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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
IrJosy
Club 1621 Goonswarm Federation
89
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Posted - 2014.01.14 19:20:00 -
[1] - Quote
ESS is literally the worst thing since Walking in stations |
IrJosy
Club 1621 Goonswarm Federation
91
|
Posted - 2014.01.14 19:29:00 -
[2] - Quote
Cool I can buy a thing, pay someone to ship it to me, drop it, rat for 7 hours to make the isk I spent on buying it and shipping it back.
Sure hope in those 7 hours of ratting no one blows it up or hits the steal button....
This is basically just a 5% nerf to null sec ratting.
PVP players are already complaining about people not ratting in null why not make ratting in null worse so fewer people rat in null! :ccp: |
IrJosy
Club 1621 Goonswarm Federation
91
|
Posted - 2014.01.14 19:30:00 -
[3] - Quote
Berluth Luthian wrote:Can you put them inside other mobile warp disruptors?
No, the mobile warp disruptor is built into the ESS so naturally the ratter trying to scoop up his 30 mil deployable has to bubble himself if he wants to save it from a gang that is about to blow it up! |
IrJosy
Club 1621 Goonswarm Federation
94
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Posted - 2014.01.14 22:28:00 -
[4] - Quote
Soldarius wrote:There is a much easier and more appropriate way to fix the issue: remove interdiction bubble immunity from interceptors. It was a terrible idea from the start. Now it is only getting worse.
Ya when a dev's answer (kil2) on how to deal with nullified ceptors is "hide from them and hope they get bored and go away" you know something is stupid and unbalanced.
The ESS couples with that bad idea by making ratters bubble themselves as they desperately try to remove an ess while a nullified inty webs them in their own ess bubble to kil them. |
IrJosy
Club 1621 Goonswarm Federation
94
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Posted - 2014.01.14 22:30:00 -
[5] - Quote
PotatoOverdose wrote:IrJosy wrote:Soldarius wrote:There is a much easier and more appropriate way to fix the issue: remove interdiction bubble immunity from interceptors. It was a terrible idea from the start. Now it is only getting worse. Ya when a dev's answer (kil2) on how to deal with nullified ceptors is "hide from them and hope they get bored and go away" you know something is stupid and unbalanced. Did that actually happen? Got a link where rise said that?
It was in person at eve vegas. |
IrJosy
Club 1621 Goonswarm Federation
96
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Posted - 2014.01.15 00:14:00 -
[6] - Quote
Fix Lag wrote:I'd like a CCP statement on what they think of the whole situation. Clearly, the ESS is crap and they surely know that by now.
Maybe we need to shoot the jita monument first? |
IrJosy
Club 1621 Goonswarm Federation
97
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Posted - 2014.01.15 05:53:00 -
[7] - Quote
Selnix wrote:All hail the newest meta in Interceptors online!
[Malediction, suicide cyno] Micro Auxiliary Power Core II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction Warp Disruptor II
Cynosural Field Generator I [empty high slot] [empty high slot]
Small Cargohold Optimization I Small Cargohold Optimization I
So why, you might ask, am I posting such a thing in this feedback thread? To put it simply, CCP are giving us an Easter Egg, a hidden gift that is shiny and good. While the ability to cyno fit an interceptor that can disregard bubbles has been around for a while now, the ability to act as a slow interdictor is just around the corner.
With the above cargo expansion fit you will now be able to warp onto that pesky ratting carrier, point them and drop your ESS deployable bubble while scooting out to a respectable distance that puts you just out of neut range with your cap stable point for the nice short 60 second activation timer. Naturally, dropping cyno is your single most vulnerable moment while bringing in the cavalry so having the fiend stuck well within a bubble as your cyno vessel is rendered to spacedust is quite beneficial. The baiting and drag bubbling options that it opens up are also nice.
TL:DR = Super Friends have created a mobile deployable bubble with comparable range to a medium T2, smaller cargo volume requirements, around triple the raw EHP, half the onlining time without the need to stick around to anchor it, a vast skill requirement reduction to Anchoring II, a beacon that will allow your friends to warp in on the target even if you were to be explodified, and a shiny notification to let you know when there is someone inbound to it (mother of drag bubbles).
Thank you Super Friends!
P.S. CCP Fozzie - Please give us those mobile drug labs you mentioned.
You won the thread. |
IrJosy
Club 1621 Goonswarm Federation
102
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Posted - 2014.01.15 18:15:00 -
[8] - Quote
CCP SoniClover wrote:Gizznitt Malikite wrote:It would be nice to get some dev &/or CSM feedback on the issues brought up.
also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft? Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.
1) Who even cared about that?
2) It's simple, remove their interdiction nullification. It never should have been implemented in the first place.
3) Don't make it a warp bubble. Up the skill requirements. Preferably, scrap the bad idea all together. |
IrJosy
Club 1621 Goonswarm Federation
104
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Posted - 2014.01.15 18:26:00 -
[9] - Quote
CCP SoniClover wrote:Kadl wrote:
Will you consider allowing player manufacturing of the ESS (from blueprints or blueprint copies)?
It-¦s not going to happen in 1.1, but might in the future. Possibly also if we do meta-versions later that change security level restrictions and/or payout values.
Will you consider making null sec ratting worth my time instead of me being in low sec making 10x the isk in a bomber running fw missions? |
IrJosy
Club 1621 Goonswarm Federation
104
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Posted - 2014.01.15 19:13:00 -
[10] - Quote
Ashlar Vellum wrote:This new ESS structure is so weird and gimmicky, but what is more interesting to me what was the CSM feedback on it.
If the CSM objected to this idea half as much as those of us in this thread, it really makes you wonder if CCP is taking the CSM seriously. |
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IrJosy
Club 1621 Goonswarm Federation
109
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Posted - 2014.01.15 21:01:00 -
[11] - Quote
Ashlar Vellum wrote:IrJosy wrote:Ashlar Vellum wrote:This new ESS structure is so weird and gimmicky, but what is more interesting to me what was the CSM feedback on it. If the CSM objected to this idea half as much as those of us in this thread, it really makes you wonder if CCP is taking the CSM seriously. What if CSM didn't object at all, then it makes you wonder even more. Especially after post #47.
CSM minutes said they objected to something that sounds like this. |
IrJosy
Club 1621 Goonswarm Federation
109
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Posted - 2014.01.15 21:04:00 -
[12] - Quote
Agh Creire-Geng wrote:CCP SoniClover wrote: Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable
Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.
I think that based on the feedback, you should be looking at: -Removing the ESS.
agreed |
IrJosy
Club 1621 Goonswarm Federation
113
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Posted - 2014.01.16 08:44:00 -
[13] - Quote
CCP SoniClover wrote:
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.
CCP doesn't care about null sec at all and wants it empty. You heard it here first!
Must really hate all that free publicity. (WSJ, BBC, etc that came from where NULL SEC!) |
IrJosy
Club 1621 Goonswarm Federation
113
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Posted - 2014.01.16 08:52:00 -
[14] - Quote
mynnna wrote:So, in light of "reduce nullsec inflation" being a design goal, I submit a humble proposal. Really, I echo the proposal several people have already made, but in a much more thorough manner.
- Eliminate the 5% penalty. If we're able to make it attractive enough, you won't need this stick to beat players into eating their carrots, so to speak.
- Rework the payout of this unit such that it reduces bounties to 80% of their value, but replaces them with LP at a reasonable exchange rate. This exchange rate would ideally be calibrated to the value of easy to buy and move items in the LP store, such as +3 or +4 implants. Given the extra supply we'd see here, something like 800 isk per LP would seem sensible. Thus, killing a million isk bounty rat would now reward 800,000 isk as well as 250 LP.
- As inflation is no longer a concern, the bonus payout can now increase to an acceptable level as to balance the risk inherent to putting 20% of your income on the line, potentially putting your ratting ship on the line (if reshipping to defend the ESS isn't an option, as it will so often be), etc.
- As is the case now, a thief can come along and access the ESS after some appropriate length of time. Should they do so, they receive LP tokens.
By using LP and calibrating to something like 800 isk per LP, you maintain the income level for players who just want a fast cashout. However, the unit becomes more attractive to people who are willing to put in the extra bit of effort to find higher yield cashouts, which is generally a plus. This also has the added perk of making the factional choice for ones ESS more meaningful, and opens up the future possibility of ESS modules from other factions as well - naturally, the Sisters of Eve might want to get in on the action, or perhaps a special version of the ESS issued by one pirate faction rewards even more handsomely than the Empire versions, but only for kills against their rivals. In the worst case, no one uses this - as many individuals and even alliances have already sworn to do with the current version - and nothing changes inflation-wise. However, in the best case, they see widespread adoption, dramatically cutting into the faucet that bounties represent. A followup bonus here is that LP often as not is redeemed with an additional isk payment, so we get the added bonus of an additional sink as well. Now the largest obstacle here would seem to be that LP is corp based rather than faction based - it's not "Caldari State" LP, it's "State Protectorate" or "Caldari Navy" or what have you. Technically speaking that should not be difficult to overcome, as mechanics to convert one form of LP (CONCORD) into another (almost anything else) already exist, though of course I know nothing about EVE's code. Conceptually speaking though, there are many solutions, perhaps the simplest of which is simply speaking to an agent of the appropriate faction, and trading either your faction LP or your tokens for an equal amount of that corp's LP. That also offers yet another chance for savvy players to increase their income further still, as even within a faction, not all corps are created equal. If access to certain LP stores in this manner is undesirable (FW stores and their special ship offers come to mind) they can simply be added to a restricted list. e1: Going to call back a much earlier post in this thread: https://forums.eveonline.com/default.aspx?g=posts&m=4108628#post4108628Elements of this could be incorporated, most notably the somewhat higher EHP and the short, fixed duration reinforcement timer as a means of governing access, thus committing someone seeking to steal from the structure to both having a decent amount of DPS and giving defenders a reasonable amount of time to reship and respond.
listen to the csm ccp, otherwise what's the point?
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IrJosy
Club 1621 Goonswarm Federation
113
|
Posted - 2014.01.16 09:28:00 -
[15] - Quote
seth Hendar wrote:CCP SoniClover wrote:Tippia wrote:So, I'm just going to have to ask (again)GǪ CCP SoniClover wrote:Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable Have you looked at the reasoning for a blanket income nerf for rank-and-file null inhabitants? If you have, could you please present it for general scorn and derision critique? The entire idea behind this addition hinges on such a nerf being at all sensible, and you have so far not managed to explain why it is. This makes the entire addition senseless as it currently stands. Put another way: what is the underlying design goal here? What are you trying to accomplish? I tend to avoid answering posts using inflammatory phrasing, but I actually think your signature answers your question pretty well. so you mean that we need to actually do another protest in jita and stuf, with mass unsub, leading to some of you guys being fired for you to finally listen to us? seems we have a deal then.....
really sad the extremes the paying playerbase has to go to in order to get a point across |
IrJosy
Club 1621 Goonswarm Federation
115
|
Posted - 2014.01.16 17:35:00 -
[16] - Quote
CCP SoniClover wrote:Weaselior wrote:CCP SoniClover wrote: Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.
Your own economist says otherwise. Quote:The next graph showed the money supply. Overall, the money supply is evening out--changes to systems have reduced the ISK supply, so average ISK in active wallets is stable as of November 2012 and the maximum amount may even be peaking. While Mike points out that the leveling-out at the top of the graph is very short, Dr. EyjoG responded that it was the first plateau visible at all. Sinks and faucets are fairly balanced right now, with a bit more faucet than sink to allow for economic growth. http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdfThis explanation doesn't hold water and you've published something to that effect. You're comparing apples and oranges here. Eyjo is talking about the overall balance of faucets and sinks. I'm talking about the amount of ISK entering the game through NPC bounties. I feel I need to clarify what I said, as it seems some people are misunderstanding it, I'm not saying that the ESS is intended to reduce inflation. I'm saying we want to be careful about how much higher than the current 100% we can go. So it's not about trying to reduce the ISK entering the game through NPC bounties, it is making sure it doesn't increase too much.
Change the ESS bonus to LP then. Bump it up to 50-100% so we can get comparable income in nullsec to empire/low sec. |
IrJosy
Club 1621 Goonswarm Federation
117
|
Posted - 2014.01.16 17:42:00 -
[17] - Quote
CCP SoniClover wrote:Weaselior wrote:CCP SoniClover wrote: Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.
Your own economist says otherwise. Quote:The next graph showed the money supply. Overall, the money supply is evening out--changes to systems have reduced the ISK supply, so average ISK in active wallets is stable as of November 2012 and the maximum amount may even be peaking. While Mike points out that the leveling-out at the top of the graph is very short, Dr. EyjoG responded that it was the first plateau visible at all. Sinks and faucets are fairly balanced right now, with a bit more faucet than sink to allow for economic growth. http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdfThis explanation doesn't hold water and you've published something to that effect. You're comparing apples and oranges here. Eyjo is talking about the overall balance of faucets and sinks. I'm talking about the amount of ISK entering the game through NPC bounties.I feel I need to clarify what I said, as it seems some people are misunderstanding it, I'm not saying that the ESS is intended to reduce inflation. I'm saying we want to be careful about how much higher than the current 100% we can go. So it's not about trying to reduce the ISK entering the game through NPC bounties, it is making sure it doesn't increase too much.
No, you specifically mentioned NULL bounties.
"Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation."
I don't have access to the numbers ,but I would wager since a majority of players make isk in hi-sec space, only a small fraction comes from NULL bounties.
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IrJosy
Club 1621 Goonswarm Federation
122
|
Posted - 2014.01.16 18:23:00 -
[18] - Quote
Weaselior wrote:greiton starfire wrote:why do these small gangs think they should pose a serious non-ignorable threat to groups over 5000X their size. there's a difference between the people who think they should be able to affect sov through small-gang warfare and the people who think they should be able to inconvenience individuals in that sov enough to get a fight
There's also a difference between those who want to inconvenience individuals in that sov, and those who want to actually get fights in that sov.
The fact that a large percentage of gankers are using invincible interceptors now shows where most people who enter an alliances sov sit on that spectrum. |
IrJosy
Club 1621 Goonswarm Federation
125
|
Posted - 2014.01.16 18:50:00 -
[19] - Quote
Innominate wrote:[quote=Gizznitt Malikite] As a side note, the idea of roaming fleets looking for fights is basically mythological, the ones that are looking for fights sit near a hostile capital and get fights. The ones looking to terrorize ratters are looking for easy kills and will run from anyone trying to give them an actual fight.
This!!!!!11
What the game needs is less invincible interceptors. (Remove their interdictor nullification)
In the grand scheme of things it achieves little to nothing against a big alliance. You spend 3-4 hours roaming through a region killing a few afk ratters. Meanwhile they have dozens or more active ratters in other systems still generating isk.
If instead there were deploy-able structures mining asteroids, moons, ice, or planets. What we have is a target for a gang to attack and an objective for the local inhabitants to defend. We can call these structures "farms and fields". They require pvp fit defense ships and haulers for small gangs to bubble and kill on either the station or the "farm and field". Give it a short 5-30 minute RF timer. Balance cost and ROI appropriately. |
IrJosy
Club 1621 Goonswarm Federation
125
|
Posted - 2014.01.16 18:55:00 -
[20] - Quote
Gizznitt Malikite wrote:IrJosy wrote:Weaselior wrote:greiton starfire wrote:why do these small gangs think they should pose a serious non-ignorable threat to groups over 5000X their size. there's a difference between the people who think they should be able to affect sov through small-gang warfare and the people who think they should be able to inconvenience individuals in that sov enough to get a fight There's also a difference between those who want to inconvenience individuals in that sov, and those who want to actually get fights in that sov. The fact that a large percentage of gankers are using invincible interceptors now shows where most people who enter an alliances sov sit on that spectrum. Interceptors are hardly invincible. And for the record, I have been and still am VERY opposed to interceptors enjoying interdiction nullification. I vocally proclaimed this was a bad move, but c'est la vie. There are three reasons inties are very popular: 1.) They are fast, meaning you can partake in a 60-system roam in the time it takes BC's to traverse 20 systems. 2.) They have the best shot at catching ratters (mainly because they are fast). 3.) They can disengage and gtfo (this is why nano-gangs are so popular). I've attacked many a Sov group with small inty gangs, sometimes ganking, sometimes getting good fights, sometimes winning, and sometimes losing.
A gang of 5-10 interceptors is for all intensive purposes invincible. At best with perfect scenario (Which requires a equal sized 5-10 man fleet) you can conceivably kill 1 or 2 IF the server ticks magically align on a gate. If you bait them, they just orbit at 5km/s and warp off when you uncloak or warp to your bait to try to kill them.
Nano gangs can be bubbled and killed on gates relatively easily and risk 200m+ isk cruisers to do so. Not only are invincible nullified interceptors much MUCH harder to kill, they only risk 20m isk frigates.
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IrJosy
Club 1621 Goonswarm Federation
129
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Posted - 2014.01.16 18:59:00 -
[21] - Quote
Muffet McStrudel wrote:Gizznitt Malikite wrote:
Interceptors are hardly invincible. And for the record, I have been and still am VERY opposed to interceptors enjoying interdiction nullification. I vocally proclaimed this was a bad move, but c'est la vie.
I've attacked many a Sov group with small inty gangs, sometimes ganking, sometimes getting good fights, sometimes winning, and sometimes losing.
So you admit the inty's are a bit OP now, but admit to using them in hostile space for your fights many times. Why not roll in with blingy Tengu's or Loki's? Probably because the risk outweighs the reward, right? Now you know why alliances plainly will not deploy ESS and likely eject anyone found doing so.
Why fly a 500m isk cloaky nullified ship that does 300 dps when you can fly a 20m isk nullified ship that does 300 dps and doesn't need to cloak because it goes 5km/s and aligns faster than a 6k scan res keres can lock if the server ticks are off? |
IrJosy
Club 1621 Goonswarm Federation
134
|
Posted - 2014.01.16 20:26:00 -
[22] - Quote
Omanth Bathana wrote:Manssell wrote: Ceptors are not invincible or uncatchalbe. They just take different tactics to defend against.
It has been shown multiple times in this thread that properly fit interceptors are literally uncatchable due to the way server ticks work.
No no no!
If you have a HIC, two remote sensor boosting ships(because inty's are hard to lock fast), a 90% web ship (this is incase the inty crashes the gate), a keres (hi scan res/long scram range), eos boosts for locktime and scram range, a dps ship (perferably with another remote sebo ship supporting), and a bumping/decloak ship. (You end up with a 6k scan res keres)
You can in fact catch one or two ceptors on a gate if the server ticks align perfectly.
It ONLY takes 8-9 ships, great coordination, and a bit of luck! |
IrJosy
Club 1621 Goonswarm Federation
134
|
Posted - 2014.01.16 20:33:00 -
[23] - Quote
Manssell wrote:IrJosy wrote:Omanth Bathana wrote:Manssell wrote: Ceptors are not invincible or uncatchalbe. They just take different tactics to defend against.
It has been shown multiple times in this thread that properly fit interceptors are literally uncatchable due to the way server ticks work. No no no! If you have a HIC, two remote sensor boosting ships(because inty's are hard to lock fast), a 90% web ship (this is incase the inty crashes the gate), a keres, eos boosts for locktime and scram range, a dps ship (perferably with another remote sebo ship supporting), and a bumping/decloak ship. You can in fact catch one or two ceptors on a gate if the server ticks align perfectly. (With a 6k scan res keres) It only takes 8-9 ships and a bit of luck! Sorry if I gotta bolt after this for a while, but I was trying to has out the idea that if the time on station is made much longer (and no warp off and come back junk) to steal from the structure, then the ceptors end up not being a threat (to income) as long as you have some kind of fleet in the area to chase them off. That's where the newbie training fleets idea comes in.
The newbie defense fleet can defend one structure.
The inties can enter a region split up hitting multiple ess "take all" buttons. |
IrJosy
Club 1621 Goonswarm Federation
134
|
Posted - 2014.01.16 20:35:00 -
[24] - Quote
Milton Middleson wrote:Jesus. Trying using something other than gate camps to deal with interceptors. "Can't be caught by gatecamps" is not equivalent to "can't be caught".
If you can't catch them on a gate with plenty of time to prepare and 8-9 ships, where are you going to catch them? |
IrJosy
Club 1621 Goonswarm Federation
136
|
Posted - 2014.01.16 20:48:00 -
[25] - Quote
Gizznitt Malikite wrote: I don't insist a person PvE'ing attempt to engage us in PvE fit ships either. What I want to see is raid-able farms and fields where you get benefits for harvesting but only if you defend it from others harvesting it first.
Let's take that stuff here:
https://forums.eveonline.com/default.aspx?g=posts&m=4118365#post4118365 |
IrJosy
Club 1621 Goonswarm Federation
138
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Posted - 2014.01.16 21:16:00 -
[26] - Quote
Milton Middleson wrote:IrJosy wrote:Milton Middleson wrote:Jesus. Trying using something other than gate camps to deal with interceptors. "Can't be caught by gatecamps" is not equivalent to "can't be caught". If you can't catch them on a gate with plenty of time to prepare and 8-9 ships hand picked for the task worth billions of isk, where and how exactly are you going to catch them? Chase them. If they ever plan to do anything except warp gate to gate, a decent pilot can catch an interceptor.
Chase them in what? They are faster than anything other than a leopard.
How do you catch them if they don't want to be caught?
What does this mythical "decent pilot" have that those 8-9 guys on the gate camp didn't? |
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