
Krexzar
Angels and Devils Shadow of xXDEATHXx
4
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Posted - 2014.01.16 21:48:00 -
[1] - Quote
Since CCP Falcon locked my thread without bothering to read it because it had ESS in the subject line. I will post this here even though Im not directing this idea towards the ESS. These ideas came from the fact CCP is trying to cut down the Faucets in the game. So this may get removed from this thread because it doesnt directly apply to the ESS. Good luck words, hope you make it.
With the ESS controversy at hand, I got to thinking.....where does the majority of npc bounties come from, null sec or high sec? If anyone can answer this I would be grateful. On to my train of thought.
If there is too much isk coming into the game from bounties then nerfing null sec alone should not be the answer. I feel they should nerf all npc bountys by the same amount so everyone makes less isk. If the majority of npc bounty does come from high sec, then they should nerf the incursions payouts and the mission npcs bounty by 5-10% but boost the lp output by 10-20%, however would make it close to the bounty nerf.
Also would be nice if they did something like increase asteroid mining output or reduce build minerals for ships, i liked it better when a typhoon was below 100mill isk : ) but that might be asking a bit too much?
Also another idea i had is..as much as it would be cool, this game is very far away (time and development wise) from having a completely player driven market, there is items out their that serve absolutely no purpose like tiers effects. What I propose is an isk faucet with PLEX. Concord stations or whoever could sell and buy them. So Player A needs a plex, he pays 600 mill for said plex but Player B buys plex with RL money and sells to Concord or whoever for 550 mill. Just code them to where they never show up in game, they show up in your redeem items at log in and you either active it there or take your 550 mill. So if you buy one in game and dont use it, you just crapped yourself out of 50 mill..........And this probably isnt the best way to implement this idea, i just thought of it while i was type the first 3 paragraphs : ) But no matter what CCP if you need more isk faucets, nerfing income to one area of the game where players have the most risk, is not the answer. Either nerf everyone or do something like above to create your isk sinks. |