All I really have to say to this, is that you've made yourself sound like a whiny noob with no understanding of Eve mechanics. I agree with previous statements, go back to wow. |

Aggressive Nutmeg
29
|
Posted - 2011.11.08 04:32:00 -
[114] - Quote
Noriko Mai wrote:Shian Yang wrote: LOL. When travelling long distances I use Autopilot AND Warp to 0.
1. Warp to Zero and hit CTRL-S to activate Autopilot. 2. Do something else on my second monitor. 3. "Autopilot jumping" audio prompts me to return to game. 4. Hit CTRL-S to disable Autopilot. 5. Warp to Zero and hit CTRL-S to activate Autopilot. 6. Do something else on my second monitor. 7. Rinse and repeat...
lol 1. Warp to Zero. 2. Activate Autopilot. 3. Do what you want until you hear the jumpsound 4. While Autopilot waits a few seconds, Warp to Zero. 2. ... 3. ...
Same process. Less detail? Not sure if you're trying to make a point. |

Noriko Mai
276
|
Posted - 2011.11.08 04:33:00 -
[115] - Quote
Aggressive Nutmeg wrote:Noriko Mai wrote:Shian Yang wrote: LOL. When travelling long distances I use Autopilot AND Warp to 0.
1. Warp to Zero and hit CTRL-S to activate Autopilot. 2. Do something else on my second monitor. 3. "Autopilot jumping" audio prompts me to return to game. 4. Hit CTRL-S to disable Autopilot. 5. Warp to Zero and hit CTRL-S to activate Autopilot. 6. Do something else on my second monitor. 7. Rinse and repeat...
lol 1. Warp to Zero. 2. Activate Autopilot. 3. Do what you want until you hear the jumpsound 4. While Autopilot waits a few seconds, Warp to Zero. 2. ... 3. ... LOL Same process. Less detail?
I dont get it why he dactivates the autopilot |

Ai Shun
State War Academy Caldari State
0
|
Posted - 2011.11.08 04:50:00 -
[116] - Quote
Black Dranzer wrote:Ai Shun wrote:What is your trade-off? The tradeoff is implicit. The drawback of AFK autopiloting is that you're AFK. That means you can't respond to in-game changes, can't activate your modules, can't check local markets, can't discuss matters with your corp.. do I really need to go on?
Then what is the difference between warp to zero and warp to 15 if you are AFK. None, except for the reduced traveling time but as you're AFK it makes no difference.
No, afraid the disadvantages outweigh the benefits far too much for me. Can't support you in this.
|

Black Dranzer
43
|
Posted - 2011.11.08 05:01:00 -
[117] - Quote
Ai Shun wrote:Then what is the difference between warp to zero and warp to 15 if you are AFK. None, except for the reduced traveling time but as you're AFK it makes no difference. Okay, there seems to be some confusion here.
You're comparing potentially-buffed future Autopilot to current autopilot, then pointing out that it's a buff.
Uhh... Yes?
That's the whole point of this debate, to make autopilot more viable. Nobody's denying that autopilot would be better after this proposed change. Autopilot in its current state is useless to all but a small group. The desire is to make it useful for EVERYBODY, primarily by reducing the tedium factor for pilots who are actively "at the wheel".
So given that, we have to ask, what are the potential drawbacks of this change? THAT'S what we're discussing. If you're suggesting that there'd be no reason not to autopilot after this change.. no ****. The question is if AFK autopiloting would somehow be overpowered after the change. The answer is no, not really, because you'd still be AFK. AFK autopiloting would be merely stupid instead of suicidal. |

MotherMoon
Huang Yinglong
178
|
Posted - 2011.11.08 05:03:00 -
[118] - Quote
If anything the whole game should become warp to 10km again.
Wrap to zero was a terrible change, I understand and defended it as insta bookmarks was more of a problem. But by now they could of fixed it and replaced it with a working system. |

Dirgeweaver
Republic Military School Minmatar Republic
1
|
Posted - 2011.11.08 05:06:00 -
[119] - Quote
I'll go on record to just say inclusion of warp to zero was the single biggest mistake CCP made. |

Black Dranzer
43
|
Posted - 2011.11.08 05:06:00 -
[120] - Quote
MotherMoon wrote:Wrap to zero was a terrible change I might be in favor of "warp accuracy" because it'd open up potentially interesting gameplay changes, but as long as WTZ is here, we should have APWTZ. |

MotherMoon
Huang Yinglong
178
|
Posted - 2011.11.08 05:49:00 -
[121] - Quote
Black Dranzer wrote:MotherMoon wrote:Wrap to zero was a terrible change I might be in favor of "warp accuracy" because it'd open up potentially interesting gameplay changes, but as long as WTZ is here, we should have APWTZ.
If you want to fly safe you have to be at your computer.
Unless your saying warp to zero autopilot for low sec only or something. Since people can place bubbles there. |

DarkAegix
Blue Republic RvB - BLUE Republic
253
|
Posted - 2011.11.08 06:05:00 -
[122] - Quote
I DEMAND AUTOPILOT WARP TO 14KM |

Black Dranzer
43
|
Posted - 2011.11.08 06:06:00 -
[123] - Quote
MotherMoon wrote:If you want to fly safe you have to be at your computer. You realize that's not a proposition, right? It's a statement of fact. Implementing APWTZ would not change this. Or would you seriously APWTZ through lowsec if you had the option? If so, I have some cheap PLEX to sell you. |
|

CCP Spitfire
C C P C C P Alliance
407

|
Posted - 2011.11.08 06:09:00 -
[124] - Quote
Moved from "EVE General Discussion".
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Mal Sandarr
InterSun Freelance
6
|
Posted - 2011.11.08 06:13:00 -
[125] - Quote
Black Dranzer wrote:Sri Nova wrote:and thus ended with a mutual agreement between players Evidently not.
I just did a quick re-read of this thread:
For APWTZ: about 4 or 5 posters.
Against APWTZ: Everyone else who posted in this thread. (I lost count)
Majority rule = mutual agreement at the end of the day. ;) |

Black Dranzer
43
|
Posted - 2011.11.08 06:21:00 -
[126] - Quote
CCP Spitfire wrote:Moved from "EVE General Discussion". Welp, thread over, later guys. |

Robert Caldera
Caldera Trading and Investment
58
|
Posted - 2011.11.08 10:01:00 -
[127] - Quote
there is nothing to "fix". AP warp to 10 is intended.d |

Drakarin
Paladin Nine Eternal Pretorian Alliance
1
|
Posted - 2011.11.08 10:47:00 -
[128] - Quote
The problem is that, while at first glance a WTZ option seems beneficial, it will have negative consequences. If you do this, you can effectively rule out hauling as a profession as all it would now require is getting the contract, loading time, activate autopilot and voila. You'll fly just as safe as if you were at the keyboard, and just as fast.
I'm torn here honestly. It's just odd you can't WTZ with autopilot but I entirely see why they left it like this, and I don't really see any way around the issues it would cause.
|

Mal Sandarr
InterSun Freelance
6
|
Posted - 2011.11.08 11:14:00 -
[129] - Quote
Perhaps this sums up this entire thread:
https://forums.eveonline.com/default.aspx?g=posts&t=27609&find=unread |

Jack Carrigan
Order of the Shadow The Revenant Order
191
|
Posted - 2011.11.08 11:38:00 -
[130] - Quote
Jodis Talvanen wrote:Dear CCP,
With all the stuff that you are fixing, can you remove the autopilot-not-warping-to-zero "feature" as well?
It is obviously outdated and plain stupid.
Tired Finger No, they can't.
For the simple fact that it rewards people who actually use the common sense to pilot their ships on long hauls rather than letting the computer do it for them. You want to avoid getting ganked because you're flying long distance? Actually fly your ship.
Until then, keep autopiloting, and leave yourself as the sheep slowly travelling through a pack of wolves, surely leading yourself to slaughter. Typically the reason people propose this is because they have at one point been a victim of their own stupidity/laziness and a few lucky opportunists.
Fly your ship like everyone else, and stop looking for a ****ing Easy Button.
EVE is meant to be a cold, ruthless, unforgiving place. Dystopian society and such. Don't like it? Don't fly long distance. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
69
|
Posted - 2011.11.08 14:24:00 -
[131] - Quote
Op's a troll, but a good one.
7 pages, and the initial post was simple and not overly trollish.
One of the better ones I have seen recently.
Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

Asuka Solo
Stark Fujikawa Stark Enterprises
683
|
Posted - 2011.11.08 15:45:00 -
[132] - Quote
I support Autopilot warp to 0km trolling!
+1 |

Zyress
Deaths Head Brigade Gryphon League
6
|
Posted - 2011.11.08 16:33:00 -
[133] - Quote
I could live with maybe just shuttles being able to warp to zero on autopilot, after all in a shuttle you aren't really carrying anything much and you do just use them to get from a - b in a hurry. |

Noriko Mai
277
|
Posted - 2011.11.08 22:40:00 -
[134] - Quote
btw. now on sisi:
1. select gate 2. press jump. ship warps and jumps 1. ... 2. ... |

Schnoo
The Schnoo
8
|
Posted - 2011.11.09 00:08:00 -
[135] - Quote
Drakarin wrote:The problem is that, while at first glance a WTZ option seems beneficial, it will have negative consequences. If you do this, you can effectively rule out hauling as a profession as all it would now require is getting the contract, loading time, activate autopilot and voila. You'll fly just as safe as if you were at the keyboard, and just as fast.
I'm torn here honestly. It's just odd you can't WTZ with autopilot but I entirely see why they left it like this, and I don't really see any way around the issues it would cause.
perhaps being a courier would then concentrate on the logistics side of things - you take 10 contracts and look as to how you should fulfill them, making it something more similar to the traveling salesman problem (with cargo and potential unsafe routes)
but really, i don't think having auto pilot WTZ is actually a [b]security[\b] change - in a cruiser or above, you will be easily destroyed by gate camps if you do that, it may only make things safer for some frigates and similar; the benefits however would be huge, removing the major boring side effect when travelling distant systems |

Morrodenya
Biotronic Solutions and Engineering The Bohemians
0
|
Posted - 2011.11.09 06:16:00 -
[136] - Quote
As another carebear stated before me I am not pro warp to zero on autopilot. The reason is simple ... i travel while behind the screen, then i am actually playing (ok travelling is a boring part of playing but it is A part), i am doing whatever except being in eve while travelling ... well i am not playing (might be I have something important to do in real life or whatever BUT fact is i am not playing). So being rewarded for it by actually travelling faster and safer while also doing stuff in game (even if just drooling at my oh so awesome ship) seems sensible to me.
Would want to comment one thing though. Some people here need to learn some respect. It is not because you dont agree with someone you need to resort to the 'get the **** out noob'-rethoric or 'you crying carebear'-responses. It does not add to the discussion and does not show that you have the least of respect for your fellow gamers. |

Jaldard
Pator Tech School Minmatar Republic
0
|
Posted - 2011.11.09 18:05:00 -
[137] - Quote
Jodis Talvanen wrote:Jita Alt666 wrote:Jodis Talvanen wrote:None of the above is a valid reason for not having "warping to zero", in fact, warping-to-zero is the most logical thing to have with an "autopilot" feature.
There is no reason to leave out this "feature" when CCP is already fixing a lot of the nonsense in the game. For the sake of context please list other nonsense that is in the game that CCP are fixing. Learning skills Agents CONCORDED insurance +1 also they forgot wardecs =(
Psychophantic wrote:INB4 pilots already using the auto warp to 0 hack wanting to maintain their advantage.
Oops, too late. qft |
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