
Tchulen
Trumpets and Bookmarks The Volition Cult
644
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Posted - 2014.01.13 10:54:00 -
[1] - Quote
I wasn't going to post in this thread but I simply can't help it.
Evelgrivion wrote:Bombs are a terrible game mechanic.
They are not a threat until they are, their actual window of opportunity is seconds long, and the only thing people can do in response to them is disengage or get hammered. "They are not a threat until they are"... How does this make them any difference than anything else? Nothing is a threat until it is. You're wrong about the rest. Like most things in the game other than those that aren't completely unbalanced (and there aren't many of those left), fleet commanders who know how to adapt are adapting. When you have a fleet of ships and are concerned about bombs the FC merely spreads the fleet out rather than clumping it together. This mitigates a large amount of the threat that a bomber fleet can impose on a larger fleet. Also, FCs take a few instacanes or the like. With each bombing run the bomber fleet loses a few bombers. If the large fleet keeps spaced out the logi can generally rep everyone who took hits back up before the bombers make another run meaning that the bombers lose over time. Bombers aren't invincible. Either you're trolling or you simply don't know how to think tactically.
Evelgrivion wrote: Game mechanics should encourage people to get in fights and stick with them as long as they believe they can get something done, not leave people with the immediate choice to abandon the fight or die.
By design, stealth bombers only leave the players in the target area the option to bail. Anyone around them with a fast locking time can point them and shoot their ship out from under them, sure, but the stealth bomber remains a relatively small loss. Meanwhile, the damage they can do to opposing fleets have made many doctrines untenable, and driven the current metagame towards skirmish fleets with small signature radius, and brick fleets. As explained above, you're wrong. People don't have to warp off every time. spacing out and either having a small enough sig radius or a large enough buffer tank does the trick. Adapt or die!
Evelgrivion wrote:Ever wonder why N3 has moved to capital ship doctrines? When they try other things, they die in a fire; they don't have the numbers to back up any gained experience. Jump drives, huge buffer tanks, flexibility in combat, and effective immunity to bombing runs has driven just about everyone who can't push a numbers advantage in a nullsec fight into capitals; they have no other choice, as sub-capitals don't have the staying power to last against, or out-maneuver, a numerically superior force. Bombs contribute heavily to this problem, which, by design, immediately destroy any opportunity an opposing fleet has to have "fun" - they immediately lose their power to shoot back. Bombs have no utility value except in immediately destroying significant portions of an opposing fleet. It's a strategically valuable capability, but mass destruction without recourse is a dis-empowering design. After reading this last paragraph I was perplexed to discover, on looking at your killboard, that you actually fly in nullsec and that a lot of your kills and losses are not in capital ships. I would expect you to know how many more subcaps are flown in nullsec compared to cap ships. The cap proliferation is getting quite large but by no means stopping people flying subcaps. You're exaggerating to enhance your point but due to your exaggeration being incorrect you really only damage your argument.
Evelgrivion wrote:Fundamentally, a bombing run is no fun for the same reason the AOE doomsday is no fun. Between fight or flight, barring a few choices that are the subject of much ire, the only choice is flight - and that's bad. Again, only if your FC and fleet are bad. Use the right tactics and take a few of the right ships and you can counter bombers effectively.
In conclusion: Bombers are fine as they are. There are sufficient counters to bombers already in game. |