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Thread Statistics | Show CCP posts - 37 post(s) |

Ravcharas
Infinite Point Nulli Secunda
269
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Posted - 2014.01.14 17:38:00 -
[1] - Quote
Ranger 1 wrote: However if you drop one and leave, you'll be notified the moment they get in it's area. Since they are unlikely to blow it up with a few interceptors they'll have to bring something bigger... in a bubble.... to a spot you can warp to directly.
Three dudes in torpbombers knocks one down in a minute and a half |

Ravcharas
Infinite Point Nulli Secunda
270
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Posted - 2014.01.15 00:20:00 -
[2] - Quote
M1k3y Koontz wrote:And your alternative conflict driver is.... There is none. People who rat don't want to fight, they want to rat. |

Ravcharas
Infinite Point Nulli Secunda
270
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Posted - 2014.01.16 00:10:00 -
[3] - Quote
CCP SoniClover wrote:Lady Naween wrote: maybe it is because I am blonde and a woman but where will the fight be?
As I outlined in my post there wont be any new fights. There MIGHT be one short structure bash, and that is it. And for what reward? None that I can see, nor can those with more math then I.
so.. can you please explain where the conflicts will be? Help us please understand your vision because I think a lot of us are missing it.
please?
If you use an ESS as a ratter your income will be higher than pre-1.1. If hostiles enter the system you have various choices in how to respond, some of them can lead to fights, it-¦s up to you. Don-¦t assume that anyone that stumbles into the system will automatically be able to steal everything, again, the likelihood of this is up to you. It-¦s only a nerf if you choose it to be. I think you're over-estimating the eagerness with which people will anchor a structure that will be used as a gun to their head later on.
"Dear Snake Jailbird, for your convenience and mine, the key is under the doormat, the money is in the till please remember to lock up when you leave thank you come again!" |

Ravcharas
Infinite Point Nulli Secunda
272
|
Posted - 2014.01.16 12:26:00 -
[4] - Quote
If you're not willing to threadnaught for what you have in GëívGëí you don't deserve it, and you will lose it. |

Ravcharas
Infinite Point Nulli Secunda
275
|
Posted - 2014.01.16 16:22:00 -
[5] - Quote
Gizznitt Malikite wrote:Foo Chan wrote:Andrea Keuvo wrote:
If a forced fight is what you are looking for a module already exists for this, its called an SBU.
Damn right. This is the wrong scale.... A small gang can't attack a POS, they can't deploy and/or defend an SBU... This game DESPERATELY needs small gang oriented objectives. Something that the locals find worth defending, and any small (<10 cruisers) can achieve. Otherwise, your small gangs are relegated to "hunting ratters" which safe up and don't fight because they have no reason to fight. Well what kind of money are we talking here? A structure for 30 mil and how much isk in the rat bounty pot, another 30? Maybe people will get four or five friends together and put cruisers, fitting, and pods on the line for that amount of isk, but I doubt it. |

Ravcharas
Infinite Point Nulli Secunda
279
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Posted - 2014.01.19 13:04:00 -
[6] - Quote
Inspiration wrote: Make big power blocks less feasible by making population spread out (by economic feasibility and reducing cyno/bridge). ! Null systems are already so bad that they can pretty much only support a couple of people at a time. And you want to make them worse?
This is starting to feel like Dr. Strangelove. "You can't play together in here, this is a MMO!" |

Ravcharas
Infinite Point Nulli Secunda
283
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Posted - 2014.01.21 18:24:00 -
[7] - Quote
It now has some kind of megapoint on it because ~interceptors~ plus a proximity demand, and you guys want to add cynojamming too? Why not just make it plonk out an acceleration gate with cruiser limits and be done with it? |

Ravcharas
Infinite Point Nulli Secunda
283
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Posted - 2014.01.22 15:27:00 -
[8] - Quote
Andrea Keuvo wrote:Right, so additional hassle to get the benefit from this module. Fantastic. The beatings will continue until morale improves |
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