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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
486
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Posted - 2014.01.16 15:56:00 -
[1] - Quote
So you're saying instalock gatecamps being able to catch frigates is intended? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
486
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Posted - 2014.01.16 16:15:00 -
[2] - Quote
CCP Fozzie wrote: The Crow has excellent damage application at long ranges (even when it is flying at high speeds)
Still awaiting a fix for this. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
495
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Posted - 2014.01.17 23:04:00 -
[3] - Quote
Mark Cato wrote:CCP Fozzie wrote:darius mclever wrote:Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares?
just curious about the reasons. Every interceptor should have their own strengths and weaknesses that make the decision of which to fly interesting. The Crow has excellent damage application at long ranges (even when it is flying at high speeds), four very valuable midslots and the longest lock range of any interceptor. It's weaknesses are a bit less speed than most others, lower theoretical top end damage, as well as slightly weaker agility. The Crow is a Fleet Interceptor, a tackle ship. If it's overpowered (it is) the nerf should come to its damage application, not to its main function. Why does it need damage application? It's not an assault frigate or a combat frigate. Nerfing its agility while keeping it with high damage projection just makes it another in a long list of generic dps ships that a player will choose more or less randomly.
This isn't a crow thing, all light missiles ships are similarly overpowered. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
495
|
Posted - 2014.01.18 00:04:00 -
[4] - Quote
Voyager Arran wrote:I think you're missing the difference between "can run gatecamps" and "mechanically uncatchable". Covops ships can run gate camps, but doing so involves risk, effort, and interactive gameplay between the campers and the person running it. More importantly it's not guaranteed; a skilled decloaker has a reasonable chance of catching their target, especially with the new ability to drop a second or third bubble on top of them.
That's not at all the same thing as a ship that ignores bubbles and warps faster than the server will allow you to activate a module on them.
Yeah but in empire, covops are totally pvp-immune. |
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