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Jaeuhl
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Posted - 2006.03.23 18:43:00 -
[31]
Ferox with rails is really the specialist setup, you need to have some decent skills to really make it shine or just happen to be far out enough to pop frigates on their way in.
I'll go rails when I'm in a small gang on lvl 4 missions only because the BS's that I go to support are tanking. It's been very effective, doing missiles is just easier to fit, you don't have to worry about cap, and you can really just sit there and easy through every lvl 3 with just missiles.
I'm just glad there are options...but more tend to lean on the reliability of missile fire.
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Idara
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Posted - 2006.03.23 18:45:00 -
[32]
Originally by: HippoKing
Originally by: Idara I still think people are nuts fitting missiles over railguns, the bonus is EXTREEEEEME! for railguns, then again I haven't used one since the shield tank uberization patch...
uh... its 10% range :/
Yes, so 50% extra range on OPTIMAL for 250mm Railgun II's is a pretty big deal when you think about it. 
-------------------------------------------------------- Lieutenant Commander BSC Military
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Cade Morrigan
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Posted - 2006.03.23 19:03:00 -
[33]
Originally by: Idara
Originally by: HippoKing
Originally by: Idara I still think people are nuts fitting missiles over railguns, the bonus is EXTREEEEEME! for railguns, then again I haven't used one since the shield tank uberization patch...
uh... its 10% range :/
Yes, so 50% extra range on OPTIMAL for 250mm Railgun II's is a pretty big deal when you think about it. 
That's a non-bonus when it comes to L3 missions; missiles will better serve the mission runner. " " Signature file size was [23,595 bytes], please keep it under 24000 bytes - Petwraith
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Bottled Brain
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Posted - 2006.03.23 19:06:00 -
[34]
Edited by: Bottled Brain on 23/03/2006 19:06:06 Oh no, please donŠt use rails on your ferox.
You have to take care of range and transversal, picking smaller targets at range, and good lord you even have to change ammo... All this for about 10% more dot per turret compared to a heavy missiles launcher.
Oh no...
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Ryken Smith
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Posted - 2006.03.23 19:28:00 -
[35]
I've been kicking myself for giving up my Ferox in favor of a Prophecy. I had my Ferox outfitted with missiles, and yes, it worked great. I found that I wasn't using them much, however, because I'd been doing PvE with a friend of late. I don't have hybrid skill, being Amarr, so I was using medium laser turrets instead of wasting money on replacing missiles. If I'm going to be using lasers all the time, I figured, I might as well switch to the Prophecy.
That was fine until last night when I got ambushed by a guy in an interceptor and my laser turrets couldn't track him. It's back to missiles for me. :)
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LUKEC
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Posted - 2006.03.23 19:31:00 -
[36]
most ppl use: 3x t2 extender, 2x hardeners/invul t2 pdus / bcus on lows 5x heavy, 2x med nosf/small guns on hi
I think it is one mean mofo to pop... passive/hp tanks are 4tw
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |

Absolute Indignation
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Posted - 2006.03.23 20:49:00 -
[37]
A big thanks to all who replied to my thread. I got a lot of interesting ideas as to the approach for the new schemes of my Ferox. Everyone who replied has gone above and beyond the call of duty with thier advice, so thank you very very much.
-Indie- "You, You, and You; Panic. The rest of you, come with me." -MsGSgt Wright, USMC Paris Island, SC 1998 |

Jim McGregor
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Posted - 2006.03.23 21:21:00 -
[38]
Originally by: Ryken Smith I've been kicking myself for giving up my Ferox in favor of a Prophecy. I had my Ferox outfitted with missiles, and yes, it worked great. I found that I wasn't using them much, however, because I'd been doing PvE with a friend of late. I don't have hybrid skill, being Amarr, so I was using medium laser turrets instead of wasting money on replacing missiles. If I'm going to be using lasers all the time, I figured, I might as well switch to the Prophecy.
That was fine until last night when I got ambushed by a guy in an interceptor and my laser turrets couldn't track him. It's back to missiles for me. :)
Well, with a ferox you will hit for 20 damage against a ceptor with heavy missiles... maybe less. So you probably will lose in a ferox as well, if he can break your tank.
--- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |

Kamate
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Posted - 2006.03.23 23:11:00 -
[39]
Most BC's by taking a few precautions are very protected from interceptors. First of all would be if you did put a nos or two in those high slots you essentially neutralize any close range ceptors...
Second would be if you had any small turret rails in there it would rain on a ceptors parade...slow...but u will have a ton of time to wear them down as they are gonna take forever to whittle through your shields.
Third would be your light drones which make any ceptor pilot very nervous...
It really has to be a trifecta/perfect storm of situations to where a BC is going to be afraid of a Ceptor.
Lastly the ceptor also has to be able to break your tank as well which can be a really hard thing to do depending on the BC pilot and setup.
The biggest worry from ceptors is that they may take some time to kill, during which other bad guys may be incoming...those should worry you.
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Digkar
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Posted - 2006.03.24 00:22:00 -
[40]
Saw this in a couple of posts above:
Quote: Signature file size was [23,595 bytes], please keep it under 24000 bytes - Petwraith
Just thought this was funny . . .
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Paigan
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Posted - 2006.03.24 00:48:00 -
[41]
Originally by: Idara I still think people are nuts fitting missiles over railguns, the bonus is EXTREEEEEME! for railguns, then again I haven't used one since the shield tank uberization patch...
The bonus is nonsense. Heavy Missiles already have more range than railguns will ever have, even with the ferox bonus. Apart from that they also deal more damage, need less powergrid, have all damage types, blabla you know it.
I think people are nuts fitting any med railguns at all. I switched completely from rails to missiles and do at least twice the damage, at twice the range.
Level3 missions in a ferox are just boring. Going for the easier Level4s now with it.
That much to missiles vs railguns on a ferox 
Oh, btw. My fitting is pretty similar to that from Mortis. Except i have two BCUs and a Med Armor Repper II. Just to use the cap for anything, lol. -- This game is still in beta stage |

DualityX
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Posted - 2006.03.24 01:38:00 -
[42]
Originally by: War Drumb Edited by: War Drumb on 23/03/2006 16:35:19
ENGINEERING EM Shield Compensation4
Energy Emission Systems4
Energy Grid Upgrades4
Energy Management4
Energy Pulse Weapons3
Energy Systems Operation4
Engineering5
Explosive Shield Compensation2
Kinetic Shield Compensation4
Shield Compensation4
Shield Emission Systems4
Shield Management4
Shield Operation4
Shield Upgrades4
Tactical Shield Manipulation4
Thermic Shield Compensation4 +16 Engineering skills trained, for a total of 1,541,969 skillPoints.
As you may notice I cant even use tech II shield hardeners yet... I figure why train them when I dont have any? But at some point I will need to tain to lev5 and get a few.
You are able to use t2 hardeners already u need Tactical Shield Manipulation lvl4 for em
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DualityX
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Posted - 2006.03.24 01:44:00 -
[43]
A good setup is: hight: 5 heavy's 2 med nos med: 1 small sb t2 (a gistii a small sb would be perfect) 1 large t2 sb 2 hardener's (against wich npc youre going up against) 1 sb amp low: 3 pds t2 1 bcs (or a capacitor flux coil t2) I can run my small sb forever and normaly I have to use my large one only at the beginning when alot of npc's are shootng at me otherwise the smallone dose the job just fine.
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Cade Morrigan
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Posted - 2006.03.24 03:28:00 -
[44]
Originally by: DualityX Edited by: DualityX on 24/03/2006 01:47:38 A good setup is: hight: 5 heavy's 2 med nos med: 1 small sb t2 (a gistii a small sb would be perfect) 1 large t2 sb 2 hardener's t2 (against wich npc youre going up against) 1 sb amp low: 3 pds t2 1 bcs (or a capacitor flux coil t2)
That is one of the oddest mid slot setups I've ever seen. You can get a perfectly impervious tank for L3 missions without spending 60mil on a gisti shield booster. Now stop confusing the youngsters with yer crazy talk!  Signature file size was [23,595 bytes], please keep it under 24000 bytes - Petwraith
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Foulis
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Posted - 2006.03.24 05:01:00 -
[45]
Originally by: Phoenicia Before the grid nerf on em, I had a Ferox with 4 Heavies and 1 Cruise launcher. That was awesome, in a weird and less-effective-than-youŠd-think way.
You obviously haven't faced the unbridled fury of my cruise-rupture. A cruise launcher, full rack of ACs tackle and a light tank . ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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3MTA3
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Posted - 2006.03.24 08:34:00 -
[46]
I like my Rail gun Ferox for Lvl 3 missions.
Most of the time I can do them just as fast as with missiles, and NO the Heavy missile CAN NOT go as far as my rails do. In a lot of missions I come in at 80 - 100k out (if I fit more boosters I can hit even farther) and blow everything up and book mark cans for pickup (come back with a loot ship), with heavy missiles I can only hit about 60k out (my skills).
Yes I have used the 5 Heavy Ferox, I find it BORING!!!
Maybe try it on the easier Lvl 4 since then it would be more a challenge.
The 5-250mm II Rail ship is very effective if you know how to use it.
Also many Dead space missions you have only 1 group close the rest are quite a ways out, again my rails wipe them out quickly.
What it comes down to is play style, some players like Ferox to fly the way designed, not all Caldari are 100% missile only
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B0rn2KiLL
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Posted - 2006.03.24 08:59:00 -
[47]
if youre smoking *****, it seems 90% of ferox pilots are sharing ur ganja. 90% of ferox piltos out there run the 5x heavy launcher setup
tbh, you may be smoking *****, but ccp was smoking something much much more nasty when they gave the ferox turret bonuses. --- When It Absolutely Positively Has To Be Desotroyed. |

Halada
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Posted - 2006.03.24 09:03:00 -
[48]
Originally by: LadyShu yeah 2 bcu into it and there is your missile bonus :P
Exactly my though! 
My ''All you want to know about mining'' Guide |

Aba Tor
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Posted - 2006.03.24 09:19:00 -
[49]
Edited by: Aba Tor on 24/03/2006 09:20:12 Edited by: Aba Tor on 24/03/2006 09:19:16 Last night i refited my ferox from a passive tanker to an active one Passive: hi:3*arbalest 2* malkuth/2*125mm Hi med:2*large extenders t2/med booster t2/2*hardeners low:3*BCU/1*PDU t2 Active: hi:3*arbalest 2* malkuth/2*med t2 nos med:large sb t2/2*invulnera t1/boost amplifier t1/electrochemical cap booster low:2*BCU/1*signal booster t2/1* damage control t1
Didn't test it yet but it seems quite nice. U have room in ur cargo for 2.3-2.4 k misiles and 5*800 charges. I can boost 320 shield/cycle(i think). Passive was for PvE and the active one is for PvP. Oh and 5 small drones (t2 if u can). ... A wise man never plays TAG with a RINO |

Jim McGregor
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Posted - 2006.03.24 09:23:00 -
[50]
Edited by: Jim McGregor on 24/03/2006 09:24:36
Originally by: 3MTA3 I like my Rail gun Ferox for Lvl 3 missions.
Most of the time I can do them just as fast as with missiles, and NO the Heavy missile CAN NOT go as far as my rails do. In a lot of missions I come in at 80 - 100k out (if I fit more boosters I can hit even farther) and blow everything up and book mark cans for pickup (come back with a loot ship), with heavy missiles I can only hit about 60k out (my skills).
60 km is more than enough, isnt it? Its not like the ferox is made out of paper. It has a really good tank, so even if you take some fire you will be alright. I usually get pounded by 8 ships at once when i warp in and its no problem for the ferox.
Spending all that time to train for tech 2 hybrids just for some extra range is not really worthwhile. Yes, 5 missiles are boring, but it gets the job done. And its good to be able to switch damage type depending on what mission rats you are fighting.
And since many of the ferox pilots probably wants a raven later on, its better to invest in improving missile skills instead of hybrid skills. Tier 3 battleship might be a railboat though, in which case it might be worthwhile to pick turrets before missiles again.
--- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |

3MTA3
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Posted - 2006.03.24 09:28:00 -
[51]
Originally by: Jim McGregor Edited by: Jim McGregor on 24/03/2006 09:24:36
Originally by: 3MTA3 I like my Rail gun Ferox for Lvl 3 missions.
Most of the time I can do them just as fast as with missiles, and NO the Heavy missile CAN NOT go as far as my rails do. In a lot of missions I come in at 80 - 100k out (if I fit more boosters I can hit even farther) and blow everything up and book mark cans for pickup (come back with a loot ship), with heavy missiles I can only hit about 60k out (my skills).
60 km is more than enough, isnt it? Its not like the ferox is made out of paper. It has a really good tank, so even if you take some fire you will be alright. I usually get pounded by 8 ships at once when i warp in and its no problem for the ferox.
Spending all that time to train for tech 2 hybrids just for some extra range is not really worthwhile. Yes, 5 missiles are boring, but it gets the job done. And its good to be able to switch damage type depending on what mission rats you are fighting.
And since many of the ferox pilots probably wants a raven later on, its better to invest in improving missile skills instead of hybrid skills. Tier 3 battleship might be a railboat though, in which case it might be worthwhile to pick turrets before missiles again.
I sure hope for a Caldari Rail BS....
I have L-Rail Special ready for use 
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Boonaki
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Posted - 2006.03.24 09:59:00 -
[52]
Gist xlarge shield booster, assault launchers, nos, play with the mids (ecm/extenders/2 invuls or 3 hards), fury missiles, cap injector, lows to make it fit.
Was a fun setup, tanked an AC tempest for about 20 minutes. Fear the Ibis of doom. |

Hugh Ruka
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Posted - 2006.03.24 11:21:00 -
[53]
5 t2 heavy launchers, 2 med nos 10 mn ab t2, 2 t2 invul fieds, 2 t2 large extenders 2 pds t2, 2 bcu
5 light drones
universal setup. has speed, tank, damage, frig defense. with fof's can work around ecm.
true I have to warp out in structure sometime, but that's usualy tanking 3-4 BS shooting em torps. ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |

Viscount Hood
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Posted - 2006.03.24 11:50:00 -
[54]
After trying 2 shield power relays for a time I found you eventually run out of cap, which is a problem if your tanking battleships. A corp member suggested I use 2 shield flux coils instead. You loose shield hitpoints but gain big time in shield recharge rate. It sounds like a duff idea, but it actually works. couple the coils with better rat-specific resistance hardners and you shield tank much better. You get more cap to run like a large shield booster and you don't notice the hitpoints missing. I mostly do Guristas so that means 2 x kinetic and 1 x thermic hardners, then large named shield booster and named large extender. The other lows either fit 2 x bcu or a mix of bcu/pds/wcs
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Jim McGregor
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Posted - 2006.03.24 12:31:00 -
[55]
I sure hope for a Caldari Rail BS....
I have L-Rail Special ready for use 
I hope for it too, and people are saying in other threads that even the devs have stated that it will be. So its probably training put to good use.  --- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |

DrakeStone
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Posted - 2006.03.24 13:37:00 -
[56]
What are the exact stats on the Shield Flux Coils?
Database says only 7.5% recharge rate to shields, which can't be right?
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Viscount Hood
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Posted - 2006.03.24 16:33:00 -
[57]
i think its more like 25% recharge rate and 15% off hit points. (thats off the top of my head)
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Rekria
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Posted - 2006.03.25 00:33:00 -
[58]
Edited by: Rekria on 25/03/2006 00:34:39 High's ------ -5 limos or better heavys -1 small tractor beam -1 medium nos
Med's ----- -1 Large Regolith Shield Extender -1 Medium shield booster II -1 named invun field hardener or swap it out for an em hardener -1 named cruiser afterburners -1 named target painter
Lows ---- -1 BCS I -3 PDU I's
-5x light drones
With this setup I can tank most every level three mission aslong as some thought is put into what's pulled first.
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j0sephine
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Posted - 2006.03.25 01:24:00 -
[59]
Edited by: j0sephine on 25/03/2006 01:25:11
"Don't mix weapon systems. Heavies then small guns in the free slots."
Ferox is one of few ships that don't really penalize you for mixing weapon sizes and types ... and if anything, makes them actually work nice. At least as far as missions go.
2 med rails, 3 heavy launchers, 2 assault launchers, set of light drones ... this can comfortably cover about any sort of mission. Frigates far away? couple shots from rails kill them. Frigates closing in with MWD? heavy missiles, same end effect. frigates close? light missiles and drones. Cruisers? rails + heavies and optionally light missiles for faster work if you're done with frigates already.
Obviously about the same thing can be now achieved with 5x heavies and mix of regular/precision ammo but hey, not everyone has the skills... and even when they do the extra flexibility from access to tech.2 light missiles can be nice.
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Shiraz Merlot
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Posted - 2006.03.25 02:11:00 -
[60]
five heavies, 2x250mm rails. anything else is retarded. ignore the bonuses. even with them the dps is better for missiles
mid: 1xlarge ext II, medium shield booster, webber, 2xhardeners of your choice low: 2xBCS,2xPDS
this setup can do *all L3 missions*, low-end L4 missions, and <1m rats in 0.0. you people having trouble hitting frigs should take a closer look at the skilltree for the interesting extra missile skills.
fitting an ab means you've got a slightly faster slug. use your brain and leave it off. get a big frig (e.g. Probe) for loot grabbing.
have fun and fly safe!
p.s. don't make fun of the guy with the plate. I'm sure he's insured.
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