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1. Caldari Rail Fighter - A Road Map to Victory! - in Skill Discussions [original thread]
Originally by: Lars Intarestum Must be my Minmatar fighter talking... So, I should drop missile skills... What about Drone skills? They seem pretty useful for point defense... 5x 250mm T2 5x Light T2 drones for close frigates and cru...
- by 3MTA3 - at 2007.01.17 10:08:00
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2. Caldari Rail Fighter - A Road Map to Victory! - in Skill Discussions [original thread]
Originally by: Lars Intarestum Well my Hauler alt is getting to the point where he's about finished in the hauling route. Most of the passive Navigation skills, Caldari Industrial V, working on Transports and gonna be buying the Caldari Fr...
- by 3MTA3 - at 2007.01.16 10:15:00
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3. This railox capable? - in Missions & Complexes [original thread]
I use a combo of either 5x 250mm T2/2x Heavies or 4x 250mm T2/3x Heavies. Some missions that I get I use Assault instead of the Heavies (ones I know are lots of frigs) since it helps finish the mission faster. Also don't get stuck with just one ...
- by 3MTA3 - at 2006.04.09 06:46:00
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4. Skills for Ferox - in Skill Discussions [original thread]
Edited by: 3MTA3 on 24/03/2006 09:59:25 To be effective in a ferox you need to outfit it right. You need the Med and Low slots filled correctly (weapons are each players choice as to what to use) The list below is the min items you should ha...
- by 3MTA3 - at 2006.03.24 09:57:00
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5. A Ferox with Heavy Missles - Am I smoking crack? - in Ships and Modules [original thread]
Originally by: Jim McGregor Edited by: Jim McGregor on 24/03/2006 09:24:36 Originally by: 3MTA3 I like my Rail gun Ferox for Lvl 3 missions. Most of the time I can do them just as fast as with missiles, and NO the Heavy missil...
- by 3MTA3 - at 2006.03.24 09:28:00
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6. Destroyers? - in Ships and Modules [original thread]
Since the sig radius is so high you would think that the destroyers would have more armor/shields. I really think they need some lov-in from ccp. If you run a destroyer with T2 weapons, they are VERY deadly. My favorite ship is the cormorant. No...
- by 3MTA3 - at 2006.03.24 09:24:00
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7. Are you attached to YOUR ship? - in Ships and Modules [original thread]
I got a funny one: I love my Cormorant. Although the Destroyers are not as good as they should be, the cormorant was the first ship I had that was able to kick butt in lvl 1 and lvl 2 missions, when I started lvl3 missions it was not strong enou...
- by 3MTA3 - at 2006.03.24 08:58:00
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8. A Ferox with Heavy Missles - Am I smoking crack? - in Ships and Modules [original thread]
I like my Rail gun Ferox for Lvl 3 missions. Most of the time I can do them just as fast as with missiles, and NO the Heavy missile CAN NOT go as far as my rails do. In a lot of missions I come in at 80 - 100k out (if I fit more boosters I can hi...
- by 3MTA3 - at 2006.03.24 08:34:00
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9. Ferox setup for level 3 missions! - in Ships and Modules [original thread]
I run a different Ferox setup and works for me. High: 4x 250mm-T2 3x 'Arbalest' Assault launchers Mid: 1x Med Shield Booster-II (never use it much, since speed gets me out and rails hitting at 70K+) 1x large shield extender-II 2x Shield Resista...
- by 3MTA3 - at 2006.03.08 12:11:00
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10. To be sure - in Missions & Complexes [original thread]
I have not done Lvl 2 missions since RmR, but I would think the answer is: It depends. Not sure what your skills are, also the missions your doing. I like mine with: H = 7x 125mm-II's, 1x missile launcher or Rocket Launcher M = 2x Rat specific...
- by 3MTA3 - at 2006.03.07 07:52:00
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11. Any Time frame on Items database update? - in Player Features and Ideas Discussion [original thread]
Just wondring when the Items database will be updated to the current in game listing? There are several missing Items and some information has been changed since last update.
- by 3MTA3 - at 2006.02.15 11:39:00
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12. Missile Bonuses for Caldari Battlecruiser - in Player Features and Ideas Discussion [original thread]
Edited by: 3MTA3 on 15/02/2006 11:27:18 I disagree..... Since several of the Caldari ships below the Ferox are Gun based the Ferox is a good ship for them to work. You have the ability to use 5 launchers on the ship if you choose but the bon...
- by 3MTA3 - at 2006.02.15 11:26:00
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13. Heavy Assault launchers. - in Player Features and Ideas Discussion [original thread]
Like Assault launchers these could be Heavy missile launchers that are supercharged for either HAC's or BattleShips if you think they should not be on HAC's.
- by 3MTA3 - at 2006.02.15 10:48:00
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14. Assualt Missile Launcher on Destroyers - in Player Features and Ideas Discussion [original thread]
I wish they would allow the Assault Launchers to fit on Destroyers. Maybe reduce the needs of them on the ship to equal standard launchers. A destroyer is a ship that is larger than a frigate and should be able to use these since it's primary ro...
- by 3MTA3 - at 2006.02.15 10:45:00
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15. Missile launcher charge types : rockets in siege launchers - in Player Features and Ideas Discussion [original thread]
If they did this then I want Guns to work the same. Be nice to fit Small Antimater in my 425mm - II to pop frigates that get close. Only fair.
- by 3MTA3 - at 2006.02.01 08:22:00
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16. Ferox Setup please? - in Ships and Modules [original thread]
Originally by: Cade Morrigan Originally by: 3MTA3 I must be one of the only people using the Ferox as the "Gun" platform it has bonuses for. My setup: 2x Assault-II missile 5x 250mm II 1x lrg ext II's 1x 10mnAB-II 2x shield res...
- by 3MTA3 - at 2006.01.30 07:38:00
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17. New Hybrid Ammo or Adjustment to Current.... - in Player Features and Ideas Discussion [original thread]
Edited by: 3MTA3 on 28/01/2006 09:15:07 Originally by: NattyDreadlock Originally by: 3MTA3 Originally by: Noriath It's a plasma based weapon, whatever element is used is turned into a superheated gas. In Railguns the pl...
- by 3MTA3 - at 2006.01.28 09:14:00
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18. New Hybrid Ammo or Adjustment to Current.... - in Player Features and Ideas Discussion [original thread]
Originally by: Noriath It's a plasma based weapon, whatever element is used is turned into a superheated gas. In Railguns the plasma is delivered inside a sealed canister that is propelled through powerful electro magnets, in a blaster the...
- by 3MTA3 - at 2006.01.28 05:45:00
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19. [Petition] Nerf alts - in Player Features and Ideas Discussion [original thread]
Edited by: 3MTA3 on 28/01/2006 03:45:22 NOT SIGNED!! I have all 3 slots filled with: 1. Miner alt 2. Mixed alt, from first started and not sure how game worked (miner/builder/combat) 3. This one I made to do missions since they looked like s...
- by 3MTA3 - at 2006.01.28 03:43:00
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20. New Hybrid Ammo or Adjustment to Current.... - in Player Features and Ideas Discussion [original thread]
Would like to adjust current ones rather than new, but new would be better than not at all. The Hybrid charges are limited to only: 1. Kinetic damage (primary) 2. Thermal damage (secondary) Why is it that missiles and projectiles can do all dam...
- by 3MTA3 - at 2006.01.28 03:19:00
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