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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Fozzie
C C P C C P Alliance
8919
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Posted - 2014.01.16 15:11:00 -
[1] - Quote
Hello again! This thread will cover the changes to the base tracking stats of all capital turrets alongside the expansion of heat to Tracking Computer modules.
I advise reading the Heat Iterations post before this one.
When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use them. With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion.
In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.
This means tracking will be 5% down vs current TQ values when not overheating any TCs, about 2% down when overheating one T2 TC, and about 1.5% up when overheating two T2 TCs. Using higher meta TCs makes the crossover faster.
These changes will be on SISI very soon for you to try out for yourself, and as always we look forward to hearing your feedback.
Thanks! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Phantom
C C P C C P Alliance
3952
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Posted - 2014.01.16 21:07:00 -
[2] - Quote
I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.
CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Fozzie
C C P C C P Alliance
8994
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Posted - 2014.01.17 11:52:00 -
[3] - Quote
Khan Farshatok wrote:except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated you r3tarded little mittani worshiper.
Actually it totally can be calculated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9001
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Posted - 2014.01.17 13:07:00 -
[4] - Quote
Rammix wrote: Both TCs and TPs are getting nerfed
Neither TCs or TPs are getting nerfed. We decided against the change to TP base strength and there was never a nerf to TCs in these changes so I don't know where you got that idea from. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9004
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Posted - 2014.01.17 13:59:00 -
[5] - Quote
Khan Farshatok wrote:its an unfair boost unless you boost the passive boost of tracking links.
Tracking links are receiving the same boost as tracking computers in 1.1, by gaining the ability to overheat. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9019
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Posted - 2014.01.17 18:32:00 -
[6] - Quote
Ok I'm done my meetings for the day, time for a longer reply post.
Firstly, thanks to everyone who has posted constructive feedback in this thread so far.
I also want to quickly clear up a few misunderstandings that I have been seeing in this thread, as well as on twitter and in evemails from some of you.
This proposal is for a 5% reduction in capital gun tracking. This is not reducing the tracking to 5% of their current value, which would be a 95% reduction and would indeed be a terrible idea. To make sure we're on the same page, here's the numbers (formatting isn't great, but I expect you can see the point): typeNameOldTrackingSpeedtrackingSpeed Dual Modal Giga Pulse Laser I0.00405120.00384864 Dual Giga Modal Laser I0.0022968750.002182031 Dual Giga Pulse Laser I0.00405120.00384864 Dual Giga Beam Laser I0.0022968750.002182031 Limited Mega Ion Siege Blaster I0.00460.00437 Dual 1000mm 'Scout' Accelerator Cannon0.0019250.00182875 Dual 1000mm Railgun I0.0019250.00182875 Ion Siege Blaster Cannon I0.00460.00437 Quad 3500mm Gallium Cannon0.00180.00171 6x2500mm Heavy Gallium Repeating Cannon0.004370.0041515 6x2500mm Repeating Cannon I0.004370.0041515 Quad 3500mm Siege Artillery I0.00180.00171
Secondly, we have never suggested nerfing Tracking Computers along with this change. Tracking Computers are receiving the ability to overheat and are not losing any of their base strength, which is a straight buff. I think some people have been confused by the similarity in names between Tracking Disruptors (which are receiving a decrease to base strength in this proposal) and Tracking Computers, which will always be as good or better than before.
Thirdly, for anyone who hasn't noticed the update to the EW thread; we are not going forward with the originally proposed reduction in the base strength of Target Painters. They will keep the same base values and get the ability to overheat after Rubicon 1.1.
Now, let's talk about this change in particular. I can understand why some people feel this change is coming out of left field, especially if their particular playstyle happens to be in areas where dreadnaughts are not seen as often. The initial trigger for thinking about making this change came from concerns raised about how the Tracking Computer buff would affect the area of the game where tracking fit Dreadnaughts are at their strongest, in wormholes. This caused us to do some thinking about the specific interactions at play, and we determined that although the effect of the overheating change would be fairly minor, we could play it safe and make a fairly minor maintenance change to capital turrets at the same time.
That's exactly what this change is, a minor maintenance tweak. Making small, contained changes more rapidly is a very good method of balancing as you can fine tune attributes into the best possible state and watch the results without as many secondary effects. This change (as well as several of the other balance changes I announced yesterday) fall into that small contained iteration category.
It appears there are many people who seem to believe that this 5% will somehow crush Dreadnaughts or significantly decrease their use. I disagree, but I also welcome everyone to test these changes for themselves when SISI is next updated. As proven many times before, we are always open to adjusting or canceling proposed changes based on good solid feedback.
I think after people try out these changes they'll find that their old uses for Dreadnaughts all continue to apply. There is no magical threshold that 5% tracking can cross to make Dreads useless. There's no hidden trap within the tracking formula that makes the turrets in the game act differently than an informed player should expect. This will simply be a small (generally less than 5%) reduction in average applied damage when not using heated TCs, and a small increase in average applied damage for the players who push the limits with their tactics and fittings.
If you could blap webbed players with your Moros before, you'll still be able to do it. If you could farm sleeper escalations using supported dreads before, you'll still be able to do it. If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it. If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it. If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it. If you could mine veldspar with your Revelation before you'll still be able to do it.
I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Tyrozan
ISD Community Communications Liaisons
355
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Posted - 2014.01.17 20:07:00 -
[7] - Quote
Attack on CCP personnel has been removed. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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CCP Fozzie
C C P C C P Alliance
9028
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Posted - 2014.01.17 21:26:00 -
[8] - Quote
Tasha Saisima wrote:Agreed. If it won't make a huge difference, then why waste time doing it?
On the subject of time "wasted", these changes to one base attribute (on just 6 items in this case) are extremely fast to implement and test. This did not take time away from any other feature designs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Ezwal
ISD Community Communications Liaisons
779
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Posted - 2014.01.17 22:14:00 -
[9] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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