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Thread Statistics | Show CCP posts - 37 post(s) |

Innominate
GoonWaffe Goonswarm Federation
377
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Posted - 2014.01.14 15:53:00 -
[1] - Quote
I guess siphons didn't hurt nullsec enough, so we're going to get more arbitrary penalties? The ESS is a defacto 5% nerf to bounties. Putting one up is actively dangerous. It is a kaleidoscope of bad game design. If the purpose of this is to hurt nullsec ratters, it would have been easier to just nerf bounties. As currently designed, there is no reason to actually set these up and lots of reasons NOT to set them up, making them nothing more than a 5% nerf to bounties.
Quote: The ESS has a global beacon, meaning it will be visible by all players, allowing them to warp directly to it. Note that the new scan-block deployable does not interfer with this. The ESS has around 150.000 Hit Points (ca. 90000 structure, and 30000 each in armor and shield). - The ESS can be scooped up by the owner of the ESS (the player that deployed it).
So it's an easy target. That depends on the reliability of random corp members with no regard for roles.
Quote: The payout level of an ESS is reset if it is destroyed, scooped or when it is accessed and the system-wide pool is distributed. - The current payout level of the ESS is visible in the name of it, and can thus be seen anywhere in the system. - It takes time for the ESS to print the tags and hand them out, this time is 40 seconds.
The benefits of which are lost every time hostiles enter the system and feel like shooting it. And they can tell if it's worth it without even having to approach the ESS. If it's worth it, they can steal the isk in less time than it takes for people in system to switch ships.
Quote: The ESS has a warp bubble with a radius of 15km. Warping to the ESS brings you to the edge of the bubble. This warp bubble has exactly the same functionality as a normal one.
This sure is meaningful in a game full of bubble-immune interceptors and strat cruisers.
Quote: Anyone can access an ESS, not just the owner.
I too like giving isk to hostiles that pass through my space, there is nothing wrong with this plan.
edit:
Quote: The increased payout is reset each time the ESS is emptied, so you can do that, but then you-Śre never getting the full payout.
Just when I thought it couldn't be made worse.
If the purpose of siphons is as an offensive siphon like module while including a nerf to nullsec ratting, this is just a massively over-complicated bounty-siphon. If they're intended to be something that ratters set up to enhance their income, this is laughable and betrays a deep and frightening lack of knowledge of nullsec mechanics. |

Innominate
GoonWaffe Goonswarm Federation
378
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Posted - 2014.01.14 16:04:00 -
[2] - Quote
Querns wrote:Also, those of you saying "no one will use these things!" are fooling yourselves. Anyone destitute enough to actually shoot red crosses for money in this game will leap willingly into a 5% bounty increase carrot, no matter the risk.
In their current form, any half-intelligent nullsec alliance will ban their use. |

Innominate
GoonWaffe Goonswarm Federation
381
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Posted - 2014.01.14 16:14:00 -
[3] - Quote
Lipbite wrote:Less cash for players, more PvP around deployed ESS = more GTC/PLEX sales \o/
That's not really the point of most of the posts here. A nerf to bounties or a bounty-siphon isn't a nonsensical idea. The issue is that the ESS in its current form is a 5% nerf to bounties combined with a poorly designed yet overly complicated bounty-siphon, both of which could be implemented in a simpler, more straightforward way.
The dev blog seems to indicate the expectation that people will voluntarily set up the ESS, which is both laughable and foreboding. |

Innominate
GoonWaffe Goonswarm Federation
387
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Posted - 2014.01.14 16:47:00 -
[4] - Quote
Weaselior wrote:The problems with this implementation basically boil down to two major issues:
1) Interceptors exist
Interceptors are currently bubble immune and cannot be locked before they warp off. They invalidate nearly any defense you'd put up to guard your ESS. A lot of the balance here assumes you can guard it, which isn't really the case. There's no real viable way to kill an interceptor before it gets there, and with the ability of the interceptor to steal, warp out, and warp back in in 40s to get its tags the inty is virtually unkillable. This may be more of an issue that giving bubble immunity to interceptors was simply a mistake, but it makes the intended balance here not work.
2) A massive inbalance in the risk/reward that makes it a bad bet
You're asking people to risk 15% of their income for a 5% boost. That's a bad bet, especially considering point 1: you can't really do anything to affect the odds. You're going to wind up in the red most of the time, and 5% is not enough for people to want to play this game. Plus, the fact you are dumb enough to deploy an ESS means you're suddenly going to get a lot more interceptors in your space and you will lose a lot more often: word will spread about the people dumb enough to drop ESS that you can steal from and interceptors will decend on your space, losing you the money you risked for the ess, and losing you the money you'd have made while you safe up because hostiles are in your ratting system.
There is a third and larger problem.
3) Much effort goes into being able to rat in nullsec with a measure of safety. When bad ratters are losing ships to hostiles, they are acting as a beacon to draw more hostiles into the region which negatively impacts everyone's income. When smart ratters don't feed kills, fewer people show up to cause trouble. The ESS is essentially giving every roaming fleet free, guaranteed isk, paying them to trample through your space. There is no level of risk vs reward, or level of exposure for the attackers where the ESS becomes desirable for the ratters.
As a bounty-siphon, an undesirable hostile module, the ESS could be made to work. Trying to pretend that it will ever be in any way beneficial to the ratters makes me think that whoever designed this has never actually spent any time ratting in nullsec. |

Innominate
GoonWaffe Goonswarm Federation
392
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Posted - 2014.01.14 17:26:00 -
[5] - Quote
Longdrinks wrote:Looking forward to these as a way to maybe force a fight from bears who usually dock up untill i leave system.
What makes you think that will happen?
They won't anchor them because the ESS helps you more than it helps them. If you anchor one they'll still stay docked up until you leave, then blow up the ESS and go back to ratting. |

Innominate
GoonWaffe Goonswarm Federation
392
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Posted - 2014.01.14 17:28:00 -
[6] - Quote
Marlona Sky wrote: You do not have to use the ESS if you do not want to.
And you're utterly missing the point which is that nobody would want to.
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Innominate
GoonWaffe Goonswarm Federation
396
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Posted - 2014.01.14 17:45:00 -
[7] - Quote
Ranger 1 wrote: However if you drop one and leave, you'll be notified the moment they get in it's area. Since they are unlikely to blow it up with a few interceptors they'll have to bring something bigger... in a bubble.... to a spot you can warp to directly.
The broadcast is made in local. If you leave, you do not get any notification. They also only have battleship level hitpoints, a few interceptors are perfectly capable of blowing it up. Ten long range crows can blow one up in under five minutes. Five close range interceptors can do it in under three minutes. |

Innominate
GoonWaffe Goonswarm Federation
411
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Posted - 2014.01.14 18:45:00 -
[8] - Quote
Start with an ESS-like module, you get 90% of bounties without it, 110% with. This module has 500k EHP, a one hour reinforcement timer, and a global corporation notification. It requires starbase config to use.
It collects 25% of all ratting bounties which, if it's not reinforced, are automatically paid out to the ratter an hour(possibly longer) later. If destroyed it drops the ESS isk-tags of the value of bounties it's holding.
You could even add a taxation option where a configurable percentage of that 25% goes to the corp that owns the module, in effect creating an opportunity to shift taxation from corp to system based and providing strong incentives to care about the modules. |

Innominate
GoonWaffe Goonswarm Federation
411
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Posted - 2014.01.14 19:24:00 -
[9] - Quote
Bagehi wrote:Please explain who would drop on and destroy a structure like that. 500k EHP is far more than a roaming gang would be able to burn through. That would be a flat buff to null income. Might as well just boost ratting income and save the extra step. I do agree that the benefit from deploying one of these is a bit underwhelming. So, I'm not sure how widely used they will be.
It's less than half the ehp of a ratting carrier, without the active tank yet carriers are far from immune to roaming gangs. If the value of blowing them up is too low(and yea, actually looking at it I do think that's the case), make it 25% of six hours of ratting income.
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Innominate
GoonWaffe Goonswarm Federation
440
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Posted - 2014.01.15 17:44:00 -
[10] - Quote
CCP SoniClover wrote: Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable
Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.
*WOOOOOOOOOOSH*
Hear that? That's the fundamental design flaws flying right on past you. I hope you've enjoyed wasting your time creating the next useless item to clog up the database.
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Innominate
GoonWaffe Goonswarm Federation
450
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Posted - 2014.01.15 18:24:00 -
[11] - Quote
Fix Lag wrote:Weaselior wrote:we all know how that story ends. But there was that one time they fixed...and another time they...wait...no. No. CCP pretty much never fixes broken nullsec sh it they leave behind.
That's not true, they have fixed numerous broken aspects of nullsec. It's just takes at least two years. |

Innominate
GoonWaffe Goonswarm Federation
456
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Posted - 2014.01.15 21:39:00 -
[12] - Quote
Gizznitt Malikite wrote: You see, some people give constructive criticism as to what works and doesn't work with the concept. Others simply QQ that the sky is falling and emote over the proposed loss of bounties. For example, none of the 5 posts you typed in this thread is constructive in any way. If you actually read the posts that discuss potential issues with the concept, you'd find CCP's response and efforts are generally spot on. In the mean time, keep QQ'ing all of the forum though, it's rather entertaining (in the obnoxious three year old throwing a temper tantrum way).
Plenty of constructive criticism has been offered and responded to with SoniClover making a point of ignoring all but the most superficial issues. For constructive criticism refer to the first 20-30 pages of this thread. |

Innominate
GoonWaffe Goonswarm Federation
462
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Posted - 2014.01.16 02:12:00 -
[13] - Quote
CCP SoniClover wrote:Turelus wrote:
* Why the 5% loss in bounties instead of just making the module appealing on its own?
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. Turelus wrote: * Why should we risk 20% of our members income for such a small gain?
This is subjective. Some will feel the risk is not worth the gain, some will feel the gain is worth the risk.
You're just embarrassing yourself now. |

Innominate
GoonWaffe Goonswarm Federation
465
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Posted - 2014.01.16 02:31:00 -
[14] - Quote
Drab Cane wrote:Am I wrong, or is the ESS essentially a siphon on null-sec ratting bounties?
It looks like it's intended that way, but no it's a 30million isk speedbump. If you drop it in a hostile ratting system, it's only useful as long as it lives. If you camp it to defend it, ratters stay docked up anyways, you may as well AFK camp without the ESS. If you leave it, ratters in their high DPS ships will make short work of the 150k EHP and move on.
As for the ratters themselves, the high risk low reward keeps being brought up, but those are even ignoring the greater point which is that using an ESS draws hostiles to your space. You're not just losing that isk each time the ESS gets robbed, you're losing the ratting time as more hostiles show up to rob your ESS.
They serve no purpose for anyone and are apparently nothing more than an excuse to justify a nerf to nullsec bounties. |

Innominate
GoonWaffe Goonswarm Federation
485
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Posted - 2014.01.16 18:11:00 -
[15] - Quote
Gizznitt Malikite wrote: I don't give a rats ass about the isk it drops. I want the locals to form up and fight.
In the current environment, if I roll into the area with 3 thorax, a sabre, and 2 inties, the locals have no reason what so ever to undock or leave their POS. The only conflict we can instigate when raiding their territory is catching a ratter, and that's why small gang PvP is leaving nullsec.
I'm curious how you think ESS would change this.
If locals aren't deploying one, you don't have anything to shoot or rob. Your desire to be able to use them to draw out ratters to kill is enough reason to not anchor one regardless of potential payout. This leaves your only option to spend 30mil to anchor one yourself. You now have a fixed point in space that YOU have to defend. Those ratters you wanted to kill are still docked up, while the other people in the region know exactly where you are, what you have, and where to go to kill you.
At this point you have a couple of options.
You can camp the ESS. Your mere presence in local is keeping the ratters docked up, so you're not hurting them any more with the ESS than you would by cloaking and going to bed. Defense fleets in the area may come after you, but they're coming after you, not the ESS, you can achieve the same effect more effectively simply by camping a gate. About the only edge you get is that you have more warning before potential hostile reinforcements arrive at your location.
You can abandon the ESS. You leave system with the ESS up, the ratters wait until you've left the area, undock, spend a couple minutes killing the ESS, then go back to ratting.
In the end the ESS doesn't add anything that roaming fleets don't already do by their mere presence.
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Innominate
GoonWaffe Goonswarm Federation
486
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Posted - 2014.01.16 18:24:00 -
[16] - Quote
Weaselior wrote:greiton starfire wrote:why do these small gangs think they should pose a serious non-ignorable threat to groups over 5000X their size. there's a difference between the people who think they should be able to affect sov through small-gang warfare and the people who think they should be able to inconvenience individuals in that sov enough to get a fight
What amuses me about this is that siphons were specifically designed so that they couldn't be used by small groups to generate fights. |

Innominate
GoonWaffe Goonswarm Federation
486
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Posted - 2014.01.16 18:39:00 -
[17] - Quote
Gizznitt Malikite wrote: If the ESS is NOT deployed by the local inhabitants, it won't change anything in game. No harm, no foul.
If presented with an ESS region and a non-ESS region, I'd probably go to the region with ESS's deployed. At the same time, that means the region with ESS's deployed will have more content defending their space. While many alliances are too nullbear to desire the increased activity, there are plenty of groups out there that would welcome the action. Frankly, I thought goons would be one of those alliances!
So what you now have is an ESS-free region where the ratters are safely making isk without interruption, and an ESS-laden region in which ratters are being constantly harassed and regularly losing chunks of isk, not only to theft but also to simply spending a lot of time in pos/stations waiting for hostiles to move on. The region without ESS is making more isk, with less work while it's combat pilots are free to go engage in fun fights. The region with the ESS has its pilots chasing uncatchable interceptor fleets and all manner of other roaming cloaky types terrorizing the region.
This is why nobody will use ESS, and why nullsec alliances will ban them rather than risking some of their members decide that it's a good idea. A couple of people using ESS doesn't just hurt the people using them, it hurts everyone in nearby systems as well.
As a side note, the idea of roaming fleets looking for fights is basically mythological, the ones that are looking for fights sit near a hostile capital and get fights. The ones looking to terrorize ratters are looking for easy kills and will run from anyone trying to give them an actual fight. |

Innominate
GoonWaffe Goonswarm Federation
491
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Posted - 2014.01.16 19:09:00 -
[18] - Quote
Gizznitt Malikite wrote:
How much of an income boost would be worth the hassle of additional roaming gangs traversing your region? How much enjoyment would your home-defense group gain out of additional small gangs entering the area?
And as a side note: We can QQ inty gangs all we want, but we reap what we sow. Last time I took an 8 man cruiser gang into VFK looking for some fun, yall j-bridged around to pin our group in a pipe with two 30man helldeath gate camps. That's completely ok, but it forces our hand to bring inties instead. On the otherhand, I think nullified inties are a terribly broken thing.
In the current mechanics, it's difficult to say as it would have to be an unreasonable increase. The balance between roaming fleets and defense fleets is currently so far in the favor of the roamers that the best defense is to create circumstances where the roamers don't bother coming to your space.
You also seem to have the idea that everyone in this equation has the same motivation of getting fights, when in reality that is nobody's motivation.
Your motivation is easy kills of people who can't really fight back. (This is not disparagement, ganking is fun as hell.) But let's call it what it is. The motivation of ratters is to make isk. That includes both staying alive as ratting ships are expensive, and minimizing disruptions as pauses in ratting are one of the biggest sources of income loss.
What seems to be most misunderstood is the motivation of the defense fleets. Sometimes a hostile fleet will show up and mill about without causing any real damage and some intrepid FC will decide to have a fun fight, but this is an uncommon case. Most of the time the defenders are not looking for good fights, or even easy kills. They are looking to defend their space, to get rid of you and make sure you come back, they're going to to their best to not present you with a good fight. They're out to utterly crush you and make damn sure you don't want to come back anytime soon.
Nullsec is so porous and travel so easy that the only real way to keep people out of your space is to make sure they'd rather go somewhere else.
To bring this around to the topic at hand, ESS are entirely contrary to this principle which is the root reason why nobody will use them. Making the ESS workable requires addressing this side of it.
Gizznitt Malikite wrote:POS and small fights don't work so well. For siphons to generate small-scale fights, they needed to be deployable at 500+ km's from the POS (i.e. outside of POS weapon range, but still on grid).
That(or perhaps even off-grid) and they'd also need notifications rather than being stealthy. |

Innominate
GoonWaffe Goonswarm Federation
495
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Posted - 2014.01.16 20:01:00 -
[19] - Quote
Gizznitt Malikite wrote: You have a point here... I play this game for PvP. I carebear some, indy some, but when I log in I do so to pew pew. So when I'm out ratting, I like being interrupted by hostiles. This is a very different mindframe from the nullbear that simply wants to make isk, and loathes the distractions I create. From their perspective, I can see why they would vehemently oppose any game-objective that forces them to fight to keep it.
You keep using this word "nullbear" I am curious if you would be willing to define it?
Ratting ships are very specialized PvE ships not cut out for PvP, expecting a ratter to openly engage in PvP means they are either stupid, suicidal, bait fit, or earning terrible isk. Non-bait ratters are ALWAYS going to run from PvP ships as both parties know who is going to win the encounter, while the people looking to kill the ratters rarely hang around for the ratters to switch into PvP setups anyways. Not that it's particularly important because when these ratters are looking for fights, they go and do it away from their money making systems. The phrase "Don't **** where you eat." comes to mind.
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Innominate
GoonWaffe Goonswarm Federation
498
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Posted - 2014.01.16 20:22:00 -
[20] - Quote
Omanth Bathana wrote:Manssell wrote: Ceptors are not invincible or uncatchalbe. They just take different tactics to defend against.
It has been shown multiple times in this thread that properly fit interceptors are literally uncatchable due to the way server ticks work.
What he means is that an interceptor that chooses to engage can be killed, which is true but irrelevant to the discussion. |
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Innominate
GoonWaffe Goonswarm Federation
500
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Posted - 2014.01.16 20:57:00 -
[21] - Quote
Gizznitt Malikite wrote: 1.) The amount in the ESS is proportional to the number of ratters in system. So the rewards for raiders will be most in systems filled with enough players to properly defend it. Spending 10 minutes in a system with a local population of 1, just to recover 20m isk in loot is not worth your time, unless you are only 1 or 2 players, because the local will not bother to defend it otherwise.
Most nullsec systems can't support more than 2-3 ratters at once, the very best can pack in five or so(but who will feel very crowded there). |

Innominate
GoonWaffe Goonswarm Federation
505
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Posted - 2014.01.16 21:51:00 -
[22] - Quote
Milton Middleson wrote:Yes, and most of that boils down to "ratters are cowards and will vehemently oppose anything which negatively impacts their ability to be cowards".
i.e. "No I haven't read it but I am speaking on the assumption that it agrees with my notion of how nullsec ratting works even though I don't actually understand it."
It has nothing to do with "cowardice", which is a worthless ad hominem. Ratters not giving you a fight is not cowardice, it is a logical, rational, and in the current game mechanics, correct response. |
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