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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Fozzie
C C P C C P Alliance
8919

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Posted - 2014.01.16 15:11:00 -
[1] - Quote
I expect this will be the long thread 
Hello again! This thread will cover the overhaul to Omnidirectional Tracking Links that we are planning for Rubicon 1.1 in conjunction with the Overheating Iterations.
I advise reading the Heat Iterations post before this one.
TL:DR is that we are making Omnidirectional Tracking Links work like Tracking Computers. They will become active modules that can be scripted and overheated, and their bonuses will be as strong as equivalent Tracking Computers.
The fact that this decreases the overall power of Omnis (especially for gaining optimal range) is intended.
Sentry drones are obviously one of the more discussed weapon systems in the EVE community right now. This is not the only change we will ever make to drone mechanics, but it is a change we believe will improve the game balance. Sentries are a weapon system with strong upsides and strong downsides, which is one of the best things about them from a design perspective. We do not want to homogenize them with other weapon systems. The downsides of Sentries, foremost of which are immobility and destructibility, require the weapon system to have strong upsides as compensation. However we believe that the best primary method to balance the upsides of Sentry Drones is through the drones themselves, rather than by giving them access to a weapon upgrade that is so clearly superior to competing modules.
The results of this change for Omni balance are that pilots will now need to choose between having excellent range bonuses and excellent tracking bonuses. Like Tracking Computers Omnis will now provide stronger bonuses to tracking than to range. Omnis will now provide a bonus to falloff instead of just optimal range, for the first time increasing the utility of sentry falloff in people's value judgements.
The Omnis will keep their same fitting requirements (a bit higher than TCs), will have a 10s duration, and will enjoy significantly lower cap use compared to Tracking Computers. They will use exactly the same scripts as Tracking Computers and Remote Tracking Computers.
We believe that with these changes Sentry Drones will still be very viable and popular weapon systems, and that the results will be a better set of choices for players to make when fitting and flying. As I said above, these are not the only changes that we will ever make to Sentry Drones, so to assume that this means we won't be willing to touch them again sometime in the future would be a mistake.
These changes will be live on SISI very soon for your testing, and we as always thank you in advance for your constructive and useful feedback.
Thanks! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
8919

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Posted - 2014.01.16 15:17:00 -
[2] - Quote
Vinyl 41 wrote:quick question will those now be stacking penalized with drone rigs ? yes / no ?
Yes Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
8934

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Posted - 2014.01.16 16:14:00 -
[3] - Quote
Gilbaron wrote:Weaselior wrote:Gilbaron wrote:exact values plz :) He said them: exactly the same as the same meta tracking computer. cap use is missing ;)
Good point. It's 4 cap per activation (10s activation) I updated the OP with it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
8934

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Posted - 2014.01.16 16:16:00 -
[4] - Quote
Sephira Galamore wrote:Weaselior wrote:Gilbaron wrote:exact values plz :) He said them: exactly the same as the same meta tracking computer. So.. - 25% optimal, 25% tracking turns to either - 7.5% optimal, 15% falloff, 15% tracking - 15% optimal, 30% falloff - 30% tracking Correct? So the range difference depends on the optimal vs. falloff now. On first glance It looks like a buff for Bouncers and okay for the rest. Ofc you can overheat now, so there's that.
This is correct for Tech 2. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
8939

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Posted - 2014.01.16 16:42:00 -
[5] - Quote
Kadesh Priestess wrote:Will ship bonus to sentry range apply to falloff as well?
No, although there will always be the option of adding drone falloff bonuses to ships/rigs/other modules in the future. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Ezwal
ISD Community Communications Liaisons
781

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Posted - 2014.01.17 23:56:00 -
[6] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
21. Posting regarding RMT (Real Money Trading) is prohibited.
Posts discussing, linking to, or advertising RMT, including but not limited to the sale of in game items, assets, currency, characters or game accounts for real life money are strictly prohibited.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
781

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Posted - 2014.01.18 17:15:00 -
[7] - Quote
I have removed a rule breaking post and the one quoting it.
The rules: 11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
791

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Posted - 2014.01.21 23:15:00 -
[8] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
815

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Posted - 2014.01.31 23:06:00 -
[9] - Quote
I have removed a rule breaking post and the one quoting it.
The rules: 30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Fozzie
C C P C C P Alliance
9161

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Posted - 2014.02.04 20:19:00 -
[10] - Quote
Hey everyone.
I want to officially clarify that the fact that drone attributes are not properly displaying in show info is a bug and that your Omnis are in fact applying their bonuses correctly. The issue with show info is a long standing bug that has to do with the way the client displays attributes on items that aren't your ship (or directly fitted to your ship). We're looking into getting it fixed, but it's not a simple issue.
As for the discussion on the strength of Sentry drones after this change, I will reiterate what I've said before. We don't want to make Sentries just like other weapons, the fact that they are very distinct with their own strengths, weaknesses and tactics is part of what makes them valuable to the game. We do always want to ensure that they have excellent strengths to make up for their special weaknesses. But the honest truth is that Sentries were too good relative to other comparable weapons. Their damage envelope (the combination of range, damage and tracking) is very good and was one of several contributing factors that were leading to Sentries becoming overly dominant in almost all areas of EVE. Like I said in the original post, the fact that these changes reduce the power of Omnis is completely intentional. Nerfing the base stats of sentries while leaving the incredibly effective Omnis was not going to be the best way to approach the issue, as that would leave us in a place where Sentries would have been underpowered when no Omnis are fitted and overpowered when people stack lots of them. We totally understand that bringing Omnidirectionals in line was a bitter pill to swallow for people who use Sentries a lot, but we are confident that the game is in a better place with these changes then it would be without them.
There are obviously lots of other changes we need to make to drones and the ships that use them, but the best way to approach these kinds of issues is in an iterative manner, making focused changes and watching the results carefully.
We also are aware that the Rattlesnake isn't in quite as strong of a place as many other Pirate BS right now, and that is high on our agenda at the moment. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9161

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Posted - 2014.02.04 22:55:00 -
[11] - Quote
MeBiatch wrote:speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide.
"Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9163

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Posted - 2014.02.05 16:33:00 -
[12] - Quote
We will touch every ship, and we will continue adjusting every ship over and over again.
Balancing isn't a project with an end. Tiericide was a specific subgoal within the balancing project that we finished last summer.
None of this is new information, we've said it before and we'll say it again. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9163

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Posted - 2014.02.05 17:36:00 -
[13] - Quote
James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release.
We made balance changes to interceptors, drones, and a whole heap of modules in 1.1. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9167

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Posted - 2014.02.06 10:43:00 -
[14] - Quote
Makoto Priano wrote:CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1. Do we have a general timeline for Black Ops, pirate ships, or any plans for pirate/faction destroyers or pirate battlecruisers? And any new T2 or T3 ships, of course. ;) Basically, the question is: what's on your plate for Rubicon 1.2?
JD No7 wrote:CCP Fozzie wrote:James Amril-Kesh wrote:Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1. Fozzie, when can we expect Recons rebalancing please?
As always, we'll be announcing the upcoming balancing projects and looking for feedback as soon as they're ready. In the meantime we can't really give timelines or estimates in public. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9167

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Posted - 2014.02.06 14:17:00 -
[15] - Quote
Mournful Conciousness wrote:Hi Fozzie, it's heartening to see that you are monitoring this thread. I am interested in the choice to balance sentry drones by modifying the omnidirectional tracking link. There has been a great deal of consensus amongst players that the reason for them being overpowered is actually the fact that you can set a fleet of sentries to assist one fast-locking FC. Are you able to confirm that modifying this mechanic (for example disallowing it with sentry drones) was examined by the dev team? If so, I would be very interested as to why this avenue was not pursued. Since it seems to me that it would mitigate the single feature of sentries that makes them overly powerful. To be clear, the recent change to omnis has made sentries more fiddly to use in that they now require some limited player intervention, but has not ultimately brought them in line (in terms of ability to bring focussed fleet fire to bear quickly) with other weapon systems. Surely the addition of a "canSlave" flag to each drone type would not have been such a stretch? I would be most interested in your considered reply.
I can confirm that drone assist has and is being looked at. We are very confident that the current drone assist system requires adjustment, and also very confident that drone assist isn't the only balance problem with sentries. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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