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Moloney
Doobie Den
12
|
Posted - 2014.01.15 18:01:00 -
[1] - Quote
Hi,
I know there is a million threads on give new players extra SP and the like and they get shot down fairly quickly with macanis law (or something like that).
This is some what different and hopefully will avoid the same responses... Here goes:
Can you add a feature that will credit additional SP for the use of skills?
E.g. 1. Player uses EW in combat -- (has to actually activate a module on a target that is causing the player damage or some such to avoid stats padding) 2. Player gets credited a SMALL* amount of additional SP in the category that the activated modules requirements reside. 3. ?? 4. Profit.
* SMALL would be something like 1SP per second the module is active
So, how bad is it...? |

Johnson Dragoon
Journey.
2
|
Posted - 2014.01.15 18:06:00 -
[2] - Quote
Set up an alt, under gunned guns, for the tank, set as much ammo as possible in cargo holds(or use laser guns) set them in a safe spot, have them shoot each other all night long ??? Profit |

FT Diomedes
The Graduates RAZOR Alliance
281
|
Posted - 2014.01.15 19:30:00 -
[3] - Quote
No. |

Mag's
the united SCUM.
16467
|
Posted - 2014.01.15 19:52:00 -
[4] - Quote
This was a part of Eve very early in it's life. It was abused then, it would be again. Also, I do not wish for grind mechanics to be introduced.
So it's a no.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Leafar Nightfall
Angels and Demons Inc. Mordus Angels
113
|
Posted - 2014.01.15 20:00:00 -
[5] - Quote
What about passive modules, how would that benefit them?
Simply no. There are implants and remaps that already benefit the rate you get skills. |

Moloney
Doobie Den
12
|
Posted - 2014.01.15 20:52:00 -
[6] - Quote
Attempt to negate stats padding. Open to suggestions on that. I am sure some genius here can come up with something.
Eve is a grind all the time for anything you want to do.... One of your toons brings home the bacon, what ever that toon does it is not blowing up ships and having fun.
Implemented correctly this would be similar to the FW kills giving pilots a little extra isk for the kill. |

Derath Ellecon
Washburne Holdings Situation: Normal
1972
|
Posted - 2014.01.15 21:34:00 -
[7] - Quote
Moloney wrote:Hi,
I know there is a million threads on give new players extra SP and the like and they get shot down fairly quickly with macanis law (or something like that).
This is some what different and hopefully will avoid the same responses... Here goes:
Can you add a feature that will credit additional SP for the use of skills?
E.g. 1. Player uses EW in combat -- (has to actually activate a module on a target that is causing the player damage or some such to avoid stats padding) 2. Player gets credited a SMALL* amount of additional SP in the category that the activated modules requirements reside. 3. ?? 4. Profit.
* SMALL would be something like 1SP per second the module is active
So, how bad is it...?
Short answer IMO is no. There are a multitude of reasons, from abuse to quite frankly its not needed.
Not needed I say? Why yes, not needed.
One of the reasons that EVE's system works is that SP levels do not mean nearly as much as in other traditional MMO's
Now granted I haven't played very many other MMO's in recent years so my information may be a bit dated. But in traditional MMO's that I have played (where you gain SP or XP by playing), your characters "level" was very important. For example it was very hard if not impossible for a level 2 player to hang with level 40 players. Quite frankly this is was got me out of many MMO's as my friends often had more time to grind up their level than I did, so I would get left behind.
Unlike that scenario, this does not have nearly the same effect in EVE. Sure in the beginning there is a bit of a grind still, but before long a new player can easily and effectively hang with the vets. This would be in PVE activities (level 4 missions, Incursions etc). and in PVP.
The only different really becomes that an older player has more options.
To use me and incursions as an example. At one point I wanted to try getting into incursions. I focused on Logi and trained up for that (Oneiros). Once I got that skill I was able to, as a relative noob, fly incursions alongside guys with literally 10x the SP I had. BUT, I could only fly one ship. If the FC was calling for DPS but didn't need logi, Id have to wait.
Fast forward a bit, and now I can still run incursions. But now I can bring big DPS, T3 DPS, or logi (Guardian or Onieros).
Similar with Missions. Probably within 2 months of starting EVE I could run Level 4 missions alongside friends with way more SP than I had, in a meh fit Dominix. They had more ship choices, but I could still participate with them.
And then onto PVP. 3 weeks after I started EVE, I was in my first wardec. My corp threw me into some cheap frigates (Incursus) and said, "dive in and keep stuff pointed" Yea I didn't get many (or any) kills. But I was often instrumental in keeping that one more ship stuck on grid for the fleet to kill. So there I was as a 3 week old noob not only rolling with some big boys, but being USEFUL.
So yea I still have to passively wait for that next cool ship. But the point is the amount of SP you have in EVE does not have nearly the effect that it would in other MMO's |

Zan Shiro
Alternative Enterprises
352
|
Posted - 2014.01.15 21:38:00 -
[8] - Quote
Moloney wrote:Attempt to negate stats padding. Open to suggestions on that. I am sure some genius here can come up with something.
There is no way to get past this. Example....pos shooting. this is supposed to be a long drawn out affair. Can't put a timer on this (ie. only get sp for 1 hour of shooting) as there is not set in time for a pos shoot to go down. If scout saw a basic pos on Monday FC could go well this will go quick. Its wednesday now, pos is now setup as a FU pos (jams and scrams just to make your life a living hell) or deathstar....that pos is now taking way longer to die.
Sooo...I take main, war dec alt with a corp and a pos and tweak my skills shooting said pos. Or a I power train alt and have main have the pos/corp to dec. I have done many pos shoots. Without mommie/titan support they are long. The all bs fleet, did that too. And the sb torp spam since bored or the real fleet taking its sweet ass time to form up and we in bombers already in the area...all long by design. And for added pleasure I can max my logi skills repping the damage even.
Also you like many of those before (not a new idea here) fail to understand how passive eve is. What do you with chars that put in 30 day research runs. This devalues research and industrial training real quick as technically I could spam research and get mad sp for metallurgy, various industrial skills and several science skills.
|

Gimme more Cynos
Science and Trade Institute Caldari State
120
|
Posted - 2014.01.15 22:33:00 -
[9] - Quote
Derath Ellecon wrote:Moloney wrote:Hi,
I know there is a million threads on give new players extra SP and the like and they get shot down fairly quickly with macanis law (or something like that).
This is some what different and hopefully will avoid the same responses... Here goes:
Can you add a feature that will credit additional SP for the use of skills?
E.g. 1. Player uses EW in combat -- (has to actually activate a module on a target that is causing the player damage or some such to avoid stats padding) 2. Player gets credited a SMALL* amount of additional SP in the category that the activated modules requirements reside. 3. ?? 4. Profit.
* SMALL would be something like 1SP per second the module is active
So, how bad is it...? Short answer IMO is no. There are a multitude of reasons, from abuse to quite frankly its not needed. Not needed I say? Why yes, not needed. One of the reasons that EVE's system works is that SP levels do not mean nearly as much as in other traditional MMO's Now granted I haven't played very many other MMO's in recent years so my information may be a bit dated. But in traditional MMO's that I have played (where you gain SP or XP by playing), your characters "level" was very important. For example it was very hard if not impossible for a level 2 player to hang with level 40 players. Quite frankly this is was got me out of many MMO's as my friends often had more time to grind up their level than I did, so I would get left behind. Unlike that scenario, this does not have nearly the same effect in EVE. Sure in the beginning there is a bit of a grind still, but before long a new player can easily and effectively hang with the vets. This would be in PVE activities (level 4 missions, Incursions etc). and in PVP. The only different really becomes that an older player has more options. To use me and incursions as an example. At one point I wanted to try getting into incursions. I focused on Logi and trained up for that (Oneiros). Once I got that skill I was able to, as a relative noob, fly incursions alongside guys with literally 10x the SP I had. BUT, I could only fly one ship. If the FC was calling for DPS but didn't need logi, Id have to wait. Fast forward a bit, and now I can still run incursions. But now I can bring big DPS, T3 DPS, or logi (Guardian or Onieros). Similar with Missions. Probably within 2 months of starting EVE I could run Level 4 missions alongside friends with way more SP than I had, in a meh fit Dominix. They had more ship choices, but I could still participate with them. And then onto PVP. 3 weeks after I started EVE, I was in my first wardec. My corp threw me into some cheap frigates (Incursus) and said, "dive in and keep stuff pointed" Yea I didn't get many (or any) kills. But I was often instrumental in keeping that one more ship stuck on grid for the fleet to kill. So there I was as a 3 week old noob not only rolling with some big boys, but being USEFUL. So yea I still have to passively wait for that next cool ship. But the point is the amount of SP you have in EVE does not have nearly the effect that it would in other MMO's
Everytime I hear such stuff, I allways ask myself:
Is it better to grind 3 weeks to get the level cap (other MMO's), and enjoy all the content while gearing up after you hit the lv cap, or is it better to sit and wait 6 months to be able to do what you want, and then 6 other months to do the next thing, and then another 6 months for the next and so on and on and on...
|

Mag's
the united SCUM.
16467
|
Posted - 2014.01.15 22:37:00 -
[10] - Quote
Moloney wrote:Attempt to negate stats padding. Open to suggestions on that. I am sure some genius here can come up with something.
Eve is a grind all the time for anything you want to do.... One of your toons brings home the bacon, what ever that toon does it is not blowing up ships and having fun.
Implemented correctly this would be similar to the FW kills giving pilots a little extra isk for the kill.
Ed: Passive modules - maybe tie them to aggression timers You may grind, I do not. You idea will add the incentive to grind for all, including me. I do not want it, as this is one of the limited MMOs that is without character grind advancement.
It was abused before, it would be again. It was taken out, we do not need it back.
Also, I make my ISK blowing up ships and having fun. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mag's
the united SCUM.
16467
|
Posted - 2014.01.15 22:44:00 -
[11] - Quote
Gimme more Cynos wrote:
Everytime I hear such stuff, I allways ask myself:
Is it better to grind 3 weeks to get the level cap (other MMO's), and enjoy all the content while gearing up after you hit the lv cap, or is it better to sit and wait 6 months to be able to do what you want, and then 6 other months to do the next thing, and then another 6 months for the next and so on and on and on...
If you join this game and wish from day one to fly capitals, then sure that is a wait. But why on earth wouldn't you enjoy the game, while you trained for that goal?
Your attitude seems to be: "Yea done that, now I'll just log on changing skills for 6 months till I can do the next thing." That's not the fault of the game, but your attitude. Getting everything NOW, doesn't fill me with any joy or sense of accomplishment. If you want that, there are plenty of games out there that fit that bill. Try them.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Xe'Cara'eos
A Big Enough Lever
61
|
Posted - 2014.01.15 22:48:00 -
[12] - Quote
the grind is what makes the achievment worth-while - your first cruiser, then battleship, your first capital (if applicable), your first T2 - but you've ground it out by grinding isk or minerals, why ON EARTH would I want to grind for something twice? particularly when I can't grind those things concurrently...... |

Moloney
Doobie Den
12
|
Posted - 2014.01.15 22:55:00 -
[13] - Quote
I do take you point, well except for who ever said they make isk without grinding in some fashion. (Market games count too).
I have many alts spread across many faces of eve and I am in no hurry to get to a space coffin.
I am more looking at, say, wanting a to be maxed out on a single EW Cruiser fit and dumping it into EveMon to find out that it is 4- months to accomplish such a thing. By the time the skills are finished it is likely that you have moved on to another interesting idea.
There is no way to actively pursue a line of skilling your character other than simply waiting.
The second part to this is the problem of attempting to get mates into the game with a line like "Yeah don't worry, you can do it too... after 3 years..." |

Mag's
the united SCUM.
16467
|
Posted - 2014.01.15 22:59:00 -
[14] - Quote
Moloney wrote:well except for who ever said they make isk without grinding in some fashion. I'm a pirate, we make out ISK from blowing stuff up and ransoming. If you think that's a grind, then your are welcome to that line of thought. Personally I don't. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
4714
|
Posted - 2014.01.15 23:35:00 -
[15] - Quote
I'm going to go out on a limb and assume that by "wait for 3 months" you are actually saying "I won't even attempt something with anything less than near perfect skills."
This is a terrible mentality to have.
Even if you have terrible skills just slap something together and try. Sure, you may not succeed... but you learn. And when you learn you figure out new things... like how to compensate for your bad skills (there is always a way around).
Also, echoing what everyone else said; no to this idea. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Anys Thes'Realin
25
|
Posted - 2014.01.16 00:11:00 -
[16] - Quote
Despite the fact such a system would be easy to abuse, it also introduces the problem of it not working well for all skills, or worse yet, leveling skills you don't want leveled (Armor Resistance Phasing is a great example).
What about passive modules, like a Drone Damage Amplifier? Cargohold Optimization?
What about passive skills that don't affect any modules? Power Grid/CPU Optimization? Hull Upgrades?
IIRC, this idea was scrapped long before EVE went into Open Beta... at least I don't recall the game ever working like this back when I was in beta. My (WIP) Roleplaying Profile: http://tinyurl.com/nfazlch |

Derath Ellecon
Washburne Holdings Situation: Normal
1973
|
Posted - 2014.01.16 01:01:00 -
[17] - Quote
Gimme more Cynos wrote: Everytime I hear such stuff, I allways ask myself:
Is it better to grind 3 weeks to get the level cap (other MMO's), and enjoy all the content while gearing up after you hit the lv cap, or is it better to sit and wait 6 months to be able to do what you want, and then 6 other months to do the next thing, and then another 6 months for the next and so on and on and on...
I'd say it depends heavily on the players general attitude. Not to get to preachy, but I've found EVE mirrors what I consider a good life attitude. And that is living in the now.
To illutrate I will tell of my EVE story. I'm coming on my third year playing. I have thoroughly enjoyed every moment playing this game.
In my first month I enjoyed what I could do as a noob. I had my mining frigate (at the time a Navitas). My misison frigate (Tristan).. I kept them unrigged so I could repackage them and put them in my Iteron. From there I would fly all over HS, trying out new areas, meeting up with and making friends (and sometimes enemies) along the way. As I have progressed I have enjoyed what I could do at that moment, not really worrying about what I was still training for. I have never worried about maximizing my isk/hr, just tried maximizing what fun I could have whatever aspect of EVE I was playing with at the time.
If you are the type that is always waiting for the next thing, a game where you can grind to max level quickly is more suited to you. |

Zan Shiro
Alternative Enterprises
352
|
Posted - 2014.01.16 02:17:00 -
[18] - Quote
Moloney wrote:IThere is no way to actively pursue a line of skilling your character other than simply waiting.
Take the time to grind to make the isk. Ships tend to blow up in this game. The roughly 30ish days to get t2 guns and cruiser 5....a chance to make the isk to buy 2-3 hacs you could be aiming for.
Or hone your skills on the t1 of that type during the training. Said it before say it again, if can't fly a t1 cruiser worth a damn, hacs not fixing that either. CCP even real nice here, they have made t1 not suck as much these days. Hell we have seen t2 rebalance done at many level because prior t1 rebalance made T1 reach the point you did not need to fly t2 as much if you did not want to. Cheap good pvp rides....some new players just don't know good you have it. |

Ersahi Kir
Brutor Tribe Minmatar Republic
373
|
Posted - 2014.01.16 04:53:00 -
[19] - Quote
The best thing about eve is I don't feel like I have to sink every possible second in it to progress my character. I play when I want too, make some money, and if I have enough isk to replace the ships that explode then I'm at a good place. Once you get into grind for faster progression things go downhill. |

Kenrailae
Mind Games. Suddenly Spaceships.
122
|
Posted - 2014.01.16 05:08:00 -
[20] - Quote
Adding to the choir... no. The Law is a point of View |

Sura Sadiva
Entropic Tactical Crew
1036
|
Posted - 2014.01.16 05:21:00 -
[21] - Quote
This has been discussed a lot of times.
And: No.
EVE skill progression is one of the best thing in this game and probably one of the best ever in any MMORPG design. The "freedom" of EVE is based just on the fact that character progression is not subject to any specific activity/gameplay.
|

Moloney
Doobie Den
19
|
Posted - 2014.01.16 21:48:00 -
[22] - Quote
Yeah, I see the point really....
I was hoping there would be more constructive ideas to come of the post.
The main reason behind even asking is due to friends that more or less refuse to get into a game that they will likely never have their own character (not bought from the bazzar) at the same level as mine.
To those that that mentioned living in the now sort of thing, yes, I have and continue to do what ever I can while on the way to various skill levels.
Thanks for the comments. |

Samillian
Angry Mustellid
413
|
Posted - 2014.01.16 22:03:00 -
[23] - Quote
While I understand why you would want this implemented I cannot support it. NBSI shall be the whole of the Law |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
638
|
Posted - 2014.01.17 15:36:00 -
[24] - Quote
The actual process of skill training works very well. There are a couple of things to improve it, one for older players, and one that would lessen the learning cliff for early capsuleers..
Firstly the training queue limit of one day plus last long skill should be extended to two plus last skill, there is no reason to limit this to one day.
Secondly, one needs to think why it is of value to limit the ability to improve skills so firmly. Gaining skills, improves the value of the character, gives meaning to it's growth, and a sense of achievement to the player, these are all good from a players Point of view. It is understandable that anyone who has played a long time values this, and any change will feel like a devaluation of their commitment and skill value.
The problem is that the first 6 - 12 months is the most critical, and having a too long and slow a progression during the early life of the character will lose customers.
I suggest that there are 3 solutions to this.
1. Skill points earned per hour should be increased by 50% 2. The point where a new skill or piece of equipment may be utilised be changed throughout the game be lowered to lV. 3. All players receive an aura mission once a month which will allow an accelerated and separate training in one area that has not been previously trained, to allow broader characters. This will prevent characters becoming too narrow and players looking and saying, "i would have liked to try something new, but it will kill the training of what I am trying to achieve. "
We need to separate the real and good value in the training system progression, from just making things difficult for it's own sake.
Stagnation is not an option, If we want to play this game, we need new customers to try and more importantly stay. Remember long term players have gained many skill advantages when things previously changed (racial ship skills, removal of training skills etc) these helped them get to the level they are now. New players are grinding and grinding, and seem to get nowhere, so many basic things to train, they put in the core skills into a training plan and think that just to be capable (not good or expert) they will need over a year, just to do basic things.
They leave.
We may all say, well I had to do it and harden up, it is not meant to be easy. Just remember, we can do things while we train for exotic ships or features. They need to do it just to function at a very basic level.
This game is not meant to reward laziness or provide instant gratification, but it is not meant to be either a second job that you pay for or a punishment.
We need to remember this.
Changing the training mechanic to a grind method will not help, keep the current system, but remove the "punishment for being a new player" aspect from it There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
1775
|
Posted - 2014.01.17 15:43:00 -
[25] - Quote
Absolutely not. May OP find his assets mysteriously liquidated, his ISK mysteriously negative and his clones forcibly biomassed.
If you want to grind, there are literally ten billion other MMOs that provide skill training (and level-up) experience via "activity-based" methods.
Not supported. -1, biomass immediately and never ever post again. |

Angelica Dreamstar
Epic Boo Bees
185
|
Posted - 2014.01.17 15:48:00 -
[26] - Quote
Mag's wrote:Moloney wrote:well except for who ever said they make isk without grinding in some fashion. I'm a pirate, we make our ISK from blowing stuff up and ransoming pilots. You're welcome to think that's a grind, personally I don't.  Quite sad that people believe they have to grind for ISK. Something really common and idiots in starter corps keep reinforcing this crap. Create a new, pretty, female character! Make the name count! Join the epic boo bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |

Noxisia Arkana
Deadspace Knights
55
|
Posted - 2014.01.17 20:17:00 -
[27] - Quote
Mag's wrote:This was a part of Eve very early in it's life. It was abused then, it would be again. Also, I do not wish for grind mechanics to be introduced.
So it's a no.
Agree. Grinding is bad. |
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