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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
8949

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Posted - 2014.01.16 17:20:00 -
[31] - Quote
Harvey James wrote:its funny you mention almost everything but ecm mods how come?
ECM can already overheat. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Quinn Corvez
Probe Patrol Polarized.
173
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Posted - 2014.01.16 17:21:00 -
[32] - Quote
Because you can already overheat ECM.
Edit: damn, you beat me to it. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
557
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Posted - 2014.01.16 17:29:00 -
[33] - Quote
Also, remember that overheat SUX for modules T2 .... This could be different.... Please read these! > New POS system > New SOV system |

Altrue
Exploration Frontier inc Brave Collective
845
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Posted - 2014.01.16 17:37:00 -
[34] - Quote
Alx Warlord wrote:Also, remember that overheat SUX for modules T2 .... This could be different....
Is it still the case ?
While we are at it, Overheat mechanics have changed quite a lot over the years, and I don't think I've seen two wikis with the same explaination about how Overheating exactly works. Some official documentation on the matter wouldn't hurt. G££ <= Me |

Sara Navorski
Rifterlings Point Blank Alliance
3
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Posted - 2014.01.16 17:38:00 -
[35] - Quote
Conrin wrote:While you are looking at overheating... whenever you dock up and undock your shields instantly regen, however when you dock up and undock, heat still remains (not damage just the heat in the rack) would it not make sense for it to have leached away in the same way as your shields are instantly recharged?
Aye. We're in a station with infinite capacity and unlimited power.
Surely someone can find me a few buckets of water to pour over my guns? |

Domanique Altares
Rifterlings Point Blank Alliance
2331
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Posted - 2014.01.16 17:43:00 -
[36] - Quote
Altrue wrote: Some official documentation on the matter wouldn't hurt.
:effort: Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Lephia DeGrande
Luxembourg Space Union
177
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Posted - 2014.01.16 17:44:00 -
[37] - Quote
I demand a remote "Heat-damage-repair" Module now. Thank you CCP... |

Maximus Andendare
Future Corps Sleeper Social Club
816
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Posted - 2014.01.16 17:52:00 -
[38] - Quote
Harvey James wrote:its funny you mention almost everything but ecm mods how come? It's helpful to know what you're talking about before commenting.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Hatsumi Kobayashi
Origin. Black Legion.
402
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Posted - 2014.01.16 17:52:00 -
[39] - Quote
Is it possible for you to post the Heat Emission and Heat Damage attributes for those modules? No sig. |

MeBiatch
GRR GOONS
1676
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Posted - 2014.01.16 18:12:00 -
[40] - Quote
CCP Fozzie wrote:Harvey James wrote:its funny you mention almost everything but ecm mods how come? ECM can already overheat.
and when heat was added to ecm you reduced its affectiveness by 10% too?
or is ecm perma op? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
558
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Posted - 2014.01.16 18:21:00 -
[41] - Quote
I say leave this feature to Add in Rubicon 1.2 IF still needed... Please read these! > New POS system > New SOV system |
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CCP Fozzie
C C P C C P Alliance
8958

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Posted - 2014.01.16 18:25:00 -
[42] - Quote
MeBiatch wrote:CCP Fozzie wrote:Harvey James wrote:its funny you mention almost everything but ecm mods how come? ECM can already overheat. and when heat was added to ecm you reduced its affectiveness by 10% too? or is ecm perma op?
We've nerfed ECM several times since it was given heat. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Mournful Conciousness
Embers Children TOHA Conglomerate
456
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Posted - 2014.01.16 18:31:00 -
[43] - Quote
Allowing smartbombs to be overheated is a buff to lowsec smartbomb gatecamps, hulkageddon and pipebomb attacks.
I've never been the subject of a pipebomnb or hulkageddon attack, but I have seen a player rage-quit eve never to come back after getting smartbombed at a gate twice in one day. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Destoya
Sniggerdly Pandemic Legion
225
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Posted - 2014.01.16 18:51:00 -
[44] - Quote
How is it a buff to smartbomb gatecamps when the entire premise of those is that you volley people with the bombs as they warp in? |

Domanique Altares
Rifterlings Point Blank Alliance
2331
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Posted - 2014.01.16 19:02:00 -
[45] - Quote
Mournful Conciousness wrote:I have seen a player rage-quit eve never to come back after getting smartbombed at a gate twice in one day. Good. I'm sure he found a game that was more to his liking.
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

MeBiatch
GRR GOONS
1677
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Posted - 2014.01.16 19:09:00 -
[46] - Quote
CCP Fozzie wrote:MeBiatch wrote:CCP Fozzie wrote:Harvey James wrote:its funny you mention almost everything but ecm mods how come? ECM can already overheat. and when heat was added to ecm you reduced its affectiveness by 10% too? or is ecm perma op? We've nerfed ECM several times since it was given heat.
nerf it to death!
so seriously... change the mechanic to affect now x is calaculated in the damage applied formula.
you know the one that is matched against chance to hit to determin how much damage is done... make ecm and sensors affect how x is calculated. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Harvey James
The Sengoku Legacy
633
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Posted - 2014.01.16 19:10:00 -
[47] - Quote
CCP Fozzie wrote:MeBiatch wrote:CCP Fozzie wrote:Harvey James wrote:its funny you mention almost everything but ecm mods how come? ECM can already overheat. and when heat was added to ecm you reduced its affectiveness by 10% too? or is ecm perma op? We've nerfed ECM several times since it was given heat.
indeed you have .... i'm guessing you still have plans to change ecm further along the line?
these changes are fine and all perhaps even nicer with the idea of Heat warfare links at a later date ... but how about more ship balancing when are we going to see ...T2's and T'3 and pirates get balanced?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
488
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Posted - 2014.01.16 19:18:00 -
[48] - Quote
CCP Fozzie wrote:MeBiatch wrote:CCP Fozzie wrote:Harvey James wrote:its funny you mention almost everything but ecm mods how come? ECM can already overheat. and when heat was added to ecm you reduced its affectiveness by 10% too? or is ecm perma op? We've nerfed ECM several times since it was given heat.
And yet it's still immensely overpowered for griefing solo pvpers and wrecking small gang fights. |

Damhest
OEG Goonswarm Federation
10
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Posted - 2014.01.16 19:35:00 -
[49] - Quote
Interdiction Sphere Launcher 15% ROF overheat bonus is just plain stupid and useless. As it was already said, it will actually DECREASE your effectiveness as an interdictor. And what about Warp Destruction Field Generator? Both of them COULD use 15% overheat bonus to RANGE. It would make sense especially in the case of bubble generator - similar to how warp disruptor works. |

Altrue
Exploration Frontier inc Brave Collective
847
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Posted - 2014.01.16 19:43:00 -
[50] - Quote
Damhest wrote:Interdiction Sphere Launcher 15% ROF overheat bonus is just plain stupid and useless. As it was already said, it will actually DECREASE your effectiveness as an interdictor. And what about Warp Destruction Field Generator? Both of them COULD use 15% overheat bonus to RANGE. It would make sense especially in the case of bubble generator - similar to how warp disruptor works.
I agree for the Warp field generator.
About the RoF on the Sphere Launcher, you have to keep in mind that in Eve, devs also have to leave some room for player creativity. Indeed you won't overheat your Shpere launcher everyday but who knows ? Maybe once you'll need to launch that extra bubble one server tick earlier to catch that Titan that just decloaked near you after seeing you miss him with your bubble. Or maybe you will "invent" a combo involving being ejected from a forcefield into an ennemy fleet with an interdictor, in which case, given your speed, this extra second you wouldn't get by not overheating would prevent you from bubbling the whole ennemy fleet. G££ <= Me |

Warde Guildencrantz
TunDraGon Backseat Promises
992
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Posted - 2014.01.16 19:43:00 -
[51] - Quote
Overheating HIC bubble/scripted point for range would be something very useful to have
For me, the scripted infinite point specifically (would make the T2 version much more valuable to train), but the bubble would be nice for 0.0'ers as well i guess. |

Sara Navorski
Rifterlings Point Blank Alliance
5
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Posted - 2014.01.16 19:44:00 -
[52] - Quote
Mournful Conciousness wrote:Allowing smartbombs to be overheated is a buff to lowsec smartbomb gatecamps, hulkageddon and pipebomb attacks.
I've never been the subject of a pipebomnb or hulkageddon attack, but I have seen a player rage-quit eve never to come back after getting smartbombed at a gate twice in one day.
So?
It's a weapons system that barely gets used in low. Maybe now it'll get a little more love in attacking frig gangs etc. |

Warde Guildencrantz
TunDraGon Backseat Promises
992
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Posted - 2014.01.16 19:51:00 -
[53] - Quote
Mournful Conciousness wrote:Allowing smartbombs to be overheated is a buff to lowsec smartbomb gatecamps, hulkageddon and pipebomb attacks.
I've never been the subject of a pipebomnb or hulkageddon attack, but I have seen a player rage-quit eve never to come back after getting smartbombed at a gate twice in one day.
If you get hit by more than 1 volley of smartbombs, you are not travelling the right way. If you can't tank 8 large smartbombs (2400 damage) your ship shouldn't be in lowsec. They can only hit you with a single volley of bombs (pretty much regardless of their cycle time) if you warp to 0 on a gate in lowsec. You rarely see more than 1 person smartbombing a gate.
You rarely see bombing in highsec, you would need at least 15-20 people to kill a ship over 25k ehp, and its not worth the isk lost on the battleships in highsec.
Of course hulkageddon is different, because people dont care, but that isn't every single day.
Pipebombs, of course, are a different story, since if you have many people bombing you will not be able to survive in anything with less than 30k ehp. Especially if you are caught in a drag bubble in null. That's why they work though, and overheating will essentially only improve this application and the ability to pop drones quickly in a fleet fight. |

Capqu
Love Squad
403
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Posted - 2014.01.16 20:22:00 -
[54] - Quote
is the bubble heat related to reload at all?
because otherwise being able to overheat a bubble launcher is completely and utterly useless http://pizza.eve-kill.net |

Ovv Topik
Sebiestor Tribe Minmatar Republic
594
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Posted - 2014.01.16 21:17:00 -
[55] - Quote
DRONE DAMAGE AMPS!!!
Drones are the only weapon system that cant be overheated.
Don't miss this opportunity to include them.
If they multiply the damage of drones remotely, it makes no sense that that remote mutiplier cant be overheated??!
Do it Fozzie! U da man! "Jita 4 4 Spaceport. You will not find a more wretched hive of scum and villainy. We must be cautious!" |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
496
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Posted - 2014.01.16 21:18:00 -
[56] - Quote
I think I need to take my shirt off, this disco is getting hawt!  You can trust me, I have a monocole |

Michael Harari
Genos Occidere HYDRA RELOADED
1060
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Posted - 2014.01.16 21:54:00 -
[57] - Quote
So unless I did the math, wrong, max possible td strength goes to 91%
You can scram kite a laser battleship with that.
A blaster frigate that tries to orbit 500 will literally be out of range.
A tded maelstrom will have about twice the tracking of a sieged nag |

Pak Boosterspice
Imperial Academy Amarr Empire
0
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Posted - 2014.01.16 22:00:00 -
[58] - Quote
The focus on today's thermo revs seemed to be on mid slot modules. Are the low slots (Damage Control Unit, armor hards, etc) in 1.1 or later? |

Michael Harari
Genos Occidere HYDRA RELOADED
1060
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Posted - 2014.01.16 22:12:00 -
[59] - Quote
Pak Boosterspice wrote:The focus on today's thermo revs seemed to be on mid & high slot modules. Are the low slots (Damage Control Unit, armor hards, etc) in 1.1 or later?
Armor hardeners can already be heated |

Yankunytjatjara
Red Federation RvB - RED Federation
89
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Posted - 2014.01.16 23:15:00 -
[60] - Quote
Cool stuff!
But please, for the love of god, finally FIX AFTERBURNERS! It's still useless to train them up to V because of the heating problem: the AB burns immediately. Before your change the AB would last forever, but now that its duration is shortened without heat modification, it's bad for the quick heat buildup! In frigates this is a total killer...
It's your fault m8 fix it ;) My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors |
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