
Marsan
Caldari Provisions
197
|
Posted - 2014.01.14 18:39:00 -
[1] - Quote
Really I think you need to make one or 2 changes to the things.
1) Make it so only the owner can access it unless the it is hacked (use the new hacking minigame) or destroyed.
2) Make it only deployable 100 from a beacon in a dead space pocket in the system.
This makes it something a small gang can do if they can hold off the defenders a few minutes, but not easy isk for anyone in an inty. Also the single owner means that a corp can deploy one to tax renters and thus encourage them to have renters...
PS- At min please insure that some one looting the structure is logged some where, and that the owner get a kill mail when someone kills one. Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Marsan
Caldari Provisions
197
|
Posted - 2014.01.15 02:13:00 -
[2] - Quote
For those of you who think that the devs will ever fix POSes think again. The devs basically said no we won't fix POSes, the code is so bad it scares us, and the powers that be have said we can't devote an entire release to rewrite the POS code or reimplement POSes....
Thus you have the current state of things where we get the occasion band-aid on POSes to tide us over, and weird deployables that they hope some day will magically combine to replace POSes. The current approach is to drop in a bunch of deployables and see how we use them. Sadly the devs seem to not want to try anything radical with deployables that might start down the road to a POS replacement yet.
Personally I think what they should do is as follows:
- Allow us to anchor cans, and most deployables inside the POS shields. The conflict makers like the ESS should only be able to be anchored outside the POS shields. - Remove the POS refining penalties - Allow us to anchor POSes any where in a system with the exception of gates, stations, and the like. - Create a number dead spaces in NS, and LS systems. Allow us to build password/corp/alliance lockable acceleration gates to them. The gates can be hacked, or destroyed and replaced.
Now you have real conflict makers, and fortresses to invade. Imagine: - A bubbled death star POS placed inline with gate to gate warping. - A manufacturing, and refining POS in a hidden in a system with a dozen fake outs. - Laying siege to the enemy's acceleration gate, and holding them off while you online your own. In a fight happening next to an enemy POS.
Of course you'll need deployables worth defendin' and lootin'. Then move towards removing the POS altogether... Former forum cheerleader CCP, now just a hopeful small portion of the community. |