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Karn Dulake
Souls Must Be Trampled The.Alliance
72
|
Posted - 2011.11.08 15:54:00 -
[1] - Quote
Its promoted as the coldest of the cold where anything goes but..not really
The point about this game is that you choice your level. I know hundreds of people in this game and most of them are hardly ever ganked or die for any reason. they mission, they mine, they build. When they die they normally die in wars or roams.
The only people i know who die on a regular basis are those in Nullsec running small gangs or fighting for space.
You can scam people in this game but all MMOs have plenty of scams and the moderators just accept it as part of the game.
As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and losing your ship, everything in your hangars and waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
Your angry thoughts please |

Jennifer Starling
Imperial Navy Forum Patrol
240
|
Posted - 2011.11.08 15:55:00 -
[2] - Quote
Karn Dulake wrote:As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and (..) waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
hardcore, nah, as you said there's not even permadeath! The risk of really losing something substantial is very small for the average EVE player.
Imagine all the cowering vets when their preciousss SP suddely would be at stake. Unimaginable! |

Krios Ahzek
Juvenis Iratus
27
|
Posted - 2011.11.08 15:57:00 -
[3] - Quote
I've been playing for two months and no.
Don't be dumb and don't fly a ship worth 95% of your wallet. |

War Kitten
Panda McLegion
201
|
Posted - 2011.11.08 15:59:00 -
[4] - Quote
In other news, apples taste NOTHING like oranges, despite their constant comparisons. This is my signature.-á There are many others like it, but this one is mine. |

Brock Nelson
38
|
Posted - 2011.11.08 15:59:00 -
[5] - Quote
Those who feel that it's not hardcore is because they're playing the game in single player mode. |

Gazmin VanBurin
Go Petition Blizzard
13
|
Posted - 2011.11.08 16:00:00 -
[6] - Quote
In spite of your attempt to get angry responses... You get out of EvE what you put into it. If you never undock, or run missions intelligently, you are likely to never die. If you go looking for the hardcore you are likely to find it. |

Famble
Three's a Crowd
22
|
Posted - 2011.11.08 16:01:00 -
[7] - Quote
I realize you're using hyperbole but do you want it as hardcore as the Diablo example you give?
If you could in fact go from 50m to 50k due to a death would that please you?
Seems to me nobody would undock. Would you?
Compare pvp in EvE to say, pvp in WoW. How's the contrast now? How's the pain by comparison after a "defeat?" |

Karn Dulake
Souls Must Be Trampled The.Alliance
72
|
Posted - 2011.11.08 16:09:00 -
[8] - Quote
Famble wrote:I realize you're using hyperbole but do you want it as hardcore as the Diablo example you give?
If you could in fact go from 50m to 50k due to a death would that please you?
Seems to me nobody would undock. Would you?
Compare pvp in EvE to say, pvp in WoW. How's the contrast now? How's the pain by comparison after a "defeat?"
Very true.
Ive never played WOW but im sure that when you pvp there is no chesty pumpy that you get in EVE.
But when you die in this game what you lose is time. The time spent grinding for your ship.
The thing about diablo hardcore mode(just an example) is that people are actively trying to kill you even though they cannot get your stuff. Hardcore griefer central.
But if people lost 1,000,000 SP every time they lost there ship this game would be more hardcore and the super tough hardcore that troll these forums would have the most tears and be the most vocal about it |

Famble
Three's a Crowd
22
|
Posted - 2011.11.08 16:13:00 -
[9] - Quote
I'll throw this out there for you to think about.
After a couple cocktails on some weekdays I like to scan out people's wormholes and run their sites. I can tell you, without exception that while I'm cleaning out a site then moving my alt in to salvage then finally moving us both back out to empire to sell my loot I am scared. A good scared to be sure, but scared just the same. I get an adrenaline rush that no other game has provided since way back in EverQuest's infancy.
That's my definition of hardcore. I suppose everyone's is different though. |

Jenshae Chiroptera
147
|
Posted - 2011.11.08 16:21:00 -
[10] - Quote
Karn Dulake wrote:... The only people i know who die on a regular basis are those in Nullsec running small gangs or fighting for space. ...
Worm holes, high sec war decs - apparently we are doing it wrong. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

War Kitten
Panda McLegion
201
|
Posted - 2011.11.08 16:25:00 -
[11] - Quote
Karn Dulake wrote: But when you die in this game what you lose is time. The time spent grinding for your ship.
Do you not lose time in the other game as well? Time grinding for your levels or skills or gear?
For the most part, EVE's harshness is the single world with open rules and the people that populate it trying to twist every advantage they can from the unwary.
What you described as hardcore about Diablo is a rule mechanic that can be opted out of by not choosing that mode. This is my signature.-á There are many others like it, but this one is mine. |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
69
|
Posted - 2011.11.08 16:30:00 -
[12] - Quote
Eve has a hardcore mode - everytime you die, biomass that character and start a new one.
There, hardcore mode on. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

Jenny Cameron
Ordo Eventus Inception Alliance
19
|
Posted - 2011.11.08 16:32:00 -
[13] - Quote
De'Veldrin wrote:Eve has a hardcore mode - everytime you die, biomass that character and start a new one.
There, hardcore mode on. Indeed, hello Kitty Island is just as hardcore as EVE ^^ |
|

CCP Necrogoat
C C P C C P Alliance
13

|
Posted - 2011.11.08 16:34:00 -
[14] - Quote
War Kitten wrote:In other news, apples taste NOTHING like oranges, despite their constant comparisons. http://improbable.com/airchives/paperair/volume1/v1i3/air-1-3-apples.html CCP Necrogoat | QA Engineer |
|

Zions Child
Odyssey Inc SpaceMonkey's Alliance
9
|
Posted - 2011.11.08 16:35:00 -
[15] - Quote
Jenny Cameron wrote:De'Veldrin wrote:Eve has a hardcore mode - everytime you die, biomass that character and start a new one.
There, hardcore mode on. Indeed, hello Kitty Island is just as hardcore as EVE ^^
Hello kitty most hardcore kitty.
Yes, I intended for your mind to go there. Enjoy. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
40
|
Posted - 2011.11.08 16:40:00 -
[16] - Quote
Now that I think about it it's the forums that are really hard core... sheesh double post  |

Cyniac
Twilight Star Rangers Black Thorne Alliance
40
|
Posted - 2011.11.08 16:40:00 -
[17] - Quote
Karn Dulake wrote:Its promoted as the coldest of the cold where anything goes but..not really
Yeah this is a game for wimps.
What are you doing here?
But I agree with this:
Gazmin VanBurin wrote:In spite of your attempt to get angry responses... You get out of EvE what you put into it. If you never undock, or run missions intelligently, you are likely to never die. If you go looking for the hardcore you are likely to find it. |

Little Delicious
Imperium's Dark Legion
19
|
Posted - 2011.11.08 16:45:00 -
[18] - Quote
baal runs on an invincible hammerdin aren't as difficult as wrangling X-amount of mouth-breathers to complete a task in eve. |

Ciar Meara
Virtus Vindice
230
|
Posted - 2011.11.08 16:49:00 -
[19] - Quote
I dunno about these other guys, but I am pretty hardcore... - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Ann133566
Federal Navy Academy Gallente Federation
20
|
Posted - 2011.11.08 16:52:00 -
[20] - Quote
It's a funny thing death in games. I mean in PvP in some games you die so much you just shrug your shoulders and get on with it. I remember playing another MMO called darkfall, I would just run around naked everywhere because I would be ganked and I didn't want to lose anything valuable. If I was brave I would put some trousers on. I stopped playing because it became tedious dying so many times.
In contrast, playing another MMO in PVE mode where you only seem to die in raids is dull also. I think there has to be a balance where you die enough for the game to be scary but not enough for it to become meaningless. Besides, I don't think the word "hardcore" belongs to a computer game. I mean seriously... soldiering in Afghanistan is hardcore, saving people from a burning building is hardcore. Playing a computer game is just passing the time doing something you enjoy. |

War Kitten
Panda McLegion
202
|
Posted - 2011.11.08 16:55:00 -
[21] - Quote
Indeed, a comparison can be made between the two fruits on various levels, including infrared spectroscopy. However, I did specify "taste" in my analogy.
But well-played anyway :) This is my signature.-á There are many others like it, but this one is mine. |

Gogela
Freeport Exploration
114
|
Posted - 2011.11.08 16:59:00 -
[22] - Quote
It depends on your objective. Hardcore goals require hardcore pilots.
OP - Go take Delve. All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Samillian
Trojan Trolls Controlled Chaos
21
|
Posted - 2011.11.08 17:00:00 -
[23] - Quote
If you want hardcore don't upgrade your clone and fly with +5 implants installed in Low/Null or WH space and make sure you only fly faction fit faction ships. Should do the trick of putting risk back into EvE for you. |

ivar R'dhak
3
|
Posted - 2011.11.08 17:19:00 -
[24] - Quote
Hardcore is overrated.
Oldschool is where it-¦s at.
In my days we got locked and everything there was to go by were some stupid flashing exclamation marks !
 |

Hienz Doofenshmirtz
School of Applied Knowledge Caldari State
10
|
Posted - 2011.11.08 17:44:00 -
[25] - Quote
you want hardcore go fly round rancer some time |

Nyla Skin
Pew Pew Corp Behold.
33
|
Posted - 2011.11.08 17:46:00 -
[26] - Quote
Part of the 'hardcore' image of Eve is also its complexity and learning curve. Ive played since 2007 and theres still lots for me to learn about the game. |

Myxx
Atropos Group
140
|
Posted - 2011.11.08 18:38:00 -
[27] - Quote
No, not really. Highsec is pretty safe and theres really no reason to worry beyond someone suiciding you for their own giggles and not liking you.
Strings should be cut and it should be made signifigantly less safe. |

pussnheels
Vintage heavy industries
155
|
Posted - 2011.11.08 18:46:00 -
[28] - Quote
If the game was as hardcore as diablo II we all would be ultimate care bears and just pretty luch overtank everything we fly in even our pod both nul sec and low sec would be totally empty I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Gogela
Freeport Exploration
114
|
Posted - 2011.11.08 19:02:00 -
[29] - Quote
pussnheels wrote:If the game was as hardcore as diablo II we all would be the ultimate care bears and just pretty much overtank everything we fly in even our pod both nul sec and low sec would be totally empty
the game is hardcore in a sense you need plenty ot time, dedication patience and some a do or die mentallity to accomplish your "eve dream"
not always... you can also make other players do the 'work' for you... All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Jekyl Eraser
Pator Tech School Minmatar Republic
0
|
Posted - 2011.11.08 19:25:00 -
[30] - Quote
if hardcore is a measure by comparing chance of loss to amount of loss then you can calculate hardcore value.
WOW you have 10% chance to die in a minute and you lose 1 minute of death times and travel time. WOW hardcore value is 6.
EVE avrage pilot loses a BC every 3 hours of gametime and by missioning gets 20mil/hour. chance to lose ship every min is 0.74% and amount of loss is 90minutes. EVE hardcore value is 0.666.
WOW is more hardcore than EVE. Things are not allways what they seem.
Someone else may calculate diablo hardcore value.
Edit: oh yea. diablo 1/1=1. Diablo hardcore value is 1. |

Dalloway Jones
Republic Military School Minmatar Republic
76
|
Posted - 2011.11.08 19:34:00 -
[31] - Quote
This thread is really dumb. |

Alpheias
Euphoria Released HYDRA RELOADED
150
|
Posted - 2011.11.08 19:40:00 -
[32] - Quote
Personally, I don't think of EVE as a hardcore game. I think of EVE as a risk vs. reward kind of game in the MMO space which is very uncommon but I wouldn't be surprised if that is what makes EVE a "hardcore" game, that it take years to achieve anything in the game or that you actually lose your stuff when you get blown up. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Garbad theWeak
28
|
Posted - 2011.11.08 19:40:00 -
[33] - Quote
I actually like that EvE is softcore. I like that I don't have to grind 60 hours a week to keep up with the unemployed kids. I like that my intelligence and skill matter more than my gear. But the epicness of 0.0 wars, the consequences of failure, the real loss of spaceships you worked for are all hardcore, too. Its not for everyone, but to me its better than any other MMO. |

Schmacos tryne
Norsk Testosteron
6
|
Posted - 2011.11.08 19:49:00 -
[34] - Quote
pussnheels wrote:If the game was as hardcore as diablo II we all would be the ultimate care bears and just pretty much overtank everything we fly in even our pod
Uhm... Exacly how do I overtank my pod?
|

SilentSkills
Estrale Frontiers Project Wildfire
19
|
Posted - 2011.11.08 19:50:00 -
[35] - Quote
troll science, best science |

Krios Ahzek
Juvenis Iratus
29
|
Posted - 2011.11.08 19:51:00 -
[36] - Quote
Schmacos tryne wrote:pussnheels wrote:If the game was as hardcore as diablo II we all would be the ultimate care bears and just pretty much overtank everything we fly in even our pod
Uhm... Exacly how do I overtank my pod?
You wrap it inside an extra three layers of shields, armor and structure. |

Trainwreck McGee
Ghost Ship Inc.
107
|
Posted - 2011.11.08 19:53:00 -
[37] - Quote
this thread is stupid you can do anything hardcore. Guys who lvl 4 12 hours a day are ******* way more hardcore then me. CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Gealla
Capital Storm. Shadow of xXDEATHXx
12
|
Posted - 2011.11.08 20:39:00 -
[38] - Quote
pfft
Create account
Log in once every 24hrs for skills, once a month later on
Buy plex, sell on market
Buy titan
Game over
Hardcore |

Hai Boiz
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.11.08 20:54:00 -
[39] - Quote
When I can buy something sexy in the NEX shop, seduce an unsuspecting flyboy, slit his throat and loot his still warm corpse, I will consider this hard core.
If he loses a bunch of SP for his foolishness, so much the better.
XX |

Tear Miner
Republic University Minmatar Republic
18
|
Posted - 2011.11.08 20:57:00 -
[40] - Quote
Diablo Hardcore is made for the Asian (mostly Korean) market, honestly. They like to grind the hell out of stuff. Just look at Lineage, Lineage 2, et. al.
Eve is not an MMORPG that originates from these types of games. Your comparison fails, apples meet oranges. |

Michael Turate
The Bembridge Mining Company
16
|
Posted - 2011.11.08 21:01:00 -
[41] - Quote
Hardcore is this:
When my friend came home a few days early from a business trip and caught his best mate banging his wife he pulled him naked out of the bed and dragged him down to the shed. He then put his wang in the work bench vice. The cheater started screaming when my friend dropped a sharp knife next to the vice,
'Don't cut my wang off, please don't cut my wang off!'
My friend said,
'I'm not going to cut your wang off, you are, I'm just going to set fire to the shed'. |

Caldain Morrow
The Reavers Externus Hostis
4
|
Posted - 2011.11.08 21:14:00 -
[42] - Quote
I don't know. This is how I see the comparison.
WoW PvP: You die, you wait, you pay a bit of cash for repairs, carry on. The other guy doesn't get to steal your stuff. Max group size 10 v 10 (I'm pretty sure) EvE PvP: Your ship goes boom, your pod goes boom, you lose your ship, you lose your implants, you carry on, the other guy gets a bunch of your nifty stuff. max group size: none PvP winner: Eve
WoW PvE: You get a bunch of friends, you run your raid, you need to dodge flaming boulders, jump out of firey pits and there's something wanting to beat on you, you get a place on the leader board Eve PVE: you get some friends, you run an incursion, you dodge some flaming pirates, you work as a team, there are several somethings wanting to beat you. OR you have your ship you goes to mission area, you tank, you shoot, you fap to **** whie you wait, you get your salvage boat, you salvage, you turn in mission.
PvE winner: WoW by virtue of that pretty much is the game. |

Astrid Stjerna
Teraa Matar
59
|
Posted - 2011.11.09 03:31:00 -
[43] - Quote
Karn Dulake wrote:
Imagine dying in this game and losing your ship, everything in your hangars and waking up with 50k skillpoints instead of 50 million.
Now imagine losing twelve months worth of training in the space of twenty seconds.
Not a fun concept. |

Malcanis
Vanishing Point. The Initiative.
1019
|
Posted - 2011.11.09 03:37:00 -
[44] - Quote
Karn Dulake wrote:Its promoted as the coldest of the cold where anything goes but..not really
The point about this game is that you choice your level. I know hundreds of people in this game and most of them are hardly ever ganked or die for any reason. they mission, they mine, they build. When they die they normally die in wars or roams.
The only people i know who die on a regular basis are those in Nullsec running small gangs or fighting for space.
You can scam people in this game but all MMOs have plenty of scams and the moderators just accept it as part of the game.
As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and losing your ship, everything in your hangars and waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
Your angry thoughts please
EVE, as an experience, tends to give the player exactly what they bring.
If you approach EVE as a dull, unchallenging PvE grindfest where the goal is to maximise numbers on your character sheet, then that's pretty much the experience you'll have. I've never been sure why people would want to do that, but apparently quite a few do. Never taking any risks or trying anything exciting or making contact with other players and then complaining that EVE is safe and boring and lonely... Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
1020
|
Posted - 2011.11.09 03:43:00 -
[45] - Quote
Jennifer Starling wrote:Karn Dulake wrote:As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and (..) waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
hardcore, nah, as you said there's not even permadeath! The risk of really losing something substantial is very small for the average EVE player. Imagine all the cowering vets when their preciousss SP suddely would be at stake. Unimaginable!
Imagine my reaction the other day when, after completing the Angel epic arc, I found myself camped into the final mission station in K-QW. It's a kickout, btw. I managed to get back inside because I'm pro at running away, and I thought, aha! I will jump clone out and foil those campers!
Opened character sheet, my eye happens to fall upon the dread words "CLONE GRADE ALPHA"....
...I'd been running around Curse for over a week in a 900k clone.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Corina Jarr
Spazzoid Enterprises Purpose Built
20
|
Posted - 2011.11.09 03:47:00 -
[46] - Quote
Try running Worlds Collide 4 and Gone berserk 4 in an AF without warping out once... its not easy.
May not be hardcore in the sense of losing everything, but when it takes you over a year of play time to get into large t2 ships... that kind of loss would kill any game. |

Karn Dulake
Souls Must Be Trampled The.Alliance
78
|
Posted - 2011.11.09 03:55:00 -
[47] - Quote
Malcanis wrote:Jennifer Starling wrote:Karn Dulake wrote:As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and (..) waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
hardcore, nah, as you said there's not even permadeath! The risk of really losing something substantial is very small for the average EVE player. Imagine all the cowering vets when their preciousss SP suddely would be at stake. Unimaginable! Imagine my reaction the other day when, after completing the Angel epic arc, I found myself camped into the final mission station in K-QW. It's a kickout, btw. I managed to get back inside because I'm pro at running away, and I thought, aha! I will jump clone out and foil those campers! Opened character sheet, my eye happens to fall upon the dread words "CLONE GRADE ALPHA".... ...I'd been running around Curse for over a week in a 900k clone.
Love it dude. Thats a great story |

Dbars Grinding
Garoun Investment Bank Gallente Federation
37
|
Posted - 2011.11.09 06:18:00 -
[48] - Quote
EVE is really easy imo. Playing sc2 is more hardcore. I have been so bored as of late i might try suicide ganking in an orca. |

Krios Ahzek
36
|
Posted - 2011.11.09 06:23:00 -
[49] - Quote
Corina Jarr wrote:Try running Worlds Collide 4 and Gone berserk 4 in an AF without warping out once... its not easy.
May not be hardcore in the sense of losing everything, but when it takes you over a year of play time to get into large t2 ships... that kind of loss would kill any game.
Yeah, even thought D2 hardcore kills your character, it was possible to powerlevel a character to level 80 in maybe two days.
The hero you're stuck with anyways. |
|

CCP Spitfire
C C P C C P Alliance
414

|
Posted - 2011.11.09 06:55:00 -
[50] - Quote
Inappropriate posts removed.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Leon Razor
Measure Zero
5
|
Posted - 2011.11.09 07:28:00 -
[51] - Quote
War Kitten wrote:Karn Dulake wrote: But when you die in this game what you lose is time. The time spent grinding for your ship.
Do you not lose time in the other game as well? Time grinding for your levels or skills or gear? For the most part, EVE's harshness is the single world with open rules and the people that populate it trying to twist every advantage they can from the unwary. What you described as hardcore about Diablo is a rule mechanic that can be opted out of by not choosing that mode. It's not just time that you loose. Everything in this game and in life takes time, and in EVE you can always grind more isk, but time and money aren't the only measures of investment. Relationships and reputation aren't easy to buy and you can't just grind out a new empire. Take Famble's example
Famble wrote:I'll throw this out there for you to think about.
After a couple cocktails on some weekdays I like to scan out people's wormholes and run their sites. I can tell you, without exception that while I'm cleaning out a site then moving my alt in to salvage then finally moving us both back out to empire to sell my loot I am scared. A good scared to be sure, but scared just the same. I get an adrenaline rush that no other game has provided since way back in EverQuest's infancy.
That's my definition of hardcore. I suppose everyone's is different though.
Now extend this a bit more: consider it takes a bit of luck to scan out a good wormhole system, then you might need to organize a gang to run the sites and convince some people this is a good idea and worth their time. Maybe the locals catch you're gang on the site and ransom your ships, and take all the loot. Maybe you make it out, but they don't like you very much now so they hire a few merc corps to wardec you. Does your salvaging "friend" steal all the loot for himself? Maybe the locals were feeling particularly mean and your new corp disbands becasue you can't keep up with the constants wardecs. The fear of getting blown up and loosing your stuff is part of why you might be scared, but so is the fear of not coming out on top, of your plan failing, of letting others down, of unexpected betrayal, of random bad luck, and particularly of the unknown consequences that you can't just fix with "time". Not all of these are unique to EVE, but I think they the come together in a pretty "hardcore" way because of the sandbox. |

Shivus Tao
Broski Enterprises Elite Space Guild
23
|
Posted - 2011.11.09 07:33:00 -
[52] - Quote
You don't know hardcore until you play minecraft; turn around and see a creeper in your face. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
47
|
Posted - 2011.11.09 07:36:00 -
[53] - Quote
Depend ..
"Hardcore PvPers" claims that PvE is for pussies.
Yet anyone who concider him/herself hardcore plays the game as "AI machine" therefore no challenge required.
People who plays it differently, plays it as human-beings and got some emotion attached to what they do.
However if you project some theories too far, Emotions are programmable anyway. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
246
|
Posted - 2011.11.09 08:04:00 -
[54] - Quote
Malcanis wrote: EVE, as an experience, tends to give the player exactly what they bring.
If you approach EVE as a dull, unchallenging PvE grindfest where the goal is to maximise numbers on your character sheet, then that's pretty much the experience you'll have. I've never been sure why people would want to do that, but apparently quite a few do. Never taking any risks or trying anything exciting or making contact with other players and then complaining that EVE is safe and boring and lonely...
People approach eve that way because almost every other video game out there has taught us that you have to do the grindfest to gain power, and its hard to understand how this isn't true in eve. People who have never played video games before have a much better shot at enjoying this one that people who have been gamers for years.
I spent 2 years grinding in highsec trying to get enough isk and power to be able to make the move, before I finally realized that a pilot doesn't need any of that stuff to make it to the eve 'end game'. You just need friends, which you don't make grinding isk. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

pussnheels
Vintage heavy industries
155
|
Posted - 2011.11.09 08:20:00 -
[55] - Quote
Schmacos tryne wrote:pussnheels wrote:If the game was as hardcore as diablo II we all would be the ultimate care bears and just pretty much overtank everything we fly in even our pod
Uhm... Exacly how do I overtank my pod? staying docked ?
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Russell Casey
One Ton Reverberation Project
73
|
Posted - 2011.11.09 12:16:00 -
[56] - Quote
You're hardcore if you can figure out the UI. |

Sebastian N Cain
Aliastra Gallente Federation
11
|
Posted - 2011.11.09 16:03:00 -
[57] - Quote
Tthe idea that this game is difficult... ridiculous. I don-¦t really care because i have fun with this game one way or the other, but don-¦t claim anything about this game is hardcore. We are talking about a game where missionrunners aren-¦t concerned whether they successfully finish a mission or not, but how to maximize ISK/hour doing so. Where people don-¦t undock because there is an afk-cloaker in system. Where "leet" pvp means blobbing your opponents. Where you actually intentionally repeatedly commit suicide, because losing fights can benefit you. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Malcanis
Vanishing Point. The Initiative.
1044
|
Posted - 2011.11.10 06:12:00 -
[58] - Quote
Tallian Saotome wrote: I spent 2 years grinding in highsec trying to get enough isk and power to be able to make the move, before I finally realized that a pilot doesn't need any of that stuff to make it to the eve 'end game'. You just need friends, which you don't make grinding isk.
It's genuinely saddening how many players make the same mistake. And it's infuriating how many other players will try and shout me down and babble on nonsense about "you just want noobs to throw themselves in front of your guns" when I try and give people as advice what you've learned for yourself.
And those same people are often the ones that complain about griefing!
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Kengutsi Akira
Ministry of War Amarr Empire
153
|
Posted - 2011.11.10 06:20:00 -
[59] - Quote
Krios Ahzek wrote:I've been playing for two months and no.
Don't be dumb and don't fly a ship worth 95% of your wallet.
Screw that, that makes the game fun.
RISK REWARD
remember these words?
https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |

Drakarin
Paladin Nine Eternal Pretorian Alliance
2
|
Posted - 2011.11.10 06:36:00 -
[60] - Quote
It's only punishing if you aren't particularly bright. It's extremely easy to avoid any sort of grief if you understand the basics of the game.
Personally, I think CONCORD should be escapable, and you should be able to take them down.. although it shouldn't be easy on any level. Furthermore, remove insurance. Entirely. |

Kengutsi Akira
Ministry of War Amarr Empire
153
|
Posted - 2011.11.10 06:50:00 -
[61] - Quote
I think you should at least be able to tank them :p
https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |

Herzog Wolfhammer
Sigma Special Tactics Group
106
|
Posted - 2011.11.10 06:54:00 -
[62] - Quote
Malcanis wrote:Tallian Saotome wrote: I spent 2 years grinding in highsec trying to get enough isk and power to be able to make the move, before I finally realized that a pilot doesn't need any of that stuff to make it to the eve 'end game'. You just need friends, which you don't make grinding isk.
It's genuinely saddening how many players make the same mistake. And it's infuriating how many other players will try and shout me down and babble on nonsense about "you just want noobs to throw themselves in front of your guns" when I try and give people as advice what you've learned for yourself. And those same people are often the ones that complain about griefing!
I keep trying to push exploration as a career in the game for all those "casual" players out there who complain that they cannot leave highsec because they are casual players.
So the perception of how to play is highly important and yes it's frustrating to see people do grind and spiders for years thinking they need trillions of ISK to be a leet PVPer.
Probably do need that much IF you want to use faction ships with the best possible modules and find out (or ignore the fact) that nothing survives a gate camp.
I just spent a month wormhole hopping hitting sleeper sites in low class systems and now running radar and arch sites in 0.0 for the past two weeks. All of this alone.
The often missed nature of the so-called "sandbox" is that you can play the game anyway you want it, but look at the prisons of the mind that are constructed so rapidly! It's almost as if the moment new players arrive they are assailed with only several tracks of how to play: 1. He who racks up the most kills or killmails wins. 2. He who racks up the most ISK wins. 3. He who participates in the largest fleet fights wins.
Funny thing is, none of those tracks deliver. In track one, you will spend a lot of time either gate camping or roaming in empty systems watching the bots SS up. In track 2 it's "spreadsheets online" and where do you go with all that ISK once you have it? In track 3 people put up with being a 0.0 renter/pet with visions of Star Wars-sized fleet fights in their head and they have to grind to pay the rant, get blobbed by caps, and if a fleet fight happens they get a frame rate of one per 5 seconds and wake up in a clone vat.
|

Malcanis
Vanishing Point. The Initiative.
1046
|
Posted - 2011.11.10 06:58:00 -
[63] - Quote
Jaroslav Unwanted wrote:Depend ..
"Hardcore PvPers" claims that PvE is for pussies.
Yet anyone who concider him/herself hardcore plays the game as "AI machine" therefore no challenge required.
People who plays it differently, plays it as human-beings and got some emotion attached to what they do.
However if you project some theories too far, Emotions are programmable anyway.
What? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Handsome Hussein
96
|
Posted - 2011.11.10 07:00:00 -
[64] - Quote
Malcanis wrote:Jaroslav Unwanted wrote:Depend ..
"Hardcore PvPers" claims that PvE is for pussies.
Yet anyone who concider him/herself hardcore plays the game as "AI machine" therefore no challenge required.
People who plays it differently, plays it as human-beings and got some emotion attached to what they do.
However if you project some theories too far, Emotions are programmable anyway. What? He's still butt-hurt over the fact the people can buy PLEX and exchange it for ISK. Leaves only the fresh scent of pine. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
252
|
Posted - 2011.11.10 07:18:00 -
[65] - Quote
Herzog Wolfhammer wrote:::words:: Hey, I actually enjoy large fleet fights... You know, except the lag 
TD is gonna make our 0.0 epicness even moar epic 
Very good points tho, people don't know what goals to set in EvE, so they are given goals, by people who frequently don't share the same interests. I know I have a couple RL friends who love playing SpreadSheets Online, and I know people who are obsessed with having a numerical score to gloat about, so those 3 tracks DO deliver... If thats what you want.
Perhaps the NPE should spend a bit more time on how to set yourself goals, and less time on the career agents or something? o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Hauling Hal
The Black Ops
5
|
Posted - 2011.11.10 09:51:00 -
[66] - Quote
Karn Dulake wrote:Its promoted as the coldest of the cold where anything goes but..not really
The point about this game is that you choice your level. I know hundreds of people in this game and most of them are hardly ever ganked or die for any reason. they mission, they mine, they build. When they die they normally die in wars or roams.
The only people i know who die on a regular basis are those in Nullsec running small gangs or fighting for space.
You can scam people in this game but all MMOs have plenty of scams and the moderators just accept it as part of the game.
As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and losing your ship, everything in your hangars and waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
Your angry thoughts please
It's a computer game, so it can't be hard core as the worst thing that can happen to you is that you might get RSI in your wrist. |

Slade Trillgon
Endless Possibilities Inc.
63
|
Posted - 2011.11.10 11:57:00 -
[67] - Quote
Karn Dulake wrote: But when you die in this game what you lose is time.
Oh young padwan, if only time was not the most precious commodity known to man.
Slade
|

Bloody Wench
127
|
Posted - 2011.11.10 13:08:00 -
[68] - Quote
Winning in EVE is very personal, you win when you're getting enjoyment out of what you're doing. Whatever that may be.
Having said that....
WoW raiding is more hardcore than this game.
I can not log in for a week here. Log on when I feel like it, do what I want to do, go where I want.
When you're in a top 2 or 3 Guild on a server and it's raid time 3-4 days a week if you're not looged in at raid time the phone starts ringing the texts start rolling in.
Spending 4-5 hours a night wiping to the same boss for 2 weeks straight until you finally get it down.
241 wipes on Yogg-Saron before it finally went down because 1/25 people would make just 1 mistake, including me. (I haven't played since then)
|

Slade Trillgon
Endless Possibilities Inc.
63
|
Posted - 2011.11.10 13:33:00 -
[69] - Quote
Bloody Wench wrote:Winning in EVE is very personal, you win when you're getting enjoyment out of what you're doing. Whatever that may be.
Having said that....
WoW raiding is more hardcore than this game.
I can not log in for a week here. Log on when I feel like it, do what I want to do, go where I want.
When you're in a top 2 or 3 Guild on a server and it's raid time 3-4 days a week if you're not looged in at raid time the phone starts ringing the texts start rolling in.
Spending 4-5 hours a night wiping to the same boss for 2 weeks straight until you finally get it down.
241 wipes on Yogg-Saron before it finally went down because 1/25 people would make just 1 mistake, including me. (I haven't played since then)
That sounds more tedious then hardcore. But that is my opinion.
Slade
|

Barakkus
1044
|
Posted - 2011.11.10 13:38:00 -
[70] - Quote
Ann133566 wrote:It's a funny thing death in games. I mean in PvP in some games you die so much you just shrug your shoulders and get on with it. I remember playing another MMO called darkfall, I would just run around naked everywhere because I would be ganked and I didn't want to lose anything valuable. If I was brave I would put some trousers on. I stopped playing because it became tedious dying so many times.
In contrast, playing another MMO in PVE mode where you only seem to die in raids is dull also. I think there has to be a balance where you die enough for the game to be scary but not enough for it to become meaningless. Besides, I don't think the word "hardcore" belongs to a computer game. I mean seriously... soldiering in Afghanistan is hardcore, saving people from a burning building is hardcore. Playing a computer game is just passing the time doing something you enjoy.
Blasphemer. My level 80 Night Elf is REAL DAMNIT! REAL I TELL YOU!!! REAAAAAAAAAAAAAAAALLLLLLLL!!!!!!!!!!!!!!!!!! |

Maxpie
Metaphysical Utopian Society Explorations
10
|
Posted - 2011.11.10 13:41:00 -
[71] - Quote
This game would be far more hardcore if people couldn't use alts and second accounts.
But no, it's not real hardcore as is. Disposable alts to scout. Industry alts to circumvent standings hits. The relative ease of fixing standings. NPC corps to hide in. Basically there are too many ways of avoiding consequence. The consequence of losing your pod is sufficient, I think. The problem is you can hide behind an alt and so avoid a bad reputation or the consequences of low standings. |

Stella Dust
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.11.10 14:26:00 -
[72] - Quote
Maxpie wrote:This game would be far more hardcore if people couldn't use alts and second accounts.
But no, it's not real hardcore as is. Disposable alts to scout. Industry alts to circumvent standings hits. The relative ease of fixing standings. NPC corps to hide in. Basically there are too many ways of avoiding consequence. The consequence of losing your pod is sufficient, I think. The problem is you can hide behind an alt and so avoid a bad reputation or the consequences of low standings.
You won't get rid of alts.
I was thinking of this problem the other day.
An answer would be to have the rep linked to all your characters (and accounts), so one takes a negative standing hit they all do. Of course this would kill RP for a lot of people. But it would mean that the rep would be associated to the player and not the characters, it would stop the creation of throw away characters though. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
257
|
Posted - 2011.11.10 16:49:00 -
[73] - Quote
Stella Dust wrote:Maxpie wrote:This game would be far more hardcore if people couldn't use alts and second accounts.
But no, it's not real hardcore as is. Disposable alts to scout. Industry alts to circumvent standings hits. The relative ease of fixing standings. NPC corps to hide in. Basically there are too many ways of avoiding consequence. The consequence of losing your pod is sufficient, I think. The problem is you can hide behind an alt and so avoid a bad reputation or the consequences of low standings. You won't get rid of alts. I was thinking of this problem the other day. An answer would be to have the rep linked to all your characters (and accounts), so one takes a negative standing hit they all do. Of course this would kill RP for a lot of people. But it would mean that the rep would be associated to the player and not the characters, it would stop the creation of throw away characters though. How do you propose to link them? Its not like plex don't allow the use of throw away accounts, after all. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Dragon Outlaw
The Scope Gallente Federation
0
|
Posted - 2011.11.10 17:24:00 -
[74] - Quote
It is a feeling that often depends on the size of your balls!! |

Zowie Powers
Hole in the wall
8
|
Posted - 2011.11.10 17:28:00 -
[75] - Quote
I only see CCP saying this game is hardcore these days, well, when they can tear themselves away from making concessions to carebears they might fire off an editorial or two about how hardcore Eve is. |

Ptraci
3 R Corporation
89
|
Posted - 2011.11.10 17:37:00 -
[76] - Quote
Zowie Powers wrote:I only see CCP saying this game is hardcore these days, well, when they can tear themselves away from making concessions to carebears they might fire off an editorial or two about how hardcore Eve is.
Butthurt much? "I want it to be easy to kill that defenseless ship that I'm not supposed to kill". CCP hasn't taken anything away from you. Care-bears can still be killed. You just want to do it for free. Go do some real PvP. |

Zowie Powers
Hole in the wall
8
|
Posted - 2011.11.10 17:39:00 -
[77] - Quote
Ptraci wrote:Zowie Powers wrote:I only see CCP saying this game is hardcore these days, well, when they can tear themselves away from making concessions to carebears they might fire off an editorial or two about how hardcore Eve is. Butthurt much? "I want it to be easy to kill that defenseless ship that I'm not supposed to kill". CCP hasn't taken anything away from you. Care-bears can still be killed. You just want to do it for free. Go do some real PvP.
If I had 10,000 ISK for every fool that played the "real PvP" card, I'd be on more isk than a risk free incursion runner. |

Drifterin Thedark
5
|
Posted - 2011.11.10 17:40:00 -
[78] - Quote
Modern gamers want to feel hardcore, but only if everything is fair. I often think about how unfair war is, and how war games usually have to avoid that to provide a fun experience.
You want to see hardcore games, go back 20-30 years. One life, instant death when grazed by anything, no saves or checkpoints, and deliberately impossible to complete because they never made an ending. |

Ptraci
3 R Corporation
89
|
Posted - 2011.11.10 17:45:00 -
[79] - Quote
Drifterin Thedark wrote:
You want to see hardcore games, go back 20-30 years. One life, instant death when grazed by anything, no saves or checkpoints, and deliberately impossible to complete because they never made an ending.
No you could have as many lives as you wanted if you just inserted another 25 cents. Oh wait - it seems we have almost come full circle! |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
44
|
Posted - 2011.11.10 17:46:00 -
[80] - Quote
Drifterin Thedark wrote:Modern gamers want to feel hardcore, but only if everything is fair. I often think about how unfair war is, and how war games usually have to avoid that to provide a fun experience.
You want to see hardcore games, go back 20-30 years. One life, instant death when grazed by anything, no saves or checkpoints, and deliberately impossible to complete because they never made an ending.
Pong is so hardcore. |

Xython
Merch Industrial Goonswarm Federation
216
|
Posted - 2011.11.10 17:50:00 -
[81] - Quote
Karn Dulake wrote:Its promoted as the coldest of the cold where anything goes but..not really
The point about this game is that you choice your level. I know hundreds of people in this game and most of them are hardly ever ganked or die for any reason. they mission, they mine, they build. When they die they normally die in wars or roams.
Those people aren't playing EVE.
No, literally. They're not. They're running bots to do all that stuff for them. Some people do enjoy Mining (I imagine it's quite peaceful if you don't mind it) but the vast majority just automate it. Similarly with Mission running, most people just get into a Raven or Rattlesnake and AFK it.
That's not EVE. That's... something else, something that desperately wants to be WOW in Space. Unfortunately, CCP Hello Kitty has lost his way, mistaking EVE for... that illness of the soul, and has been catering to it as of late. Hopefully someone will slip him his meds pretty soon, or we might be in trouble.
Real EVE is Nullsec, and to a vastly lesser extent, Lowsec. Real EVE is the meta game, interacting with other players and corps, all of which is amplified and taken to it's apex in nullsec, but you can experience it in Highsec. Just go try to mine ice in Gallente space. |

MatrixSkye Mk2
Republic University Minmatar Republic
59
|
Posted - 2011.11.10 17:52:00 -
[82] - Quote
Zowie Powers wrote:Ptraci wrote:Zowie Powers wrote:I only see CCP saying this game is hardcore these days, well, when they can tear themselves away from making concessions to carebears they might fire off an editorial or two about how hardcore Eve is. Butthurt much? "I want it to be easy to kill that defenseless ship that I'm not supposed to kill". CCP hasn't taken anything away from you. Care-bears can still be killed. You just want to do it for free. Go do some real PvP. If I had 10,000 ISK for every fool that played the "real PvP" card, I'd be on more isk than a risk free incursion runner. If I had 1 isk for every PVPer that thinks HTFU means easy-for-me-hard-for-you I'd have more isk than you have easy kills. |

Zowie Powers
Hole in the wall
8
|
Posted - 2011.11.10 17:52:00 -
[83] - Quote
Zions Child wrote:Drifterin Thedark wrote:Modern gamers want to feel hardcore, but only if everything is fair. I often think about how unfair war is, and how war games usually have to avoid that to provide a fun experience.
You want to see hardcore games, go back 20-30 years. One life, instant death when grazed by anything, no saves or checkpoints, and deliberately impossible to complete because they never made an ending. Pong is so hardcore.
hurrr, I will knowingly use a different definition of the same word to make a statement my alliance mates will think is hilarious durrrr...
"Hustler is Hardcore, Eve isn't even Lad's Mags" heerrrrrrrrrrp Why don't you tools have to pass a test to be allowed on the internet with everybody else? |

Zowie Powers
Hole in the wall
8
|
Posted - 2011.11.10 17:53:00 -
[84] - Quote
MatrixSkye Mk2 wrote:Zowie Powers wrote:Ptraci wrote:Zowie Powers wrote:I only see CCP saying this game is hardcore these days, well, when they can tear themselves away from making concessions to carebears they might fire off an editorial or two about how hardcore Eve is. Butthurt much? "I want it to be easy to kill that defenseless ship that I'm not supposed to kill". CCP hasn't taken anything away from you. Care-bears can still be killed. You just want to do it for free. Go do some real PvP. If I had 10,000 ISK for every fool that played the "real PvP" card, I'd be on more isk than a risk free incursion runner. If I had 5,000 isk for every PVPer that thinks HTFU means easy-for-me-hard-for-you I'd have more isk than you have easy kills.
Do you know what the greatest form of flattery is? |

MatrixSkye Mk2
Republic University Minmatar Republic
59
|
Posted - 2011.11.10 17:59:00 -
[85] - Quote
Zowie Powers wrote:Do you know what the greatest form of flattery is? I want to say replying to a goof that thinks
Zowie Powers wrote:Why should people who want to kill people harden up? But that's probably not it. |

Zowie Powers
Hole in the wall
8
|
Posted - 2011.11.10 18:03:00 -
[86] - Quote
MatrixSkye Mk2 wrote:Zowie Powers wrote:Do you know what the greatest form of flattery is? I want to say replying to a goof that thinks Zowie Powers wrote:Why should people who want to kill people harden up? But that's probably not it.
Try again, in English. It looks like "No, I don't know what the greatest form of flattery is", but it's really hard to tell from the random word soup you offered. Write it again, but this time, pretend the person you hope will read it can't read your mind and only the words you present are going to convey your message. I'm strapped in, but I'm not hopeful this is going to be much else but another person on the internet who can't come second, let alone last. |

Hyacinthous
Sibyl Cadre
4
|
Posted - 2011.11.10 18:10:00 -
[87] - Quote
Karn Dulake wrote:Its promoted as the coldest of the cold where anything goes but..not really
The point about this game is that you choice your level. I know hundreds of people in this game and most of them are hardly ever ganked or die for any reason. they mission, they mine, they build. When they die they normally die in wars or roams.
The only people i know who die on a regular basis are those in Nullsec running small gangs or fighting for space.
You can scam people in this game but all MMOs have plenty of scams and the moderators just accept it as part of the game.
As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and losing your ship, everything in your hangars and waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
Your angry thoughts please
Nope, this game is the furthest from hardcore that any game could be. Currently in it's present state it is pretty much on the same level as a toddlers thought process. Considering it caters to weak bullies this is basically what it's saying "I can tag you but you can't tag me" but only allowing this perspective from people who want to abuse other people, not for people who don't want to abuse others and just exist.
This game is broken and the fact that bullies get hand held and can go and hide like pussies after abusing someone makes this game pretty pathetic, not hardcore at all. If there was proper retaliation methods against the pussies, then it would be a small bit better but not much.
It caters to dweeb bullies instead of to honorable legit people. This game could be 10,000 times better than it is but it is being held back by it's inept community and CCP's lack of interest for anything other than money.
Imagine, your ship gets hacked and you have no controls, it's flying wonky and everythings going off and on the lights are flashing and the warning sound is blaring, oh noes suddenly your computer notifies you that there is a hull breach now someone is on your ship.
Nope, instead some handheld "pirate" ganks you with some stupid ship and you have no retaliation.
This game is the furthest from a hardcore space game that it could be.
There is No ship hacking There is No ship boarding There is No dark dingy space bars to get stabbed in There is No Manual controls or cockpit view of the ships There is No fun. There's more Pay to win than Play to win. There are too many pussies flying around thinking they are bad ass just because they f people over. The people that DO NOT want to f people over are pretty much screwed when playing EVE. Etc etc etc So many things I could list so many things that need fixed (bounty system, mining, tractor beam, null/sec/high, etc)
:P |

Andreus Ixiris
Mixed Metaphor
220
|
Posted - 2011.11.10 18:28:00 -
[88] - Quote
The simple truth is that people confuse "freedom" for "hardcore" because of the nature of this particular medium. EVE as an MMO is a hell of a lot less limiting than the rest of the MMOs out there, and a hell of a lot less protective and restrictive of its players. A lot of what would be considered bannable griefing in World of Warcraft or Champions Online is perfectly legit in EVE. By the same token, EVE coddles its new players a lot less than other MMOs, dumping them in the deep end so to speak. This of course lowers its retention rate of new subscribers but also acts as a handy selection process for weeding out players who really couldn't survive. Yes, EVE is a harsh and unforgiving game, but that's because of the freedom. It has nothing to do with the game being, ahem, "hardcore".
Anyone complaining that the game has become "less hardcore" or needs to be made "more hardcore" is deluding themselves. The only major change to the hardcore-ness of the game that I can immediately think of in the entire time I've played EVE (and I first signed up in late 2005) is Warp To Zero, a change whose impact, while arguably making the game a little less hardcore, was entirely positive. WTZ made travelling long distances a mild irritation rather than an absolutely godawful chore, made gatecamps take actual effort (for a while at least) and made the game more accessible to new players.
The game does not need to be made "more hardcore", and people who worry that a given change will make the game "less hardcore" are entirely missing the point. A good change is one that increases player freedom, and a bad one is one that reduces it. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Sebastian N Cain
Aliastra Gallente Federation
11
|
Posted - 2011.11.10 19:21:00 -
[89] - Quote
Andreus Ixiris wrote:The simple truth is that people confuse "freedom" for "hardcore" because of the nature of this particular medium. EVE as an MMO is a hell of a lot less limiting than the rest of the MMOs out there, and a hell of a lot less protective and restrictive of its players. A lot of what would be considered bannable griefing in World of Warcraft or Champions Online is perfectly legit in EVE. By the same token, EVE coddles its new players a lot less than other MMOs, dumping them in the deep end so to speak. This of course lowers its retention rate of new subscribers but also acts as a handy selection process for weeding out players who really couldn't survive. Yes, EVE is a harsh and unforgiving game, but that's because of the freedom. It has nothing to do with the game being, ahem, "hardcore".
Anyone complaining that the game has become "less hardcore" or needs to be made "more hardcore" is deluding themselves. The only major change to the hardcore-ness of the game that I can immediately think of in the entire time I've played EVE (and I first signed up in late 2005) is Warp To Zero, a change whose impact, while arguably making the game a little less hardcore, was entirely positive. WTZ made travelling long distances a mild irritation rather than an absolutely godawful chore, made gatecamps take actual effort (for a while at least) and made the game more accessible to new players.
The game does not need to be made "more hardcore", and people who worry that a given change will make the game "less hardcore" are entirely missing the point. A good change is one that increases player freedom, and a bad one is one that reduces it.
That-¦s bull. Freedom as a concept only works together with consequences. This game has too much freedom given the lack of consequences, that is the problem with current game mechanics, this is why gameplay for wusses is so widespread here.
So this game needs either less freedom or more consequences (more hardcore-ness). I-¦m for the latter, of course. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Andreus Ixiris
Mixed Metaphor
221
|
Posted - 2011.11.10 19:29:00 -
[90] - Quote
And why does the game need more hardcore-ness? Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Baraka Saibot
Wobbling Frog Inc
3
|
Posted - 2011.11.10 19:31:00 -
[91] - Quote
That's probably my only great fear in EVE... To forget to upgrade my clone and undock into a bubble... |

Sebastian N Cain
Aliastra Gallente Federation
11
|
Posted - 2011.11.10 19:51:00 -
[92] - Quote
Andreus Ixiris wrote:And why does the game need more hardcore-ness? To get some challenge into this game. If you screw up, it-¦s not done with a few hours of missioning or something like this. How about losing one of your highest-leveled skills everytime you lose your ship (like it-¦s with T3 now?) but not only a level, but the complete skill?
Sure, seems harsh. But the point is that with that you are getting really into your fights instead of having just a rather unexciting routine. And surviving or even winning a close fight is gonna put you on an endorphine-induced high instead of a mere "well, that was nice...."
Which results in far more satisfaction and kicks you can get out of this game. The very reason people are looking for challenges. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Texty
State War Academy Caldari State
7
|
Posted - 2011.11.10 20:24:00 -
[93] - Quote
Karn Dulake wrote:Its promoted as the coldest of the cold where anything goes but..not really
The point about this game is that you choice your level. I know hundreds of people in this game and most of them are hardly ever ganked or die for any reason. they mission, they mine, they build. When they die they normally die in wars or roams.
The only people i know who die on a regular basis are those in Nullsec running small gangs or fighting for space.
You can scam people in this game but all MMOs have plenty of scams and the moderators just accept it as part of the game.
As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and losing your ship, everything in your hangars and waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
Your angry thoughts please EVE is not a game that you play because it's the most hard core game in the world. You play it, and I assume you are playing it because it's one of the best games in the world that you can have fun with and it being pretty hard core is only just one of the many good factors that lets EVE be what it is. We are not doing the "Who is playing the most hard core game ? race" so who cares if it's "not really" hard core as long as we are having fun ? |

CausticS0da
Viziam Amarr Empire
0
|
Posted - 2011.11.10 20:35:00 -
[94] - Quote
IMO, CCP has the balance close to perfect and I hope it stays this way. People are getting carried away with change. |

Ptraci
3 R Corporation
94
|
Posted - 2011.11.10 21:23:00 -
[95] - Quote
Zowie Powers wrote: Do you know what the greatest form of flattery is?
A facial? |

Lyrrashae
Crushed Ambitions
44
|
Posted - 2011.11.11 06:23:00 -
[96] - Quote
Malcanis wrote:Jennifer Starling wrote:Karn Dulake wrote:As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and (..) waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
hardcore, nah, as you said there's not even permadeath! The risk of really losing something substantial is very small for the average EVE player. Imagine all the cowering vets when their preciousss SP suddely would be at stake. Unimaginable! Imagine my reaction the other day when, after completing the Angel epic arc, I found myself camped into the final mission station in K-QW. It's a kickout, btw. I managed to get back inside because I'm pro at running away, and I thought, aha! I will jump clone out and foil those campers! Opened character sheet, my eye happens to fall upon the dread words "CLONE GRADE ALPHA".... ...I'd been running around Curse for over a week in a 900k clone.
^^This man just won EVE. And he did it hard-core!
I A/F/K cloak in Jita. Does that count? |

Dyner
Midgard Protectorate
32
|
Posted - 2011.11.11 06:29:00 -
[97] - Quote
Karn Dulake wrote:Its promoted as the coldest of the cold where anything goes but..not really
The point about this game is that you choice your level. I know hundreds of people in this game and most of them are hardly ever ganked or die for any reason. they mission, they mine, they build. When they die they normally die in wars or roams.
The only people i know who die on a regular basis are those in Nullsec running small gangs or fighting for space.
You can scam people in this game but all MMOs have plenty of scams and the moderators just accept it as part of the game.
As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and losing your ship, everything in your hangars and waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
Your angry thoughts please
Dude, that's still not hardcore.
In a REAL hardcore game. If you died in-game; you'd die in real life.  |

Ptraci
3 R Corporation
102
|
Posted - 2011.11.11 06:33:00 -
[98] - Quote
Lyrrashae wrote: ^^This man just won EVE. And he did it hard-core!
No. Hard-core would be if he had said "funk it", gotten podded anyway and taken the skill loss because he *just* *doesn't* *care*. Now THAT is hard-core. |

Lyrrashae
Crushed Ambitions
44
|
Posted - 2011.11.11 06:35:00 -
[99] - Quote
Hyacinthous wrote:Karn Dulake wrote:Its promoted as the coldest of the cold where anything goes but..not really
The point about this game is that you choice your level. I know hundreds of people in this game and most of them are hardly ever ganked or die for any reason. they mission, they mine, they build. When they die they normally die in wars or roams.
The only people i know who die on a regular basis are those in Nullsec running small gangs or fighting for space.
You can scam people in this game but all MMOs have plenty of scams and the moderators just accept it as part of the game.
As an example Diablo Hardcore is far tougher than EVE
You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.
Imagine dying in this game and losing your ship, everything in your hangars and waking up with 50k skillpoints instead of 50 million.
Its not as hardcore as people say it is.
Your angry thoughts please Nope, this game is the furthest from hardcore that any game could be. Currently in it's present state it is pretty much on the same level as a toddlers thought process. Considering it caters to weak bullies this is basically what it's saying "I can tag you but you can't tag me" but only allowing this perspective from people who want to abuse other people, not for people who don't want to abuse others and just exist. This game is broken and the fact that bullies get hand held and can go and hide like pussies after abusing someone makes this game pretty pathetic, not hardcore at all. If there was proper retaliation methods against the pussies, then it would be a small bit better but not much. It caters to dweeb bullies instead of to honorable legit people. This game could be 10,000 times better than it is but it is being held back by it's inept community and CCP's lack of interest for anything other than money. Imagine, your ship gets hacked and you have no controls, it's flying wonky and everythings going off and on the lights are flashing and the warning sound is blaring, oh noes suddenly your computer notifies you that there is a hull breach now someone is on your ship. Nope, instead some handheld "pirate" ganks you with some stupid ship and you have no retaliation. This game is the furthest from a hardcore space game that it could be. There is No ship hacking There is No ship boarding There is No dark dingy space bars to get stabbed in There is No Manual controls or cockpit view of the ships There is No fun. There's more Pay to win than Play to win. There are too many pussies flying around thinking they are bad ass just because they f people over. The people that DO NOT want to f people over are pretty much screwed when playing EVE. Etc etc etc So many things I could list so many things that need fixed (bounty system, mining, tractor beam, null/sec/high, etc) :P
Sorry, mate, but there's just nothing else to say to this:
I can haz ur stuffs?
I A/F/K cloak in Jita. Does that count? |
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