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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fozzie
C C P C C P Alliance
8919

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Posted - 2014.01.16 15:10:00 -
[1] - Quote
Hello again! This thread will cover the changes to the base stats of Tracking Disruptors, Remote Sensor Dampeners, and Target Painters alongside the expansion of heat to these modules.
I advise reading the Heat Iterations post before this one.
Since we're giving TDs, RSDs, and Painters the ability to overheat in Rubicon 1.1, we are also going to be reducing their base strength slightly to compensate.
The TL:DR is that all Tracking Disruptors, Remote Sensor Dampeners, and Target Painters will have their base effectiveness reduced by 10%, and at the same time be given the ability to get a 20% effectiveness through overheating.
This means that compared to current TQ values, these modules will be 10% worse when not heated, and 8% better when heated.
The fact that this change reduces the power of these modules a bit for extended engagements and increases their power for shorter bursts is intended. Ewar already lends itself well to longer fights, and now with the ability to increase effectiveness in short bursts more player decision making can play a part in the use of these modules.
These changes will be live on SISI very soon for you to try for yourself, and we look forward to your feedback on these changes and the others we have announced for Rubicon 1.1.
Thanks! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Vesna Prishla
C C P C C P Alliance
25

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Posted - 2014.01.16 16:28:00 -
[2] - Quote
Two step wrote:I assume you made double sure you can't get tracking disrupters over 100% effectiveness, right? Word on the street is that strange stuff happens when you do that...
I am scared to test this now CCP Vesna Prishla | Customer Support | -á@CCPVesnaPrishla |
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CCP Fozzie
C C P C C P Alliance
8985

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Posted - 2014.01.17 11:04:00 -
[3] - Quote
Good morning everyone. I've been chatting with Rise and Ytterbium a bit this morning and we've decided to leave the change to the base strength of Target Painters out of Rubicon 1.1. You'll still be able to overheat them, but their base values will remain the same for now.
We're going to reevaluate the peak strength of these modules after the patch and I won't rule out making changes in the future if deemed necessary.
Thanks for the feedback so far. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
8985

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Posted - 2014.01.17 11:13:00 -
[4] - Quote
Harvey James wrote:CCP Fozzie wrote:Good morning everyone. I've been chatting with Rise and Ytterbium a bit this morning and we've decided to leave the change to the base strength of Target Painters out of Rubicon 1.1. You'll still be able to overheat them, but their base values will remain the same for now.
We're going to reevaluate the peak strength of these modules after the patch and I won't rule out making changes in the future if deemed necessary.
Thanks for the feedback so far. any discussion of the strength of webs? which kind of obsolete TP's atm..
We're not going to change webs in 1.1, but webs are a big part of the target painter picture and we're putting thought into it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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ISD Ezwal
ISD Community Communications Liaisons
780

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Posted - 2014.01.17 23:18:00 -
[5] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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