Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Shemsu Draconis
|
Posted - 2006.03.20 08:35:00 -
[1]
For some reason, as many times as I've surfed the market, I've never seen these until last night. Are they any good?
My first impression is that they are a waste. No one talks about them and not many of them are sold in the couple areas I've been to recently. Are they just a waste of a mid-slot?
|

madaluap
|
Posted - 2006.03.20 08:36:00 -
[2]
Edited by: madaluap on 20/03/2006 08:38:06 they are pretty sweet, gives more boost for less cap
the reason you dont see them often is because they are tech 1 tech 2 , you still with me. they are seeded like tech 2 bpo but are a tech 1 item. which makes them relatively rare.
back in the days when raven was king and lvl 4 it, i used them in combination with a Xl c-5l booster that was pretty sweet 624 boosted i believe each 4 sec _________________________________________________
|

James Lyrus
|
Posted - 2006.03.20 09:10:00 -
[3]
They're worth using, and I do. They make shield boosting a) faster and b) more cap efficient.
Well worth a slot IMO. Shield boosting tends to be good at 'hits per second' and poor at cap efficiency. -- We are recruiting
We sell carriers. |

Shiruwazu
|
Posted - 2006.03.20 09:58:00 -
[4]
Well... the shield boosting does not happen faster... but you get more bang for your buck, cap wise.
On a raven I usually have 2 Shield Boost Amps.... when I go into complexes, my current setup has 1250 hp/4sec, but this is also with 2 named SBA's.
I would say that any shield-tank is incomplete without them, as you would run out of cap way too soon.
|

Shemsu Draconis
|
Posted - 2006.03.21 12:18:00 -
[5]
Even for smaller ships, like frigs and cruisers?
|

migwar
|
Posted - 2006.03.21 12:30:00 -
[6]
I keep fiddling with my raven sheild tank
Currently got 1 em 1 therm(hardners) 1 invul field named named XL booster sensor booster and sheild boost amp.
I was using a shield extender instead of the boost amp, I found although the hit points are good, The most important thing about an active tank is the abilty to regain those HP's
Not sure if on cruiser and lower its worth loosing a mid though?
|

Yarek Balear
|
Posted - 2006.03.21 12:44:00 -
[7]
They are used quite a bit, particularly for missions/NPC setups since as stated above, that ability to replace damage is crucial to you sustaining your tank during long NPC engagements... Ships that use these most are Ravens/Scorps (i guess) and HACs. Smaller ships have less mid-slots so tend to focus more on resistances.
For PVP I don't believe people use them a lot, as they tend to focus on total HPs and resistance before repairability.
Cheers, Yarek.
|

Shemsu Draconis
|
Posted - 2006.03.21 12:59:00 -
[8]
A Caracal has 5, Moas/Merlins have 4. Blackbirds have like what, 6? I'll have to play around with the amplifiers to see if they are worth losing an active hardener.
|

Cavy Dan
|
Posted - 2006.03.21 13:08:00 -
[9]
I haven't used SBA's on any ship smaller than a BC. ----------------------------------------------- My Band's new Demo: Linkage to Torrent |

Alyth
|
Posted - 2006.03.21 13:41:00 -
[10]
Originally by: Cavy Dan I haven't used SBA's on any ship smaller than a BC.
Try one on a harpy with a gisti-a type ssb. It goes from 57/2 secs to 74/2 secs. Thats an evil regen for such a little ship.
|

Copine Callmeknau
|
Posted - 2006.03.21 14:15:00 -
[11]
My solo Cyclone gets 405.6/4 which is pretty nice. If I've got a tackler I get 684.4/4 which is very tasty indeed, and scares the holy hell out of anyone trying to kill it 
-------
With five million sheep in this army I seem to be the only one fit to command
|

Cade Morrigan
|
Posted - 2006.03.21 14:40:00 -
[12]
I alternate using SBA and cap recharger on my Caracal, I still can't figure out which one I like better.
|

Shemsu Draconis
|
Posted - 2006.03.21 15:09:00 -
[13]
I would think that if you like the two evenly as far as cap benefit, then you should like the Cap Recharger a little more because it affects all your mods, and not just your shields.
But me, I like the idea of having more shields for my cap instead of just more cap. All the cap in the world can't help you if you are taking more damage than your booster can repair.
|

Koori
|
Posted - 2006.03.21 15:27:00 -
[14]
Quote: No one talks about them and not many of them are sold in the couple areas I've been to recently.
I dont know where do you get this kind of info. Amplifiers are one of the most used modules on shield tanking BSs. And are quite usefull on other ships. ------------------------------------------- Sig stolen again :( |

Malthros Zenobia
|
Posted - 2006.03.21 21:33:00 -
[15]
Originally by: Alyth
Originally by: Cavy Dan I haven't used SBA's on any ship smaller than a BC.
Try one on a harpy with a gisti-a type ssb. It goes from 57/2 secs to 74/2 secs. Thats an evil regen for such a little ship.
Just wait till CCP decides to stop toying with us and release cruiser-sized gistii mods.
If you can manage to stick a medium gist sb on a Harpy, or redone hawk...
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Matrices Sunbound
|
Posted - 2006.03.22 18:55:00 -
[16]
Problem with SB amplifier is that it cuts into a midslot otherwised used for a resist. Resistance trumps absolute HP in any situation where you want to be able to sustain yourself in a fight.
For instance:
Cyclone: BCL4 without SBA: 312HP/4s. Now am I going to add 100 HP per boost with an SBA in place of a 50% active hardener? The amount of damage tanked by the hardener will far exceed the 100HP x number of times you can reasonably shield rep.
Best solution is cap booster. Now you can shield tank like a bad-ass and replace your NOS with some damage-dealers.
|

Wilfan Ret'nub
|
Posted - 2006.03.22 20:37:00 -
[17]
Originally by: Matrices Sunbound The amount of damage tanked by the hardener will far exceed the 100HP x number of times you can reasonably shield rep.
Depends how much "number of times" is and also how much "100HP" is. Also, SBA is passive, while hardeners are active modules.
But all my quick calculations show me is that SBA is much worse compared to a hardener. Adding a SBA will allow you to take some 1300 additional damage, while an Invul II will about 2500-3400 (varies wildy with fight time). That's on a max skill Cyclone with a single Large Shield Booster II, damage after base shield resists.
Originally by: Matrices Sunbound Best solution is cap booster. Now you can shield tank like a bad-ass and replace your NOS with some damage-dealers.
Cap boosters are evil and should be whenever possible. And relying on NOS to give you "enough cap to tank" is foolish in PvP. Relying on it to screw up energy managent for the opponent is not.
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |