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Thread Statistics | Show CCP posts - 37 post(s) |

Gilbaron
Free-Space-Ranger Nulli Secunda
1167
|
Posted - 2014.01.14 16:00:00 -
[1] - Quote
Great idea!
However, it should not be a beacon (or maybe the t2 version should not) We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1167
|
Posted - 2014.01.14 16:53:00 -
[2] - Quote
Weaselior wrote:The problems with this implementation basically boil down to two major issues:
1) Interceptors exist
Interceptors are currently bubble immune and cannot be locked before they warp off. They invalidate nearly any defense you'd put up to guard your ESS. A lot of the balance here assumes you can guard it, which isn't really the case. There's no real viable way to kill an interceptor before it gets there, and with the ability of the interceptor to steal, warp out, and warp back in in 40s to get its tags the inty is virtually unkillable. This may be more of an issue that giving bubble immunity to interceptors was simply a mistake, but it makes the intended balance here not work.
the 40 seconds print are a not that bad mechanic against interceptors. as long as the tags can't be accessed while cloaked and the process takes more than a second (open, take, warp away) there is plenty of time to kill the ceptor
also ceptors usually don't come out of nowhere if you pay attention to intel channels. enemy ceptors in the region ? make sure there are no 200m worth of tags in the ESS We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1167
|
Posted - 2014.01.14 16:59:00 -
[3] - Quote
The numbers are meh-ish
whats wrong with an initial reduction to 80% and an ESS'd increase to 60% + 50% = 110% (percentages based on the income pre 1.1)
would make the ESSes much more interesting for players and ebil piwates alike.
We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1167
|
Posted - 2014.01.14 17:01:00 -
[4] - Quote
Steve Ronuken wrote:Hmm.
How about: Cash out/share only by the corp/alliance of the person who dropped it. With the addition of being able to hack it, to get a spew of tags?
That should slow down the interceptors a little.
if you are referring to the spewing mechanic from the hacking minigame: worst idea ever. that should be abolished We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1167
|
Posted - 2014.01.15 18:06:00 -
[5] - Quote
CCP SoniClover wrote:Gizznitt Malikite wrote:It would be nice to get some dev &/or CSM feedback on the issues brought up.
also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft? Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.
you totally forgot the point where the incentive for a ratter to use this thing is not big enough for anyone to do so We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1169
|
Posted - 2014.01.16 00:48:00 -
[6] - Quote
CCP SoniClover wrote:Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.
the amount of ISK you can make in Nullsec is still pretty damn low if you look at the work and coordination it takes to be able to harvest it, especially compared to income based on highsec missions, wormhole PvE and Factional Warfare ( i know that FW is an ISK-sink)
If you want to minimize inflation you should increase the costs for other stuff in the game. especially the prices for production lines in highsec stations are ridiculously low and could easily be increased by a factor of 100 without hurting anyone producing anything in highsec
CCP SoniClover wrote: This is subjective. Some will feel the risk is not worth the gain, some will feel the gain is worth the risk.
nope, it's not. it's to low for anyone to seriously consider putting down an ESS without having two blue regions in each direction.
once again:
The idea is great, the numbers need tuning. if you want to minimize inflation, take money from highsec industrialists by increasing the cost of production lines and/or sales tax
We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1169
|
Posted - 2014.01.16 00:53:00 -
[7] - Quote
Weaselior wrote:PotatoOverdose wrote: The same independant employee that said tech was fine?
I don't know, you find me a specific quote like I found and we'll discuss. But even assuming you find one (and I doubt it, I assume you've got no idea what you're talking about) tech was not an economic problem, which is EyjoG's specialty, it was a game balance problem, which is not. SoniClover claimed the bounties were an economic problem, and he's wrong.
even if SoniClover was right, the solution he proposes is still wrong ;)
We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1169
|
Posted - 2014.01.16 01:45:00 -
[8] - Quote
Kalenn Istarion wrote:Gilbaron wrote:
If you want to minimize inflation you should increase the costs for other stuff in the game. especially the prices for production lines in highsec stations are ridiculously low and could easily be increased by a factor of 100 without hurting anyone producing anything in highsec
Need to be careful in commenting on inflation versus money supply. Implementing a tax would take money out of the system thus reducing money supply, but would likely lead in the short term to inflation (defined as an increase in prices) as producers seek the easiest solution for maintaining margins. Eventually there would likely be a flow-through effect of reduced prices on minerals (and thus settling through into reduced finished good prices) as the value of the currency increases, but this would take time and wouldn't be a guaranteed outcome. It is advantageous however in that producers have an avenue to recover their increased costs while ratters do not, short of the broken ESS. Producer price increases are also spread over a greater portion of the total system, rather than directly hitting a subset of players (mostly newer ones) for whom ratting is a sole income source. Conclusion: This whole thing really needs to be re-thought, as it appears that there are conflicting and unclear goals driving the introduction of this device and associated flat nerf to ratting income.
manufacturing costs (read production line costs) make up a very (!) small part of the end price for items. most of the cost comes from material.
lets take a 425mm railgun as an example. market price is approximately 2.000.000 ISK, production lines costs are about 50 ISK for each. increase that by a factor of 100 we have 5.000 ISK. do you really think it's going to increase prices and inflation as you claim ? We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1186
|
Posted - 2014.01.21 15:01:00 -
[9] - Quote
CCP SoniClover wrote:Here's a quick update on the changes we've made to the ESS, based on testing and feedback. There is a dev blog coming out tomorrow detailing these (and other changes) to the deployables in 1.1, but here's a basic overview.
Additions/edit * With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. As an example, a bounty worth 1 million ISK (total) gives between 150 and 200 LPs, based on payout level. This is to address the risk vs. reward concerns. Thanks to those that suggested using LPs instead of ISK for balance. * There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share has 20 seconds, Take all has 180 seconds. Moving out of range while the timer is ongoing resets the timer. This is to reduce the feasibility of having an alt sit at the ESS and quickly empty the pool when someone shows up. * Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. This is to reduce the feasibility of using ships immune to bubbles for stealing purposes.
Also, some of the stats have changed: * Price lowered from 30 million to 25 million * Hit points increased from 150k to 250k * Volume increased from 150 to 200 * Increased minimum range from stargates/stations to 3000 km, from 300. * Activation time increased to 120 seconds, up from 60 seconds
Some of these changes are already out on Sisi, the rest should be there soon. Thank you all for your feedback.
MUCH better
We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1192
|
Posted - 2014.01.21 19:23:00 -
[10] - Quote
can you please make it so that combat within the bubble stops the timer ? We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1196
|
Posted - 2014.01.21 19:51:00 -
[11] - Quote
just to clarify: i want the timer to reset when combat happens :) We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1196
|
Posted - 2014.01.21 22:27:00 -
[12] - Quote
Great Idea from an alliance mate:
Pirate Faction LP for killing drones We are recruiting german-speaking PVP players, contact me :)
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