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Panseluta
PerRiko Industries
0
|
Posted - 2014.01.11 20:00:00 -
[1] - Quote
This guys effective do a genocide between people who do missions, i bet at this rate CCP will must do very soon something to not lose a lot of people who like to do missions... Is very obvious that is way to easy to kill very expensive ships in very cheap ones, and moreover, with new dumb pro-piracy feature of sec status instant boost, using pirate insignias, gankers can get security status back instant, and keep going on suicide gank ships at infinitum as long is very profitable too... http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44 Look on this and notice that something looks very wrong there... So guys take care and brick tank your ships, but that will not help to much as long they use enough destroyers... |

Derath Ellecon
Washburne Holdings Situation: Normal
1966
|
Posted - 2014.01.11 20:54:00 -
[2] - Quote
Overly pimped mission ships get ganked. Breaking news at 11. |

Mojo Joo
Scrap Iron Flotilla
7
|
Posted - 2014.01.11 21:28:00 -
[3] - Quote
Derath Ellecon wrote:Overly pimped mission ships get ganked. Breaking news at 11. That is not ship ganking, is a damn broken industry who bring tens of billions of isk at 0 risk and with not a single backslash for the ones who are doing that. That guys keep their security status positive thanks to new broken feature of getting security status back for money... |

Zor'katar
Matari Recreation
304
|
Posted - 2014.01.11 21:28:00 -
[4] - Quote
If you're a troll, 2/10.
If you're an alt of the guy whose KB you posted, nobody cares.
If you're honestly mad about ganking, fly with less bling to make yourself a less attractive target. Fly in higher security systems where CONCORD response is quicker. Fly in less populated areas for less roaming gankers. Ganks can happen at any time, but the odds of them happening are entirely under your control. |

Mojo Joo
Scrap Iron Flotilla
7
|
Posted - 2014.01.11 21:33:00 -
[5] - Quote
Suicide ganking is clear out of control because people who do that don't have nothing to lose anymore, is a zero risk activity... they don't even lose security status and access to hisec like was before. |

Zor'katar
Matari Recreation
304
|
Posted - 2014.01.11 21:40:00 -
[6] - Quote
Mojo Joo wrote:Suicide ganking is clear out of control because people who do that don't have nothing to lose anymore, is a zero risk activity... they don't even lose security status and access to hisec like was before. They do lose it... then they have to buy it back. I'm not a big fan of that mechanic either, but I haven't seen a big increase in ganking among the groups I know, so I wouldn't say it's necessarily out of control. If you've got numbers to show otherwise though, I'm all ears. |

Ace Echo
The Shadow Raiders Fleet Coordination Coalition
48
|
Posted - 2014.01.11 21:41:00 -
[7] - Quote
Mojo Joo wrote:Suicide ganking is clear out of control because people who do that don't have nothing to lose anymore, is a zero risk activity... they don't even lose security status and access to hisec like was before.
HA! You think that suicide ganking is out of control and a zero risk activity, and is therefore totally broken? Using your 100% bulletproof and reasonable risk calculation logic, here are a list of some other things which must annoy the hell out of you and obviously are totally broken.
- Missions
- Exploration
- Manufacturing
- Hauling
- Incursion Running
- PI
- POS operation
I'm sure there are plenty more too.
This whole game is broken, actually, because your profit and success in this game isn't decided on random number rolls and is rather about intelligent calculated risk/reward factors. Hell, even f***ing LIFE is broken for the same reasons.
 |

Mojo Joo
Scrap Iron Flotilla
7
|
Posted - 2014.01.11 21:57:00 -
[8] - Quote
Zor'katar wrote:Mojo Joo wrote:Suicide ganking is clear out of control because people who do that don't have nothing to lose anymore, is a zero risk activity... they don't even lose security status and access to hisec like was before. They do lose it... then they have to buy it back. I'm not a big fan of that mechanic either, but I haven't seen a big increase in ganking among the groups I know, so I wouldn't say it's necessarily out of control. If you've got numbers to show otherwise though, I'm all ears. Is obvious that first move is to remove that silly boost for piracy by letting people buy security status back. Was a dumb idea from start, and the insane proliferation of suicide ganking is one of the consequences. |

Zhilia Mann
Tide Way Out Productions
1992
|
Posted - 2014.01.11 22:00:00 -
[9] - Quote
Mojo Joo wrote:the insane proliferation of suicide ganking
Do you have any evidence for said proliferation? If so, please offer it. Otherwise it's very hard to take this even somewhat seriously. |

Mojo Joo
Scrap Iron Flotilla
7
|
Posted - 2014.01.11 22:11:00 -
[10] - Quote
Zhilia Mann wrote:Mojo Joo wrote:the insane proliferation of suicide ganking Do you have any evidence for said proliferation? If so, please offer it. Otherwise it's very hard to take this even somewhat seriously.
Use you own eyes better, hundreds of battleships and thousand of billions destroyed in few weeks by only a 15 man destroyers gang:
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44
You cannot fight back against that, if you tank better they will just bring more destroyers... Is no way to defend as long they can keep their security status positive all time using isk! |
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Zhilia Mann
Tide Way Out Productions
1992
|
Posted - 2014.01.11 22:16:00 -
[11] - Quote
Yes. Ships die to destroyers. You're positing a correlation -- and implying a causation -- with tags for sec. Do you or do you not have evidence that tags for sec has led to, or at least coincided with, more high sec ganks? |

Goldiiee
Bureau of Astronomical Anomalies
828
|
Posted - 2014.01.11 22:29:00 -
[12] - Quote
I saw an interesting post a month or so ago:
Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red in local) you simply wait for the first shot then load the hero tank fit, and sit back to watch concord leave you a bunch of wrecks to loot.
Therefore a counter to the gank was supplied at the same time the 'Tag for ISK' counter to sec status hit was supplied.
The simplicity of this solution seems to escape many players, just like D-scan, local awareness, and not sitting on the warp-in point but of course there have always been simple way to avoid ganks. All much easier than trying to get a sympathetic audience in the forums.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Mojo Joo
Scrap Iron Flotilla
7
|
Posted - 2014.01.11 22:33:00 -
[13] - Quote
Goldiiee wrote:I saw an interesting post a month or so ago:
Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red in local) you simply wait for the first shot then load the hero tank fit, and sit back to watch concord leave you a bunch of wrecks to loot.
Therefore a counter to the gank was supplied at the same time the 'Tag for ISK' counter to sec status hit was supplied.
The simplicity of this solution seems to escape many players, just like D-scan, local awareness, and not sitting on the warp-in point but of course there have always been simple way to avoid ganks. All much easier than trying to get a sympathetic audience in the forums.
Are you serious? You did any mission even once in your life?  |

Paranoid Loyd
273
|
Posted - 2014.01.11 23:00:00 -
[14] - Quote
Mojo Joo wrote:Goldiiee wrote:I saw an interesting post a month or so ago:
Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red in local) you simply wait for the first shot then load the hero tank fit, and sit back to watch concord leave you a bunch of wrecks to loot.
Therefore a counter to the gank was supplied at the same time the 'Tag for ISK' counter to sec status hit was supplied.
The simplicity of this solution seems to escape many players, just like D-scan, local awareness, and not sitting on the warp-in point but of course there have always been simple way to avoid ganks. All much easier than trying to get a sympathetic audience in the forums. Are you serious? You did any mission even once in your life? 
Read, her posts, she probably has one of the strongest understandings of Hi-Sec mechanics of those who post on the forums.
. |

Mojo Joo
Scrap Iron Flotilla
7
|
Posted - 2014.01.11 23:21:00 -
[15] - Quote
Paranoid Loyd wrote:Read, her posts, she probably has one of the strongest understandings of Hi-Sec mechanics of those who post on the forums.
Yeah, her post take in account game mechanics very well, but ignore completely that most missions are dynamic activities were you cannot stay close to a depot ready to refit, also is an insane logistic nightmare to put depots in all missions and in every room... 
|

Agondray
Avenger Mercenaries VOID Intergalactic Forces
14
|
Posted - 2014.01.11 23:35:00 -
[16] - Quote
there are also other ways for gankers to, the CODE alliance has published all of the ways you can delay concord if you really want to kill someone and ive learned from some other people that have told me how they get to be -10 on gates with no navies chasing them is simply by having an orca with destroyers in it and when you gank someone, go to the orca for a new ship and go back to your gank spot. I know back in the day when i was near -10, i undocked or came into empire it was a race, now its not that way any more |

Zhilia Mann
Tide Way Out Productions
1992
|
Posted - 2014.01.12 00:08:00 -
[17] - Quote
Goldiiee wrote:I saw an interesting post a month or so ago:
Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red in local) you simply wait for the first shot then load the hero tank fit, and sit back to watch concord leave you a bunch of wrecks to loot.
Therefore a counter to the gank was supplied at the same time the 'Tag for ISK' counter to sec status hit was supplied.
The simplicity of this solution seems to escape many players, just like D-scan, local awareness, and not sitting on the warp-in point but of course there have always been simple way to avoid ganks. All much easier than trying to get a sympathetic audience in the forums.
Does that actually work? I've only used mobile depots in conjunction with swapping subs on T3s. In that case, saved fits absolutely don't work. Granted, just throwing on a 1600 or two in place of damage mods should be plenty to **** with gankers, but the saved fit thing.... I don't know.
In any case: this whole discussion is silly. Gankers don't need to buy back sec status. They don't buy back sec status unless they absolutely have to for other reasons. They never did. The whole claim that tags for sec is somehow a huge boon for gankers is based on a whole series of faulty premises that aren't even coming out because all the OP wants to do is whine. |

Mojo Joo
Scrap Iron Flotilla
7
|
Posted - 2014.01.12 00:33:00 -
[18] - Quote
Zhilia Mann wrote:Goldiiee wrote:I saw an interesting post a month or so ago:
Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red in local) you simply wait for the first shot then load the hero tank fit, and sit back to watch concord leave you a bunch of wrecks to loot.
Therefore a counter to the gank was supplied at the same time the 'Tag for ISK' counter to sec status hit was supplied.
The simplicity of this solution seems to escape many players, just like D-scan, local awareness, and not sitting on the warp-in point but of course there have always been simple way to avoid ganks. All much easier than trying to get a sympathetic audience in the forums. Does that actually work? I've only used mobile depots in conjunction with swapping subs on T3s. In that case, saved fits absolutely don't work. Granted, just throwing on a 1600 or two in place of damage mods should be plenty to **** with gankers, but the saved fit thing.... I don't know. In any case: this whole discussion is silly. Gankers don't need to buy back sec status. They don't buy back sec status unless they absolutely have to for other reasons. They never did. The whole claim that tags for sec is somehow a huge boon for gankers is based on a whole series of faulty premises that aren't even coming out because all the OP wants to do is whine.
Wrong, all that guys from kill mails are not flashy, moreover have high security status who let them move free in high sec. Do your work before speaking and check in game that characters security status. You will see how high it is for all that guys who suicide ganked so many ships in last days 
|

Derath Ellecon
Washburne Holdings Situation: Normal
1966
|
Posted - 2014.01.12 00:37:00 -
[19] - Quote
Mojo Joo wrote:Zhilia Mann wrote:Mojo Joo wrote:the insane proliferation of suicide ganking Do you have any evidence for said proliferation? If so, please offer it. Otherwise it's very hard to take this even somewhat seriously. Use you own eyes better, hundreds of battleships and thousand of billions destroyed in few weeks by only a 15 man destroyers gang: http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44You cannot fight back against that, if you tank better they will just bring more destroyers... Is no way to defend as long they can keep their security status positive all time using isk!
And how is that a proliferation? I hate to break it to you, but High sec ganking has been a common occurance for far longer than the tags for sec ever existed.
some of those fits? I won't even haul that much value in my freighter alt's hold, and it has a far higher EHP than any of those mission runner ships. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
617
|
Posted - 2014.01.12 01:07:00 -
[20] - Quote
Mojo Joo wrote:Wrong, all that gankers from kill mails are not flashy, moreover have high security status who let them move free in high sec. Do your work before speaking and check in game that characters security status. You will see how high it is for all that guys who suicide ganked so many ships in last days 
The only excuse for being ganked in a post-rubicon bastion marauder is laziness.
There is equal chances the attempt will occur in mission, at a gate and at a station. There is no longer any need to be anywhere near a station or a gate without an ehp fit and there are real reasons why you can be largely impossible to gank in a pocket - especially with any ship that doesn't use sentries and has no reason to wait near the beacon, and only vague perusal of d-scan would be necessary, not wh-style-dscan-spam.
|
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Ireland VonVicious
Vicious Trading Company
278
|
Posted - 2014.01.12 01:21:00 -
[21] - Quote
I noticed a few things about the kill board that you linked.
1. Only ship types with bad tanks were ganked in missions.
2. The ships that don't have bad tanks a.k.a. rattlesnake had mission specific fits.
3. Rattlesnakes were attacked with far more guys, in much more powerful ships for an over all isk loss to the gankers.
4. No proper fit omni tanked Rattle snake was on the list at all. (( One was close but was gate camp and was a dumb target to the many BC's that attacked it as it was the largest loss for least gain on the list ))
I hope this tells you something.
Also the mobile depot is perfect usage for a sentry boat that doesn't move as it kills. I hope you get the hint. |

Mojo Joo
Scrap Iron Flotilla
15
|
Posted - 2014.01.12 01:36:00 -
[22] - Quote
Ireland VonVicious wrote:I noticed a few things about the kill board that you linked.
1. Only ship types with bad tanks were ganked in missions.
2. The ships that don't have bad tanks a.k.a. rattlesnake had mission specific fits.
3. Rattlesnakes were attacked with far more guys, in much more powerful ships for an over all isk loss to the gankers.
4. No proper fit omni tanked Rattle snake was on the list at all. (( One was close but was gate camp and was a dumb target to the many BC's that attacked it as it was the largest loss for least gain on the list ))
I hope this tells you something.
Also the mobile depot is perfect usage for a sentry boat that doesn't move as it kills. I hope you get the hint.
You are agree that that gankers make obscene amount of isk very easy with zero risk? That need to be fixed, every player with low skills who get enough friends in destroyers can make a lot of money killing faction ships, or just enjoy killing at low cost a lot of expensive mining barges. |

Goldiiee
Bureau of Astronomical Anomalies
828
|
Posted - 2014.01.12 01:45:00 -
[23] - Quote
Yes Saved fits work from the cargo bay, I haven't tried it from the storage in the depot but I don't see why it wouldn't work.
And yes I have done a mission or two, or at least that's what my 7.5 standings to all empire factions would deduce. And have not been ganked once in 4 years, all while flying an over 6 bill Mach, or two.
Keep Local open. Keep D-scan up. Don't fly with red's in system. Always have a Get-out-of-Dodge plan. Never cry in the forums of how the game treated you unfairly.
If you're getting ganked on the station, you probably don't have a 200km warp point at the station and should make one. If your getting ganked on the system gate, you weren't watching local and were asking for a red to take your stuff. if your getting ganked in a site, you missed the probes on D-scan, and then missed the fleet warping into your site, and missed the red's in local, and you should move to lvl-3's in a the Noob systems till you learn to play the game.
I am usually not this harsh in my comments, but really if I can make it 4 years with no losses then the problem is not the game it's the way people are playing it, and loosing.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

DeMichael Crimson
Republic University Minmatar Republic
19562
|
Posted - 2014.01.12 01:58:00 -
[24] - Quote
Yeah, I agree. It really is a shame.
Within the past couple of years this game has progressively been skewed to favor suicide gankers and griefers. Probably the best course of action is to hire the services of Merc Corporations.
Anyway, welcome to G¦¦r¦¦i¦¦e¦¦f¦¦ ¦¦O¦¦n¦¦l¦¦i¦¦n¦¦e¦¦ Eve Online.

DMC |

Mojo Joo
Scrap Iron Flotilla
15
|
Posted - 2014.01.12 02:14:00 -
[25] - Quote
Goldiiee wrote:Yes Saved fits work from the cargo bay, I haven't tried it from the storage in the depot but I don't see why it wouldn't work.
And yes I have done a mission or two, or at least that's what my 7.5 standings to all empire factions would deduce. And have not been ganked once in 4 years, all while flying an over 6 bill Mach, or two.
Keep Local open. Keep D-scan up. Don't fly with red's in system. Always have a Get-out-of-Dodge plan. Never cry in the forums of how the game treated you unfairly.
If you're getting ganked on the station, you probably don't have a 200km warp point at the station and should make one. If your getting ganked on the system gate, you weren't watching local and were asking for a red to take your stuff. if your getting ganked in a site, you missed the probes on D-scan, and then missed the fleet warping into your site, and missed the red's in local, and you should move to lvl-3's in a the Noob systems till you learn to play the game.
I am usually not this harsh in my comments, but really if I can make it 4 years with no losses then the problem is not the game it's the way people are playing it, and loosing.
You are agree that that gankers make obscene amount of isk very easy with zero risk? That need to be fixed, every player with low skills who get enough friends in destroyers can make a lot of money killing faction ships, or just enjoy killing at low cost a lot of expensive mining barges.
|

Goldiiee
Bureau of Astronomical Anomalies
828
|
Posted - 2014.01.12 02:49:00 -
[26] - Quote
Mojo Joo Yes gankers make an obscene amount of ISK off the laziness' of mission runners, and I would love to have a system that prevented 1 million ISK from killing 1 billion ISK, or 1 mil SP from killing 50mil SP, but that's not the game we have. So let's work on being prepared rather than indignant.
Or let me try a different approach, as a LVL-4 mission runner you are near the top of the food chain of juicy floating targets, with the exception of Incursion runners (They beat out most mission runners by a few billion any day of the week). In high-sec if you are juicy and good with Chips then you need to be selective of who you fly with (As in who's in Local) and extremely anal about your safety.
Yes Sisters of Eve LP is a great investment but if it is going to cost you a 5 billion ISK ship once a week then it's a bad investment. High traffic mission hubs are full of lazy people trying to capitalize on your time and investments, as DMC stated it's more Greif-Online than EVE-Online and the only way to win is to deny them the satisfaction. As a group, mission runners should be taking all measures to prevent Ganks, and if successful that would stop these leeches and send them to find a new way to play Lazy-Online. Remember they are doing it to make a profit if they lose more often than they win, they go away.
I can think of a dozen agents in .5 systems with no low sec in 4 jumps that provide missions, most of the time I run in them I am the only one in station, and only one of 3 or 4 in system. If the population goes up check killboards for names, and plan on moving. If you have been missioning in the same system for a week you have probably been scanned, and a decision has been made as to your value as a target. Don't stay there, move to a new system and run for another week. Break up you habit's of mission with cosmos, epic arcs, Incursions, exploration or a quick roam through low and Nul in the new Interceptors (This has the added benefit of generating gate camper tears). All of this and I am still able to net a few hundred mil every couple hours doing missions, not including LP, and 4 to 5 billion a week in general.
So move to a place where you know most of the locals and make your 360 degree warp outs, or don't fly shiny till you have made them.
BTW; 360 warpouts are easy just BM every mission you go to, hit f-11 (Guessing, I made a hot key long ago and don't remember the default) you will see a map of the system and the BM's you have made, the direction your ship is facing shows as a cone (Or the direction your camera is facing), use the BM directly in front of you to Get out of dodge any time you feel threatened. I remember the Bookmarks by naming them to hours on a clock, simple systems/procedures like this are hard to beat and will save your ass. Yes it might mean you have to warp back and do more work but a 2 minute warp is always cheaper than a mission ship. And every time you prevent a gank you are making them more frustrated than you, and hopefully filling the roles of the goon nul-sec suicide squads.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
617
|
Posted - 2014.01.12 02:56:00 -
[27] - Quote
Mojo Joo wrote:Ireland VonVicious wrote:I noticed a few things about the kill board that you linked.
1. Only ship types with bad tanks were ganked in missions.
2. The ships that don't have bad tanks a.k.a. rattlesnake had mission specific fits.
3. Rattlesnakes were attacked with far more guys, in much more powerful ships for an over all isk loss to the gankers.
4. No proper fit omni tanked Rattle snake was on the list at all. (( One was close but was gate camp and was a dumb target to the many BC's that attacked it as it was the largest loss for least gain on the list ))
I hope this tells you something.
Also the mobile depot is perfect usage for a sentry boat that doesn't move as it kills. I hope you get the hint. You are agree that that gankers make obscene amount of isk very easy with zero risk? That need to be fixed, every player with low skills who get enough friends in destroyers can make a lot of money killing faction ships, or just enjoy killing at low cost a lot of expensive mining barges.
Nobody agrees with that. Divide out the drops from the kills, minus off the fits for the ships and then consider they can't reship till their timer is done, and then there is the time taken to find another target. Profit is largely volume and saltiness of tears, when compared to the fact that mission runners make isk continuously (ie opportunity cost for a gank is considerable).
Not only is a rattlesnake cheap now, but its got a tremendous tank and has no problem sitting on a deployed depot since that's where its sentries will be.
Anything that doesn't use sentries has no excuse for sitting on the beacon, and should be able to warp off when a gang comes through the gate, and d-scan if it has a reason to close on the beacon again,
Honestly I'd expect that during a mission I'd need to d-scan half a dozen times, do a couple of things, perhaps leave a perma setup mobile depot in each system, and then I'd pretty much be max ehp whenever I was in public travel, and I'd be mission fit when I needed to be.
|

DeMichael Crimson
Republic University Minmatar Republic
19565
|
Posted - 2014.01.12 03:39:00 -
[28] - Quote
Goldiiee wrote: And yes I have done a mission or two, or at least that's what my 7.5 standings to all empire factions would deduce. And have not been ganked once in 4 years, all while flying an over 6 bill Mach, or two.
....More stuff.....
I am usually not this harsh in my comments, but really if I can make it 4 years with no losses then the problem is not the game it's the way people are playing it, and loosing.
7.5 standings with all Empire Factions ??????
Gotta say I'd like to know how you managed that, especially since I'm currently hovering around +7.00 to the 4 main Empire Factions with all other Empire Factions trailing down below from +5.00 to +2.00 Faction standing.
As for not getting ganked in this game, that's easier said than done. If someone wants you ganked, eventually you're gonna get ganked, no way around that. I've played this game for over 5 1/2 years and have had 13 suicide gank attempts on my ship.
The 13th attempt was successful, a paid assassination. 1/2 dozen Mercs in Battleships hot dropped on my exploration fit T3 while I was multitasking in 0.7 security system at a Radar site. I was sitting still hacking cans, fighting NPC's and scanning down other signatures all at the same time. Basically they caught me with my pants down, IE, exploration fit up with active tank off.
Anyway, they released Combat Drones when they landed which filled up my overview and due to being surprised, I ended up fumbling with the screen and my overview trying to find a celestial or station to warp to. Of course when Concord showed up, low and behold lag showed up with them due to me playing the game at minimum specs on a 10 year old computer.
Needless to say that was definitely a wake up call and I learned a very expensive lesson from that experience, mainly keep your defenses active, don't multitask and have Drones set to show on a separate overview tab.

DMC |

Ireland VonVicious
Vicious Trading Company
278
|
Posted - 2014.01.12 03:43:00 -
[29] - Quote
The copy paste text you got going is funny.
I see gankers making lots of isk off of people being stupid.
If you consider that a yes so be it.
My point was if a mission runner fits well and plans for ganks that gankers will most likely lose money against them.
I also find the tears funny.
Working as intended.
The only real issue is that destroyers got a buff that should have been saved for faction destroyers that cost a lot more money.
I remember stating as much before the -25 to dps on destroyers was removed.
If people have enough friends to ruin your day or enough isk to burn through tornadoes good for them. |

logic principle3
Knights-of-Cydonia
8
|
Posted - 2014.01.12 06:35:00 -
[30] - Quote
When your ships mids and lows are nothing but green, blue, and hell; purple, what the hell do you expect? The only things you should ever pimp are the damage mods, and either a cheap c-type prop mod or booster/repairer. Even then I would advise caution. |
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Mojo Joo
Scrap Iron Flotilla
15
|
Posted - 2014.01.12 09:09:00 -
[31] - Quote
This kills are for profit too or just for tears? https://zkillboard.com/corporation/98185728/kills/ When enough low skill players with a bit of leadership will do this "en masse" you will see that will become a very serious game play problem. Think, for example, about when some multi-boxers will see that kills on killboard and begin to decimate ships in high sec for money or just for fun and tears... The only reason for what you still not see it like a broken game mechanic, is that are still not many players who know how funny and easy is to kill very expensive ships at almost no cost (in isk or security status). To be honest i think very serious to get few friends in destroyers, pay for their security status tags and go ruin the day to all people who i do not like 
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Mojo Joo
Scrap Iron Flotilla
15
|
Posted - 2014.01.12 09:24:00 -
[32] - Quote
Ireland VonVicious wrote: I see gankers making lots of isk off of people being stupid.
My point was if a mission runner fits well and plans for ganks that gankers will most likely lose money against them.
If people have enough friends to ruin your day or enough isk to burn through tornadoes good for them.
The problem is that they don't need tornado to kill faction battleships, and a failed attack don't mean any real money lose for them because destroyers are dirty cheap. Using destroyers they kill ships who worth 2000 times more! There is no real cost barrier for them, and with introduction of security tags was lifted the security status trash too.
You think that you are smart ant that will save you? Anytime you will find there a smarter ganker, ready to find a way to kill you, and your false sense of security will not protect against people who are determined to kill you  |

Oska Rus
Free Ice Cream People
134
|
Posted - 2014.01.12 10:44:00 -
[33] - Quote
The more isk value is your potential drop the biger bullseye is painted on your ship for gankers. The idea is making gankers lose more money on gank then you drop for example not fitting over 1Bil of mods on ship with no buffer. Noone ganks T2 fitted ships. Even catalysts are not for free and their pilots have limited time. Concord arrival times are known and you can compute how much catalysts are nescessay to gank your ship before concord arrives and adjust your fit according to it.
Hi-sec is place with the most kills per player in new eden so play according to it. If you play reasonably cheap you are safe. If you fit all blue you would be safer in nullsec but still... laughing stock after succesful enemy gank.
Ganking is legitimate tactics and is working as intended. Used practice is Tornados for freighters/industrials/missioners on gates, catalysts for missioners in missions and miners in belt. |

Goldiiee
Bureau of Astronomical Anomalies
831
|
Posted - 2014.01.12 11:51:00 -
[34] - Quote
DeMichael Crimson wrote:
7.5 standings with all Empire Factions ??????
DMC
Correction 7.5 with just the four main factions. By using your Plan, each Epic Arc every 90 days, and a rather OCD mission running etiquette of 16 missions and a storyline till I get a something other than 'Materials for War' then go run 16 for another faction.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Mojo Joo
Scrap Iron Flotilla
16
|
Posted - 2014.01.12 13:55:00 -
[35] - Quote
"Even catalysts are not for free and their pilots have limited time"
Yeah, indeed, otherwise we will not had miners and missioners in high sec anymore  |

Little Blackjack
Money Savers Inc
0
|
Posted - 2014.01.12 15:41:00 -
[36] - Quote
Gank in Highsec exists. Yes. Welcome to eve- deal with it. Being helpful at helpchannels, I'd like to give you some hints:
1) Evaluate your current gank risk level!
How can you do so?
- get to know gankers tactics. They usually operate at mission hubs, because they now a lot of noobs troll around there.
- stay cloaky at your favorite systems, whatch gankers work. Add every confirmed ganker to your contact list as -10 standing and have them marked online. Also mark their corp/ally, if this is a gankers corp/ally.
- watch local and your contact list before undocking. How many reds are online in your sys?
2) Dont fly shiny ships. Fly T2 only. If you prefer shiny ships, there are some basic rules:
- always fly omni tanked, never mission specific!
- always fly buffer tanked, nevery booster. You want to survive their alpha or if in 0.5 sec maybe their 2-3 alphas before concord saves you
- always fly active hardeners and be prepared to immediatly overheat everything as soon as they warp-scramble you. This will gie you 20-40% more EHP. All you need to do ist to survive a maximum of 30 secs. so through it all in!
- Fly as much ehp as needed for your fit. if you fly a 10b ship, dont bring just 50k Ehp. Bring 250k minimum plus overheat.
- Add an ASB (if shield tanked). Use only navy caps. The ASB will recharge you quickly during the gank and directly after so gankers cant come a second wave.
If you follow the above suggestions, your reward will be extremely well, ISK/h wise. You will collect all the gankers loot and get killrights on each of them. Sell those for 20m each, cause even gankers fly shiny ships in missions here and then. Or they will take the killright off themselves giving you 20m per killright. This way, a failed gank attempt will bring you easily 200-300m in loot/killrights within 30 seconds. There is no better isk/h rate in all eve.
Enjoy and fly safe!
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Little Blackjack
Money Savers Inc
0
|
Posted - 2014.01.12 15:47:00 -
[37] - Quote
Mojo Joo wrote: You are agree that that gankers make obscene amount of isk very easy with zero risk? That need to be fixed, every player with low skills who get enough friends in destroyers can make a lot of money killing faction ships, or just enjoy killing at low cost a lot of expensive mining barges.
Eve is about finding those nieches where you can make obscene amount of isk with zero risk. Ganking is just one of them, scamming another, trading a third and there are much more. Play less risky if you are not ready to take any risk. Stay docked and go for trading. In trading, you can do so much more money than you do in any mission. Just a hint from a mission runner/trader. |

Mojo Joo
Scrap Iron Flotilla
16
|
Posted - 2014.01.12 17:11:00 -
[38] - Quote
Little Blackjack wrote:Mojo Joo wrote: You are agree that that gankers make obscene amount of isk very easy with zero risk? That need to be fixed, every player with low skills who get enough friends in destroyers can make a lot of money killing faction ships, or just enjoy killing at low cost a lot of expensive mining barges.
Eve is about finding those nieches where you can make obscene amount of isk with zero risk. Ganking is just one of them, scamming another, trading a third and there are much more. Play less risky if you are not ready to take any risk. Stay docked and go for trading. In trading, you can do so much more money than you do in any mission. Just a hint from a mission runner/trader.
So in Missions & Complexes forum you explain to people that doing mission is normal to be a deadly activity and that is better to do trading? Well, you are obvious focused on expansion of game play....somehow. |

Oska Rus
Free Ice Cream People
134
|
Posted - 2014.01.12 19:56:00 -
[39] - Quote
Mojo Joo wrote: You are agree that that gankers make obscene amount of isk very easy with zero risk? That need to be fixed, every player with low skills who get enough friends in destroyers can make a lot of money killing faction ships, or just enjoy killing at low cost a lot of expensive mining barges.
I think that gankers make quite low isk with medicore risk. Their sec status drops and they can be killed by other players. They may loose pods after ganks. Ther target might accidentaly overheat hardeners and survive gank while all gankers dies. Finding proper prey also takes a lot of time. If you would gank a bil fit ship every 15 mins (highly unlikely) youll make 2bil(you get only about half of the fit from drop) an hour divided for 10+- person is 200M/hr at best more likely is something in range 50-100m/hr/person which is close to missions or nulsec anoms. Minus new catalysts which ganker needs a lot his income is below hi-sec mission runner in T2 fit T1 BS.
Traders make obscene amount of isk bil a day for two hours without ever leaving station is possible. WH Cap escallations with 2-3bil/hr for 4 alts running anomalys in secure wormhole with no connections is also good money with reasonable risk imho. Hi sec ganking is for harvesting tears. And as we can all see on this topic it is the most effective way of tear-harvesting in Eve.
Tldr.: Numbers man. Have you seen them in school?
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Maxor Swift
Science and Trade Institute Caldari State
5
|
Posted - 2014.01.12 22:01:00 -
[40] - Quote
It would be interesting to see what correlation there is in this thread between people who are in support of suicide ganking and those against, with current mission runners in high sec and members of null sec blobs who grind sov space plexes. I feel quite sure there would be a almost perfect match up.
I personally have little or no time for griefing in any of its guises as in my opinion pirates are criminals and thieves its just unfortunate that CCP doesnt agree being that they make the game.
CCP Fozie once said (on a alliance tourney web cast) that he made it his "mission in (EvE) life to ruin as many peoples day as possible". That says it all really . |
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