Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Ms Freak
|
Posted - 2006.03.19 12:35:00 -
[1]
So Level 4 missions....
NOTE: This is NOT a "Shield Tank Vs Armor Tank" thread - i don't want to get into that discussion.
I REFUSE to beleive that the only ship you can solo a level 4 mission in is a Raven. If that is the case then there is something seriously wrong about the difficulty levels between a level 3 mission (90% solo-able in a BC - the rest soloable in any BS) and a level 4 mission.
I was looking at my other chars Mission Scorp (i know...) setup and withe the following setup:
Highs: 4 Heavy/Seige/Cruise Launchers 2 Heavy Nos Meds: 1 Large SB II 2 Shield Boost Amps 2 Invunerability Field II's 3 Large Shield Extender II's Lows: 4 PDS II's
She can run the setup forever as long as she has the NOSes running (not hard) and can regen some 160 Shield HP per second with resists of 65/78/78/72 (ish). The Large Booster is delivering some 400+ Hp every 4 seconds and the shield regen is giving another 50 or so. Now i haven't played with more but i could problably get even more out of it with another Amp rather tahn an extender and might last longer with another invun II - this is besides the point tho.
My Apoc However, is another story all together. I have been using the following setup on the tough level 3's - the other missions i have been running more damage mods and less hardners - more of a gank setup than anything else.
My Apoc Setup: High: 7 Heavy Anode Beam's (yes medium guns...) 1 Heavy Nos Meds: 1 Fleeting Webbie 3 Fb10 Cap Rechargers Lows: 1 Large Accomodation Repper 4 Rat Specific NType Hardnrers 2 Cap Relays
This setup regens roughly 60 Armor HP per second, this is only 1 3rd of what the scorp can do - the armor on my Apoc is also 1 3rd that of the scorp's shield.
I got EATEN (and i mean eaten!!) by 4 Tempest on a level 4 mission. And i concluded that i needed to be tanking some 2-400 damage per second to survive it (by the time i had killed 2 i would be able to tank the remaining two).
How can i configure an Apoc to tank as well as my scorp?? Plz dont post "omfg shiedl tanking is not the same as armor tanking" or "buy a raven" cos that is not a viable solution to me. I have trained 3mil SP specificly for Amarr stuff (l;ike all my SP are dedicated to lasers etc) and i am not going to start from scratch cos the missions aren't balanced. 
|

Lunarfury
|
Posted - 2006.03.19 13:38:00 -
[2]
Edited by: Lunarfury on 19/03/2006 13:40:08 To tank well in lvl 4 missions, you need to study target npc dmg types. When you face angel/minmatar/merc ships, you have to double to triple your exp resistance and at least 60% kinetic resistance. Those republic fleet tempests use auto cannons and web. So you cannot out run them, instead you should just max your cap recharge rate and tank them with 82% exp, 60%+ kinetic. That will let you last long enough to pop at least 1 of them before you had to warp out. Once there only 3 of them, your tank should be able to last for rest of the fight.
|

Mike Yagon
|
Posted - 2006.03.19 13:53:00 -
[3]
High: 6x Mega Modulated Pulse Lasers 2x Medium or even Frigate Sized lasers
Mid: 1x AB 3x Cap Recharger or 1x AB 1x Webber 2x Cap Recharger
Low: 2x Large repper (Though some go 1 large, 1 med) 3x Mission specific hardeners 2x Capacitor Power Relay
That's the most common setups I see floating around for Apocs, and is what I am working on myself. I run a dual-large repper with only 2 hardeners atm and 3x CPR and the tank runs forever with 4 lasers firing. I bring 3 webber drones to counteract my lack of a webber. I can tank most, though not all level 4s. My main issue is actually killing stuff. This sometimes .. takes a while. :)
|

Slaveabuser
|
Posted - 2006.03.19 13:56:00 -
[4]
Originally by: Ms Freak
I REFUSE to beleive that the only ship you can solo a level 4 mission in is a Raven.
What idiot gave you that idea?
Killing the Minmatars since 22480 AD |

Ms Freak
|
Posted - 2006.03.19 14:32:00 -
[5]
Edited by: Ms Freak on 19/03/2006 14:32:48
Quote:
To tank well in lvl 4 missions, you need to study target npc dmg types. When you face angel/minmatar/merc ships, you have to double to triple your exp resistance and at least 60% kinetic resistance. Those republic fleet tempests use auto cannons and web. So you cannot out run them, instead you should just max your cap recharge rate and tank them with 82% exp, 60%+ kinetic. That will let you last long enough to pop at least 1 of them before you had to warp out. Once there only 3 of them, your tank should be able to last for rest of the fight.
I went up against those tempests with 86% exp, 75% kin but they litteraly creamed me before my large repper had finished it's forth cycle (i only had 1 repper tho).
Quote:
High: 6x Mega Modulated Pulse Lasers 2x Medium or even Frigate Sized lasers
Mid: 1x AB 3x Cap Recharger or 1x AB 1x Webber 2x Cap Recharger
Low: 2x Large repper (Though some go 1 large, 1 med) 3x Mission specific hardeners 2x Capacitor Power Relay
That's more or less what i was running only i had 1 repper rather than 2 - i think this was a more of a problem than the rest of my setup.
Quote:
What idiot gave you that idea?
Dont ask!! 
Basicly i've asked this question before and all people do is post "Buy a raven it's a solomissionpwnmobilebadthing"
Thanks for you help guys - much appreciated.
|

Lunarfury
|
Posted - 2006.03.19 15:08:00 -
[6]
Strange, you shouldn't have had problem with that mission then. I only use 3 hardeners in Angel extravaganza and never had any problem. Maybe you should turn on your hardeners before you warp in and ran the repair when your shield started to drop. Those tempest wouldn't do any damage at above 36km range. You must have warped in too close and took on damage from everything at almost same time. For missions, use long range weapons until you can walk through missions with easy. Even then you should still keep long range turrets just use short range ammo. My apoc/bhaalgorn/navy apoc setup is this:
5 t2 tachyon beams (Infr, UV, Gamma, Multi F) 3 t2 heavy pulse (Infr, Gamma)
1 named AB 1 90% webber 2 t2 cap rechargers (1 extra t2 cap recharger on bhaalgorn)
2 large t2 armor repairer 3 hardeners 2 cap power relays. (1 extra power relay or hardener on navy apoc)
5 t2 medium drones
This setup can run 1 repairer, all guns, webber and hardeners full time. The second large repairer is just there for extra safty and usually used on burst. Use different crystals to maintain your cap useage and range. Keep moving is also important.
|

Aurora Tagan
|
Posted - 2006.03.19 15:16:00 -
[7]
My apoc lvl setup,
High -
6x mega modulated Pulse (use to be T2 but mods use alot less cpu) 2x True Sansha Smarties (get rid of those webbers/scramblers rather quickly)
Mid -
1x Lif Fueld booster rockets 3x Cap II's
Low -
2x Large Armor Rep II's 3x True Sansha Active Hardeners 2x Cap Relay
Havn't had any problems.
Don't forget drones.
|

Slaveabuser
|
Posted - 2006.03.19 15:21:00 -
[8]
Originally by: Aurora Tagan My apoc lvl setup,
High -
6x mega modulated Pulse (use to be T2 but mods use alot less cpu) 2x True Sansha Smarties (get rid of those webbers/scramblers rather quickly)
Mid -
1x Lif Fueld booster rockets 3x Cap II's
Low -
2x Large Armor Rep II's 3x True Sansha Active Hardeners 2x Cap Relay
Havn't had any problems.
Don't forget drones.
Pardon me if my memory serves me wrong. But doesnt lip fuel have a -25% to cap penalty? Wouldnt you be better off with a t2 ab?
Killing the Minmatars since 22480 AD |

Elve Sorrow
|
Posted - 2006.03.19 15:26:00 -
[9]
LiF Fueled = AB Quad LiF = MWD
Yours,
|

Lanu
|
Posted - 2006.03.19 15:26:00 -
[10]
Originally by: Slaveabuser
Originally by: Aurora Tagan My apoc lvl setup,
High -
6x mega modulated Pulse (use to be T2 but mods use alot less cpu) 2x True Sansha Smarties (get rid of those webbers/scramblers rather quickly)
Mid -
1x Lif Fueld booster rockets 3x Cap II's
Low -
2x Large Armor Rep II's 3x True Sansha Active Hardeners 2x Cap Relay
Havn't had any problems.
Don't forget drones.
Pardon me if my memory serves me wrong. But doesnt lip fuel have a -25% to cap penalty? Wouldnt you be better off with a t2 ab?
Your indeed wrong.
Lif Fueled I Booster rockets = 100mn afterburner Quad Lif Fueled I booster rockets = 100mn microwarp drive.
The Exotic Dancer will not survive intact, if transported in a giant secure container. This sig has been warp scrambled for 10 points (someone get the pwnage device) - Vanamonde *activates pwnage* \o/ Explosions make everything better :D -Kaemonn |

tomw
|
Posted - 2006.03.19 15:27:00 -
[11]
for the longest time i ran a apoc for missions and such. high 6 true sansha mega beams 2 dread guristas siege "tho megamodulated/arbalest fit" mid 100mn ab cap rechargers "good ones" low 1 large true sansha armor rep, large t2 armor rep should fit, 5 hardeners "ts ones for the 55% resists low fitting, 1 cpr.
it worked very well for me i just had to rely on my drones for smaller stuff. i was gonna test mega pulse for more cruiser friendly shooting but got a dominix instead. _______________________________________________
Signature removed, it must be related to eve -Eldo Dragons united is now recruiting, contact tuberider or myself for info |

Forsch
|
Posted - 2006.03.19 15:27:00 -
[12]
Originally by: Slaveabuser Pardon me if my memory serves me wrong. But doesnt lip fuel have a -25% to cap penalty? Wouldnt you be better off with a t2 ab?
That's Quad Lif. Quad Lif = MWD Lif = AB
________________________________________________________________
- Forsch
Defender of the empire
|

Slaveabuser
|
Posted - 2006.03.19 15:30:00 -
[13]
Ahhh yes
Killing the Minmatars since 22480 AD |

Lunarfury
|
Posted - 2006.03.19 15:37:00 -
[14]
Honestly, to save all your problem, train for zealot with t2 heavy beams. It can do all lvl 4 missions with ease. That is what I'm using nowdays, 1 zealot and 1 vagabond to be exact. All my battleships are just for showing. Navy apos with 8 modulated deep core mining laser looks nice in belt.
|

Ms Freak
|
Posted - 2006.03.19 16:43:00 -
[15]
Originally by: Lunarfury Honestly, to save all your problem, train for zealot with t2 heavy beams. It can do all lvl 4 missions with ease. That is what I'm using nowdays, 1 zealot and 1 vagabond to be exact. All my battleships are just for showing. Navy apos with 8 modulated deep core mining laser looks nice in belt.

|

hectiQ
|
Posted - 2006.03.19 17:38:00 -
[16]
This setups works very good for me:
7x Modulated Pulse Energy Beam 1x Large Named Thermal Smartbomb
4x Cap Recharger II
2x Large Armor Rep II 3x Hardeners (ratspecific) 1x 1600mm Rolled Tungsten Plate 1x CPR
|

GlimmerMan
|
Posted - 2006.03.19 22:56:00 -
[17]
Those Tempests put out 112.50 EX damage and 86.25 KI damage per second each. Four of them add up to 450 EX and 345 KI damage per second.
With your resists of 86% EX and 75% KI, that's reduced to 63 EX damage and 86.25 KI = 149.25 damage per second.
Your 1 Large Accom was repairing 64 per second (assuming Repair Systems @ Level 5), not enough by far as you found out.
2 Large II's would repair 142.222 per second, nearly there. Look at deadspace/officer reppers or 2 large II would do if you could boost the KI resist to over 78%.
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |